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Making the Blend: Shifting to a Hybrid
Approach

Dr. Patricia McGee

Patricia.mcgee@utsa.edu

January 21, 2010

Texas A&M San Antonio
An Overview

1. Defining Blended

2. The Learner

3. Models and Design

4. Quality does Matter

5. Technology & Resources
Getting to know you…

 Group into like disciplines

 Two groups: 1) have taught blended (2) have not taught
  blended

 Line up in order of number of pieces of technology you
  carry with you from least to most.

 Line up in order of how comfortable you are with
  teaching with technology from least to most.
I am best at groups:

 Teaching

 Technology

 Designing Curriculum
Defining Blended
Proportion of Content      Type of               Typical Description
  Delivered Online         Course
                        Traditional   Course with no online technology used —
0%                                    content is delivered in writing or orally.


                        Web           Course which uses web-based technology to
1 to 29%                              facilitate what is essentially a face-to-face
                        Facilitated
                                      course. Uses a course management system
                                      (CMS) or web pages to post the syllabus and
                                      assignments, for example.



30 to 79%               Blended/Hyb Course that blends online and face-
                        rid         to-face delivery. Substantial
                                    proportion of the content is delivered
                                    online, typically uses online
                                    discussions, and typically has some
                                    face-to-face meetings.

                        Online        A course where most or all of the content is
80+%                                  delivered online. Typically have no face-to-
                                      face meetings.


                                                                               Pew
Workforce Blended/Hybrid

Two or more forms of distinct methods of instruction, such as

 Classroom + online (traditional blended)

 Online + mentor or coach (e.g., independent study)

 Simulations with structured classes (e.g., Second Life™ and FTF)

 On-the-job training + informal learning (e.g.., internships)

 Managerial coaching + eLearning (e.g., practicum)

                                                       (Maisie, 2002, p. 59)
Trends in blended

 50-70%   + institutions
  offer blended
 Women participate and
  succeed in
  blended/online courses
  at a higher rate than do
  men
 Web 2.0 and mobile
  tech have higher level
  of integration that in F2F
• Contact time
Institutional   • Policies

Challenges      • Wrong reasons
                • New models


                • Course and a half
 Instructor     • Reliance on F2F

Challenges      • Replicate F2F pedagogy
                • Course „fit‟


                • Readiness
 Learner        • Autonomy and engagement

Challenges      • Technology abilities
                • Supports
What blended is NOT

 NOT traditional “distance education” courses
   Integrate face-to-face and online/outside of class
    components
 NOT simply traditional classes with a Web site
   Online or outside of class time replaces some
    classroom time
 NOT just transferring information to the Web
   Involves an extensive course redesign
 NOT all alike
   Many different formats and schedules are possible
Learners
Learner Benefits

                Connectedness
                Extended cognitive engagement
                More effective use of traditional class
                 time
                Increased participation
                Learn more
                Write better, more meaningful
                 discussions
                Better mastery of concepts and
                 application of learning
                Improved higher-order skills
Two sides of blended

Appeal                       Challenges
 Working students, family    Readiness
  care givers
                              Autonomy and
 Autonomy and                 engagement
  responsibility
                              Technology abilities
 More connections with
  peers and instructor        Supports
UCF: A Case Study

 48.9%+ (26,971) of all UCF students
  take at least 1 fully online or blended
  course
 Consistently high
 satisfaction levels
 with courses
Are learner‟s different?
Learning style?

Discipline?

Campus culture?

Sex?

Generation?
Some characteristics

 Matures (prior to 1946)  Generation X (1965-1980)
   Dedicated to a job            Work to live
    they take on                 • Clear & consistent
   Respectful of authority        expectations
   Place duty before            • Value contributing to the
    pleasure                       whole


 Baby boomers (1946-          Millennials (1981-1994)
  1964)                          • Live in the moment
   Live to work                 • Expect immediacy of
   Generally optimistic           technology
   Influence on policy &         Earn money for immediate
    products
                                   consumption
The generations in
                         blended courses

