SlideShare une entreprise Scribd logo
1  sur  5
THE VIDEOGAMES
Video games are placed for the first time in history in 1948, where the idea of a game was devised and patented by Thomas T. Goldsmith JR. and Estle Ray Mann. [2] In 1958, William Higinbotham created Tennis for Two, but did not patentable because it believed that only served for a scientific demonstration. And it was not until much later (after approximately 15 years) when the publication was launched under the name Atari Pong. Thus, the Tennis for Two was the first game but the story was not commercialized, so the success of the game came late. Then in 1962, "Spacewar!" Was developed and was appointed as the first computer game, since it was first marketed. In late 1972, launched the Magnavox Odyssey, the first console. Ralph Baer was the man created in the first game console, the "brown box", some said, was the prototype of the Magnavox Odyssey.  In the early seventies show portable consoles.  In the eighties appear big super hits like Taito Space Invaders, Tetris or Pac-Man. In 1980, Nintendo created a series of portable consoles Game & Watch (Game and clock). In 1983 Nintendo introduced in Japan the console Family Computer (Famicom), which changed its name to other regions for the Nintendo Entertainment System (NES). One year after Sega pulled the market its Master System console, whose competition for leadership indirectly promoted the video game industry.  In 1989, Nintendo created the Game Boy portable video game console.  In 1991 appeared the game Heart of China for Dynamix, a graphic adventure game was made with actual digitized images.  On 1 January 1991 as id Software. In 1992 goes on sale Wolfestein 3D. In December 1993, id Software's Doom removed. The 1996 quake appears. The supremacy of the games in three dimensions is unstoppable.  The introduction of Inte rnet to spread the household can play with other players each from their point of connection.   The history
Typically called a computer game you can play games on a personal computer connected to a video monitor in high definition. A "game console or video game is played on a specialized electronic device that connects to a television or video monitor. Recently emerging gaming platforms "portable" are electronic devices that can be transported without worry of electrical cables as they use other energy sources, in addition, with the advantage of size is very small . An "arcade game" generally refers to a type of electronic device that typically are designed to play only one game in a control structure and elements of the game. These distinctions are not always the same and may have games that are on different platforms. There are also gaming platforms that are variations of the arcade game display system is not electronic but mechanical. There are also devices with screens that can play games but there are not dedicated video game machines or devices specifically or as a main function. Examples include mobile phones, PDAs, graphing calculators, GPS, MP3 players, digital cameras and clocks The sistems
Generes A game like other media forms, genres can be categorized based on various factors such as method of "gameplay", types of goals, etc.. Video games are more easily classified by gender according to technical differences such as the entertainment experience gained during the game and the elements that make a game is different to another. As the production of video games has increased over the years has improved the quality of visual effects and the plot, the demand for more creative talent has led to artists in video game companies seeking new ways of fun. Commonly, the genre is clear that the publishers want to establish "franchises" which they intend to reuse the characters, situations, conflicts, gameplay mechanics in a game which is a continuation of another. The number of sequels, but it can vary over a whole then it is called a franchise.  In many games there is the phenomenon of combination of various genres. For example a game of action and may be driving at once, although in reality are two very different genera. As well as the role that video games can contain touches of horror-horror genre in different scenes. This makes determining the genre in a game can not be categorized very generally. Depending on the type of game, although usually mixed categories, consider the following categories  Strategy, in which control a civilization from a starting point, in which developed the technology and capabilities. The goal is victory soobre other civilizations through supremacy in one area (military, land, religious). All classic games are Warcraft III, Civilization III, Age of Empires III.  Action, in which control a character in first person view (usually) and using their physical abilities, skills and capacity military objectives are achieved, according to the development of a plot can be linear or multiple in some parameters of continuous action. Classic examples are Half-Life, Half-Life 2, Doom 3, Enemy Territory and Quake series.  Adventure is the development of a story, in which were hidden mysteries of desentrallar situacuions experienced by the people through interaction with the characters and environment, providing clues for further progress in the plot. Monkey Island 4, Fahrenheit, Sam & Max, Broken Sword, Darkseed.  Role in the vision that handles a character in third person (usually) and using their physical abilities, skills and military capacity, achieved objectives, according to the development of a plot may be linear or multiple. The character was evolving in their capabilities based on experience, you can use to improve certain abilities at will, be overcome so that the challenges are greater. Neverwinter Nights, Diablo II, Baldur's Gate II Plane Shift  Speed, where driving a vehicle with the aim of reaching the first end of the race. TOCA 2, Grand Prix 4, NFS Underground.  Simulation, which controls a vehicle with the intention of achieving a particular objective. Simulators are very popular aircraft. IL-2 Sturmovik, Silent Hunter II, Combat Flight Simulator 3, Ace Combat, Danger from the deep, etc..  Sports in which you control a player or team in order to make it won. FIFA Football, Pro Evolution Soccer, Virtua Tennis  Puzzle, where the player must solve a situation, using logic, strategy, pattern recognition (Pieces (Tangram game)), resolution sequences, ... Frozen Bubble, Tetris, ...  Music video games that simulate how a karaoke Sing Star
Videogamers Within groups of people related to video games, gamers (game player) can have a great interest and passion to play and learn about the game, he called Gamer, and among gamers, which is considered a professional gamers (paid), called the utility, while those which possess a high level, but receive no remuneration, is called Gosu; gamers who use tricks (cheats) are called CHEATERS. There are more women players than men, although the proportion varies greatly depending on the medium or genre.  The effects on gamers are a strong source of controversy. Supporters see it as an entertainment which they can abuse as any other. Emphasize that play improves coordination, visual acuity and ability to concentrate. Many games require interaction with others (especially online games), so increase the chances of social relations. In addition, stimulate the imagination in treating of simulated worlds.  On the other hand, the detractors refuse to promote an individualistic and passive recreation and to encourage a sedentary lifestyle. Can contribute to school failure plays for hours in the afternoons and often the content can not be morally appropriate for children (especially in games by the ESRB classified as violent or sexually explicit).  The November 2005 Nielsen Active Gamer Study Group, conducted a survey of 2,000 gamers who play regularly, they emphasize that the U.S. games market is diverse. The men who play violent video games are 25 to 40 years of age. For typical games online puzzle games and simple mobile phone, both men and women have played in the jugen the same intensity or addiction. Women who play games, choose games that are mainly contributing a fair play, and a small group of aggressive women prefer games that usually only played by men. [6] The genre that is played more as men and women are role-playing games. According to the ESRB 41% of computer gamers are women.

