SlideShare une entreprise Scribd logo
1  sur  30
Learning by Design:
Bringing Poster Carousels to Life
Through Augmented Reality in a Blended English Course
Mehrasa Alizadeh
Parisa Mehran
Ichiro Koguchi
Haruo Takemura
EUROCALL 2017
The University of Southampton
Photo: http://7-themes.com/7035473-toy-carousel-horses-bench.html
1962 1968 1975 1992 1996 1999 2004 2008 2014
Morton Heilig created a
motorcycle simulator
called “the Sensorama”
Today
Ivan Sutherland invented the first
Virtual Reality (VR) device, “The
Sword of Damocles”
“The Videoplace” was
created by Myron Krueger
The term “Augmented
Reality” (AR) was coined by
Boeing researchers, Tom
Caudell and David Mizell
Paul Milgram and
Fumio Kishino
defined the
continuum of AR
and VR
1994 2002
Jun Rekimoto
develops an AR
prototype called
NaviCam and
advances the idea
of the 2D matrix
marker
The company, Total
Immersion, is
founded as the first
AR solutions
provider
2006 2009 2011 2013
AR hardware and software make the
leap toward consumer audiences
The first outdoor
mobile-
Augmented
Reality (mAR)
game (ARQuake)
was built at the
University of
South Australia by
Thomas et al.
2016
The first system for
tracking 3D markers
on mobile phones
was presented by
Mathias Möhring
Nokia initiates
the Mobile
Augmented
Reality
Applications
(MARA) project
Wikitude started to
introduce the first
mobile-AR
application for
smartphones
SPRXmobile
launches Layar
Autonomy
demonstrated
Aurasma
publicly
Car manufacturers
begin to use AR as
the new age
vehicle service
manuals
Google announces
shipment of
Google Glass
devices for
customers, thus
starting the trend
of wearable AR
Microsoft
HoloLens
Developer Kit
and the Meta 2
Developer Kit set
to ship this year
A Brief History of Augmented Reality
Created based on Kipper and Rampolla (2013),
Jamali, Shiratuddin, and Wong (2014),
and Augment (2016)
1
A well-established definition of AR
by Azuma (1997, p. 356)
“AR allows the user to see the real
world, with virtual objects
superimposed upon the real world.
Therefore, AR supplements reality,
rather than completely replacing it.”
2
“A technology that superimposes
information onto the user’s
environment, for example, by
accessing the camera of a mobile
device and providing an augmented
or enhanced experience of reality”
(Hockly, 2016, p. 137).
3
A continuum of reality and virtuality, adapted from Milgram, Takemura,
Utsumi, and Kishino (1994), by Sheehy, Ferguson, and Clough (2014)
Virtual world
Augmented reality
Mixed reality
Augmented reality
Real world
4
Why AR?
A Brave
New
Augmented
World
5
More engaging & constructive learning
contexts
The students become active
participants
AR supplements formal educational
settings by facilitating open learning
opportunities
Duh and Klopfer (2013)
Manning, Powers, and Pedisich (2012)
Sommerauer and Müller (2014)
Augmenting Learning and
Edutaining through AR
6
AR use is aligned with recent
learning theories
Bower, Howe, McCredie, Robinson, and Grover (2014)
Dunleavy and Dede (2014)
Dunleavy, Dede, and Mitchell (2009)
Liao and Ho (2011)
7
Constructivist Learning Theory
Situated Learning Theory
Game-based Learning Theory
Inquiry-based Learning Theory
Cognitive Theory of Multimedia Learning Theory
8
Project Description:
An AR-Based Exploratory Case Study at
Osaka University
9
Osaka University Global English Online
(OUGEO)
Photo Credit: http://reallifeglobal.com/
10
11
12Photo: https://goo.gl/ArLXd6
A Technology Survey
13
14
14 Groups of Five to Six Members
15
The total number of the participants: 71
35 (49.3%) males
36 (50.7%) females
mean age of 19 (ranging from 18 to 22).
all undergraduate students
majoring in humanities
mainly from the faculties of Letters, Law and Economics
56 (78.9%) never experienced using AR
67 (94.4%) had not known about BlippAR
Participants
16
A usage experience questionnaire, adapted from
Davis (1989), Venkatesh, Morris, Davis, and Davis
(2003), and Chow, Thadani, Wong, and Pegrum
(2015)
An open-ended feedback form
Observation
Instrumentation
17
After being trained on Blipp creation, the students
designed and generated their interactive AR-based
posters.
LearnAR-generated AR Content
18
Sample student-generated AR-based poster 1
Code: 238935
19
Items
Strongly
Disagree
Disagree Agree Strongly
Agree
1. I find BlippAR easy to use. 7.0% 43.7% 43.7% 5.6%
2. BlippAR makes learning English more
interesting.
4.2% 26.8% 57.7% 11.3%
3. Working with BlippAR is fun. 2.9% 22.5% 57.7% 16.9%
4. I do not like working with BlippAR. 11.3% 57.7% 26.8% 4.2%
5. My overall usage experience with BlippAR is
good.
2.8% 38.0% 56.3% 2.9%
6. Using BlippAR would improve my English. 8.4% 62.0% 26.8% 2.8%
Usage Experience
20
About half of the students (52.1%) were not sure
whether they would use BlippAR again outside the
class, and 28.2% of them said they were not
intending to.
The Subsequent Use of BlippAR
21
The qualitative data (i.e., open-ended feedback
and observations): AR could make the process of
English learning interesting and fun, but it cannot
directly improve their English.
A few students believed that AR could improve
their English skills as it provided more
opportunities for getting exposed to English and it
engaged all their auditory and visual senses.
Discussion
22
Overall, a positive user AR experience was reported
by the participants of this study.
Chow et al. (2015); Küçük, Yılmaz, and Göktaş (2014)
The participants found their AR experience as
