2. Elements of a Game Design
Process/ Document
• Overview of Concept
• Desired Outcomes
• Instructional Objectives
• Tying Assessment to Gameplay
• Game Play Strategy
• Description of Characters (if any)
• Game Environment
• Description of How Game is Played
• Reward Structure
• Look and Feel of Game
• Technical Specifications
• Timeline
3. Overview of Concept
Short description of your game. Give as much information as possible.
Example: game for sales
web -based single player online
The concept is to create a ized learning
e enga ging, relevant, and personal
representatives that provid nversation with a customer
. Topics
d closing a co
on the topic of opening an el. The game is
d to our sales engagement mod
covered in the game are tie The game will happen from
a third-
of a store.
based on a realistic setting credibility, affability
e le arner will be evaluated on
person perspective and th
sale.
and the ability to make the
4. Desired Outcome
What do you want the
learner to be doing as a result
of playing the game?
Example: will
Sales rep resentatives
model
properly u se the Sales
m er
e with custo
to spend tim sale.
and ultim ately make a
5. Instructional Objectives
What learning objectives will facilitate the learning?
Example: learners
f th e game, the
A t t he e n d o
to:
will be able oach and en
gage a
a p pr
-Appropriately
customer teps of an o
pening.
ee s
-Apply the thr closing.
o st e p s o f t h e
-Apply the tw
6. Tying Assessment to Gameplay
Concept to be In-Game Activity Assessment of Learning
taught
Example:
Closing the sale. Select Right Closing Track # of Attempts
the first time
7. Gameplay Strategy
Game Play Strategy
Exploration/Simulation /Free Play Area
Branching story, On-Line Board Games
Matching, Trivia Games, Drag and Drop Games
Example: a r ne r
Matching game. The le
t closing
m us t m atch the righ hrase
it h the right p
technique w
tomer.
from the cus
8. Level of Interactivity
Type of Low Medium High Type of
Game Play Knowledge
(Customer Taught
Development)
Exploration/Simulation Problem-
Engine/Free Play Area Solving
Branching story, On-Line Conceptual
Board Games Knowledge/
Rules
Matching, Trivia Games, Declarative
Drag and Drop Games Knowledge/
Fact/Jargon
9. Designing Performance-Based Instruction
Facts Concepts Rules
- Elaborating - Examples - If-Then
- Organizing - Non-Examples - Cause/Effect
- Association - Attribute Classification - Concept Application
Procedures Principles Problem-Solving
- Whole to Part Review - Teach Model - Multiple Scenarios
- Learn Parts - Behavior Checklist - Professional Experiences
- Assemble Procedure - Examples - Realistic Application
10. Type of Instructional Strategy Gameplay Developed
Knowledge
11. Description of Characters
Name Role/ Position Gender Attitude Attire Represents
John Potential Male Friendly Shirt tie, Suit-no Elusive potential customer.
Customer jacket
Mary Sales Female Helpful Business Casual Proper procedure for
Representative initiating potential customer
contact.
Lou Ann Co-Worker Female Unfriendly Business Casual Provides critical information
regarding pre-qualification of
potential customer.
n va t ar
USER New Sales N/A Example:
N/A N/A tomizwho a
cusPerson e a needs totpre-
e able to qualifybJohno selec case
Representative
The le arners will b be a le t during the
air andstudy.
in terms of eyes, skin, h rners will
les of clo ths. The lea d three
different sty Cs, thre e female an
t with six NP h have
in terac in the s tore will eac
e customers p e nd
ma le. Th ime they are able to s
different a mounts of t
tive.
s representa
with the sale
12. Game
Environment
Describe the environment in which
the learner finds themselves when
playing the game.
Example: tors.
owaves a nd refrigera
Store with micr scenes.
Daytime an d nighttime
13. Description of How Game is Played
Detailed “walk through” of how to play
the game.
m en t
Example: he Learn ing Manage
Upon en tering into t game, the le
arner is
hing the
Syste m and launc stomization
can
where cu avatar,
pla c ed into a store mizes their
er custo
ur. After the learn tore. They m
u st
occ t er t h e s
they see a customer en that time, th
ey are
omer. At mer.
proa ch that cust sk the custo
ap tions to a
given cho ices of ques
Next…
14. Reward Structure
How do you plan to reward players?
Example: on three
game w ill be based bility and
The p oints in this s are cre dibility, affa
s. Th ese variable d separately
and
variable be score
ing the sa le. Each will vided called
the
mak ill be pro s will be
then a n ov erall score w game, a focu
hin the means
me n t Score.” Wit e goal. This
“Engage ward th
tery o rientation to tent in the g
am e
on a mas r the con
arner wo rks to maste any other le
arner’s
each le lated to ith an
rall sc ore is not re mediately w
and ove ovided im
ba ck will be pr nger
scores. Feed accomp anied by a lo
unobtr usive popup r play.
a vailable afte
explanation
15. Look and Feel of the Game
How does the game “look”?
in three
Examp le: alist loo king avatar
e goal is to provide a re able to see b
oth the
Th r will be
dimension s. The playe r through a
spinning
he avata cts that
front a nd back of t t will con tain 3D obje
environmen s . T he
function . The n s , w a sh ing machine
color s of televisio nts. The firs
t is…
are realist six eleme
play will contain
heads up dis
16. Technical Specifications
What software? On what server? Is there a download?
Example: spian’s
be develo ped using Ca
is game will h e 3D
Th oftware to provide t
ingWorlds s will be
Think is require d. The game t require
enviro nment that e intrane t and will no
he corporat to our
accessed via t esults ne ed to flow in
wn loads. The r player
any client do ent syste m w h en t h e
learnin g managem compatible
format.
ame in a
com pletes the g
,…
Additionally
17. Timeline
showing
Exam ple: or othe r method of
a Gantt Chart project.
This can be e to c omplete the
the estimated tim
18. Create a Game
• Sales or Customer Service
– Develop idea and create one page game-design
document of idea.
– Present idea to all teams