The document discusses various views on organizational creativity and how it can be increased in the workplace. It presents classic and modern views of organizations, as well as systems and componential models of creativity. Some factors that can increase creativity include giving employees time for creative thinking, encouraging open communication, allocating sufficient resources, and establishing an atmosphere of cooperation. Training employees and establishing self-directed work teams or "Z organizations" are also discussed as strategies to boost creativity. Case studies of creative work environments at companies like Google, Pixar and Mindlab are provided.
2. The Gameplan Classic Views of Organization How Organizational Creativity can be Increased Formal Views of Creativity Division of Labor Modern Work Environment Systems Model Componential Model Selznick’s Approach Corporate Strategies Training Creativity?
17. Mindlab at the Ministry of Economic and Business Affairs
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20. Discussion Questions 2. Can work environments that are too free-spirited get to the level in which the workplace actually becomes a distraction, and therefore hinder creativity? 5. Should Businesses and Communication Arts programs be on the same page in terms of what is taught, the traditional or new creativity accepting methods? 4. In your personal work/life experience what environmental factors are most important? 1. Many businesses have not embraced establishing a creative atmosphere in the workplace. For what reasons would one argue in defense of the hierarchy system? 3. Do you see the structural or personal obstacles to creativity as being easier to remedy in the workplace?
21. Discussion Questions 6. Outside the workplace, are there any situations in which idiosyncrasy credit plays a prominent role? 7. Is our culture so embedded with the idea of “upward mobility” and surpassing our parents’ level of success that Z Organizations would not work in the US corporate setting? 8. Is it more cost-effective to retrain existing workers to have a creative mindset or hire new workers with the preexisting skill set? 10. Using what you have learned about creativity in the workplace what were some possible failures that lead to the collapse of Blockbuster? 9. Based on the information we've provided on organizational creativity that allows for creative-inducing work environments, do you think that Unions have an affect - positive, negative, or both - on harnessing creativity in the workplace?