SlideShare une entreprise Scribd logo
1  sur  33
Turn based strategy game for mobile and tablet
Usability review
Cornelia Laros – Usability review
Commander, what is at stake today ?
Stakes
• “Turn-based combat means there’s no rush, allowing
you to ponder your next move at your leisure, and
giving you ample time to unleash your inner tactical
genius” said Game Director Richard Jolly, CCO of
WarChest
• “WarChest aims to demonstrate a profound
commitment to customer service and attract a huge,
loyal, and highly engaged fan base.”
• Accessibility support from « SpecialEffect »
Cornelia Laros – Usability review
STAKES
RESULTS
ISSUE 1
ISSUE 2
ISSUE 3
MEDIUM
MINOR
THANKS
Stakes
• Porting tactile game to desktop
• Free to play implies conversion
o Convert players into engaged fans
o Convert users into buyers
• Experience : reveal each player’s inner genius
• Accessibility
Cornelia Laros – Usability review
STAKES
RESULTS
ISSUE 1
ISSUE 2
ISSUE 3
MEDIUM
MINOR
THANKS
Results of usability review
Number of issues found by severity rating
• 6 low
• 14 medium
• 3 serious
• 0 critical
Cornelia Laros – Usability review
STAKES
RESULTS
ISSUE 1
ISSUE 2
ISSUE 3
MEDIUM
MINOR
THANKS
What works great
• Optimized for mobile / On the go play
o Session length
o Touch interaction / target sizes
o Varied feedback channels
• Error prevention / management
• Learning curve, immediate play
• Game optimized for accessibility
Cornelia Laros – Usability review
STAKES
RESULTS
ISSUE 1
ISSUE 2
ISSUE 3
MEDIUM
MINOR
THANKS
Serious issues
• Energy consumption for movements is
displayed out of the viewport
• Tutorial doesn’t explain all basics of
core features (camera controls and
energy cost)
• Sign-up call-to-action can be optimized
Cornelia Laros – Usability review
STAKES
RESULTS
ISSUE 1
ISSUE 2
ISSUE 3
MEDIUM
MINOR
THANKS
Cornelia Laros – Usability review
Commander, our Energy consumption
for movement is displayed out of the
viewport
N°1 : Movement cost is not visible
• Path target energy
consumption
displayed out of the
viewport area some
fall out of the viewport
(movement cost)
• The player may not
even notice he is
missing information at
first, because he may
not know how to use
the camera
immediately
Cornelia Laros – Usability review
STAKES
RESULTS
ISSUE 1
ISSUE 2
ISSUE 3
MEDIUM
MINOR
THANKS
 10
Why is this important
Reveal the player’s « inner genius strategist »
• It’s a core gameplay mechanic
• Trial and error (undo feature) isn’t rewarding
genius in a strategy game
• Anticipation makes the player feel in control of
their actions and choices
Cornelia Laros – Usability review
STAKES
RESULTS
ISSUE 1
ISSUE 2
ISSUE 3
MEDIUM
MINOR
THANKS
Place the information inside the viewport
 10
 10
 10
 10
Cornelia Laros – Usability review
STAKES
RESULTS
ISSUE 1
ISSUE 2
ISSUE 3
MEDIUM
MINOR
THANKS
Zoom out more, teach camera controls
Cornelia Laros – Usability review
STAKES
RESULTS
ISSUE 1
ISSUE 2
ISSUE 3
MEDIUM
MINOR
THANKS
In the current tutorial, camera controls aren’t explained, and they are
deactivated. Teaching the user how to use them will help them overcome
this on their own faster
Cornelia Laros – Usability review
Commander, our rookies lack some
training about camera controls and
strategic information
Let’s peek inside the player’s head...
Cornelia Laros – Usability review
-Drag and drop doesn’t move the camera in the tutorials, it’s automatic,
the player hopes automatic movements will be as efficient in the game as
in the tutorial…
N°2 Tutorials are incomplete
Cornelia Laros – Usability review
- The icons in the dialog can be considered as titles and the player may not
make the link with the in game feature, if he sees them at all
- Players already learnt they need to click twice to move a character, and
are likely to double click before seeing the cover indication when they are
asked to “move”
During the first real game session…
Cornelia Laros – Usability review
STAKES
RESULTS
ISSUE 1
ISSUE 2
ISSUE 3
MEDIUM
MINOR
THANKS
Where is the
ennemy ?
How can I
move further
than what I see
?
Will I still be
able to shoot
when I get in
range ?
How do I know
if this is a good
cover ?
Can I move the
camera around
?
I wish I
could zoom
out
What does this
shield mean ?
Probably cover,
but can I still
shoot then? …
Tutorials are incomplete : overview
• Camera controls
• Energy cost, damage estimation before
moving
• Links between in game content and
tutorial explanation are unclear
Cornelia Laros – Usability review
STAKES
RESULTS
ISSUE 1
ISSUE 2
ISSUE 3
MEDIUM
MINOR
THANKS
Include missing elements in the tutorial
Add a couple of steps to the existing tutorial
 learn to move (click once)
+ cost of a movement is displayed above the
target once selected
 confirm movement (click again)
 actions cost energy, here is remaining energy
+ select your character and read energy cost &
damage before attack
 attack (click once)
 read enemy remaining health
 end turn (click twice)
 enemy is in cover (still shoot, does less damage)
 return fire (enemy shoots back)...
Cornelia Laros – Usability review
STAKES
RESULTS
ISSUE 1
ISSUE 2
ISSUE 3
MEDIUM
MINOR
THANKS
Content of current
tutorial in black
Suggestions in
blue
Include missing elements in the tutorial
+ zoom out to view your target movement (instead
of automatic camera focus)
 move closer to the enemy
 select special ability
+ move camera towards enemy (instead of
automatic camera focus)
 click this square to throw the grenade
+ look at this shield when you select the target
area
 take cover
 you can't shoot through the fountain
+ read damage and energy cost above the target
 undo actions (to try out different moves)
+ read damage above the target (its higher)
 shoot again
Cornelia Laros – Usability review
STAKES
RESULTS
ISSUE 1
ISSUE 2
ISSUE 3
MEDIUM
MINOR
THANKS
Content of current
tutorial in black
Suggestions in
blue
Emphasize elements the players
should look at
 Call to action : hand icon
• Call to attention :
o Take two steps in the tutorial, to prevent the
player from double clicking and missing the
information
o Arrow pointing at what should be looked at (it is
there most of the time, but not always)
Cornelia Laros – Usability review
STAKES
RESULTS
ISSUE 1
ISSUE 2
ISSUE 3
MEDIUM
MINOR
THANKS
Other suggestions
• Leave the camera controls active during the tutorial, without explaining
them. These are generally known gestures on mobile devices. That’s not
true when the player is expected to combine actions like ctrl + drag
• Add pop up information on the first game after the tutorial to explain
camera controls can help without needing to edit the whole tutorial
• For pc gamers / on chrome, add rollover information (tooltips) to help
users understand features that weren’t explained yet or that the player
may have forgotten about (for example, add tooltips on shields, on team
icons, on buttons in the menus, on team set up before a match, on quick
game to clarify the action it will trigger)…
Cornelia Laros – Usability review
STAKES
RESULTS
ISSUE 1
ISSUE 2
ISSUE 3
MEDIUM
MINOR
THANKS
Cornelia Laros – Usability review
Commander, we could optimize our
sign up procedure
N°3 : Account creation dialog is
intrusive
• Account creation form is shown
repeatedly while the player is trying to
perform other actions
• Makes it more difficult to understand what
does what in a regular game
• User feels out of control, annoyed,
harassed, manipulated
Cornelia Laros – Usability review
STAKES
RESULTS
ISSUE 1
ISSUE 2
ISSUE 3
MEDIUM
MINOR
THANKS
Affects other elements in the game
Cornelia Laros – Usability review
Menu inconsistency
Can not be
anticipated by user
Quick game
is not quick
Why is this important
• Step one for engagement and conversion
• Access the core of the game experience
(online gaming with friends)
• Mandatory to sustain the business model
(free to play)
• It is mandatory to find a good balance
Cornelia Laros – Usability review
STAKES
RESULTS
ISSUE 1
ISSUE 2
ISSUE 3
MEDIUM
MINOR
THANKS
A word about conversion in e-
commerce
• Intrusive prompts do increase conversion rates
from visitors to engaged users / buyers but...
• They work better when users are prompted in
a meaningful context, when they show early
signs of engagement
• They might also retain users that are about to
leave, with nothing to lose anyway
Cornelia Laros – Usability review
STAKES
RESULTS
ISSUE 1
ISSUE 2
ISSUE 3
MEDIUM
MINOR
THANKS
Suggestions : when to show the sign-
up dialog
• When the user clicks on online game
• After completing a « try out this character » session, tell users they can get
him if they play online (ask if they want to sign up, or if they want to play
on)
• After losing x offline games, tell them they can get new characters and
improve their team thanks to x, y and z online features and offline will be
achievable then
• When the player has finished all offline games, completed a city
• When starting a random game, start by default an offline one, suggest
online if the player has completed all offline ones
• When the player quits the game, make the last call « Hey, you didn’t try
out online yet! It’s way fun ;) »
Cornelia Laros – Usability review
STAKES
RESULTS
ISSUE 1
ISSUE 2
ISSUE 3
MEDIUM
MINOR
THANKS
Suggestions workflow
Cornelia Laros – Usability review
STAKES
RESULTS
ISSUE 1
ISSUE 2
ISSUE 3
MEDIUM
MINOR
THANKS
Cornelia Laros – Usability review
What heuristics didn’t cover : how
players bend the game and how their
behaviour impacts their experience
Fore more efficient fixes : user testing
How to find more severe issues
• Discuss study goals with stakeholders
o Optimise existing features (game balancing, usability,
user experience, monetisation) ?
o Focus on new content, features, characters ?
o Port to other platforms ?
o Collaborate closely with community managers
o Take in account milestones? Budget?
Cornelia Laros – Usability review
Study design
• Open and systematic observation + Interview
• Test with players :
o Play strategy games / games like UFO AI
o Would-be gamers / ex-gamers (people who used to or like to play,
but don’t have a lot of time for it)
• Control
o Age, gender, CPS
o Have played RAD Soldiers before or not on mobile
Cornelia Laros – Usability review
How to test
• Good time for biometrics
• Also interesting, depending upon
developer concerns :
o Eyetracking for the tutorial
o A/B Testing / Tracking
o Engagement diary
Cornelia Laros – Usability review
Cornelia Laros – Usability review
There’s more, but we’ve seen what
matters. Thank you for your attention.
Do you have any questions ?

