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MN ZOO
TECHNOLOGY
Stuart Urback
Who am I?
   Carleton College Sophomore
   Game Player/Designer

   Potential: Studio Art, Physics, or Interactive
    Design Major
SCVNGR
   Why am I here?
   Mobile Gaming Platform SCVNGR.
     Trivia   Game for the Cellphone.



   It fell through.
   No one wanted to spend time staring at their
    cellphones…
     To   be honest, we don’t like that idea much either.
Purpose
   Role Expanded

   Visitor Experience Goal
   Visitors will experience interactive (potentially
    gameplay) media that will add either another
    layer of information and/or an extra experience
    that they could not otherwise access. The
    goal is aimed at getting visitors to do things
    they would have otherwise been unable to do.
Research
   SCVNGR reviews
   Online Museum Conference
   Spoke with Woodland Park and National Zoo
   Conference with Minnesota Historical Society
   Watched Lectures and Listened to Podcasts
    by important Interactive and Game Designers
   Looked at other Zoo Websites
Ideas
   Social-Generated Content
   Text-Based Cellphones
   Smartphones
   Groups and Events
   Other
Social Content.
Notes on Flickr
   Tags are important!
   Link to Animal Sponsors!

   Accessibility is important!
     http://www.flickr.com/groups/mnzoo/pool/
Cellphone
FAQ
Text your questions to the zoo… While you’re at
  the zoo.
Example:
To: #####

Text: Why does the bear swim back and forth?
  Does he feel cooped up?
  stuarturback@gmail.com
Activity
   Borrowing from Disney’s Playbook…
     Text   based notifications of “activity”
I PLEDGE TO...
TURN OFF THE WATER WHILE I BRUSH MY
 TEETH

DRIVE THE SPEED LIMIT ON MY COMMUTE

PICK UP LITTER

TAKE A WALK IN THE PARK
Tram Game
   Poll Based Question and Answer

   Example:
   What continent do the Bactrian Camels come
    from?
     Text   your answer to: #####.
Smartphone
GPS Map
   Find Out what’s
    nearby.
   Easily Navigate the
    Zoo.

   Make suggestions
    about paths to take
    based upon time.
Mobile Applications
   Sustainable Seafood App
   Idea: Green Activities
   Idea: Put a slightly more complex tiger game
    on the cellphone.

   Reference Back to the Zoo.
Groups and Events
LARP/Puzzle Hunt

             Live Action Role Playing
               School adventure where kids
               role-play as
               Animals, Poachers, Humans,
               and Volunteers
             Puzzle Hunt
               Findthe animal or item.
               Played over an hour or
                months.
             Popular
             Meaningful/Special
Other
   RPG For Animal Sponsor
     Get to “play” through e-mails as if you were a
      growing animal (the one you just sponsored!)


   Simplified to just send interesting updates, or
    specifically for babies to sponsor, get sent real
    life updates.
Connections
   Advertise
     Wolfquest




     Other   Zoo’s Websites
   The more connections there are the more
    integrated the zoo experience will be.
Final Thought: Happiness
1.   Satisfying work to do.
2.   Experience of being good at something.
3.   Time spent with people we like.
4.   Chance to be a part of something bigger.
Thank You

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Minnesota Zoo Exhibit Design Ideas August 2010

  • 2. Who am I?  Carleton College Sophomore  Game Player/Designer  Potential: Studio Art, Physics, or Interactive Design Major
  • 3. SCVNGR  Why am I here?  Mobile Gaming Platform SCVNGR.  Trivia Game for the Cellphone.  It fell through.  No one wanted to spend time staring at their cellphones…  To be honest, we don’t like that idea much either.
  • 4. Purpose  Role Expanded  Visitor Experience Goal  Visitors will experience interactive (potentially gameplay) media that will add either another layer of information and/or an extra experience that they could not otherwise access. The goal is aimed at getting visitors to do things they would have otherwise been unable to do.
  • 5. Research  SCVNGR reviews  Online Museum Conference  Spoke with Woodland Park and National Zoo  Conference with Minnesota Historical Society  Watched Lectures and Listened to Podcasts by important Interactive and Game Designers  Looked at other Zoo Websites
  • 6. Ideas  Social-Generated Content  Text-Based Cellphones  Smartphones  Groups and Events  Other
  • 8.
  • 9. Notes on Flickr  Tags are important!  Link to Animal Sponsors!  Accessibility is important!  http://www.flickr.com/groups/mnzoo/pool/
  • 11. FAQ Text your questions to the zoo… While you’re at the zoo. Example: To: ##### Text: Why does the bear swim back and forth? Does he feel cooped up? stuarturback@gmail.com
  • 12. Activity  Borrowing from Disney’s Playbook…  Text based notifications of “activity”
  • 13. I PLEDGE TO... TURN OFF THE WATER WHILE I BRUSH MY TEETH DRIVE THE SPEED LIMIT ON MY COMMUTE PICK UP LITTER TAKE A WALK IN THE PARK
  • 14. Tram Game  Poll Based Question and Answer  Example:  What continent do the Bactrian Camels come from?  Text your answer to: #####.
  • 16. GPS Map  Find Out what’s nearby.  Easily Navigate the Zoo.  Make suggestions about paths to take based upon time.
  • 17. Mobile Applications  Sustainable Seafood App  Idea: Green Activities  Idea: Put a slightly more complex tiger game on the cellphone.  Reference Back to the Zoo.
  • 19. LARP/Puzzle Hunt  Live Action Role Playing  School adventure where kids role-play as Animals, Poachers, Humans, and Volunteers  Puzzle Hunt  Findthe animal or item.  Played over an hour or months.  Popular  Meaningful/Special
  • 20. Other  RPG For Animal Sponsor  Get to “play” through e-mails as if you were a growing animal (the one you just sponsored!)  Simplified to just send interesting updates, or specifically for babies to sponsor, get sent real life updates.
  • 21. Connections  Advertise  Wolfquest  Other Zoo’s Websites  The more connections there are the more integrated the zoo experience will be.
  • 22. Final Thought: Happiness 1. Satisfying work to do. 2. Experience of being good at something. 3. Time spent with people we like. 4. Chance to be a part of something bigger.