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Cognitivist Theory

      By K.F.
Key People Associated with this Theory
• Allan Paivio
  -Dual Coding Theory: people process information in two distinctly different was, 1.) processing
images and 2.) processing of language.
• Robert Gagne
  -He is known to contributing to learning hierarchies. The five learning outcomes he established
are: 1. Verbal information 2. Intellectual skills: composed of concrete and defined concepts 3. Cognitive
strategies 4. Motor skills 5. Attitudes
• Howard Gardner
  -Gardner’s original eight intelligences: 1.Linguistic-verbal 2. Logical- mathematical 3.Spatial- visual
4. Body-kinesthetic 5. Musical 6. Interpersonal 7. Intrapersonal 8.Naturalist
• Benjamin Bloom
  -Learning in three domains: 1. Cognitive domain – a student
S intellectual level. 2. Affective domain – student’s emotions. 3. Psychomotor – a student’s motor skills
and physical abilities..
Key points of theory
• The Cognitivist theory states that activities like
  thinking and remembering seem like a behavior,
  thus providing an avenue to use behavior analysis
  to measure their affect on learning.
• This theory came along right after the
  Behaviorism theory, so there has always been
  tension between them. A response to the
  Behaviorism theory is, people are not
  “programmed animals.”
What the teacher does with this
                theory
• It is the basis of the educational approach known
   as constructivism, which emphasizes the role of
  the learner in constructing his own view or model
        of the material, and what help with that.
• Careful planning must tae place so that learning is
   optimal and instruction can be broken down into
              meticulously planned lessons.
Teaching: With/without technology
With Technology                            Without Technology
Word processing programs                   Gain attention from learners
Database programs                          Inform learners of objective
Draw and Paint programs                    Stimulate recall of prior learning
Software requiring alternate input such as Present the stimulus or lesson
a joystick
Programs that combine stories with songs   Provide learning guidance and instruction
Telecommunications programs                Elicit performance
Tutorial software                          Assess performance
Problem solving software                   Enhance retention and transfer
Students learn with this theory
  • Learning results in observable behavior.
   • Their attention is gained, and they are
    motivated and they can recall what they
                    learned.
• Teachers reach recognition with one thing to
      move onto something more intense.
Learning: With/without technology
With Technology                             Without Technology
Programs that require reading and           They can arrange, repeat, recall, define,
answering questions                         list, match, name, order, narrate, describe
Programs that let students to experiment    Summarize, classify, explain, discuss, give
with problems and observe results and       examples, identify
strategy game formats
Programs that use visual clues              Analyze, demonstrate, solve, change,
                                            discover, experiment, interpret, show,
                                            present
Programs that use a joystick, touch         Collect, assemble, compose, develop,
windows or graphics tablet                  design
Programs that associate letters/sounds      Invent, create, plan, revise, role-play,
with music                                  theorize
Programs that include group participation   Compare, assess, contrast, criticize,
                                            debate, judge
Programs that encourage self-awareness      Value, predict, estimate, appraise
Strategy game formats
My opinion
  I think this theory is valid. I studied this theory
 before this assignment and even college, so I am
   familiar with what it is about. I like the idea of
    incorporating different technologies for the
different learners. I would incorporate this into my
classroom by giving them the test which classifies
which kind of learner you are. Although, someone
  can learn by a mixture of the types of learning
strategies, like I can. It is important that everyone
   comprehends the lesson and can productively
 produce work and recall what they learned. This
 theory helps students learn and teachers teach.
Work Cited
• Atherton J S (2011) Learning and Teaching; Cognitive theories
  of learning [On-line: UK] retrieved 15 November 2011
  from http://www.learningandteaching.info/learning/cognitive
  .htm
• Learning Theories Knowledgebase (2011, November).
  Cognitivism at Learning-Theories.com. Retrieved November
  15th, 2011 from http://www.learning-
  theories.com/cognitivism.html
• Shelly, G. Gunter and Randolph Gunter. “Learning Theories
  and Educational Research.” Integrating Technology and Digital
  Media into the Classroom. Sixth Edition. Course Technology.
  Boston. 2010