Contenu connexe

Tendances

OBS - Final Presentation
OBS - Final PresentationOBS - Final Presentation
OBS - Final Presentationjhofker
 
LAFS Game Mechanics - Resource Management Mechanics
LAFS Game Mechanics - Resource Management MechanicsLAFS Game Mechanics - Resource Management Mechanics
LAFS Game Mechanics - Resource Management MechanicsDavid Mullich
 
LAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and RiskLAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and RiskDavid Mullich
 
LAFS Game Design 7 - Prototyping
LAFS Game Design 7 - PrototypingLAFS Game Design 7 - Prototyping
LAFS Game Design 7 - PrototypingDavid Mullich
 
LAFS Game Design 8 - Playtesting
LAFS Game Design 8 - PlaytestingLAFS Game Design 8 - Playtesting
LAFS Game Design 8 - PlaytestingDavid Mullich
 
LAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsLAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsDavid Mullich
 
Fearsome Thorny Pigeons Laz Matech_week1assignment_march2015
Fearsome Thorny Pigeons Laz Matech_week1assignment_march2015 Fearsome Thorny Pigeons Laz Matech_week1assignment_march2015
Fearsome Thorny Pigeons Laz Matech_week1assignment_march2015 Laz Matech
 
LAFS Game Design 1 - Foundational Elements
LAFS Game Design 1 - Foundational ElementsLAFS Game Design 1 - Foundational Elements
LAFS Game Design 1 - Foundational ElementsDavid Mullich
 
Week 4 Decisions & Flow
Week 4 Decisions & FlowWeek 4 Decisions & Flow
Week 4 Decisions & FlowEben Muse
 
LAFS Game Design 9 - Balancing
LAFS Game Design 9 - BalancingLAFS Game Design 9 - Balancing
LAFS Game Design 9 - BalancingDavid Mullich
 
LMU Elements of a Game Discussion
LMU Elements of a Game DiscussionLMU Elements of a Game Discussion
LMU Elements of a Game DiscussionDavid Mullich
 
LAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceLAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceDavid Mullich
 
Maple Story: Redesign Proposal
Maple Story: Redesign ProposalMaple Story: Redesign Proposal
Maple Story: Redesign Proposaljafapatron
 
Oceanaut studios neislens10 heuristics_1015
Oceanaut studios neislens10 heuristics_1015Oceanaut studios neislens10 heuristics_1015
Oceanaut studios neislens10 heuristics_1015Michael Shade
 

Tendances (17)

OBS - Final Presentation
OBS - Final PresentationOBS - Final Presentation
OBS - Final Presentation
 
