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Information managing as designing




        informing        inspiring              innovating
presentation: rik maes    EMIM, February 2011         photo: michiel hendryckx
Information /
        Business   communication    Technology



  Strategy




 Structure




Operations
processes
structures                           data

                         systems
        functions



                    relations
intentions
                                   information
                ideas
  emotions
                            involvement
Why IM instruments don’t come up
            to the mark

1.  Reality is complex and messy
2.  Every model is less than reality
3.  The technical bias
4.  “Carbon copy” approaches
5.  The diarrhoea of projects
6.  Narcissism of the management involved   Claudio Ciborra

7.  Exagerrated expectations
in balans?




     inspiring
             informing
Informing                           Inspiring

structure                           meaning
prescribing, standardizing          interpreting, exploring
norms                               values
binding, materializing              innovating, disruptive
identity confirming                 identity questioning
organizations, systems              ideas, brands
univocal, unambiguous               multivocal, ambiguous
controling the unexpected           welcoming the unexpected
excess: standstill                  excess: chaos
ideal: inspiring through ordering   ideal: forming through ideas
A lot of people see
what is happening
  and ask ‘why?’

Some people see
what could happen
and ask ‘why not?’
Herbert A. Simon
   The Sciences of the Artificial, 1996
“Engineering, medecine, business, architecture,
and painting are concerned not with the necessary
                                                                      Intelligence
but with the contingent – not how things are                            Design
but how they might be – in short, with design”
                                                                        Choice


                                             “Our professional responsibility is not
                                             to discover the laws of the universe,
                                             but to act responsibly in the world by
                                             transforming existing situations into
                                             more preferred ones”


“We should leave more possibilities open to future generations than we ourselves inherited”
The dominant mindset of managing
     decision making                        designing
•  Choice between alternatives       •  Generate alternatives
•  Assumptions:                      •  Assumption:
   –  generating alternatives is        –  the more complex the
   easy                                 world is, the more important
   –  choosing between                  it becomes to generate valid
   alternatives is all-important        alternatives



•  Problem: transforming decisions   •  “Designing = specifying an
   into actions                          outline for action” (Webster)

•  Information systems:              •  Information systems:
   –  management reporting systems       –  implementing a vision
   –  looking backwards                  –  proactive
Visions on                                 management


                          practical scientist




reflective practitioner   business designer      practical author
What now matters is the              In the end, design is about shaping a context, rather
design and delivery of value.        than taking it as it is. When it comes to design,
                                                                                                   Really, what we're doing as
That needs design thinking.          success arises not by emulating others, but by using
                                                                                                   designers is, ultimately, and
That needs creative thinking.        organizational assets and integrative thinking to
                                                                                                   inevitably, designing the business
Judgment thinking alone is           identify, build on, and leverage asymmetries, evolving
                                                                                                   of the companies that we're
not going to be enough. Most         unique models, products and experiences -- in short,
                                     creative business solutions.                                  working for. Whether you like it or
people, in business and                                                                            not, the more innovative you try
elsewhere, have done very            Roger Martin, The Design of Business, 2004
                                                                                                   to be, the more you are going to
well on judgment thinking.                                                                         affect the business and the
Such people are rarely aware                                                                       business model.
of the need for 'design                                                                            Tim Brown, speech at the
thinking'. They find it difficult         This role of manager as designer is hardly
                                                                                                   Rotman Business Design
to conceive that there is a               mentioned in the literature, and barely
                                                                                                   Conference, 2005
whole other aspect of thinking            acknowledged in business
that is different from judgment           practice. ...Managers practice "silent
thinking. It is not that such             design"...the many decisions taken by non-
                                          designers who enter directly into the design        Companies that are successful exploit-
people are complacent. It is
                                          process, no matter how unaware they or              ing the full potential of design do so
simply that they do not know
                                          others may be of their impact.                      because it's present in all of the deci-
that there is another aspect to
                                          Angela Dumas and Henry Mintzberg,                   sions the company makes. These
thinking.
                                          Managing the Form, Function, and Fit of             companies aren't choosing to apply
Edward de Bono, Why So
                                          Design, 1991                                        design to their respective business
Stupid? How the Human Race
                                                                                              strategies, but have chosen design as
has Never Really Learned to
                                                                                              the fundamental strategy itself. Design
Think, 2003
                                                                                              is the philosophical core of the compa-
                                                                                              ny. Everyone in the company becomes
                                                                                              involved in designing, whether that
     We believe having designers in the mix is key to success in multidisciplinary
                                                                                              means creating financial plans or se-
     collaboration and critical to uncovering unexplored areas of innovation.
                                                                                              lecting casing materials for an industrial
     Designers provide a methodology that all parties can embrace and a design
                                                                                              product. Design isn't something that the
     environment conducive to innovation. In our experience, design thinking is the
                                                                                              design department does. It's a way of
     glue that holds these kinds of communities together and makes them
                                                                                              operating the company. It's an ongoing
     successful.
                                                                                              set of choices about how the company
     David Kelley, Dave Beach, George Kembel, Larry Leifer, Jim Patell, Bernie
                                                                                              is going to exist, to compete, to grow.
     Roth, Bob Sutton, and Terry Winograd, founders of the Stanford University
                                                                                              John Zapolski, Design as a Core
     Institute of Design, 2005
                                                                                              Strategy, 2005
What I learned from Friso Kramer

