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© copyright, youngjin yoocenter for design + innovation
cD+i
design attitude
© copyright, youngjin yoocenter for design + innovation
cD+i
a mindset that contrasts
with decision mindset
© copyright, youngjin yoocenter for design + innovation
cD+i
it is not about 

“look & feel”
it is not about
“THINKING”
it is about
DOING
designers re-frame
Apple’s secret
weapon?
1950s seaports
© copyright, youngjin yoocenter for design + innovation
cD+i
© copyright, youngjin yoocenter for design + innovation
cD+i
designers prototype
Language is convincing.

Seeing is believing.

Touching is reality.
physically engaging with
a n a c t u a l o b j e c t
p ro d u c e s a d e e p e r
u n d e r s t a n d i n g ; i t
stimulates the kind of
intuition that is often
critical to a designer.
Although one can study and understand a
concept through literature and diagrams,
“I think with my hands.

My process balances analytic
study, based very much on
research, with, in the end, a
purely intuitive gesture.”
The aim of art and meditation
is to produce attentiveness
and quiet the mind so that it
can discard pre-existing
ideas in order to see what is
real.

Milton Glaser

Drawing is Thinking
© copyright, youngjin yoocenter for design + innovation
cD+i
designers iterate
Apple’s 10 to 3 to 1
Apple’s designers come up with 10
entirely different mock ups of any new
feature...Later they whittle that number
to three, spend more months on those
three and then finally end up with one
strong decision.
© copyright, youngjin yoocenter for design + innovation
cD+i
designers improvise
Open-ended
• engaging uncertainty
• accepting risk
• avoiding premature closure
• enjoying improvisation
• embracing change
Bringing to life
• manifesting ideas
• making visible
Empathic
• focus on the human side
• empathize with customers
• commercial empathy
• deep (authentic) listening
Multi-dimensional
• seeing the whole
• analytic-synthetic loops
• reconciling objectives
Sensory
• thinking through drawing
• relying upon tacit knowing
• feeling aesthetically
Design Attitude
acting to create
a better future
Session 1   2
Session 1   2

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Session 1 2

  • 1. © copyright, youngjin yoocenter for design + innovation cD+i design attitude
  • 2. © copyright, youngjin yoocenter for design + innovation cD+i a mindset that contrasts with decision mindset
  • 3. © copyright, youngjin yoocenter for design + innovation cD+i it is not about “look & feel”
  • 4. it is not about “THINKING”
  • 7.
  • 8.
  • 9.
  • 10.
  • 12.
  • 13.
  • 14.
  • 16.
  • 17.
  • 18.
  • 19. © copyright, youngjin yoocenter for design + innovation cD+i
  • 20. © copyright, youngjin yoocenter for design + innovation cD+i
  • 22. Language is convincing. Seeing is believing. Touching is reality.
  • 23. physically engaging with a n a c t u a l o b j e c t p ro d u c e s a d e e p e r u n d e r s t a n d i n g ; i t stimulates the kind of intuition that is often critical to a designer. Although one can study and understand a concept through literature and diagrams,
  • 24. “I think with my hands. My process balances analytic study, based very much on research, with, in the end, a purely intuitive gesture.”
  • 25. The aim of art and meditation is to produce attentiveness and quiet the mind so that it can discard pre-existing ideas in order to see what is real. Milton Glaser Drawing is Thinking
  • 26. © copyright, youngjin yoocenter for design + innovation cD+i
  • 28.
  • 29.
  • 30. Apple’s 10 to 3 to 1 Apple’s designers come up with 10 entirely different mock ups of any new feature...Later they whittle that number to three, spend more months on those three and then finally end up with one strong decision.
  • 31. © copyright, youngjin yoocenter for design + innovation cD+i
  • 33.
  • 34. Open-ended • engaging uncertainty • accepting risk • avoiding premature closure • enjoying improvisation • embracing change Bringing to life • manifesting ideas • making visible Empathic • focus on the human side • empathize with customers • commercial empathy • deep (authentic) listening Multi-dimensional • seeing the whole • analytic-synthetic loops • reconciling objectives Sensory • thinking through drawing • relying upon tacit knowing • feeling aesthetically Design Attitude acting to create a better future