LAFS Game Mechanics - Resource Management Mechanics
LAFS Game Mechanics - Resource Management MechanicsLAFS Game Mechanics - Resource Management Mechanics
LAFS Game Mechanics - Resource Management Mechanics
 
LAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and RiskLAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and Risk
 
User interfaces
User interfacesUser interfaces
User interfaces
 
LAFS Game Design 7 - Prototyping
LAFS Game Design 7 - PrototypingLAFS Game Design 7 - Prototyping
LAFS Game Design 7 - Prototyping
 
LAFS Game Design 8 - Playtesting
LAFS Game Design 8 - PlaytestingLAFS Game Design 8 - Playtesting
LAFS Game Design 8 - Playtesting
 
Gestures Frames Ui
Gestures Frames UiGestures Frames Ui
Gestures Frames Ui
 
LAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsLAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social Mechanics
 
Fearsome Thorny Pigeons Laz Matech_week1assignment_march2015
Fearsome Thorny Pigeons Laz Matech_week1assignment_march2015 Fearsome Thorny Pigeons Laz Matech_week1assignment_march2015
Fearsome Thorny Pigeons Laz Matech_week1assignment_march2015
 
LAFS Game Design 1 - Foundational Elements
LAFS Game Design 1 - Foundational ElementsLAFS Game Design 1 - Foundational Elements
LAFS Game Design 1 - Foundational Elements
 
1. case study
1. case study1. case study
1. case study
 
Week 4 Decisions & Flow
Week 4 Decisions & FlowWeek 4 Decisions & Flow
Week 4 Decisions & Flow
 
LAFS Game Design 9 - Balancing
LAFS Game Design 9 - BalancingLAFS Game Design 9 - Balancing
LAFS Game Design 9 - Balancing
 
LMU Elements of a Game Discussion
LMU Elements of a Game DiscussionLMU Elements of a Game Discussion
LMU Elements of a Game Discussion
 
LAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceLAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player Experience
 
Maple Story: Redesign Proposal
Maple Story: Redesign ProposalMaple Story: Redesign Proposal
Maple Story: Redesign Proposal
 
Oceanaut studios neislens10 heuristics_1015
Oceanaut studios neislens10 heuristics_1015Oceanaut studios neislens10 heuristics_1015
Oceanaut studios neislens10 heuristics_1015
 

En vedette

Comportements mobiles : vrais challenges & idées reçues
Comportements mobiles : vrais challenges & idées reçuesComportements mobiles : vrais challenges & idées reçues
Comportements mobiles : vrais challenges & idées reçuesCornelia Laros
 
2010 Portfolio
2010 Portfolio2010 Portfolio
2010 Portfolioaghunter
 
Analyse de l'ergonomie de Resident Evil Revelations
Analyse de l'ergonomie de Resident Evil RevelationsAnalyse de l'ergonomie de Resident Evil Revelations
Analyse de l'ergonomie de Resident Evil RevelationsCornelia Laros
 
Science, Weather:Hurricanes
Science, Weather:HurricanesScience, Weather:Hurricanes
Science, Weather:Hurricanesulric1aa
 
How to present your design to the development team so they build it right
How to present your design to the development team so they build it right How to present your design to the development team so they build it right
How to present your design to the development team so they build it right Kim Gerona
 
Et si on se mettait tous à la technique du Magicien d'Oz?
Et si on se mettait tous à la technique du Magicien d'Oz?Et si on se mettait tous à la technique du Magicien d'Oz?
Et si on se mettait tous à la technique du Magicien d'Oz?Cornelia Laros
 
Usability Principles to Improve User Engagement
Usability Principles to Improve User EngagementUsability Principles to Improve User Engagement
Usability Principles to Improve User EngagementMelissa Eggleston
 
Conducting Expert Reviews Using the VIMM Model
Conducting Expert Reviews Using the VIMM ModelConducting Expert Reviews Using the VIMM Model
Conducting Expert Reviews Using the VIMM ModelMichael Rawlins
 
Usability For Business Analysts - 24 June 2009
Usability For Business Analysts -  24 June 2009Usability For Business Analysts -  24 June 2009
Usability For Business Analysts - 24 June 2009Optimal Usability
 
Habeon architecten en sociale media
Habeon architecten en sociale mediaHabeon architecten en sociale media
Habeon architecten en sociale mediaHeembouw
 
Presentatie dubo challenge
Presentatie dubo challengePresentatie dubo challenge
Presentatie dubo challengeHeembouw
 
Heembouw versterkt visueel management, onderdeel van de lean bedrijfsfilosofi...
Heembouw versterkt visueel management, onderdeel van de lean bedrijfsfilosofi...Heembouw versterkt visueel management, onderdeel van de lean bedrijfsfilosofi...
Heembouw versterkt visueel management, onderdeel van de lean bedrijfsfilosofi...Heembouw
 
@Heembouw winnaar #ISMaward - 8 april 2013
@Heembouw winnaar #ISMaward - 8 april 2013@Heembouw winnaar #ISMaward - 8 april 2013
@Heembouw winnaar #ISMaward - 8 april 2013Heembouw
 
Taking up challenges in the construction industry using the lean philosophy ...
Taking up challenges in the construction industry using the lean philosophy  ...Taking up challenges in the construction industry using the lean philosophy  ...
Taking up challenges in the construction industry using the lean philosophy ...Heembouw
 
Heembouw dubochallenge presentatie Delftech
Heembouw dubochallenge presentatie DelftechHeembouw dubochallenge presentatie Delftech
Heembouw dubochallenge presentatie DelftechHeembouw
 
01 dissertation_Restaurant e-menu on iPad
01 dissertation_Restaurant e-menu on iPad01 dissertation_Restaurant e-menu on iPad
01 dissertation_Restaurant e-menu on iPadTraitet Thepbandansuk
 

En vedette (19)

Comportements mobiles : vrais challenges & idées reçues
Comportements mobiles : vrais challenges & idées reçuesComportements mobiles : vrais challenges & idées reçues
Comportements mobiles : vrais challenges & idées reçues
 
Aprendo a guardar
Aprendo a guardarAprendo a guardar
Aprendo a guardar
 
2010 Portfolio
2010 Portfolio2010 Portfolio
2010 Portfolio
 
Empowering Patients
Empowering PatientsEmpowering Patients
Empowering Patients
 
Analyse de l'ergonomie de Resident Evil Revelations
Analyse de l'ergonomie de Resident Evil RevelationsAnalyse de l'ergonomie de Resident Evil Revelations
Analyse de l'ergonomie de Resident Evil Revelations
 
Science, Weather:Hurricanes
Science, Weather:HurricanesScience, Weather:Hurricanes
Science, Weather:Hurricanes
 
How to present your design to the development team so they build it right
How to present your design to the development team so they build it right How to present your design to the development team so they build it right
How to present your design to the development team so they build it right
 
Puzzle simpson
Puzzle simpsonPuzzle simpson
Puzzle simpson
 
Et si on se mettait tous à la technique du Magicien d'Oz?
Et si on se mettait tous à la technique du Magicien d'Oz?Et si on se mettait tous à la technique du Magicien d'Oz?
Et si on se mettait tous à la technique du Magicien d'Oz?
 