Contenu connexe

Tendances

Video game research vg
Video game research vgVideo game research vg
Video game research vgAbbie Nicholls
 
Comparison of Doom and Obscure Essay
Comparison of Doom and Obscure EssayComparison of Doom and Obscure Essay
Comparison of Doom and Obscure Essayjoaodias4994
 
Aft733 cinematic game art part 1
Aft733  cinematic game art part 1Aft733  cinematic game art part 1
Aft733 cinematic game art part 1Durgesh Pandey
 
Fundamentals of game development overview
Fundamentals of game development overviewFundamentals of game development overview
Fundamentals of game development overviewChaffey College
 
Video game case study
Video game case studyVideo game case study
Video game case studykieran Beal
 
Game Story and Character Development
Game Story and Character DevelopmentGame Story and Character Development
Game Story and Character DevelopmentTracie King
 
EN_FAITH_the_sci-fi_rpg_ruleset
EN_FAITH_the_sci-fi_rpg_rulesetEN_FAITH_the_sci-fi_rpg_ruleset
EN_FAITH_the_sci-fi_rpg_rulesetJeffrey Lee
 
Damn i lost a life!!
Damn i lost a life!!Damn i lost a life!!
Damn i lost a life!!Paige Shirley
 
Disempowerment Fantasies: How taking power away from players can create bette...
Disempowerment Fantasies: How taking power away from players can create bette...Disempowerment Fantasies: How taking power away from players can create bette...
Disempowerment Fantasies: How taking power away from players can create bette...Valentina Tamer
 
Chapter 3 Digital Gaming and the Media Playground
Chapter 3 Digital Gaming and the Media PlaygroundChapter 3 Digital Gaming and the Media Playground
Chapter 3 Digital Gaming and the Media PlaygroundLindsey Conlin Maxwell
 
IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers'
IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers'IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers'
IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers'simoniker
 

Tendances (18)

Video game research vg
Video game research vgVideo game research vg
Video game research vg
 
