SlideShare une entreprise Scribd logo
1  sur  34
Télécharger pour lire hors ligne
Leveraging  Serious Games to Promote STEM
Competency for Pre-Service & In-Service Teachers
Scott Brewster




scott@triadinteractivemedia.com
tim triad • interactive • media
Interactive Training & Learning
About 

Triad Interactive
Helping make games
ubiquitous in schools
tim triad • interactive • media
Our catalogue
Professional
Development
360 approach;

Get teachers hooked first
tim triad • interactive • mediatim triad • interactive • media
What We Know: K-8 Teachers
❖ Existing math & science skills
❖ Attitude about math & science
❖ Comfortability with games
❖ Vision of games
(supplemental)
We cannot change students’ math or science scores or 

solve the STEM pipeline problem until we address these challenges.
Triad’s Products Pre-Service Teachers;
In-Service Teachers
tim triad • interactive • media
Our Products
❖ Game-based solutions
❖ R&D approach
❖ evidence-centered design
❖ feasibility studies
❖ iterative design cycle
❖ efficacy studies
So what does game-based training in 

STEM look like for teachers?
The first suite of PD games for teachers
PlatinuMath Teacher Education Programs;
K-8 Professional Development
tim triad • interactive • media
Companion product for science
Project NEO Teacher Education Programs;
K-8 Professional Development
tim triad • interactive • media
Pre-Service Teachers
How Our Products
are Used
• Improves knowledge &
skills
• More comfortable teaching
games
• Dozens of use cases
In-Service Teachers
How Our Products
are Used
• 12-hour; knowledge & skills
• 6-hour; games focus
What We’ve Learned
❖ Improved math & science
knowledge & skills
❖ Enhanced preference for
science & math
❖ Improved comfort teaching
with games
Highlights of our System
❖ Framework design
❖ Play
❖ Learn
❖ Apply
❖ Teach
❖ Talk
Games form the heart
of our products
Graphics & Narrative
❖ Console quality graphics &
media
❖ Engaging narrative
❖ Cross-gender appeal
Game Characteristics
❖ Conceptual & procedural
❖ Differentiated instruction 

(6 levels of difficulty)
❖ Addictive games
❖ R&D approach
❖ Evidence-centered design
❖ Iterative development
Comprehensive Learning System
❖ TPACK Framework
❖ Play, Learn, Apply, Teach, Talk
❖ Aligned to Standards
❖ 21st Century Skills
❖ Formative Assessment; Dashboard
TPACK
Technological Pedagogical
Content Knowledge
Framework to understand and
describe the knowledge needed
by teachers for effective
pedagogical practice in a
technology enhanced learning
environment
Jordan Ellenberg
Simple, Profound Complicated, Shallow
PlatinuMath’s companion system
Project NEO Halfway complete; 

NSF-funded
Next Steps
Student Versions Late Elementary;
Middle School
What the Results Show
❖ PlatinuMath - tested in a dozen
teacher education programs
(math methods); audience is
growing
❖ PlatinuMath improves
knowledge AND attitude
❖ Continually improving the
product
Moving On…
Commercialization
Conclusion & Questions

Contenu connexe

Tendances

2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...eMadrid network
 
Game design workshop
Game design workshopGame design workshop
Game design workshopbetrayal20
 
Mtv nov 23
Mtv nov 23Mtv nov 23
Mtv nov 23loater
 
EXPLORE Test Interpretation
EXPLORE Test InterpretationEXPLORE Test Interpretation
EXPLORE Test Interpretationmnsdweb
 
Game based learning in Primary math classrooms
Game based learning in Primary math classroomsGame based learning in Primary math classrooms
Game based learning in Primary math classroomsapfpptshare
 
A CRITICAL EXAMINATION OF FEEDBACK IN EARLY READING GAMES
A CRITICAL EXAMINATION OF FEEDBACK IN EARLY READING GAMESA CRITICAL EXAMINATION OF FEEDBACK IN EARLY READING GAMES
A CRITICAL EXAMINATION OF FEEDBACK IN EARLY READING GAMESLauraBenton6
 
Gps leads the way!
Gps leads the way!Gps leads the way!
Gps leads the way!Jade Adams
 
Fostering Academic Competition­ Ecs
Fostering Academic Competition­ EcsFostering Academic Competition­ Ecs
Fostering Academic Competition­ Ecswww.sgis.org
 
10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movement10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movementSerious Games Interactive
 
Middle School Game Development Research
Middle School Game Development ResearchMiddle School Game Development Research
Middle School Game Development ResearchCesar C. Navarrete
 
