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TAADEL501B Facilitate e-learning




Michael Gwyther, yum productions
                                   Michael Gwyther 2008
Welcome CAE!
           •Introductions

           •Training delivery

           •Your Learners

           •eLearning to me is
           ”…………”


                       Michael Gwyther 2008
Michael Gwyther 2008
Michael Gwyther 2008
evolutions

Web 1                 Web 2

Read Only            Read-Write Web

Content Publishing   User Generated
                     Content

                     Social Software

                                  Michael Gwyther 2008
evolutions

Web 1             Web 2

Online Courses   •Sharing
                 Information &
Content          Knowledge
                 •Collaborative
                 learning
                 •Social Learning

                 People       Michael Gwyther 2008
What is eLearning?
„ Computer technology to deliver education or
  training courses to learners.
„ Study can be online, offline, by any mixture of
  these modes
„ may also involve blended modes where there
  is interaction with a live or virtual teacher or
  trainer.
„ gives the learner choice of what, when and
  where they study. That is, it is flexible
  learning.


                                         Michael Gwyther 2008
What is eLearning?
„ It includes the use of web resources, wikis,
  blogs, LMS, virtual classrooms as well as MP3
  players, mobile phones and personal digital
  assistants (PDAs) and Web 2 to create more
  flexible learning options.




                                       Michael Gwyther 2008
What is eLearning? - Synchronous
Any learning event where interaction happens
  simultaneously in real-time.
„ Virtual Classrooms
„ Shared Whiteboards
„ Application Sharing
„ Teleconferencing
„ Videoconferencing
„ Virtual Worlds
„ Face to Face Workshops



                                          Michael Gwyther 2008
What is eLearning? - aSynchronous

ny learning event where interaction is delayed over
time. This allows learners to participate according to
their schedule, and be remote from the trainer

mail

iscussion Forums

D ROMS

extbooks
                                             Michael Gwyther 2008
For many, the state of play
„ online courses or blended solutions with a
  mix of face-to-face and online elements
„ learning management systems that manage
  students' learning (also variously known as
  course management systems, virtual learning
  environments and managed learning
  environments)
„ web conferencing systems, which support the
  delivery of scheduled online sessions



                                     Michael Gwyther 2008
yum productions eLearning




                Fundamental differences
      Classroom                 eLearning
Observable               Unobservable
Ease of Interaction      Interaction
Time Dependent           Moderated
Sensory                  Time Flexible
Body Language            Visual & Audio
Emphasis on Learner      Lacks Body Language
Learners play game       Emphasis on Trainer
                         Learners learn game

                                              Michael Gwyther 2008
yum productions eLearning




                            Michael Gwyther 2008
yum productions eLearning




    Your Burning Questions




?

                                Michael Gwyther 2008
yum productions eLearning


                  Trainer/Learner
                    Approach
                  Communication
                       Model

                   Knowledge/Skills

eLearning Tools
                  Industry Knowledge                Self Paced
                    Staff Capacity
                     Compliance              Collaboration


                  Authentic Tasks

                                                     Michael Gwyther 2008
yum productions eLearning




 What can I          Burning Questions…..
  deliver
                            What methods
    How can I                can I use?
    distribute
    learning?                  How do I
                                teach?
    What
communities                   How do we
 of practice                communicate?
    exist?
                                             Michael Gwyther 2008
yum productions eLearning




                                     Potential Models

           Fully            Preparation for F2F
          Online                Workshop

     Skill                          Blended – Mix of
recognition/curr                      online & F2F
     ency
                                    Collaborative
                                    Learning with
     Skills update on                   Peers
         demand
                                                    Michael Gwyther 2008
yum productions eLearning




                      e Learning Strategies
Many to choose from:
•Labelling diagrams
•Audio and Video (Digital Stories)
•Case Studies
•Scenarios
•Decision Making Trees
•Problem Based Learning
•Quizzes
•Etc…

                                              Michael Gwyther 2008
Filling in the Gaps
• Complimenting E Learning approaches
  to ensure learners have access to
  industry knowledge sharing and
  building.
• Discussions
• Guest Presenters
• Audio Recordings/Podcasts
• Group projects and presentations
• Video Demonstrations
• Using a Virtual Classroom
• Problem Solving
                                    Michael Gwyther 2008
Strategies to Consider:
• Reduce reliance on text
 (Audio, Visuals, Video)
• Use multimedia
• Engage learner to think
  through online material
 (learning activities)
• Put back industry
  knowledge
• Be active online
 (network! Play! Ask! Share!)
yum productions eLearning




                                 Case Studies
Examples of real life scenarios for problem
solving and decision making to present the
learner with a situation that they may one day
encounter in their normal work practice
Role Plays
Assume an identity, research their views and
play the game in character to solve problems
and explore issues to present the learner with
a situation that they may one day encounter
in their normal work practice a simulated
environment allows learners to consider
authentic situations in a safe environment.
Learners are involved in engaging and
experiential learning.
Decision Making Tree
Present learners with situations with choices for dealing
with the problem, with each choice leading to
consequences and further choices

The process of finding the solutions to the problems is
more important than the solutions themselves.
Learners can investigate the possible outcomes of
choosing those options. They help the learner to form a
balanced picture of the risks and outcomes associated
with each possible course of action.
Problem Based Learning
Learners to solve "authentic" problems by the
process of continually encountering the type
of ill-structured problems typically confronted
by workers and practicing professionals
The process of finding the solutions to the
problems is more important than the solutions
themselves
Questions to ask ourselves
„ What are some of the risks
  associated with eLearning for our
  organisations?