Usability Principles to Improve User Engagement
Usability Principles to Improve User EngagementUsability Principles to Improve User Engagement
Usability Principles to Improve User Engagement
 
Conducting Expert Reviews Using the VIMM Model
Conducting Expert Reviews Using the VIMM ModelConducting Expert Reviews Using the VIMM Model
Conducting Expert Reviews Using the VIMM Model
 
Usability For Business Analysts - 24 June 2009
Usability For Business Analysts -  24 June 2009Usability For Business Analysts -  24 June 2009
Usability For Business Analysts - 24 June 2009
 
Habeon architecten en sociale media
Habeon architecten en sociale mediaHabeon architecten en sociale media
Habeon architecten en sociale media
 
Presentatie dubo challenge
Presentatie dubo challengePresentatie dubo challenge
Presentatie dubo challenge
 
Heembouw versterkt visueel management, onderdeel van de lean bedrijfsfilosofi...
Heembouw versterkt visueel management, onderdeel van de lean bedrijfsfilosofi...Heembouw versterkt visueel management, onderdeel van de lean bedrijfsfilosofi...
Heembouw versterkt visueel management, onderdeel van de lean bedrijfsfilosofi...
 
@Heembouw winnaar #ISMaward - 8 april 2013
@Heembouw winnaar #ISMaward - 8 april 2013@Heembouw winnaar #ISMaward - 8 april 2013
@Heembouw winnaar #ISMaward - 8 april 2013
 
Taking up challenges in the construction industry using the lean philosophy ...
Taking up challenges in the construction industry using the lean philosophy  ...Taking up challenges in the construction industry using the lean philosophy  ...
Taking up challenges in the construction industry using the lean philosophy ...
 
Heembouw dubochallenge presentatie Delftech
Heembouw dubochallenge presentatie DelftechHeembouw dubochallenge presentatie Delftech
Heembouw dubochallenge presentatie Delftech
 
01 dissertation_Restaurant e-menu on iPad
01 dissertation_Restaurant e-menu on iPad01 dissertation_Restaurant e-menu on iPad
01 dissertation_Restaurant e-menu on iPad
 

Similaire à Rad soldiers usability review

2012 12 14 (ucm) emadrid aserrano ucm learning analytics vision practica apli...
2012 12 14 (ucm) emadrid aserrano ucm learning analytics vision practica apli...2012 12 14 (ucm) emadrid aserrano ucm learning analytics vision practica apli...
2012 12 14 (ucm) emadrid aserrano ucm learning analytics vision practica apli...eMadrid network
 
How to Design Effective Learning Games: Sharon Boller and Karl Kapp
How to Design Effective Learning Games: Sharon Boller and Karl KappHow to Design Effective Learning Games: Sharon Boller and Karl Kapp
How to Design Effective Learning Games: Sharon Boller and Karl KappSharon Boller
 
Habitica Design Challenge Finalist for Octalysis - Nathaniel Tseng
Habitica Design Challenge Finalist for Octalysis - Nathaniel TsengHabitica Design Challenge Finalist for Octalysis - Nathaniel Tseng
Habitica Design Challenge Finalist for Octalysis - Nathaniel TsengYu-kai Chou
 
Not WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning GamesNot WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning GamesSharon Boller
 
Do this First! Issue Hierarchy
Do this First! Issue HierarchyDo this First! Issue Hierarchy
Do this First! Issue HierarchySteven Mathiesen
 
Danny's analysis of "Transform It!"
Danny's analysis of "Transform It!"Danny's analysis of "Transform It!"
Danny's analysis of "Transform It!"dfain
 
A leading game app – UX case study
A leading game app – UX case studyA leading game app – UX case study
A leading game app – UX case studyTinton Abraham (CUA)
 
[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic
[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic
[Pandora 22] Boosting Game Design with Analytics - Nikola VasiljevicDataScienceConferenc1
 
Play to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get ResultsPlay to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get ResultsHRDQ-U
 
Game mechanics-puzzles (NielsQuinten)
Game mechanics-puzzles (NielsQuinten)Game mechanics-puzzles (NielsQuinten)
Game mechanics-puzzles (NielsQuinten)lieveachten
 
Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333Marie Broyles
 
UX Activities for Pet Wearable iOS Mobile App
UX Activities for Pet Wearable iOS Mobile AppUX Activities for Pet Wearable iOS Mobile App
UX Activities for Pet Wearable iOS Mobile AppNicole Warner
 
Gamification: Future or Fail?
Gamification: Future or Fail?Gamification: Future or Fail?
Gamification: Future or Fail?Socialphysicist
 
Game monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesGame monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesAndrew Dotsenko
 
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13David Farrell
 

Similaire à Rad soldiers usability review (20)

2012 12 14 (ucm) emadrid aserrano ucm learning analytics vision practica apli...
2012 12 14 (ucm) emadrid aserrano ucm learning analytics vision practica apli...2012 12 14 (ucm) emadrid aserrano ucm learning analytics vision practica apli...
2012 12 14 (ucm) emadrid aserrano ucm learning analytics vision practica apli...
 
Skill Mapping
Skill MappingSkill Mapping
Skill Mapping
 
How to Design Effective Learning Games: Sharon Boller and Karl Kapp
How to Design Effective Learning Games: Sharon Boller and Karl KappHow to Design Effective Learning Games: Sharon Boller and Karl Kapp
How to Design Effective Learning Games: Sharon Boller and Karl Kapp
 
Learning Analytics in serious games
Learning Analytics in serious gamesLearning Analytics in serious games
Learning Analytics in serious games
 
How I Made My Game No Fun
How I Made My Game No FunHow I Made My Game No Fun
How I Made My Game No Fun
 
Habitica Design Challenge Finalist for Octalysis - Nathaniel Tseng
Habitica Design Challenge Finalist for Octalysis - Nathaniel TsengHabitica Design Challenge Finalist for Octalysis - Nathaniel Tseng
Habitica Design Challenge Finalist for Octalysis - Nathaniel Tseng
 
Not WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning GamesNot WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning Games
 
Do this First! Issue Hierarchy
Do this First! Issue HierarchyDo this First! Issue Hierarchy
Do this First! Issue Hierarchy
 
Danny's analysis of "Transform It!"
Danny's analysis of "Transform It!"Danny's analysis of "Transform It!"
Danny's analysis of "Transform It!"
 