Comparison of Doom and Obscure Essay
Comparison of Doom and Obscure EssayComparison of Doom and Obscure Essay
Comparison of Doom and Obscure Essay
 
1. case study
1. case study1. case study
1. case study
 
Aft733 cinematic game art part 1
Aft733  cinematic game art part 1Aft733  cinematic game art part 1
Aft733 cinematic game art part 1
 
Fmp research harry ap
Fmp research harry apFmp research harry ap
Fmp research harry ap
 
Game balance part 1
Game balance part 1Game balance part 1
Game balance part 1
 
1. case study
1. case study1. case study
1. case study
 
Main presentation
Main presentationMain presentation
Main presentation
 
Fundamentals of game development overview
Fundamentals of game development overviewFundamentals of game development overview
Fundamentals of game development overview
 
Video game case study
Video game case studyVideo game case study
Video game case study
 
Case Study
Case StudyCase Study
Case Study
 
3. research
3. research 3. research
3. research
 
Game Story and Character Development
Game Story and Character DevelopmentGame Story and Character Development
Game Story and Character Development
 
EN_FAITH_the_sci-fi_rpg_ruleset
EN_FAITH_the_sci-fi_rpg_rulesetEN_FAITH_the_sci-fi_rpg_ruleset
EN_FAITH_the_sci-fi_rpg_ruleset
 
Damn i lost a life!!
Damn i lost a life!!Damn i lost a life!!
Damn i lost a life!!
 
Disempowerment Fantasies: How taking power away from players can create bette...
Disempowerment Fantasies: How taking power away from players can create bette...Disempowerment Fantasies: How taking power away from players can create bette...
Disempowerment Fantasies: How taking power away from players can create bette...
 
Chapter 3 Digital Gaming and the Media Playground
Chapter 3 Digital Gaming and the Media PlaygroundChapter 3 Digital Gaming and the Media Playground
Chapter 3 Digital Gaming and the Media Playground
 
IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers'
IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers'IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers'
IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers'
 

En vedette

History of videogames
History of videogamesHistory of videogames
History of videogameschiragsunny
 
Videogames History - 1889 to the Year 2000 - JT Velikovsky
Videogames History - 1889 to the Year 2000 - JT VelikovskyVideogames History - 1889 to the Year 2000 - JT Velikovsky
Videogames History - 1889 to the Year 2000 - JT VelikovskyJT Velikovsky
 
The history of videogames
The history of videogamesThe history of videogames
The history of videogamespolthelost
 
Evolution of video games
Evolution of video gamesEvolution of video games
Evolution of video gamesromansevo
 
History Of Video Games
History Of Video GamesHistory Of Video Games
History Of Video Gamesabishop665
 
Video Game Powerpoint
Video Game PowerpointVideo Game Powerpoint
Video Game PowerpointNari07
 
How People Really Hold and Touch (their Phones)
How People Really Hold and Touch (their Phones)How People Really Hold and Touch (their Phones)
How People Really Hold and Touch (their Phones)Steven Hoober
 
Five Killer Ways to Design The Same Slide
Five Killer Ways to Design The Same SlideFive Killer Ways to Design The Same Slide
Five Killer Ways to Design The Same SlideCrispy Presentations
 
The Seven Deadly Social Media Sins
The Seven Deadly Social Media SinsThe Seven Deadly Social Media Sins
The Seven Deadly Social Media SinsXPLAIN
 
The History of SEO
The History of SEOThe History of SEO
The History of SEOHubSpot
 
Upworthy: 10 Ways To Win The Internets
Upworthy: 10 Ways To Win The InternetsUpworthy: 10 Ways To Win The Internets
Upworthy: 10 Ways To Win The InternetsUpworthy
 
The What If Technique presented by Motivate Design
The What If Technique presented by Motivate DesignThe What If Technique presented by Motivate Design
The What If Technique presented by Motivate DesignMotivate Design
 
How I got 2.5 Million views on Slideshare (by @nickdemey - Board of Innovation)
How I got 2.5 Million views on Slideshare (by @nickdemey - Board of Innovation)How I got 2.5 Million views on Slideshare (by @nickdemey - Board of Innovation)
How I got 2.5 Million views on Slideshare (by @nickdemey - Board of Innovation)Board of Innovation
 
