5. evolutions
Web 1 Web 2
Read Only Read-Write Web
Content Publishing User Generated
Content
Social Software
Michael Gwyther 2008
6. evolutions
Web 1 Web 2
Online Courses •Sharing
Information &
Content Knowledge
•Collaborative
learning
•Social Learning
People Michael Gwyther 2008
7. What is eLearning?
„ Computer technology to deliver education or
training courses to learners.
„ Study can be online, offline, by any mixture of
these modes
„ may also involve blended modes where there
is interaction with a live or virtual teacher or
trainer.
„ gives the learner choice of what, when and
where they study. That is, it is flexible
learning.
Michael Gwyther 2008
8. What is eLearning?
„ It includes the use of web resources, wikis,
blogs, LMS, virtual classrooms as well as MP3
players, mobile phones and personal digital
assistants (PDAs) and Web 2 to create more
flexible learning options.
Michael Gwyther 2008
9. What is eLearning? - Synchronous
Any learning event where interaction happens
simultaneously in real-time.
„ Virtual Classrooms
„ Shared Whiteboards
„ Application Sharing
„ Teleconferencing
„ Videoconferencing
„ Virtual Worlds
„ Face to Face Workshops
Michael Gwyther 2008
10. What is eLearning? - aSynchronous
ny learning event where interaction is delayed over
time. This allows learners to participate according to
their schedule, and be remote from the trainer
mail
iscussion Forums
D ROMS
extbooks
Michael Gwyther 2008
11. For many, the state of play
„ online courses or blended solutions with a
mix of face-to-face and online elements
„ learning management systems that manage
students' learning (also variously known as
course management systems, virtual learning
environments and managed learning
environments)
„ web conferencing systems, which support the
delivery of scheduled online sessions
Michael Gwyther 2008
12. yum productions eLearning
Fundamental differences
Classroom eLearning
Observable Unobservable
Ease of Interaction Interaction
Time Dependent Moderated
Sensory Time Flexible
Body Language Visual & Audio
Emphasis on Learner Lacks Body Language
Learners play game Emphasis on Trainer
Learners learn game
Michael Gwyther 2008
15. yum productions eLearning
Trainer/Learner
Approach
Communication
Model
Knowledge/Skills
eLearning Tools
Industry Knowledge Self Paced
Staff Capacity
Compliance Collaboration
Authentic Tasks
Michael Gwyther 2008
16. yum productions eLearning
What can I Burning Questions…..
deliver
What methods
How can I can I use?
distribute
learning? How do I
teach?
What
communities How do we
of practice communicate?
exist?
Michael Gwyther 2008
17. yum productions eLearning
Potential Models
Fully Preparation for F2F
Online Workshop
Skill Blended – Mix of
recognition/curr online & F2F
ency
Collaborative
Learning with
Skills update on Peers
demand
Michael Gwyther 2008
18. yum productions eLearning
e Learning Strategies
Many to choose from:
•Labelling diagrams
•Audio and Video (Digital Stories)
•Case Studies
•Scenarios
•Decision Making Trees
•Problem Based Learning
•Quizzes
•Etc…
Michael Gwyther 2008
19. Filling in the Gaps
• Complimenting E Learning approaches
to ensure learners have access to
industry knowledge sharing and
building.
• Discussions
• Guest Presenters
• Audio Recordings/Podcasts
• Group projects and presentations
• Video Demonstrations
• Using a Virtual Classroom
• Problem Solving
Michael Gwyther 2008
20. Strategies to Consider:
• Reduce reliance on text
(Audio, Visuals, Video)
• Use multimedia
• Engage learner to think
through online material
(learning activities)
• Put back industry
knowledge
• Be active online
(network! Play! Ask! Share!)
21. yum productions eLearning
Case Studies
Examples of real life scenarios for problem
solving and decision making to present the
learner with a situation that they may one day
encounter in their normal work practice
22. Role Plays
Assume an identity, research their views and
play the game in character to solve problems
and explore issues to present the learner with
a situation that they may one day encounter
in their normal work practice a simulated
environment allows learners to consider
authentic situations in a safe environment.
Learners are involved in engaging and
experiential learning.
23. Decision Making Tree
Present learners with situations with choices for dealing
with the problem, with each choice leading to
consequences and further choices
The process of finding the solutions to the problems is
more important than the solutions themselves.
Learners can investigate the possible outcomes of
choosing those options. They help the learner to form a
balanced picture of the risks and outcomes associated
with each possible course of action.
24. Problem Based Learning
Learners to solve "authentic" problems by the
process of continually encountering the type
of ill-structured problems typically confronted
by workers and practicing professionals
The process of finding the solutions to the
problems is more important than the solutions
themselves
25. Questions to ask ourselves
„ What are some of the risks
associated with eLearning for our
organisations?
„ How can these risks be met and
possibly overcome?
Michael Gwyther 2008
26. Questions to ask ourselves
„ Which eLearning strategies are
relevant to our current and future
training?
„
„ What is the best way to deliver
eLearning to our current
learners?
Michael Gwyther 2008
27. yum productions eLearning
Planning
•What are you delivering now/future?
•What are your learners needs?
•Teamwork to ensure relevance to
learners and Organisational
Needs/Strategy
28. yum productions eLearning
Planning
Offer Learners opportunity to:
Work on real life tasks
Work in structured environment
Extend their learning
Orientation and Induction
Build connections
Understand self directed learning
29. yum productions eLearning
Planning
Produce Design Concept based on
research and feedback that describes:
Learning Strategies
Mix of Delivery Methods
Mix of Teaching Strategies
Learning Approach
Assessment Approach
30. yum productions eLearning
Planning
Conform to appropriate
standard/guidelines:
Copyright, Access, Equity
Relevant policies/procedures
Competency Standards/AQTF
Professional Development Standards
31. yum productions eLearning
Planning
Address Constraints and Risks:
Funding
Time
Development & Technical support
Technology Skills
Induction can assist pre-empting
access and technology issues
32. yum productions eLearning
Planning
Remember:
•Your ability as a trainer/designer
•Your learners abilities with technology
•Your ability to apply it to other training
33. E Learning Delivery Planning
„ Explore e learning tools
„ Determine a learning sequence you
can develop and delivery online
„ Play with multimedia (Audio, Video,
Interaction)
„ Develop interesting learning activities
„ Find alternatives to Text
Michael Gwyther 2008
34. Resources
„ Designing e Learning Site
„ Edublogger
„ Flexible Learning Framework
„ Sue Waters
„ Jane Hart
Michael Gwyther 2008
35. yum productions eLearning
Contact
Call Me – 03 5331 7625
SMS/Call – 0409317625
Email me – yum@yum.vic.edu.au
Skype Me – swampfox_mg
Twitter - @mickgwyther
http//:www.yum.vic.edu.au
Michael Gwyther 2008