CASLT- Languages without Borders pres mai 2019
CASLT- Languages without Borders pres mai 2019CASLT- Languages without Borders pres mai 2019
CASLT- Languages without Borders pres mai 2019Glenn Cake
 
Integrating Clickers into Assessment for Learning
Integrating Clickers into Assessment for LearningIntegrating Clickers into Assessment for Learning
Integrating Clickers into Assessment for LearningChi Yan Lam
 
Computer Engineering Students’ Readiness and Motivations for Using Dialog Gam...
Computer Engineering Students’ Readiness and Motivations for Using Dialog Gam...Computer Engineering Students’ Readiness and Motivations for Using Dialog Gam...
Computer Engineering Students’ Readiness and Motivations for Using Dialog Gam...ilkyen
 
DragonBox Assessment Plan
DragonBox Assessment PlanDragonBox Assessment Plan
DragonBox Assessment PlanRichard Winters
 
Backward design robab-sarvenaz
Backward design robab-sarvenazBackward design robab-sarvenaz
Backward design robab-sarvenazrelmilarc11
 
Lesson one plan
Lesson one planLesson one plan
Lesson one plansutt202
 
PLAN Test Interpretation
PLAN Test InterpretationPLAN Test Interpretation
PLAN Test Interpretationmnsdweb
 
Games For Learning Are Schools Ready for What’s to Come? [DiGRA 2005]
Games For Learning Are Schools Ready for What’s to Come? [DiGRA 2005]Games For Learning Are Schools Ready for What’s to Come? [DiGRA 2005]
Games For Learning Are Schools Ready for What’s to Come? [DiGRA 2005]Katrin Becker
 

Tendances (20)

2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
 
Game design workshop
Game design workshopGame design workshop
Game design workshop
 
Mtv nov 23
Mtv nov 23Mtv nov 23
Mtv nov 23
 
EXPLORE Test Interpretation
EXPLORE Test InterpretationEXPLORE Test Interpretation
EXPLORE Test Interpretation
 
Game based learning in Primary math classrooms
Game based learning in Primary math classroomsGame based learning in Primary math classrooms
Game based learning in Primary math classrooms
 
A CRITICAL EXAMINATION OF FEEDBACK IN EARLY READING GAMES
A CRITICAL EXAMINATION OF FEEDBACK IN EARLY READING GAMESA CRITICAL EXAMINATION OF FEEDBACK IN EARLY READING GAMES
A CRITICAL EXAMINATION OF FEEDBACK IN EARLY READING GAMES
 
Gps leads the way!
Gps leads the way!Gps leads the way!
Gps leads the way!
 
Fostering Academic Competition­ Ecs
Fostering Academic Competition­ EcsFostering Academic Competition­ Ecs
Fostering Academic Competition­ Ecs
 
10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movement10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movement
 
Middle School Game Development Research
Middle School Game Development ResearchMiddle School Game Development Research
Middle School Game Development Research
 
CASLT- Languages without Borders pres mai 2019
CASLT- Languages without Borders pres mai 2019CASLT- Languages without Borders pres mai 2019
CASLT- Languages without Borders pres mai 2019
 
Integrating Clickers into Assessment for Learning
Integrating Clickers into Assessment for LearningIntegrating Clickers into Assessment for Learning
Integrating Clickers into Assessment for Learning
 
Computer Engineering Students’ Readiness and Motivations for Using Dialog Gam...
Computer Engineering Students’ Readiness and Motivations for Using Dialog Gam...Computer Engineering Students’ Readiness and Motivations for Using Dialog Gam...
Computer Engineering Students’ Readiness and Motivations for Using Dialog Gam...
 
DragonBox Assessment Plan
DragonBox Assessment PlanDragonBox Assessment Plan
DragonBox Assessment Plan
 
Backward design robab-sarvenaz
Backward design robab-sarvenazBackward design robab-sarvenaz
Backward design robab-sarvenaz
 
Lesson one plan
Lesson one planLesson one plan
Lesson one plan
 
Assessment
AssessmentAssessment
Assessment
 
PLAN Test Interpretation
PLAN Test InterpretationPLAN Test Interpretation
PLAN Test Interpretation
 
Games For Learning Are Schools Ready for What’s to Come? [DiGRA 2005]
Games For Learning Are Schools Ready for What’s to Come? [DiGRA 2005]Games For Learning Are Schools Ready for What’s to Come? [DiGRA 2005]
Games For Learning Are Schools Ready for What’s to Come? [DiGRA 2005]
 