       •    Models are not pre-representations of the end result, but
            sources of inspiration: “tools for thinking and feeling”
       •    Designing is an open mind activity: “If I would know in
            advance how it will turn out, I wouldn’t even start”
       •    A designer must clear his mind in order to approach a
            problem innocently
       •    Designing is leaving out the unnecessary
       •    Whatever you design, it should never hinder
       •    A designer must constantly train his empathy
       •    The most difficult customer is the best one, provided she is
            competent and inspired
       •    A good designer goes beyond his customer’s belief in what
            is necessary
What I learned from Dana Ponec
1.  Your person
     •  You have to take a personal stance (what do you
        really want to achieve?)
     •  You should believe in yourself, but not become
        overconfident (you are not the most important person!)
     •  You are a craftsman, hence choose deliberately from
        whom you want to learn the craft

2.  Your method of working
     •  Thinking according to models only never leads to a
        viable solution; worrying and try-outs are quite normal
     •  Accept uncertainty, there is no best solution
     •  You design for more people than the customer only
     •  Live with your customer and his situation-at-hand
     •  Show possibilities, even if unachievable
     •  Make it your customer’s design
     •  Imagine you use your own end product
desirable (people)         feasible (technology)




               viable (business)




          “You cannot have brilliant ideas in the abstract”




Learning from analogous situations



                             Learning from extreme cases
Use of model:
    ≠ representation of end product
    ≠ authorization by customer
    = “learning about your ideas”


                  Storytelling (in feasibility phase)
                    “Result without story is worthless”


Engagement with a better world is
“part of your business strategy”


                  Encourage experimenting beyond the
                  assignment and working according to plan



Visualize, create a working space where you can live
together with your design
bricolage
improvisation



                            tinkering
       drift



                       caring
 hospitality
Our preliminary conclusions
1.     Start from real-life
       experience, not from
       abstract models
2.     Imagination doesn’t
       accept limits
3.     Continuous dialogue
       with all parties involved
4.     The importance of
       passion, engagement
       and creativity
Networking




                Questioning
Experimenting


 Associating


 Observing
Observing     Networking
Real world


                Voelbaar       Haalbaar
Ideal world




              Associating   Experimenting
               Denkbaar        Maakbaar
The Christmas’ tree approach

          network-
            ing


        experimenting



          associating


          observing

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Information managing as designing