          60%
                                          54%
          50%


          40%
Percent




                                                    33%
          30%


          20%
                              15%

          10%

                 1%
          0%

                Mature       Boomer       Gen X   Millennial



                             (N=18,732)
Students very satisfied
                   with BL by generation

          60%    57%


          50%

                               41%
          40%
Percent




                                         33%

          30%



          20%



          10%



          0%
                Boomer        Gen X    Millennial



                         (N=491)
Changed approach to learning
                 by generation

          60%


                 50%
          50%



          40%                      38%
Percent




          30%


                                             20%
          20%



          10%



          0%
                Boomer             Gen X   Millennial



                         (N=491)
Web definitely made
                 interaction easier

          60%



          50%

                 42%
          40%
                                   35%
Percent




          30%



          20%

                                             12%
          10%



          0%
                Boomer             Gen X   Millennial


                         (N=491)
Upper undergraduate
                  success rate
          100      97%
                               93%          94%
          90

          80

          70

          60
Percent




          50

          40

          30

          20

          10

           0
                  Boomer       Gen X      Millennial

                n=447      n=4,330     n=2,172
Upper undergraduate
                 withdrawal rate
          100

          90

          80

          70

          60
Percent




          50

          40

          30

          20

          10                 4.5%
                  4%                   3.5%
            0
                 Boomer     Gen X    Millennial




                n=465     n=4,530   n=2,250
Students‟ perceptions about blended

Positive                Less Positive
 Convenience            Reduced face-to-face
                          time
 Reduced logistic
  demands                Increased workload

 Increased learning     Reduced instructor
  flexibility             assistance

 Technology-enhanced    Technology problems
  learning
What does this mean for us?

 Careful attention to learner
  preparedness and
  preparation

 Careful organization and
  explanation of course

 Careful selection of scope
  of course content and
  activities

 Careful setting of course
  standards and
  expectations
Models & Design Process
Biggest challenges

 Building a course and a half

 Reliance on F2F

 Replicating F2F pedagogy

 Course „fit‟ for blended design
Starting with the
1. Course objectives?
2. FTF or online?
3. Challenge & engage?
4. Asynchronous?
5. The blend of FTF &
   online?
6. Stay on task?
7. % of breakdown
8. Weight of FTF & Online?
9. Support &
   maintenance?
10.Course and a half?
                             p. 2
F2F          Online        Blend




                                          Core Considerations
Maximum
               Meaningful    Time-based
Satisfaction



               Informative
 Relevant                    Authentic
                Feedback
What is the % blend?

 University of Central
  Florida mix of study
  modes
   pure distance
   face-to-face
   between 90–10 and
     10–90 (Brown, 2001) .

 Time per course
  (semester): 90-135 hours
Start with objectives

 What students are expected to be able to do by the end
  of the course

 High level objectives:
   Create a readable geographical map
   Write a clear, coherent and well supported narrative
   Use parts of speech and writing conventions to express
    ideas, opinions, and arguments
   Solve algebraic equations correctly
   Defend decisions about legal actions
Starting with what you do now

        •   Handout: Mapping your Course
        •   Start with general objectives that are key to
            the course
        •   Note activities & assignments that are
            associated with these objectives:
            –   How could these be conducted in alternative
                ways?
            –   What can the learner do to actively learn?
        •   Notealternatives for assessment
        •   How can meetings, activities, assignments &
            assessments be connected in different
            modes?
                                                          p. 8
Models
Blended courses may…
◦   Lead to using more
    participatory and
    student-centered
    learning activities
◦   Transform the teacher-
    student relationship to
    be more centered on
    student learning
◦   Transform the instructor
    role to be more
    facilitative and learner-
    centered
Design          1st    eMail   Chat   Online Discussion   Last
Principles     class                  Quizzes             class
                FTF                                        FTF
1. Student -
Faculty
                X       X                        X         X




                                                                       Design by Activity
Interaction
2. Student-
Student
                X       X                        X         X
Interaction
3. Active
Learning
                X               X       X        X         X
4. Prompt
Feedback
                        X       X       X        X
5. Time on
Task
                                X
6. High
Expectations
                                                 X
7. Respect
Diverse
                                                 X
Talents

                                                     Marjorie Martyn
Hyflex Principles

 Principle 1 – Learner Choice: Provide meaningful
  alternative participation modes and enable students to
  choose between participation modes weekly (or topically).