GD_EDMEDIA_061814
GD_EDMEDIA_061814GD_EDMEDIA_061814
GD_EDMEDIA_061814
 

En vedette

Ed Gonsalves- Training Games
Ed Gonsalves- Training GamesEd Gonsalves- Training Games
Ed Gonsalves- Training GamesSeriousGamesAssoc
 
Matthew Farber - Pandemics, Interconnected Systems and Game-Based Learning
Matthew Farber - Pandemics, Interconnected Systems and Game-Based LearningMatthew Farber - Pandemics, Interconnected Systems and Game-Based Learning
Matthew Farber - Pandemics, Interconnected Systems and Game-Based LearningSeriousGamesAssoc
 
Where is the learning in games
Where is the learning in gamesWhere is the learning in games
Where is the learning in gamesSeriousGamesAssoc
 
Michelle King - Embracing Uncertainty
Michelle King - Embracing UncertaintyMichelle King - Embracing Uncertainty
Michelle King - Embracing UncertaintySeriousGamesAssoc
 
Eija Makirintala - An Innovative Way To Brainstorm Solutions Together Virtually
Eija Makirintala - An Innovative Way To Brainstorm Solutions Together VirtuallyEija Makirintala - An Innovative Way To Brainstorm Solutions Together Virtually
Eija Makirintala - An Innovative Way To Brainstorm Solutions Together VirtuallySeriousGamesAssoc
 

En vedette (6)

Ed Gonsalves- Training Games
Ed Gonsalves- Training GamesEd Gonsalves- Training Games
Ed Gonsalves- Training Games
 
Matthew Farber - Pandemics, Interconnected Systems and Game-Based Learning
Matthew Farber - Pandemics, Interconnected Systems and Game-Based LearningMatthew Farber - Pandemics, Interconnected Systems and Game-Based Learning
Matthew Farber - Pandemics, Interconnected Systems and Game-Based Learning
 
Where is the learning in games
Where is the learning in gamesWhere is the learning in games
Where is the learning in games
 
Michelle King - Embracing Uncertainty
Michelle King - Embracing UncertaintyMichelle King - Embracing Uncertainty
Michelle King - Embracing Uncertainty
 
Richard Boyd--Metaversial
Richard Boyd--MetaversialRichard Boyd--Metaversial
Richard Boyd--Metaversial
 
Eija Makirintala - An Innovative Way To Brainstorm Solutions Together Virtually
Eija Makirintala - An Innovative Way To Brainstorm Solutions Together VirtuallyEija Makirintala - An Innovative Way To Brainstorm Solutions Together Virtually
Eija Makirintala - An Innovative Way To Brainstorm Solutions Together Virtually
 

Similaire à Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-Service & In-Service Teacheres

How to Deliver Measureable Learning in Social Mobile Games
How to Deliver Measureable Learning in Social Mobile GamesHow to Deliver Measureable Learning in Social Mobile Games
How to Deliver Measureable Learning in Social Mobile GamesSeriousGamesAssoc
 
FETC 2016 Game Based Learning Workshop
FETC 2016 Game Based Learning WorkshopFETC 2016 Game Based Learning Workshop
FETC 2016 Game Based Learning WorkshopDigItGames
 
OER in K-12
OER in K-12OER in K-12
OER in K-12Karen F
 
The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...
The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...
The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...Arizona State University
 
Using Educational Games and Gamification
Using Educational Games and GamificationUsing Educational Games and Gamification
Using Educational Games and GamificationAndy Petroski
 
App.for.that.ppt 2
App.for.that.ppt 2App.for.that.ppt 2
App.for.that.ppt 2kathrynlinch
 
SGCS Board Presentation 2013
SGCS Board Presentation 2013SGCS Board Presentation 2013
SGCS Board Presentation 2013Tracy Mulligan
 
Game based learning
Game based learningGame based learning
Game based learningJack Dalton
 
Leanna Prater - Can You Create A Game?: Rethinking Student Assessment
Leanna Prater - Can You Create A Game?: Rethinking Student AssessmentLeanna Prater - Can You Create A Game?: Rethinking Student Assessment
Leanna Prater - Can You Create A Game?: Rethinking Student AssessmentSeriousGamesAssoc
 
iDoctum Presentation 2014
iDoctum Presentation 2014iDoctum Presentation 2014
iDoctum Presentation 2014János Balázs
 