  • 1. Information managing as designing informing inspiring innovating presentation: rik maes EMIM, February 2011 photo: michiel hendryckx
  • 2. Information / Business communication Technology Strategy Structure Operations
  • 3. processes structures data systems functions relations intentions information ideas emotions involvement
  • 4. Why IM instruments don’t come up to the mark 1.  Reality is complex and messy 2.  Every model is less than reality 3.  The technical bias 4.  “Carbon copy” approaches 5.  The diarrhoea of projects 6.  Narcissism of the management involved Claudio Ciborra 7.  Exagerrated expectations
  • 5. in balans? inspiring informing
  • 6. Informing Inspiring structure meaning prescribing, standardizing interpreting, exploring norms values binding, materializing innovating, disruptive identity confirming identity questioning organizations, systems ideas, brands univocal, unambiguous multivocal, ambiguous controling the unexpected welcoming the unexpected excess: standstill excess: chaos ideal: inspiring through ordering ideal: forming through ideas
  • 7.
  • 8. A lot of people see what is happening and ask ‘why?’ Some people see what could happen and ask ‘why not?’
  • 9. Herbert A. Simon The Sciences of the Artificial, 1996 “Engineering, medecine, business, architecture, and painting are concerned not with the necessary Intelligence but with the contingent – not how things are Design but how they might be – in short, with design” Choice “Our professional responsibility is not to discover the laws of the universe, but to act responsibly in the world by transforming existing situations into more preferred ones” “We should leave more possibilities open to future generations than we ourselves inherited”
  • 10. The dominant mindset of managing decision making designing •  Choice between alternatives •  Generate alternatives •  Assumptions: •  Assumption: –  generating alternatives is –  the more complex the easy world is, the more important –  choosing between it becomes to generate valid alternatives is all-important alternatives •  Problem: transforming decisions •  “Designing = specifying an into actions outline for action” (Webster) •  Information systems: •  Information systems: –  management reporting systems –  implementing a vision –  looking backwards –  proactive
  • 11. Visions on management practical scientist reflective practitioner business designer practical author
  • 12. What now matters is the In the end, design is about shaping a context, rather design and delivery of value. than taking it as it is. When it comes to design, Really, what we're doing as That needs design thinking. success arises not by emulating others, but by using designers is, ultimately, and That needs creative thinking. organizational assets and integrative thinking to inevitably, designing the business Judgment thinking alone is identify, build on, and leverage asymmetries, evolving of the companies that we're not going to be enough. Most unique models, products and experiences -- in short, creative business solutions. working for. Whether you like it or people, in business and not, the more innovative you try elsewhere, have done very Roger Martin, The Design of Business, 2004 to be, the more you are going to well on judgment thinking. affect the business and the Such people are rarely aware business model. of the need for 'design Tim Brown, speech at the thinking'. They find it difficult This role of manager as designer is hardly Rotman Business Design to conceive that there is a mentioned in the literature, and barely Conference, 2005 whole other aspect of thinking acknowledged in business that is different from judgment practice. ...Managers practice "silent thinking. It is not that such design"...the many decisions taken by non- designers who enter directly into the design Companies that are successful exploit- people are complacent. It is process, no matter how unaware they or ing the full potential of design do so simply that they do not know others may be of their impact. because it's present in all of the deci- that there is another aspect to Angela Dumas and Henry Mintzberg, sions the company makes. These thinking. Managing the Form, Function, and Fit of companies aren't choosing to apply Edward de Bono, Why So Design, 1991 design to their respective business Stupid? How the Human Race strategies, but have chosen design as has Never Really Learned to the fundamental strategy itself. Design Think, 2003 is the philosophical core of the compa- ny. Everyone in the company becomes involved in designing, whether that We believe having designers in the mix is key to success in multidisciplinary means creating financial plans or se- collaboration and critical to uncovering unexplored areas of innovation. lecting casing materials for an industrial Designers provide a methodology that all parties can embrace and a design product. Design isn't something that the environment conducive to innovation. In our experience, design thinking is the design department does. It's a way of glue that holds these kinds of communities together and makes them operating the company. It's an ongoing successful. set of choices about how the company David Kelley, Dave Beach, George Kembel, Larry Leifer, Jim Patell, Bernie is going to exist, to compete, to grow. Roth, Bob Sutton, and Terry Winograd, founders of the Stanford University John Zapolski, Design as a Core Institute of Design, 2005 Strategy, 2005
  • 13. What I learned from Friso Kramer •  Models are not pre-representations of the end result, but sources of inspiration: “tools for thinking and feeling” •  Designing is an open mind activity: “If I would know in advance how it will turn out, I wouldn’t even start” •  A designer must clear his mind in order to approach a problem innocently •  Designing is leaving out the unnecessary •  Whatever you design, it should never hinder •  A designer must constantly train his empathy •  The most difficult customer is the best one, provided she is competent and inspired •  A good designer goes beyond his customer’s belief in what is necessary
  • 14. What I learned from Dana Ponec 1.  Your person •  You have to take a personal stance (what do you really want to achieve?) •  You should believe in yourself, but not become overconfident (you are not the most important person!) •  You are a craftsman, hence choose deliberately from whom you want to learn the craft 2.  Your method of working •  Thinking according to models only never leads to a viable solution; worrying and try-outs are quite normal •  Accept uncertainty, there is no best solution •  You design for more people than the customer only •  Live with your customer and his situation-at-hand •  Show possibilities, even if unachievable •  Make it your customer’s design •  Imagine you use your own end product
  • 15. desirable (people) feasible (technology) viable (business) “You cannot have brilliant ideas in the abstract” Learning from analogous situations Learning from extreme cases
  • 16. Use of model: ≠ representation of end product ≠ authorization by customer = “learning about your ideas” Storytelling (in feasibility phase) “Result without story is worthless” Engagement with a better world is “part of your business strategy” Encourage experimenting beyond the assignment and working according to plan Visualize, create a working space where you can live together with your design
  • 17. bricolage improvisation tinkering drift caring hospitality
  • 18. Our preliminary conclusions 1.  Start from real-life experience, not from abstract models 2.  Imagination doesn’t accept limits 3.  Continuous dialogue with all parties involved 4.  The importance of passion, engagement and creativity
  • 19. Networking Questioning Experimenting Associating Observing
  • 20. Observing Networking Real world Voelbaar Haalbaar Ideal world Associating Experimenting Denkbaar Maakbaar
  • 21. The Christmas’ tree approach network- ing experimenting associating observing