 Principle 2 – Equivalency: Provide equivalent learning
  activities in all participation modes.

 Principle 3 – Reusability: Utilize artifacts from learning
  activities in each participation mode as learning resources
  (“learning objects”) for all students.

 Principle 4 – Accessibility: Equip students with technology
  skills and enable full access to instructional resources and
  activities in all participation modes.
                                                 Brian Beatty, SFU
Examples
BabsonCollegeFastTrack MBA

 Partnership with IBM

 Organization:
   50% F2F
   30% online team collaboration
   20% viewing content-rich DVD-based lectures and
    presentations

 Tools: Blackboard™, Elluminate™, blogs, wikis, Turnitin™
  plagiarism deterrent, and Brownstone™ assessment tools

 Faculty participation is publicly rewarded
George Mason University -
ClassroomPlus MBA

 Partnership with Northrop Grumman

 Cohort meets 4 times a year

 Discussion and case-based

 Organization: 50% F2F and 50% online

 Tools: Webex™, Blackbord™
UTSA,Distance Learning

 http://faculty.coehd.utsa.edu/pmcgee/distance/calend
  ar.htm

 Meet F2F for first 5 weeks

 Online remaining 10 weeks

 Students „teach‟ assigned chapter with activities,
  assignment & assessment

 Blackboard™, Wimba™, Google Docs™, wiki, video
  conferencing
SMC, Spanish 1

 Class Meetings: You are expected to attend class on campus once a
  week. The mandatory meeting is for face-to-face interaction and for
  testing, with a quiz or an exam scheduled every week. If you cannot
  attend all of the weekly meetings in their entirety, you should not be
  taking this course!
 Lab Requirement: To meet the lab requirement, you must arrange to log
  half an hour a week at your convenience in the Language Lab. You will
  be asked to access specialized language programs available in the lab
  and to make and save recordings on the lab servers.
 Online Activities: You are expected to visit the course websites at least
  four times a week - but ideally, once a day. There you will find
  assignments, lecture materials, interactive exercises and text and voice
  discussions that can be accessed at your convenience, as well as chat
  and conference tools for scheduled online meetings with your instructor
  and your classmates.
ISU, School Law

 Weekly, real time, problem-based chats per learning
  team
   Team response sent to instructor by 6 PM
   Individual responses sent to instructor by 9 AM next day

 Discussions over readings
   Online – foundation information
   In Class – complex, ill-structured

 Decision-making and problem solving
   Annotated web searches
   Case-based challenges- presented in class
What works for you?
Quality does Matter
Online Quality Assurance

What it is                 What it covers
 A quality assurance       Course Overview &
                             Introduction
  rubric option             Learning
 Step-by-step guide for     Objectives/Competencie
                             s
  development               Assessment &
 Checklist for              Measurement
  developed courses         Resources & Materials
                            Learner Interaction
 Ensure alignment          Course Technology
 Student perspective       Learner Support
                            Accessibility
Applying the Rubric

 Using the Online Course Review Rubric handout

 Identify one rubric area (i.e., technology, learning
  objectives, assessment)

 Go to wiki and Course Examples
   http://blendedcoursedesign.pbworks.com/

 Review 1-2 courses to identify a best practice or strategy

 Share

                                                         p. 4
Starting the design
Continuum
      Synchronous                                           Asynchronous




                                                                                                                                     Decisions
                                                                                                                                     Fundamental
      Cohort                                                Self-paced
      Local Participants                                    Distant Participants
      Online                                                F2F
      Text-based                                            Multi-modal
      Collaborative                                         Cooperative
      Structured (formal)                                   Unstructured (informal)
      Pre-designed                                          Learned-designed



Shaw, P. P. (2007) Towards a conceptual framework for learning. In A. Picciano& C. Dziuban (Eds). Blended learning: Research
perspectives. Sloan C.
Shank. P. (ed.) (2007). The online learning Idea book: 95 proven ways to enhance technology-based and blended learning. John Wiley
& Sons, Inc.
Intervals?