What 33 Successful Entrepreneurs Learned From Failure
What 33 Successful Entrepreneurs Learned From FailureWhat 33 Successful Entrepreneurs Learned From Failure
What 33 Successful Entrepreneurs Learned From FailureReferralCandy
 
How To (Really) Get Into Marketing
How To (Really) Get Into MarketingHow To (Really) Get Into Marketing
How To (Really) Get Into MarketingEd Fry
 

En vedette (20)

History of videogames
History of videogamesHistory of videogames
History of videogames
 
Videogames History - 1889 to the Year 2000 - JT Velikovsky
Videogames History - 1889 to the Year 2000 - JT VelikovskyVideogames History - 1889 to the Year 2000 - JT Velikovsky
Videogames History - 1889 to the Year 2000 - JT Velikovsky
 
Videogames intro part 1
Videogames intro part 1Videogames intro part 1
Videogames intro part 1
 
The history of videogames
The history of videogamesThe history of videogames
The history of videogames
 
Gaming evolution
Gaming evolutionGaming evolution
Gaming evolution
 
Evolution of video games
Evolution of video gamesEvolution of video games
Evolution of video games
 
History Of Video Games
History Of Video GamesHistory Of Video Games
History Of Video Games
 
Video Game Powerpoint
Video Game PowerpointVideo Game Powerpoint
Video Game Powerpoint
 
The Minimum Loveable Product
The Minimum Loveable ProductThe Minimum Loveable Product
The Minimum Loveable Product
 
How People Really Hold and Touch (their Phones)
How People Really Hold and Touch (their Phones)How People Really Hold and Touch (their Phones)
How People Really Hold and Touch (their Phones)
 
Five Killer Ways to Design The Same Slide
Five Killer Ways to Design The Same SlideFive Killer Ways to Design The Same Slide
Five Killer Ways to Design The Same Slide
 
Displaying Data
Displaying DataDisplaying Data
Displaying Data
 
The Seven Deadly Social Media Sins
The Seven Deadly Social Media SinsThe Seven Deadly Social Media Sins
The Seven Deadly Social Media Sins
 
The History of SEO
The History of SEOThe History of SEO
The History of SEO
 
Upworthy: 10 Ways To Win The Internets
Upworthy: 10 Ways To Win The InternetsUpworthy: 10 Ways To Win The Internets
Upworthy: 10 Ways To Win The Internets
 
The What If Technique presented by Motivate Design
The What If Technique presented by Motivate DesignThe What If Technique presented by Motivate Design
The What If Technique presented by Motivate Design
 
How I got 2.5 Million views on Slideshare (by @nickdemey - Board of Innovation)
How I got 2.5 Million views on Slideshare (by @nickdemey - Board of Innovation)How I got 2.5 Million views on Slideshare (by @nickdemey - Board of Innovation)
How I got 2.5 Million views on Slideshare (by @nickdemey - Board of Innovation)
 
What 33 Successful Entrepreneurs Learned From Failure
What 33 Successful Entrepreneurs Learned From FailureWhat 33 Successful Entrepreneurs Learned From Failure
What 33 Successful Entrepreneurs Learned From Failure
 
How To (Really) Get Into Marketing
How To (Really) Get Into MarketingHow To (Really) Get Into Marketing
How To (Really) Get Into Marketing
 
Design Your Career 2018
Design Your Career 2018Design Your Career 2018
Design Your Career 2018
 

Similaire à Videogames (20)

Video games aziz
Video games  azizVideo games  aziz
Video games aziz
 
The gaming industry
The gaming industry The gaming industry
The gaming industry
 
Get Your Game On: Gaming at the Library
Get Your Game On: Gaming at the LibraryGet Your Game On: Gaming at the Library
Get Your Game On: Gaming at the Library
 
Video Games A Realistic Fantasy
Video Games A Realistic FantasyVideo Games A Realistic Fantasy
Video Games A Realistic Fantasy
 
Video game-powerpoint-1195497149396174-5
Video game-powerpoint-1195497149396174-5Video game-powerpoint-1195497149396174-5
Video game-powerpoint-1195497149396174-5
 
Video Game Powerpoint
Video Game PowerpointVideo Game Powerpoint
Video Game Powerpoint
 
L21 Games and Gamification
L21 Games and GamificationL21 Games and Gamification
L21 Games and Gamification
 
L22 Games and Gamification
L22 Games and GamificationL22 Games and Gamification
L22 Games and Gamification
 
2. Gamified Development and Gamified Solutions: Why Gamify?
2. Gamified Development and Gamified Solutions: Why Gamify?2. Gamified Development and Gamified Solutions: Why Gamify?
2. Gamified Development and Gamified Solutions: Why Gamify?
 