„ How can these risks be met and
  possibly overcome?


                             Michael Gwyther 2008
Questions to ask ourselves
„ Which eLearning strategies are
  relevant to our current and future
  training?
„
„ What is the best way to deliver
  eLearning to our current
  learners?

                              Michael Gwyther 2008
yum productions eLearning




                                        Planning
•What are you delivering now/future?
•What are your learners needs?
•Teamwork to ensure relevance to
learners and Organisational
Needs/Strategy
yum productions eLearning




                                         Planning
Offer Learners opportunity to:
   Work on real life tasks
   Work in structured environment
   Extend their learning
   Orientation and Induction
   Build connections
   Understand self directed learning
yum productions eLearning




                                        Planning
Produce Design Concept based on
research and feedback that describes:
   Learning Strategies
   Mix of Delivery Methods
   Mix of Teaching Strategies
   Learning Approach
   Assessment Approach
yum productions eLearning




                                       Planning
Conform to appropriate
standard/guidelines:
   Copyright, Access, Equity
   Relevant policies/procedures
   Competency Standards/AQTF
   Professional Development Standards
yum productions eLearning




                                       Planning
Address Constraints and Risks:
  Funding
  Time
  Development & Technical support
  Technology Skills

  Induction can assist pre-empting
  access and technology issues
yum productions eLearning




                                          Planning
Remember:
•Your ability as a trainer/designer
•Your learners abilities with technology
•Your ability to apply it to other training
E Learning Delivery Planning
„ Explore e learning tools
„ Determine a learning sequence you
  can develop and delivery online
„ Play with multimedia (Audio, Video,
  Interaction)
„ Develop interesting learning activities
„ Find alternatives to Text

                                  Michael Gwyther 2008
Resources
„   Designing e Learning Site
„   Edublogger
„   Flexible Learning Framework
„   Sue Waters
„   Jane Hart




                                  Michael Gwyther 2008
yum productions eLearning




                                       Contact
         Call Me – 03 5331 7625
        SMS/Call – 0409317625
Email me – yum@yum.vic.edu.au
      Skype Me – swampfox_mg
        Twitter - @mickgwyther
   http//:www.yum.vic.edu.au