GBL in Upper Primary Education
GBL in Upper  Primary EducationGBL in Upper  Primary Education
GBL in Upper Primary EducationAmanda Ford
 

Similaire à Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-Service & In-Service Teacheres (20)

Sxsw games-pd-2016
Sxsw games-pd-2016Sxsw games-pd-2016
Sxsw games-pd-2016
 
How to Deliver Measureable Learning in Social Mobile Games
How to Deliver Measureable Learning in Social Mobile GamesHow to Deliver Measureable Learning in Social Mobile Games
How to Deliver Measureable Learning in Social Mobile Games
 
FETC 2016 Game Based Learning Workshop
FETC 2016 Game Based Learning WorkshopFETC 2016 Game Based Learning Workshop
FETC 2016 Game Based Learning Workshop
 
Dgxpo
DgxpoDgxpo
Dgxpo
 
OER in K-12
OER in K-12OER in K-12
OER in K-12
 
The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...
The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...
The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...
 
Gamification in the Classroom
Gamification in the ClassroomGamification in the Classroom
Gamification in the Classroom
 
Using Educational Games and Gamification
Using Educational Games and GamificationUsing Educational Games and Gamification
Using Educational Games and Gamification
 
DreamBox Demo Day Webinar
DreamBox Demo Day WebinarDreamBox Demo Day Webinar
DreamBox Demo Day Webinar
 
App.for.that.ppt 2
App.for.that.ppt 2App.for.that.ppt 2
App.for.that.ppt 2
 
Quest2Teach Instructor Training & Webinar
Quest2Teach Instructor Training & WebinarQuest2Teach Instructor Training & Webinar
Quest2Teach Instructor Training & Webinar
 
Teaching fellows 2018
Teaching fellows 2018Teaching fellows 2018
Teaching fellows 2018
 
SGCS Board Presentation 2013
SGCS Board Presentation 2013SGCS Board Presentation 2013
SGCS Board Presentation 2013
 
CE Overview Jan 09
CE Overview Jan 09CE Overview Jan 09
CE Overview Jan 09
 
Playing video games to learn English
Playing video games to learn English Playing video games to learn English
Playing video games to learn English
 
Game based learning
Game based learningGame based learning
Game based learning
 
Learn more about GAME:IT
Learn more about GAME:ITLearn more about GAME:IT
Learn more about GAME:IT
 
Leanna Prater - Can You Create A Game?: Rethinking Student Assessment
Leanna Prater - Can You Create A Game?: Rethinking Student AssessmentLeanna Prater - Can You Create A Game?: Rethinking Student Assessment
Leanna Prater - Can You Create A Game?: Rethinking Student Assessment
 
iDoctum Presentation 2014
iDoctum Presentation 2014iDoctum Presentation 2014
iDoctum Presentation 2014
 
GBL in Upper Primary Education
GBL in Upper  Primary EducationGBL in Upper  Primary Education
GBL in Upper Primary Education
 

Plus de SeriousGamesAssoc

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training SeriousGamesAssoc
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsSeriousGamesAssoc
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...SeriousGamesAssoc
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...SeriousGamesAssoc
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentSeriousGamesAssoc
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomSeriousGamesAssoc
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without GamesSeriousGamesAssoc
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game DesignSeriousGamesAssoc
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunSeriousGamesAssoc
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019SeriousGamesAssoc
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons LearnedSeriousGamesAssoc
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessSeriousGamesAssoc
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audienceSeriousGamesAssoc
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesSeriousGamesAssoc
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...SeriousGamesAssoc
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentSeriousGamesAssoc
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingSeriousGamesAssoc
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntSeriousGamesAssoc
 

Plus de SeriousGamesAssoc (20)

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation Immersions
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
 
Designing Memorable Games
Designing Memorable GamesDesigning Memorable Games
Designing Memorable Games
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the Classroom
 
Playable Design
Playable DesignPlayable Design
Playable Design
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without Games
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game Design
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning Fun
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audience
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and Gaming
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger Hunt
 

Dernier

Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...christianmathematics
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...Nguyen Thanh Tu Collection
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Association for Project Management
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxDr. Sarita Anand
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxheathfieldcps1
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...Poonam Aher Patil
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701bronxfugly43
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxRamakrishna Reddy Bijjam
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Jisc
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxcallscotland1987
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...ZurliaSoop
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - Englishneillewis46
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxAmanpreet Kaur
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structuredhanjurrannsibayan2
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSCeline George
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxVishalSingh1417
 

Dernier (20)

Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 

Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-Service & In-Service Teacheres