1.   Time needed to process new information

2.   Time needed to prepare processed information

3.   Time needed to respond



     Recommendation: Provide time estimates for
        assignments and asynchronous activities.
Example Intervals

Principle                      Application
1.   Time is needed to         1.   Read (2 hours), watch (20
     process new information        min., discuss (1 hour chat)
                                    the chapter on social
                                    conflict (over 3 days)
2.   Time is needed to
     prepare processed         2.   Create a Voicethread™
     information                    that illustrates your position
                                    on the causes of and
3.   Time is needed to              solutions for social conflict
     respond (synchronous           (1 week)
     events)
                               3.   In chat, count to 10 before
                                    responding
Example: Blend
Example: “Assignment” Chunking


                    Interact                   Demonstrate
• Podcast                      • Technology
• Text                         • Feedback
               • Chat                         • Present
• Video                        • Report
               • Discussion                   • Document
               • Forum                        • Produce
   Introduce   • Virtual           Practice
                 world
Learning Design

Frameworks         Strategies
 Case-based        Deep discussion?

 Scenario-based    Self-assessment?

 Role-play         Benchmarks?
                    Learning teams/circles?
 Simulation
                    Presentations/leading?
 Debate
                    Field work?
 Inquiry

 Performance
Varied Interaction
DOING supports learning,
particularly when learning                      Instructor
outside of a classroom.

Interaction decreases
students' sense of isolation
while participating in a
course at a distance.
                                    Resources                Peers
Interaction can support
divergent thinking but can
hinder convergent thinking.

Social presence is related to
learning. Interaction
supports social presence.                       Content


                    (Swann, 2004)
Adding interaction

 Review Interaction handout

 Discuss ideas that you can use as part of your blend
  ideas for interaction for one component




                                                     pp. 10-15
What happens when students lurk




                  http://redwing.hutman.net/~mreed/warriorshtm/lurker.htm
Technology & Resources
Considerations
Course Management
System
 Typically used outside
  of class

 Provide
  overview, instructions,
  „places‟, just-in-time
  information

 Focus: Course
  orientation and
  management
Example: Inside a Bb course




     http://jolt.merlot.org/vol3no1/larson-daugherty.htm
http://jolt.merlot.org/vol3no1/larson-daugherty.htm
http://jolt.merlot.org/vol3no1/larson-daugherty.htm
Most Blended Courses use Web 2.0

 In or out of class

 Provide ownership,
  just-in-need access,

 Typically free!

 Focus: Exploration,
  practice,
  collaboration &
  construction of
  knowledge
What are
they?      My MOST favorite
           tool?
           My LEAST favorite
           tool?
           Most CHALLENGING
           tool?
Web 2.0 Design Process

1.   Determine instructional need/objective/outcome

2.   Determine what students need to do in order to:
        Be exposed to material
        Achieve objective
        Practice
        Demonstrate what they have learned

3.   Select tool(s)

4.   Design and development instructional steps
Collaborative     Concept
Audioblogs   Backchannel        Blogs
                                                Writing        Mapping


                                               Learning
Conference    ePortfolios         IM                           Mashups
                                               Objects


                                                Social          Social
 Podcasts    Presentations       RSS
                                             Bookmarking      Networking



Videocasts      Video        Video Editing      VCOP         Virtual Worlds



  Vlogs        Webcam            Wikis
Collaboration     Discussion    Group Work




                                                  Application
                                                  Instructional
 Knowledge       Knowledge        Polling
 Generation      presentation    Surveying



    Project                     Reflection &
                 Publication
   Planning                      Reporting



                   Sharing
Representation                  Telling Stories
                 Knowledge
Consider Digital “Pedagogies”
Applications

Learning Teams
Learning Circles
Communities of Learning
Networks
Competitions/Contests
Based on your course activities,
           consider what students are
           doing
          Examine tools and note those
           that might work
          http://elearningtools.wetpaint.c
           om