The Power of Gamification
The Power of GamificationThe Power of Gamification
The Power of Gamification
 
02 - Emergence and Progression
02 - Emergence and Progression02 - Emergence and Progression
02 - Emergence and Progression
 
A leading game app – UX case study
A leading game app – UX case studyA leading game app – UX case study
A leading game app – UX case study
 
[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic
[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic
[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic
 
Play to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get ResultsPlay to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get Results
 
Game mechanics-puzzles (NielsQuinten)
Game mechanics-puzzles (NielsQuinten)Game mechanics-puzzles (NielsQuinten)
Game mechanics-puzzles (NielsQuinten)
 
Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333
 
UX Activities for Pet Wearable iOS Mobile App
UX Activities for Pet Wearable iOS Mobile AppUX Activities for Pet Wearable iOS Mobile App
UX Activities for Pet Wearable iOS Mobile App
 
Gamification: Future or Fail?
Gamification: Future or Fail?Gamification: Future or Fail?
Gamification: Future or Fail?
 
Game monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesGame monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play games
 
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
Cognitive Walkthrough for Learning Through Game Mechanics at ECGBL13
 

Plus de Cornelia Laros

Atelier treejack FLUPA UX day 2016
Atelier treejack FLUPA UX day 2016Atelier treejack FLUPA UX day 2016
Atelier treejack FLUPA UX day 2016Cornelia Laros
 
Introduction a l'ergonomie
Introduction a l'ergonomieIntroduction a l'ergonomie
Introduction a l'ergonomieCornelia Laros
 
iMA 3 mois d ergonomie
iMA 3 mois d ergonomieiMA 3 mois d ergonomie
iMA 3 mois d ergonomieCornelia Laros
 
Le jeu chez l'enfant dossier
Le jeu chez l'enfant dossierLe jeu chez l'enfant dossier
Le jeu chez l'enfant dossierCornelia Laros
 

Plus de Cornelia Laros (6)

Atelier treejack FLUPA UX day 2016
Atelier treejack FLUPA UX day 2016Atelier treejack FLUPA UX day 2016
Atelier treejack FLUPA UX day 2016
 
Introduction a l'ergonomie
Introduction a l'ergonomieIntroduction a l'ergonomie
Introduction a l'ergonomie
 
iMA 3 mois d ergonomie
iMA 3 mois d ergonomieiMA 3 mois d ergonomie
iMA 3 mois d ergonomie
 
Humour enfant
Humour enfantHumour enfant
Humour enfant
 
Le jeu chez l'enfant dossier
Le jeu chez l'enfant dossierLe jeu chez l'enfant dossier
Le jeu chez l'enfant dossier
 
iMA final
iMA finaliMA final
iMA final
 

Dernier

Ravak dropshipping via API with DroFx.pptx
Ravak dropshipping via API with DroFx.pptxRavak dropshipping via API with DroFx.pptx
Ravak dropshipping via API with DroFx.pptxolyaivanovalion
 
Call Girls Bannerghatta Road Just Call 👗 7737669865 👗 Top Class Call Girl Ser...
Call Girls Bannerghatta Road Just Call 👗 7737669865 👗 Top Class Call Girl Ser...Call Girls Bannerghatta Road Just Call 👗 7737669865 👗 Top Class Call Girl Ser...
Call Girls Bannerghatta Road Just Call 👗 7737669865 👗 Top Class Call Girl Ser...amitlee9823
 
Week-01-2.ppt BBB human Computer interaction
Week-01-2.ppt BBB human Computer interactionWeek-01-2.ppt BBB human Computer interaction
Week-01-2.ppt BBB human Computer interactionfulawalesam
 
Edukaciniai dropshipping via API with DroFx
Edukaciniai dropshipping via API with DroFxEdukaciniai dropshipping via API with DroFx
Edukaciniai dropshipping via API with DroFxolyaivanovalion
 
Best VIP Call Girls Noida Sector 39 Call Me: 8448380779
Best VIP Call Girls Noida Sector 39 Call Me: 8448380779Best VIP Call Girls Noida Sector 39 Call Me: 8448380779
Best VIP Call Girls Noida Sector 39 Call Me: 8448380779Delhi Call girls
 
Generative AI on Enterprise Cloud with NiFi and Milvus
Generative AI on Enterprise Cloud with NiFi and MilvusGenerative AI on Enterprise Cloud with NiFi and Milvus
Generative AI on Enterprise Cloud with NiFi and MilvusTimothy Spann
 
Discover Why Less is More in B2B Research
Discover Why Less is More in B2B ResearchDiscover Why Less is More in B2B Research
Discover Why Less is More in B2B Researchmichael115558
 
BigBuy dropshipping via API with DroFx.pptx
BigBuy dropshipping via API with DroFx.pptxBigBuy dropshipping via API with DroFx.pptx
BigBuy dropshipping via API with DroFx.pptxolyaivanovalion
 
Call Girls in Sarai Kale Khan Delhi 💯 Call Us 🔝9205541914 🔝( Delhi) Escorts S...
Call Girls in Sarai Kale Khan Delhi 💯 Call Us 🔝9205541914 🔝( Delhi) Escorts S...Call Girls in Sarai Kale Khan Delhi 💯 Call Us 🔝9205541914 🔝( Delhi) Escorts S...
Call Girls in Sarai Kale Khan Delhi 💯 Call Us 🔝9205541914 🔝( Delhi) Escorts S...Delhi Call girls
 
Mature dropshipping via API with DroFx.pptx
Mature dropshipping via API with DroFx.pptxMature dropshipping via API with DroFx.pptx
Mature dropshipping via API with DroFx.pptxolyaivanovalion
 
Delhi Call Girls Punjabi Bagh 9711199171 ☎✔👌✔ Whatsapp Hard And Sexy Vip Call
Delhi Call Girls Punjabi Bagh 9711199171 ☎✔👌✔ Whatsapp Hard And Sexy Vip CallDelhi Call Girls Punjabi Bagh 9711199171 ☎✔👌✔ Whatsapp Hard And Sexy Vip Call
Delhi Call Girls Punjabi Bagh 9711199171 ☎✔👌✔ Whatsapp Hard And Sexy Vip Callshivangimorya083
 