                                         Michael Gwyther 2008
Thank you for playing




                        Michael Gwyther 2008

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E Learning Concepts

  • 1. TAADEL501B Facilitate e-learning Michael Gwyther, yum productions Michael Gwyther 2008
  • 2. Welcome CAE! •Introductions •Training delivery •Your Learners •eLearning to me is ”…………” Michael Gwyther 2008
  • 5. evolutions Web 1 Web 2 Read Only Read-Write Web Content Publishing User Generated Content Social Software Michael Gwyther 2008
  • 6. evolutions Web 1 Web 2 Online Courses •Sharing Information & Content Knowledge •Collaborative learning •Social Learning People Michael Gwyther 2008
  • 7. What is eLearning? „ Computer technology to deliver education or training courses to learners. „ Study can be online, offline, by any mixture of these modes „ may also involve blended modes where there is interaction with a live or virtual teacher or trainer. „ gives the learner choice of what, when and where they study. That is, it is flexible learning. Michael Gwyther 2008
  • 8. What is eLearning? „ It includes the use of web resources, wikis, blogs, LMS, virtual classrooms as well as MP3 players, mobile phones and personal digital assistants (PDAs) and Web 2 to create more flexible learning options. Michael Gwyther 2008
  • 9. What is eLearning? - Synchronous Any learning event where interaction happens simultaneously in real-time. „ Virtual Classrooms „ Shared Whiteboards „ Application Sharing „ Teleconferencing „ Videoconferencing „ Virtual Worlds „ Face to Face Workshops Michael Gwyther 2008
  • 10. What is eLearning? - aSynchronous ny learning event where interaction is delayed over time. This allows learners to participate according to their schedule, and be remote from the trainer mail iscussion Forums D ROMS extbooks Michael Gwyther 2008
  • 11. For many, the state of play „ online courses or blended solutions with a mix of face-to-face and online elements „ learning management systems that manage students' learning (also variously known as course management systems, virtual learning environments and managed learning environments) „ web conferencing systems, which support the delivery of scheduled online sessions Michael Gwyther 2008
  • 12. yum productions eLearning Fundamental differences Classroom eLearning Observable Unobservable Ease of Interaction Interaction Time Dependent Moderated Sensory Time Flexible Body Language Visual & Audio Emphasis on Learner Lacks Body Language Learners play game Emphasis on Trainer Learners learn game Michael Gwyther 2008
  • 13. yum productions eLearning Michael Gwyther 2008
  • 14. yum productions eLearning Your Burning Questions ? Michael Gwyther 2008
  • 15. yum productions eLearning Trainer/Learner Approach Communication Model Knowledge/Skills eLearning Tools Industry Knowledge Self Paced Staff Capacity Compliance Collaboration Authentic Tasks Michael Gwyther 2008
  • 16. yum productions eLearning What can I Burning Questions….. deliver What methods How can I can I use? distribute learning? How do I teach? What communities How do we of practice communicate? exist? Michael Gwyther 2008
  • 17. yum productions eLearning Potential Models Fully Preparation for F2F Online Workshop Skill Blended – Mix of recognition/curr online & F2F ency Collaborative Learning with Skills update on Peers demand Michael Gwyther 2008
  • 18. yum productions eLearning e Learning Strategies Many to choose from: •Labelling diagrams •Audio and Video (Digital Stories) •Case Studies •Scenarios •Decision Making Trees •Problem Based Learning •Quizzes •Etc… Michael Gwyther 2008
  • 19. Filling in the Gaps • Complimenting E Learning approaches to ensure learners have access to industry knowledge sharing and building. • Discussions • Guest Presenters • Audio Recordings/Podcasts • Group projects and presentations • Video Demonstrations • Using a Virtual Classroom • Problem Solving Michael Gwyther 2008
  • 20. Strategies to Consider: • Reduce reliance on text (Audio, Visuals, Video) • Use multimedia • Engage learner to think through online material (learning activities) • Put back industry knowledge • Be active online (network! Play! Ask! Share!)
  • 21. yum productions eLearning Case Studies Examples of real life scenarios for problem solving and decision making to present the learner with a situation that they may one day encounter in their normal work practice
  • 22. Role Plays Assume an identity, research their views and play the game in character to solve problems and explore issues to present the learner with a situation that they may one day encounter in their normal work practice a simulated environment allows learners to consider authentic situations in a safe environment. Learners are involved in engaging and experiential learning.
  • 23. Decision Making Tree Present learners with situations with choices for dealing with the problem, with each choice leading to consequences and further choices The process of finding the solutions to the problems is more important than the solutions themselves. Learners can investigate the possible outcomes of choosing those options. They help the learner to form a balanced picture of the risks and outcomes associated with each possible course of action.
  • 24. Problem Based Learning Learners to solve "authentic" problems by the process of continually encountering the type of ill-structured problems typically confronted by workers and practicing professionals The process of finding the solutions to the problems is more important than the solutions themselves
  • 25. Questions to ask ourselves „ What are some of the risks associated with eLearning for our organisations? „ How can these risks be met and possibly overcome? Michael Gwyther 2008
  • 26. Questions to ask ourselves „ Which eLearning strategies are relevant to our current and future training? „ „ What is the best way to deliver eLearning to our current learners? Michael Gwyther 2008
  • 27. yum productions eLearning Planning •What are you delivering now/future? •What are your learners needs? •Teamwork to ensure relevance to learners and Organisational Needs/Strategy
  • 28. yum productions eLearning Planning Offer Learners opportunity to: Work on real life tasks Work in structured environment Extend their learning Orientation and Induction Build connections Understand self directed learning
  • 29. yum productions eLearning Planning Produce Design Concept based on research and feedback that describes: Learning Strategies Mix of Delivery Methods Mix of Teaching Strategies Learning Approach Assessment Approach
  • 30. yum productions eLearning Planning Conform to appropriate standard/guidelines: Copyright, Access, Equity Relevant policies/procedures Competency Standards/AQTF Professional Development Standards
  • 31. yum productions eLearning Planning Address Constraints and Risks: Funding Time Development & Technical support Technology Skills Induction can assist pre-empting access and technology issues
  • 32. yum productions eLearning Planning Remember: •Your ability as a trainer/designer •Your learners abilities with technology •Your ability to apply it to other training
  • 33. E Learning Delivery Planning „ Explore e learning tools „ Determine a learning sequence you can develop and delivery online „ Play with multimedia (Audio, Video, Interaction) „ Develop interesting learning activities „ Find alternatives to Text Michael Gwyther 2008
  • 34. Resources „ Designing e Learning Site „ Edublogger „ Flexible Learning Framework „ Sue Waters „ Jane Hart Michael Gwyther 2008
  • 35. yum productions eLearning Contact Call Me – 03 5331 7625 SMS/Call – 0409317625 Email me – yum@yum.vic.edu.au Skype Me – swampfox_mg Twitter - @mickgwyther http//:www.yum.vic.edu.au Michael Gwyther 2008
  • 36. Thank you for playing Michael Gwyther 2008