EXPLORE
Processes                    Tools Attributes
Remember     Recognizing, recalling       Visual/Text/Audio
                                          stimuli, selecting,
                                          feedback




                                                                 Technology
                                                                 Bloom‟s &
Understand   Interpreting, classifying,   Sorting, tagging,
             comparing, summarizing,      labeling, entering,
             explaining                   selecting
Apply        Executing, implementing      Manipulating,
                                          entering, feedback
Analyze      Differentiating, organizing, Selecting, grouping,
             attributing                  altering, tagging,
                                          labeling
Evaluate     Checking, critiquing         Commenting,
                                          entering,
                                          responding
Create       Generating, planning,        Adding, generating,
             producing                    combining,
                                          publishing
What are …

 Your thoughts about blended design??

 Your „perfect world‟ scenarios?

 Your next steps, if any?
Shifting to a Blended Design

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Shifting to a Blended Design

  • 1. Making the Blend: Shifting to a Hybrid Approach Dr. Patricia McGee Patricia.mcgee@utsa.edu January 21, 2010 Texas A&M San Antonio
  • 2. An Overview 1. Defining Blended 2. The Learner 3. Models and Design 4. Quality does Matter 5. Technology & Resources
  • 3. Getting to know you…  Group into like disciplines  Two groups: 1) have taught blended (2) have not taught blended  Line up in order of number of pieces of technology you carry with you from least to most.  Line up in order of how comfortable you are with teaching with technology from least to most.
  • 4. I am best at groups:  Teaching  Technology  Designing Curriculum
  • 6. Proportion of Content Type of Typical Description Delivered Online Course Traditional Course with no online technology used — 0% content is delivered in writing or orally. Web Course which uses web-based technology to 1 to 29% facilitate what is essentially a face-to-face Facilitated course. Uses a course management system (CMS) or web pages to post the syllabus and assignments, for example. 30 to 79% Blended/Hyb Course that blends online and face- rid to-face delivery. Substantial proportion of the content is delivered online, typically uses online discussions, and typically has some face-to-face meetings. Online A course where most or all of the content is 80+% delivered online. Typically have no face-to- face meetings. Pew
  • 7. Workforce Blended/Hybrid Two or more forms of distinct methods of instruction, such as  Classroom + online (traditional blended)  Online + mentor or coach (e.g., independent study)  Simulations with structured classes (e.g., Second Life™ and FTF)  On-the-job training + informal learning (e.g.., internships)  Managerial coaching + eLearning (e.g., practicum) (Maisie, 2002, p. 59)
  • 8. Trends in blended  50-70% + institutions offer blended  Women participate and succeed in blended/online courses at a higher rate than do men  Web 2.0 and mobile tech have higher level of integration that in F2F
  • 9. • Contact time Institutional • Policies Challenges • Wrong reasons • New models • Course and a half Instructor • Reliance on F2F Challenges • Replicate F2F pedagogy • Course „fit‟ • Readiness Learner • Autonomy and engagement Challenges • Technology abilities • Supports
  • 10. What blended is NOT  NOT traditional “distance education” courses  Integrate face-to-face and online/outside of class components  NOT simply traditional classes with a Web site  Online or outside of class time replaces some classroom time  NOT just transferring information to the Web  Involves an extensive course redesign  NOT all alike  Many different formats and schedules are possible
  • 12. Learner Benefits  Connectedness  Extended cognitive engagement  More effective use of traditional class time  Increased participation  Learn more  Write better, more meaningful discussions  Better mastery of concepts and application of learning  Improved higher-order skills
  • 13. Two sides of blended Appeal Challenges  Working students, family  Readiness care givers  Autonomy and  Autonomy and engagement responsibility  Technology abilities  More connections with peers and instructor  Supports