interesting and pleasant, but about half of them also
found it difficult due to technical glitches (e.g., the
long loading time for some overlayed videos).
Li, Chen, Whittinghill, and Vorvoreanu’s (2014)
Discussion (Cont.)
23
Despite having technical challenges, this study
demonstrated that AR could engage students and
motivate them to learn.
Chow et al. (2015): AR can improve the level of
students’ engagement in learning.
Reinders and Lakarnchua (2014): AR has the potential
to increase students’ motivation, and with more
engagement and motivation comes the improvement
of English language skills.
Discussion (Cont.)
24
The participants got more engaged in the learning
scenario, and they found AR motivating and
enjoyable.
Using AR and getting students involved with
generating their own AR-based content may
improve the effectiveness of language learning.
It will be increasingly easier to bring more of AR
to the classroom in the near future.
Concluding Remarks and Future Vision
25
References
Augment. (2016). Infographic: The history of augmented reality. Retrieved from http://www.
augment.com/blog/infographic-lengthy-history-augmented-reality/
Azuma, R. T. (1997). A survey of augmented reality. Presence, 6(4), 355-385. Retrieved from
http://www.mitpressjournals.org/doi/pdfplus/10.1162/pres.1997.6.4.355
Bower, M., Howe, C., McCredie, N., Robinson, A., & Grover, D. (2014). Augmented Reality in
education – cases, places and potentials. Educational Media International, 51(1), 1-15.
doi:10.1080/09523987.2014.889400
Chow, E. H. C., Thadani, D. R., Wong, E. Y. W., & Pegrum, M. (2015). Mobile technologies and
augmented reality: Early experiences in helping students learn about academic integrity and
ethics. International Journal of Humanities, Social Sciences and Education, 2(7), 112–120.
Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of
information technology. MIS Quarterly, 13(3), 319-340. doi:10.2307/249008
Duh, H. B. L., & Klopfer, E. (2013). Augmented reality learning: New learning paradigm in co-space.
Computers & Education, 68, 534-535. doi:10.1016/j.compedu.2013.07.030
Dunleavy, M., Dede, C. (2014). Augmented reality teaching and learning. In J. M. Spector, M. D
Merrill, J. Elen, & M. J. Bishop (Eds.), The handbook of research for educational communications
and technology (4th Ed.). New York, NY: Springer.
Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive
participatory augmented reality simulations for teaching and learning. Journal of Science
Education and Technology, 18(1), 7-22. doi:10.1007/s10956-008-9119-1 26
References (Cont.)
Hockly, N. (2016). Focus on learning technologies. Oxford: Oxford University Press.
Jamali, S. S., Shiratuddin, M. F., & Wong, K. (2014). A review of augmented reality (AR) and mobile-
augmented reality (mAR) technology: Learning in tertiary education. The International Journal
of Learning in Higher Education, 20(2), 37-54.
Kipper, G., & Rampolla, J. (2013). Augmented reality: An emerging technologies guide to AR.
Waltham, MA: Syngress.
Küçük, S., Yılmaz, R. M., & Göktaş, Y. (2014). Augmented reality for learning English: Achievement,
attitude and cognitive load levels of students. Education and Science, 39(176), 393–404. doi:
10.15390/EB.2014.3595
Li, S., Chen, Y., Whittinghill, D. M., & Vorvoreanu, M. (2014). A pilot study exploring augmented
reality to increase motivation of Chinese college students learning English. Paper presented at
the 2014 ASEE Annual Conference. Indianapolis, IN. Retrieved from https://goo.gl/LLm3GX
Liao, W. W., & Ho, R. G. (2011). The study of developing spatial ability by applying game-based
learning. In M. Chang, W. Y. Hwang, M. P. Chen, & W. Muller (Eds.), Edutainment technologies:
Educational games and virtual reality/augmented reality applications (pp. 159-162). New York,
NY: Springer. doi:10.1007/978-3-642-23456-9_29
Manning, A., Powers, R., & Pedisich, X. (2012). Better learning through augmented reality: AR in
the classroom. Anthós, 4(2). Retrieved from http://pdxscholar.library.pdx.edu/cgi/viewcontent.
cgi? article =1027&context=anthos
27
References (Cont.)
Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1994). Augmented reality: A class of displays on
the reality-virtuality continuum. In H. Das (Ed.), Proceedings of Telemanipulator and
Telepresence Technologies (vol. 2351, pp. 282-292). Bellingham, WA: SPIE. Retrieved from
http://etclab.mie. utoronto.ca/publication/1994/Milgram_Takemura_SPIE1994.pdf
Reinders, H., & Lakarnchua, O. (2014). Implementing mobile language learning with an augmented
reality activity. Modern English Teacher, 23(2), 42–50. Retrieved from
http://innovationinteaching. org/wp-content/themes/default/images/met2014.pdf
Sheehy, K., Ferguson, R., & Clough, G. (2014). Augmented education: Bringing real and virtual
learning together. New York, NY: Palgrave. doi:10.1057/9781137335814
Sommerauer, P., & Müller, O. (2014). Augmented reality in informal learning environments: A field
experiment in a mathematics exhibition. Computers & Education, 79, 59-68. doi:10.1016/
j.compedu.2014.07.013
Venkatesh, V., Morris, M. G., Davis, G. B., & Davis, F. D. (2003). User acceptance of information
technology: Toward a unified view. MIS Quarterly, 27(3), 425-478. Retrieved from http://www.
jstor.org/stable/30036540
28
Photo: https://www.futurereadysingapore.com/2016/augmented-reality-and-the-rising-pokeconomy.html