VIP Model Call Girls Hinjewadi ( Pune ) Call ON 8005736733 Starting From 5K t...
VIP Model Call Girls Hinjewadi ( Pune ) Call ON 8005736733 Starting From 5K t...VIP Model Call Girls Hinjewadi ( Pune ) Call ON 8005736733 Starting From 5K t...
VIP Model Call Girls Hinjewadi ( Pune ) Call ON 8005736733 Starting From 5K t...SUHANI PANDEY
 
Schema on read is obsolete. Welcome metaprogramming..pdf
Schema on read is obsolete. Welcome metaprogramming..pdfSchema on read is obsolete. Welcome metaprogramming..pdf
Schema on read is obsolete. Welcome metaprogramming..pdfLars Albertsson
 
Al Barsha Escorts $#$ O565212860 $#$ Escort Service In Al Barsha
Al Barsha Escorts $#$ O565212860 $#$ Escort Service In Al BarshaAl Barsha Escorts $#$ O565212860 $#$ Escort Service In Al Barsha
Al Barsha Escorts $#$ O565212860 $#$ Escort Service In Al BarshaAroojKhan71
 
Market Analysis in the 5 Largest Economic Countries in Southeast Asia.pdf
Market Analysis in the 5 Largest Economic Countries in Southeast Asia.pdfMarket Analysis in the 5 Largest Economic Countries in Southeast Asia.pdf
Market Analysis in the 5 Largest Economic Countries in Southeast Asia.pdfRachmat Ramadhan H
 
Invezz.com - Grow your wealth with trading signals
Invezz.com - Grow your wealth with trading signalsInvezz.com - Grow your wealth with trading signals
Invezz.com - Grow your wealth with trading signalsInvezz1
 
April 2024 - Crypto Market Report's Analysis
April 2024 - Crypto Market Report's AnalysisApril 2024 - Crypto Market Report's Analysis
April 2024 - Crypto Market Report's Analysismanisha194592
 
Carero dropshipping via API with DroFx.pptx
Carero dropshipping via API with DroFx.pptxCarero dropshipping via API with DroFx.pptx
Carero dropshipping via API with DroFx.pptxolyaivanovalion
 
Determinants of health, dimensions of health, positive health and spectrum of...
Determinants of health, dimensions of health, positive health and spectrum of...Determinants of health, dimensions of health, positive health and spectrum of...
Determinants of health, dimensions of health, positive health and spectrum of...shambhavirathore45
 

Dernier (20)

Ravak dropshipping via API with DroFx.pptx
Ravak dropshipping via API with DroFx.pptxRavak dropshipping via API with DroFx.pptx
Ravak dropshipping via API with DroFx.pptx
 
Call Girls Bannerghatta Road Just Call 👗 7737669865 👗 Top Class Call Girl Ser...
Call Girls Bannerghatta Road Just Call 👗 7737669865 👗 Top Class Call Girl Ser...Call Girls Bannerghatta Road Just Call 👗 7737669865 👗 Top Class Call Girl Ser...
Call Girls Bannerghatta Road Just Call 👗 7737669865 👗 Top Class Call Girl Ser...
 
Week-01-2.ppt BBB human Computer interaction
Week-01-2.ppt BBB human Computer interactionWeek-01-2.ppt BBB human Computer interaction
Week-01-2.ppt BBB human Computer interaction
 
Edukaciniai dropshipping via API with DroFx
Edukaciniai dropshipping via API with DroFxEdukaciniai dropshipping via API with DroFx
Edukaciniai dropshipping via API with DroFx
 
Best VIP Call Girls Noida Sector 39 Call Me: 8448380779
Best VIP Call Girls Noida Sector 39 Call Me: 8448380779Best VIP Call Girls Noida Sector 39 Call Me: 8448380779
Best VIP Call Girls Noida Sector 39 Call Me: 8448380779
 
Generative AI on Enterprise Cloud with NiFi and Milvus
Generative AI on Enterprise Cloud with NiFi and MilvusGenerative AI on Enterprise Cloud with NiFi and Milvus
Generative AI on Enterprise Cloud with NiFi and Milvus
 
Discover Why Less is More in B2B Research
Discover Why Less is More in B2B ResearchDiscover Why Less is More in B2B Research
Discover Why Less is More in B2B Research
 
BigBuy dropshipping via API with DroFx.pptx
BigBuy dropshipping via API with DroFx.pptxBigBuy dropshipping via API with DroFx.pptx
BigBuy dropshipping via API with DroFx.pptx
 
Call Girls in Sarai Kale Khan Delhi 💯 Call Us 🔝9205541914 🔝( Delhi) Escorts S...
Call Girls in Sarai Kale Khan Delhi 💯 Call Us 🔝9205541914 🔝( Delhi) Escorts S...Call Girls in Sarai Kale Khan Delhi 💯 Call Us 🔝9205541914 🔝( Delhi) Escorts S...
Call Girls in Sarai Kale Khan Delhi 💯 Call Us 🔝9205541914 🔝( Delhi) Escorts S...
 
Mature dropshipping via API with DroFx.pptx
Mature dropshipping via API with DroFx.pptxMature dropshipping via API with DroFx.pptx
Mature dropshipping via API with DroFx.pptx
 
Delhi Call Girls Punjabi Bagh 9711199171 ☎✔👌✔ Whatsapp Hard And Sexy Vip Call
Delhi Call Girls Punjabi Bagh 9711199171 ☎✔👌✔ Whatsapp Hard And Sexy Vip CallDelhi Call Girls Punjabi Bagh 9711199171 ☎✔👌✔ Whatsapp Hard And Sexy Vip Call
Delhi Call Girls Punjabi Bagh 9711199171 ☎✔👌✔ Whatsapp Hard And Sexy Vip Call
 
VIP Model Call Girls Hinjewadi ( Pune ) Call ON 8005736733 Starting From 5K t...
VIP Model Call Girls Hinjewadi ( Pune ) Call ON 8005736733 Starting From 5K t...VIP Model Call Girls Hinjewadi ( Pune ) Call ON 8005736733 Starting From 5K t...
VIP Model Call Girls Hinjewadi ( Pune ) Call ON 8005736733 Starting From 5K t...
 