  • 14. UCF: A Case Study  48.9%+ (26,971) of all UCF students take at least 1 fully online or blended course  Consistently high satisfaction levels with courses
  • 15. Are learner‟s different? Learning style? Discipline? Campus culture? Sex? Generation?
  • 16. Some characteristics  Matures (prior to 1946)  Generation X (1965-1980)  Dedicated to a job  Work to live they take on • Clear & consistent  Respectful of authority expectations  Place duty before • Value contributing to the pleasure whole  Baby boomers (1946-  Millennials (1981-1994) 1964) • Live in the moment  Live to work • Expect immediacy of  Generally optimistic technology  Influence on policy &  Earn money for immediate products consumption
  • 17. The generations in blended courses 60% 54% 50% 40% Percent 33% 30% 20% 15% 10% 1% 0% Mature Boomer Gen X Millennial (N=18,732)
  • 18. Students very satisfied with BL by generation 60% 57% 50% 41% 40% Percent 33% 30% 20% 10% 0% Boomer Gen X Millennial (N=491)
  • 19. Changed approach to learning by generation 60% 50% 50% 40% 38% Percent 30% 20% 20% 10% 0% Boomer Gen X Millennial (N=491)
  • 20. Web definitely made interaction easier 60% 50% 42% 40% 35% Percent 30% 20% 12% 10% 0% Boomer Gen X Millennial (N=491)
  • 21. Upper undergraduate success rate 100 97% 93% 94% 90 80 70 60 Percent 50 40 30 20 10 0 Boomer Gen X Millennial n=447 n=4,330 n=2,172
  • 22. Upper undergraduate withdrawal rate 100 90 80 70 60 Percent 50 40 30 20 10 4.5% 4% 3.5% 0 Boomer Gen X Millennial n=465 n=4,530 n=2,250
  • 23. Students‟ perceptions about blended Positive Less Positive  Convenience  Reduced face-to-face time  Reduced logistic demands  Increased workload  Increased learning  Reduced instructor flexibility assistance  Technology-enhanced  Technology problems learning
  • 24. What does this mean for us?  Careful attention to learner preparedness and preparation  Careful organization and explanation of course  Careful selection of scope of course content and activities  Careful setting of course standards and expectations
  • 25. Models & Design Process
  • 26. Biggest challenges  Building a course and a half  Reliance on F2F  Replicating F2F pedagogy  Course „fit‟ for blended design
  • 27. Starting with the 1. Course objectives? 2. FTF or online? 3. Challenge & engage? 4. Asynchronous? 5. The blend of FTF & online? 6. Stay on task? 7. % of breakdown 8. Weight of FTF & Online? 9. Support & maintenance? 10.Course and a half? p. 2
  • 28.
  • 29. F2F Online Blend Core Considerations Maximum Meaningful Time-based Satisfaction Informative Relevant Authentic Feedback
  • 30. What is the % blend?  University of Central Florida mix of study modes  pure distance  face-to-face  between 90–10 and 10–90 (Brown, 2001) .  Time per course (semester): 90-135 hours
  • 31. Start with objectives  What students are expected to be able to do by the end of the course  High level objectives:  Create a readable geographical map  Write a clear, coherent and well supported narrative  Use parts of speech and writing conventions to express ideas, opinions, and arguments  Solve algebraic equations correctly  Defend decisions about legal actions
  • 32. Starting with what you do now • Handout: Mapping your Course • Start with general objectives that are key to the course • Note activities & assignments that are associated with these objectives: – How could these be conducted in alternative ways? – What can the learner do to actively learn? • Notealternatives for assessment • How can meetings, activities, assignments & assessments be connected in different modes? p. 8
  • 34. Blended courses may… ◦ Lead to using more participatory and student-centered learning activities ◦ Transform the teacher- student relationship to be more centered on student learning ◦ Transform the instructor role to be more facilitative and learner- centered
  • 35. Design 1st eMail Chat Online Discussion Last Principles class Quizzes class FTF FTF 1. Student - Faculty X X X X Design by Activity Interaction 2. Student- Student X X X X Interaction 3. Active Learning X X X X X 4. Prompt Feedback X X X X 5. Time on Task X 6. High Expectations X 7. Respect Diverse X Talents Marjorie Martyn