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Kaylaf learningstrategies

  • 2. Key People Associated with this Theory • Allan Paivio -Dual Coding Theory: people process information in two distinctly different was, 1.) processing images and 2.) processing of language. • Robert Gagne -He is known to contributing to learning hierarchies. The five learning outcomes he established are: 1. Verbal information 2. Intellectual skills: composed of concrete and defined concepts 3. Cognitive strategies 4. Motor skills 5. Attitudes • Howard Gardner -Gardner’s original eight intelligences: 1.Linguistic-verbal 2. Logical- mathematical 3.Spatial- visual 4. Body-kinesthetic 5. Musical 6. Interpersonal 7. Intrapersonal 8.Naturalist • Benjamin Bloom -Learning in three domains: 1. Cognitive domain – a student S intellectual level. 2. Affective domain – student’s emotions. 3. Psychomotor – a student’s motor skills and physical abilities..
  • 3. Key points of theory • The Cognitivist theory states that activities like thinking and remembering seem like a behavior, thus providing an avenue to use behavior analysis to measure their affect on learning. • This theory came along right after the Behaviorism theory, so there has always been tension between them. A response to the Behaviorism theory is, people are not “programmed animals.”
  • 4. What the teacher does with this theory • It is the basis of the educational approach known as constructivism, which emphasizes the role of the learner in constructing his own view or model of the material, and what help with that. • Careful planning must tae place so that learning is optimal and instruction can be broken down into meticulously planned lessons.
  • 5. Teaching: With/without technology With Technology Without Technology Word processing programs Gain attention from learners Database programs Inform learners of objective Draw and Paint programs Stimulate recall of prior learning Software requiring alternate input such as Present the stimulus or lesson a joystick Programs that combine stories with songs Provide learning guidance and instruction Telecommunications programs Elicit performance Tutorial software Assess performance Problem solving software Enhance retention and transfer
  • 6. Students learn with this theory • Learning results in observable behavior. • Their attention is gained, and they are motivated and they can recall what they learned. • Teachers reach recognition with one thing to move onto something more intense.
  • 7. Learning: With/without technology With Technology Without Technology Programs that require reading and They can arrange, repeat, recall, define, answering questions list, match, name, order, narrate, describe Programs that let students to experiment Summarize, classify, explain, discuss, give with problems and observe results and examples, identify strategy game formats Programs that use visual clues Analyze, demonstrate, solve, change, discover, experiment, interpret, show, present Programs that use a joystick, touch Collect, assemble, compose, develop, windows or graphics tablet design Programs that associate letters/sounds Invent, create, plan, revise, role-play, with music theorize Programs that include group participation Compare, assess, contrast, criticize, debate, judge Programs that encourage self-awareness Value, predict, estimate, appraise Strategy game formats
  • 8. My opinion I think this theory is valid. I studied this theory before this assignment and even college, so I am familiar with what it is about. I like the idea of incorporating different technologies for the different learners. I would incorporate this into my classroom by giving them the test which classifies which kind of learner you are. Although, someone can learn by a mixture of the types of learning strategies, like I can. It is important that everyone comprehends the lesson and can productively produce work and recall what they learned. This theory helps students learn and teachers teach.
  • 9. Work Cited • Atherton J S (2011) Learning and Teaching; Cognitive theories of learning [On-line: UK] retrieved 15 November 2011 from http://www.learningandteaching.info/learning/cognitive .htm • Learning Theories Knowledgebase (2011, November). Cognitivism at Learning-Theories.com. Retrieved November 15th, 2011 from http://www.learning- theories.com/cognitivism.html • Shelly, G. Gunter and Randolph Gunter. “Learning Theories and Educational Research.” Integrating Technology and Digital Media into the Classroom. Sixth Edition. Course Technology. Boston. 2010