Online gaming culture 2
Online gaming culture 2Online gaming culture 2
Online gaming culture 2
 
COMPISSUES04 - Games
COMPISSUES04 - GamesCOMPISSUES04 - Games
COMPISSUES04 - Games
 
The Game
The GameThe Game
The Game
 
Week 10 Game Design
Week 10 Game DesignWeek 10 Game Design
Week 10 Game Design
 
Videogame slideshow
Videogame slideshowVideogame slideshow
Videogame slideshow
 
Video Games in Our Life!
Video Games in Our Life!Video Games in Our Life!
Video Games in Our Life!
 
Videogame Genres
Videogame GenresVideogame Genres
Videogame Genres
 
Video games and postmodernism
Video games and postmodernismVideo games and postmodernism
Video games and postmodernism
 
Videogames
VideogamesVideogames
Videogames
 
The Brief History of Video Games
The Brief History of Video GamesThe Brief History of Video Games
The Brief History of Video Games
 
Writing a gaming proposal
Writing a gaming proposalWriting a gaming proposal
Writing a gaming proposal
 

Dernier

Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxDenish Jangid
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.MaryamAhmad92
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxnegromaestrong
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.pptRamjanShidvankar
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfChris Hunter
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsMebane Rash
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Shubhangi Sonawane
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxheathfieldcps1
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxVishalSingh1417
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docxPoojaSen20
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...Poonam Aher Patil
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docxPoojaSen20
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin ClassesCeline George
 

Dernier (20)

Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docx
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 