Schema on read is obsolete. Welcome metaprogramming..pdf
Schema on read is obsolete. Welcome metaprogramming..pdfSchema on read is obsolete. Welcome metaprogramming..pdf
Schema on read is obsolete. Welcome metaprogramming..pdf
 
Al Barsha Escorts $#$ O565212860 $#$ Escort Service In Al Barsha
Al Barsha Escorts $#$ O565212860 $#$ Escort Service In Al BarshaAl Barsha Escorts $#$ O565212860 $#$ Escort Service In Al Barsha
Al Barsha Escorts $#$ O565212860 $#$ Escort Service In Al Barsha
 
Market Analysis in the 5 Largest Economic Countries in Southeast Asia.pdf
Market Analysis in the 5 Largest Economic Countries in Southeast Asia.pdfMarket Analysis in the 5 Largest Economic Countries in Southeast Asia.pdf
Market Analysis in the 5 Largest Economic Countries in Southeast Asia.pdf
 
Invezz.com - Grow your wealth with trading signals
Invezz.com - Grow your wealth with trading signalsInvezz.com - Grow your wealth with trading signals
Invezz.com - Grow your wealth with trading signals
 
April 2024 - Crypto Market Report's Analysis
April 2024 - Crypto Market Report's AnalysisApril 2024 - Crypto Market Report's Analysis
April 2024 - Crypto Market Report's Analysis
 
Carero dropshipping via API with DroFx.pptx
Carero dropshipping via API with DroFx.pptxCarero dropshipping via API with DroFx.pptx
Carero dropshipping via API with DroFx.pptx
 
Determinants of health, dimensions of health, positive health and spectrum of...
Determinants of health, dimensions of health, positive health and spectrum of...Determinants of health, dimensions of health, positive health and spectrum of...
Determinants of health, dimensions of health, positive health and spectrum of...
 
Call Girls In Shalimar Bagh ( Delhi) 9953330565 Escorts Service
Call Girls In Shalimar Bagh ( Delhi) 9953330565 Escorts ServiceCall Girls In Shalimar Bagh ( Delhi) 9953330565 Escorts Service
Call Girls In Shalimar Bagh ( Delhi) 9953330565 Escorts Service
 

Rad soldiers usability review

  • 1. Turn based strategy game for mobile and tablet Usability review
  • 2. Cornelia Laros – Usability review Commander, what is at stake today ?
  • 3. Stakes • “Turn-based combat means there’s no rush, allowing you to ponder your next move at your leisure, and giving you ample time to unleash your inner tactical genius” said Game Director Richard Jolly, CCO of WarChest • “WarChest aims to demonstrate a profound commitment to customer service and attract a huge, loyal, and highly engaged fan base.” • Accessibility support from « SpecialEffect » Cornelia Laros – Usability review STAKES RESULTS ISSUE 1 ISSUE 2 ISSUE 3 MEDIUM MINOR THANKS
  • 4. Stakes • Porting tactile game to desktop • Free to play implies conversion o Convert players into engaged fans o Convert users into buyers • Experience : reveal each player’s inner genius • Accessibility Cornelia Laros – Usability review STAKES RESULTS ISSUE 1 ISSUE 2 ISSUE 3 MEDIUM MINOR THANKS
  • 5. Results of usability review Number of issues found by severity rating • 6 low • 14 medium • 3 serious • 0 critical Cornelia Laros – Usability review STAKES RESULTS ISSUE 1 ISSUE 2 ISSUE 3 MEDIUM MINOR THANKS
  • 6. What works great • Optimized for mobile / On the go play o Session length o Touch interaction / target sizes o Varied feedback channels • Error prevention / management • Learning curve, immediate play • Game optimized for accessibility Cornelia Laros – Usability review STAKES RESULTS ISSUE 1 ISSUE 2 ISSUE 3 MEDIUM MINOR THANKS
  • 7. Serious issues • Energy consumption for movements is displayed out of the viewport • Tutorial doesn’t explain all basics of core features (camera controls and energy cost) • Sign-up call-to-action can be optimized Cornelia Laros – Usability review STAKES RESULTS ISSUE 1 ISSUE 2 ISSUE 3 MEDIUM MINOR THANKS
  • 8. Cornelia Laros – Usability review Commander, our Energy consumption for movement is displayed out of the viewport
  • 9. N°1 : Movement cost is not visible • Path target energy consumption displayed out of the viewport area some fall out of the viewport (movement cost) • The player may not even notice he is missing information at first, because he may not know how to use the camera immediately Cornelia Laros – Usability review STAKES RESULTS ISSUE 1 ISSUE 2 ISSUE 3 MEDIUM MINOR THANKS  10
  • 10. Why is this important Reveal the player’s « inner genius strategist » • It’s a core gameplay mechanic • Trial and error (undo feature) isn’t rewarding genius in a strategy game • Anticipation makes the player feel in control of their actions and choices Cornelia Laros – Usability review STAKES RESULTS ISSUE 1 ISSUE 2 ISSUE 3 MEDIUM MINOR THANKS
  • 11. Place the information inside the viewport  10  10  10  10 Cornelia Laros – Usability review STAKES RESULTS ISSUE 1 ISSUE 2 ISSUE 3 MEDIUM MINOR THANKS
  • 12. Zoom out more, teach camera controls Cornelia Laros – Usability review STAKES RESULTS ISSUE 1 ISSUE 2 ISSUE 3 MEDIUM MINOR THANKS In the current tutorial, camera controls aren’t explained, and they are deactivated. Teaching the user how to use them will help them overcome this on their own faster
  • 13. Cornelia Laros – Usability review Commander, our rookies lack some training about camera controls and strategic information Let’s peek inside the player’s head...
  • 14. Cornelia Laros – Usability review -Drag and drop doesn’t move the camera in the tutorials, it’s automatic, the player hopes automatic movements will be as efficient in the game as in the tutorial… N°2 Tutorials are incomplete
  • 15. Cornelia Laros – Usability review - The icons in the dialog can be considered as titles and the player may not make the link with the in game feature, if he sees them at all - Players already learnt they need to click twice to move a character, and are likely to double click before seeing the cover indication when they are asked to “move”
  • 16. During the first real game session… Cornelia Laros – Usability review STAKES RESULTS ISSUE 1 ISSUE 2 ISSUE 3 MEDIUM MINOR THANKS Where is the ennemy ? How can I move further than what I see ? Will I still be able to shoot when I get in range ? How do I know if this is a good cover ? Can I move the camera around ? I wish I could zoom out What does this shield mean ? Probably cover, but can I still shoot then? …
  • 17. Tutorials are incomplete : overview • Camera controls • Energy cost, damage estimation before moving • Links between in game content and tutorial explanation are unclear Cornelia Laros – Usability review STAKES RESULTS ISSUE 1 ISSUE 2 ISSUE 3 MEDIUM MINOR THANKS
  • 18. Include missing elements in the tutorial Add a couple of steps to the existing tutorial  learn to move (click once) + cost of a movement is displayed above the target once selected  confirm movement (click again)  actions cost energy, here is remaining energy + select your character and read energy cost & damage before attack  attack (click once)  read enemy remaining health  end turn (click twice)  enemy is in cover (still shoot, does less damage)  return fire (enemy shoots back)... Cornelia Laros – Usability review STAKES RESULTS ISSUE 1 ISSUE 2 ISSUE 3 MEDIUM MINOR THANKS Content of current tutorial in black Suggestions in blue
  • 19. Include missing elements in the tutorial + zoom out to view your target movement (instead of automatic camera focus)  move closer to the enemy  select special ability + move camera towards enemy (instead of automatic camera focus)  click this square to throw the grenade + look at this shield when you select the target area  take cover  you can't shoot through the fountain + read damage and energy cost above the target  undo actions (to try out different moves) + read damage above the target (its higher)  shoot again Cornelia Laros – Usability review STAKES RESULTS ISSUE 1 ISSUE 2 ISSUE 3 MEDIUM MINOR THANKS Content of current tutorial in black Suggestions in blue
  • 20. Emphasize elements the players should look at  Call to action : hand icon • Call to attention : o Take two steps in the tutorial, to prevent the player from double clicking and missing the information o Arrow pointing at what should be looked at (it is there most of the time, but not always) Cornelia Laros – Usability review STAKES RESULTS ISSUE 1 ISSUE 2 ISSUE 3 MEDIUM MINOR THANKS
  • 21. Other suggestions • Leave the camera controls active during the tutorial, without explaining them. These are generally known gestures on mobile devices. That’s not true when the player is expected to combine actions like ctrl + drag • Add pop up information on the first game after the tutorial to explain camera controls can help without needing to edit the whole tutorial • For pc gamers / on chrome, add rollover information (tooltips) to help users understand features that weren’t explained yet or that the player may have forgotten about (for example, add tooltips on shields, on team icons, on buttons in the menus, on team set up before a match, on quick game to clarify the action it will trigger)… Cornelia Laros – Usability review STAKES RESULTS ISSUE 1 ISSUE 2 ISSUE 3 MEDIUM MINOR THANKS
  • 22. Cornelia Laros – Usability review Commander, we could optimize our sign up procedure
  • 23. N°3 : Account creation dialog is intrusive • Account creation form is shown repeatedly while the player is trying to perform other actions • Makes it more difficult to understand what does what in a regular game • User feels out of control, annoyed, harassed, manipulated Cornelia Laros – Usability review STAKES RESULTS ISSUE 1 ISSUE 2 ISSUE 3 MEDIUM MINOR THANKS
  • 24. Affects other elements in the game Cornelia Laros – Usability review Menu inconsistency Can not be anticipated by user Quick game is not quick
  • 25. Why is this important • Step one for engagement and conversion • Access the core of the game experience (online gaming with friends) • Mandatory to sustain the business model (free to play) • It is mandatory to find a good balance Cornelia Laros – Usability review STAKES RESULTS ISSUE 1 ISSUE 2 ISSUE 3 MEDIUM MINOR THANKS
  • 26. A word about conversion in e- commerce • Intrusive prompts do increase conversion rates from visitors to engaged users / buyers but... • They work better when users are prompted in a meaningful context, when they show early signs of engagement • They might also retain users that are about to leave, with nothing to lose anyway Cornelia Laros – Usability review STAKES RESULTS ISSUE 1 ISSUE 2 ISSUE 3 MEDIUM MINOR THANKS
  • 27. Suggestions : when to show the sign- up dialog • When the user clicks on online game • After completing a « try out this character » session, tell users they can get him if they play online (ask if they want to sign up, or if they want to play on) • After losing x offline games, tell them they can get new characters and improve their team thanks to x, y and z online features and offline will be achievable then • When the player has finished all offline games, completed a city • When starting a random game, start by default an offline one, suggest online if the player has completed all offline ones • When the player quits the game, make the last call « Hey, you didn’t try out online yet! It’s way fun ;) » Cornelia Laros – Usability review STAKES RESULTS ISSUE 1 ISSUE 2 ISSUE 3 MEDIUM MINOR THANKS
  • 28. Suggestions workflow Cornelia Laros – Usability review STAKES RESULTS ISSUE 1 ISSUE 2 ISSUE 3 MEDIUM MINOR THANKS
  • 29. Cornelia Laros – Usability review What heuristics didn’t cover : how players bend the game and how their behaviour impacts their experience Fore more efficient fixes : user testing
  • 30. How to find more severe issues • Discuss study goals with stakeholders o Optimise existing features (game balancing, usability, user experience, monetisation) ? o Focus on new content, features, characters ? o Port to other platforms ? o Collaborate closely with community managers o Take in account milestones? Budget? Cornelia Laros – Usability review
  • 31. Study design • Open and systematic observation + Interview • Test with players : o Play strategy games / games like UFO AI o Would-be gamers / ex-gamers (people who used to or like to play, but don’t have a lot of time for it) • Control o Age, gender, CPS o Have played RAD Soldiers before or not on mobile Cornelia Laros – Usability review
  • 32. How to test • Good time for biometrics • Also interesting, depending upon developer concerns : o Eyetracking for the tutorial o A/B Testing / Tracking o Engagement diary Cornelia Laros – Usability review
  • 33. Cornelia Laros – Usability review There’s more, but we’ve seen what matters. Thank you for your attention. Do you have any questions ?