  • 36. Hyflex Principles  Principle 1 – Learner Choice: Provide meaningful alternative participation modes and enable students to choose between participation modes weekly (or topically).  Principle 2 – Equivalency: Provide equivalent learning activities in all participation modes.  Principle 3 – Reusability: Utilize artifacts from learning activities in each participation mode as learning resources (“learning objects”) for all students.  Principle 4 – Accessibility: Equip students with technology skills and enable full access to instructional resources and activities in all participation modes. Brian Beatty, SFU
  • 38. BabsonCollegeFastTrack MBA  Partnership with IBM  Organization:  50% F2F  30% online team collaboration  20% viewing content-rich DVD-based lectures and presentations  Tools: Blackboard™, Elluminate™, blogs, wikis, Turnitin™ plagiarism deterrent, and Brownstone™ assessment tools  Faculty participation is publicly rewarded
  • 39. George Mason University - ClassroomPlus MBA  Partnership with Northrop Grumman  Cohort meets 4 times a year  Discussion and case-based  Organization: 50% F2F and 50% online  Tools: Webex™, Blackbord™
  • 40. UTSA,Distance Learning  http://faculty.coehd.utsa.edu/pmcgee/distance/calend ar.htm  Meet F2F for first 5 weeks  Online remaining 10 weeks  Students „teach‟ assigned chapter with activities, assignment & assessment  Blackboard™, Wimba™, Google Docs™, wiki, video conferencing
  • 41. SMC, Spanish 1  Class Meetings: You are expected to attend class on campus once a week. The mandatory meeting is for face-to-face interaction and for testing, with a quiz or an exam scheduled every week. If you cannot attend all of the weekly meetings in their entirety, you should not be taking this course!  Lab Requirement: To meet the lab requirement, you must arrange to log half an hour a week at your convenience in the Language Lab. You will be asked to access specialized language programs available in the lab and to make and save recordings on the lab servers.  Online Activities: You are expected to visit the course websites at least four times a week - but ideally, once a day. There you will find assignments, lecture materials, interactive exercises and text and voice discussions that can be accessed at your convenience, as well as chat and conference tools for scheduled online meetings with your instructor and your classmates.
  • 42. ISU, School Law  Weekly, real time, problem-based chats per learning team  Team response sent to instructor by 6 PM  Individual responses sent to instructor by 9 AM next day  Discussions over readings  Online – foundation information  In Class – complex, ill-structured  Decision-making and problem solving  Annotated web searches  Case-based challenges- presented in class
  • 45. Online Quality Assurance What it is What it covers  A quality assurance  Course Overview & Introduction rubric option  Learning  Step-by-step guide for Objectives/Competencie s development  Assessment &  Checklist for Measurement developed courses  Resources & Materials  Learner Interaction  Ensure alignment  Course Technology  Student perspective  Learner Support  Accessibility
  • 46. Applying the Rubric  Using the Online Course Review Rubric handout  Identify one rubric area (i.e., technology, learning objectives, assessment)  Go to wiki and Course Examples  http://blendedcoursedesign.pbworks.com/  Review 1-2 courses to identify a best practice or strategy  Share p. 4
  • 48. Continuum Synchronous Asynchronous Decisions Fundamental Cohort Self-paced Local Participants Distant Participants Online F2F Text-based Multi-modal Collaborative Cooperative Structured (formal) Unstructured (informal) Pre-designed Learned-designed Shaw, P. P. (2007) Towards a conceptual framework for learning. In A. Picciano& C. Dziuban (Eds). Blended learning: Research perspectives. Sloan C. Shank. P. (ed.) (2007). The online learning Idea book: 95 proven ways to enhance technology-based and blended learning. John Wiley & Sons, Inc.
  • 49. Intervals? 1. Time needed to process new information 2. Time needed to prepare processed information 3. Time needed to respond Recommendation: Provide time estimates for assignments and asynchronous activities.
  • 50. Example Intervals Principle Application 1. Time is needed to 1. Read (2 hours), watch (20 process new information min., discuss (1 hour chat) the chapter on social conflict (over 3 days) 2. Time is needed to prepare processed 2. Create a Voicethread™ information that illustrates your position on the causes of and 3. Time is needed to solutions for social conflict respond (synchronous (1 week) events) 3. In chat, count to 10 before responding
  • 52. Example: “Assignment” Chunking Interact Demonstrate • Podcast • Technology • Text • Feedback • Chat • Present • Video • Report • Discussion • Document • Forum • Produce Introduce • Virtual Practice world