Videogames

  • 2. Video games are placed for the first time in history in 1948, where the idea of a game was devised and patented by Thomas T. Goldsmith JR. and Estle Ray Mann. [2] In 1958, William Higinbotham created Tennis for Two, but did not patentable because it believed that only served for a scientific demonstration. And it was not until much later (after approximately 15 years) when the publication was launched under the name Atari Pong. Thus, the Tennis for Two was the first game but the story was not commercialized, so the success of the game came late. Then in 1962, "Spacewar!" Was developed and was appointed as the first computer game, since it was first marketed. In late 1972, launched the Magnavox Odyssey, the first console. Ralph Baer was the man created in the first game console, the "brown box", some said, was the prototype of the Magnavox Odyssey. In the early seventies show portable consoles. In the eighties appear big super hits like Taito Space Invaders, Tetris or Pac-Man. In 1980, Nintendo created a series of portable consoles Game & Watch (Game and clock). In 1983 Nintendo introduced in Japan the console Family Computer (Famicom), which changed its name to other regions for the Nintendo Entertainment System (NES). One year after Sega pulled the market its Master System console, whose competition for leadership indirectly promoted the video game industry. In 1989, Nintendo created the Game Boy portable video game console. In 1991 appeared the game Heart of China for Dynamix, a graphic adventure game was made with actual digitized images. On 1 January 1991 as id Software. In 1992 goes on sale Wolfestein 3D. In December 1993, id Software's Doom removed. The 1996 quake appears. The supremacy of the games in three dimensions is unstoppable. The introduction of Inte rnet to spread the household can play with other players each from their point of connection. The history
  • 3. Typically called a computer game you can play games on a personal computer connected to a video monitor in high definition. A "game console or video game is played on a specialized electronic device that connects to a television or video monitor. Recently emerging gaming platforms "portable" are electronic devices that can be transported without worry of electrical cables as they use other energy sources, in addition, with the advantage of size is very small . An "arcade game" generally refers to a type of electronic device that typically are designed to play only one game in a control structure and elements of the game. These distinctions are not always the same and may have games that are on different platforms. There are also gaming platforms that are variations of the arcade game display system is not electronic but mechanical. There are also devices with screens that can play games but there are not dedicated video game machines or devices specifically or as a main function. Examples include mobile phones, PDAs, graphing calculators, GPS, MP3 players, digital cameras and clocks The sistems
  • 4. Generes A game like other media forms, genres can be categorized based on various factors such as method of "gameplay", types of goals, etc.. Video games are more easily classified by gender according to technical differences such as the entertainment experience gained during the game and the elements that make a game is different to another. As the production of video games has increased over the years has improved the quality of visual effects and the plot, the demand for more creative talent has led to artists in video game companies seeking new ways of fun. Commonly, the genre is clear that the publishers want to establish "franchises" which they intend to reuse the characters, situations, conflicts, gameplay mechanics in a game which is a continuation of another. The number of sequels, but it can vary over a whole then it is called a franchise. In many games there is the phenomenon of combination of various genres. For example a game of action and may be driving at once, although in reality are two very different genera. As well as the role that video games can contain touches of horror-horror genre in different scenes. This makes determining the genre in a game can not be categorized very generally. Depending on the type of game, although usually mixed categories, consider the following categories Strategy, in which control a civilization from a starting point, in which developed the technology and capabilities. The goal is victory soobre other civilizations through supremacy in one area (military, land, religious). All classic games are Warcraft III, Civilization III, Age of Empires III. Action, in which control a character in first person view (usually) and using their physical abilities, skills and capacity military objectives are achieved, according to the development of a plot can be linear or multiple in some parameters of continuous action. Classic examples are Half-Life, Half-Life 2, Doom 3, Enemy Territory and Quake series. Adventure is the development of a story, in which were hidden mysteries of desentrallar situacuions experienced by the people through interaction with the characters and environment, providing clues for further progress in the plot. Monkey Island 4, Fahrenheit, Sam & Max, Broken Sword, Darkseed. Role in the vision that handles a character in third person (usually) and using their physical abilities, skills and military capacity, achieved objectives, according to the development of a plot may be linear or multiple. The character was evolving in their capabilities based on experience, you can use to improve certain abilities at will, be overcome so that the challenges are greater. Neverwinter Nights, Diablo II, Baldur's Gate II Plane Shift Speed, where driving a vehicle with the aim of reaching the first end of the race. TOCA 2, Grand Prix 4, NFS Underground. Simulation, which controls a vehicle with the intention of achieving a particular objective. Simulators are very popular aircraft. IL-2 Sturmovik, Silent Hunter II, Combat Flight Simulator 3, Ace Combat, Danger from the deep, etc.. Sports in which you control a player or team in order to make it won. FIFA Football, Pro Evolution Soccer, Virtua Tennis Puzzle, where the player must solve a situation, using logic, strategy, pattern recognition (Pieces (Tangram game)), resolution sequences, ... Frozen Bubble, Tetris, ... Music video games that simulate how a karaoke Sing Star
  • 5. Videogamers Within groups of people related to video games, gamers (game player) can have a great interest and passion to play and learn about the game, he called Gamer, and among gamers, which is considered a professional gamers (paid), called the utility, while those which possess a high level, but receive no remuneration, is called Gosu; gamers who use tricks (cheats) are called CHEATERS. There are more women players than men, although the proportion varies greatly depending on the medium or genre. The effects on gamers are a strong source of controversy. Supporters see it as an entertainment which they can abuse as any other. Emphasize that play improves coordination, visual acuity and ability to concentrate. Many games require interaction with others (especially online games), so increase the chances of social relations. In addition, stimulate the imagination in treating of simulated worlds. On the other hand, the detractors refuse to promote an individualistic and passive recreation and to encourage a sedentary lifestyle. Can contribute to school failure plays for hours in the afternoons and often the content can not be morally appropriate for children (especially in games by the ESRB classified as violent or sexually explicit). The November 2005 Nielsen Active Gamer Study Group, conducted a survey of 2,000 gamers who play regularly, they emphasize that the U.S. games market is diverse. The men who play violent video games are 25 to 40 years of age. For typical games online puzzle games and simple mobile phone, both men and women have played in the jugen the same intensity or addiction. Women who play games, choose games that are mainly contributing a fair play, and a small group of aggressive women prefer games that usually only played by men. [6] The genre that is played more as men and women are role-playing games. According to the ESRB 41% of computer gamers are women.