Notes de l'éditeur

  1. you can’t build a strategy if you can’t anticipate your action’s effects
  2. Camera controls aren’t taught in the tutorial Camera controls are disabled in the tutorial, so if a player tries to move the viewport, he will ‘learn’ that he can’t and is less likely to find out before his second play session, when he sees the recall on the title screen. The tutorial doesn’t draw attention to the action’s cost display alhough it’s mandatory to define a strategy instead of playing throught trial and error Icons in the tutorial text fields are likely to be visually ignored, which creates confusion because the player can’t link the tutorial to an in game element, and has to guess the fonctionality later during play. User lacks a little information to be autonomous during his first game session, feels out of control, unsetling
  3. If you need help making an optimized storyboard, we can do that for you
  4. If you need help making an optimized storyboard, we can do that for you
  5. Consider A/B testing to further increase conversion rates
  6. For more critical and serious issues, consider play-testing
  7. Participants who played the UFO AI series or other similar games, strategy genre + more social/casual profiles Control whether they played other versions of RAD Soldiers Open observation + interview afterwards for usability and interaction issues based on player strategies Depending upon budget : Systematical observations + interview to understand source of complaints and verify if fix needed/how to fix (ie. Collaborate with community managers) Good time for biometrics (finished game, galvanic skin response to measure arousal, correlate with in game events) Eyetracking for the tutorial In game tracking and or A/B testing for conversion rates, items in shop, signup dialog efficiency… More exploratory methods for new content : focus group Player research proposes engagement diaries, sounds interesting, curious about how that works.
  8. For more critical and serious issues, consider play-testing