  • 53. Learning Design Frameworks Strategies  Case-based  Deep discussion?  Scenario-based  Self-assessment?  Role-play  Benchmarks?  Learning teams/circles?  Simulation  Presentations/leading?  Debate  Field work?  Inquiry  Performance
  • 54. Varied Interaction DOING supports learning, particularly when learning Instructor outside of a classroom. Interaction decreases students' sense of isolation while participating in a course at a distance. Resources Peers Interaction can support divergent thinking but can hinder convergent thinking. Social presence is related to learning. Interaction supports social presence. Content (Swann, 2004)
  • 55. Adding interaction  Review Interaction handout  Discuss ideas that you can use as part of your blend ideas for interaction for one component pp. 10-15
  • 56. What happens when students lurk http://redwing.hutman.net/~mreed/warriorshtm/lurker.htm
  • 58. Considerations Course Management System  Typically used outside of class  Provide overview, instructions, „places‟, just-in-time information  Focus: Course orientation and management
  • 59. Example: Inside a Bb course http://jolt.merlot.org/vol3no1/larson-daugherty.htm
  • 62. Most Blended Courses use Web 2.0  In or out of class  Provide ownership, just-in-need access,  Typically free!  Focus: Exploration, practice, collaboration & construction of knowledge
  • 63. What are they? My MOST favorite tool? My LEAST favorite tool? Most CHALLENGING tool?
  • 64. Web 2.0 Design Process 1. Determine instructional need/objective/outcome 2. Determine what students need to do in order to:  Be exposed to material  Achieve objective  Practice  Demonstrate what they have learned 3. Select tool(s) 4. Design and development instructional steps
  • 65. Collaborative Concept Audioblogs Backchannel Blogs Writing Mapping Learning Conference ePortfolios IM Mashups Objects Social Social Podcasts Presentations RSS Bookmarking Networking Videocasts Video Video Editing VCOP Virtual Worlds Vlogs Webcam Wikis
  • 66. Collaboration Discussion Group Work Application Instructional Knowledge Knowledge Polling Generation presentation Surveying Project Reflection & Publication Planning Reporting Sharing Representation Telling Stories Knowledge
  • 68. Applications Learning Teams Learning Circles Communities of Learning Networks Competitions/Contests
  • 69. Based on your course activities, consider what students are doing Examine tools and note those that might work http://elearningtools.wetpaint.c om EXPLORE
  • 70. Processes Tools Attributes Remember Recognizing, recalling Visual/Text/Audio stimuli, selecting, feedback Technology Bloom‟s & Understand Interpreting, classifying, Sorting, tagging, comparing, summarizing, labeling, entering, explaining selecting Apply Executing, implementing Manipulating, entering, feedback Analyze Differentiating, organizing, Selecting, grouping, attributing altering, tagging, labeling Evaluate Checking, critiquing Commenting, entering, responding Create Generating, planning, Adding, generating, producing combining, publishing
  • 71. What are …  Your thoughts about blended design??  Your „perfect world‟ scenarios?  Your next steps, if any?

Notes de l'éditeur

  1. He emphasizes four core principles: learner choice, equivalency, reusability, and accessibility. More importantly, he practices what he preaches, particularly with respect to equivalency of materials for live and online students. Hyflex was built with commuting students in mind—to increase flexibility for students who may have issues getting to every single “on ground” class (such as working adults). It provides a nice framework for thinking about how to use a course management system for both live and online students effectively. To be effective, says Dr. Beatty, LMS’s must provide materials that are relevant to both live and online students, and serve as a common repository for learning materials generated in both environments. Interactions in the live and online settings of Hyflex courses are designed to mirror one another, so that as much as they can be, the live and online environments are identical. I know, I know, you naysayers are scoffing right now that making the two exactly the same is impossible. But think about it: even if it’s not true, we continue to advance closer to this goal on a daily basis as technology develops.
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