Contenu connexe

Tendances

The utilization and integration of ict tools in a cuantitative research
The utilization and integration of ict tools in a cuantitative researchThe utilization and integration of ict tools in a cuantitative research
The utilization and integration of ict tools in a cuantitative researchKari España
 
The use of computer technology in efl classroom pros and cons (1) (1)
The use of computer technology in efl classroom pros and cons (1) (1)The use of computer technology in efl classroom pros and cons (1) (1)
The use of computer technology in efl classroom pros and cons (1) (1)ouissaless
 
Lets Bring Web 2 0 Technologies Into Language Classrooms An Interactive Project
Lets Bring Web 2 0 Technologies Into Language Classrooms An Interactive ProjectLets Bring Web 2 0 Technologies Into Language Classrooms An Interactive Project
Lets Bring Web 2 0 Technologies Into Language Classrooms An Interactive ProjectCem Balçıkanlı
 
Mobile learning story board week 8 & 9
Mobile learning story board week 8 & 9Mobile learning story board week 8 & 9
Mobile learning story board week 8 & 9Jan Cutforth
 
Assisting Language Learning Through Technology
Assisting Language Learning Through TechnologyAssisting Language Learning Through Technology
Assisting Language Learning Through Technologykatelynfelicity
 
Northlands presentation
Northlands presentationNorthlands presentation
Northlands presentationSilvina
 
Tech. Vs Int.
Tech. Vs Int.Tech. Vs Int.
Tech. Vs Int.amfledde
 
Trends and Issues in the use of ICT in Language Teaching
Trends and Issues in the use of ICT in Language TeachingTrends and Issues in the use of ICT in Language Teaching
Trends and Issues in the use of ICT in Language Teachingssorden
 
Artificial Intelligence English 2.0
Artificial Intelligence English 2.0Artificial Intelligence English 2.0
Artificial Intelligence English 2.0ramasubbiah
 
technology in language learning and teaching Prepared by AHMET YUSUF
technology in language learning and teaching Prepared by AHMET YUSUFtechnology in language learning and teaching Prepared by AHMET YUSUF
technology in language learning and teaching Prepared by AHMET YUSUFأحمد يوسف
 
My ICT Project
My ICT ProjectMy ICT Project
My ICT ProjectGiacoMede
 
M-Learning in Your ESL Classroom
M-Learning in Your ESL ClassroomM-Learning in Your ESL Classroom
M-Learning in Your ESL ClassroomEdu Nile
 
Continuing the Transition Into the Age of Video
Continuing the Transition Into the Age of VideoContinuing the Transition Into the Age of Video
Continuing the Transition Into the Age of VideoZac Woolfitt
 

Tendances (20)

Technology role
Technology roleTechnology role
Technology role
 
The utilization and integration of ict tools in a cuantitative research
The utilization and integration of ict tools in a cuantitative researchThe utilization and integration of ict tools in a cuantitative research
The utilization and integration of ict tools in a cuantitative research
 
Information and Communication Technologies in Language Pedagogy
Information and Communication Technologies in Language Pedagogy Information and Communication Technologies in Language Pedagogy
Information and Communication Technologies in Language Pedagogy
 
The use of computer technology in efl classroom pros and cons (1) (1)
The use of computer technology in efl classroom pros and cons (1) (1)The use of computer technology in efl classroom pros and cons (1) (1)
The use of computer technology in efl classroom pros and cons (1) (1)
 
Lets Bring Web 2 0 Technologies Into Language Classrooms An Interactive Project
Lets Bring Web 2 0 Technologies Into Language Classrooms An Interactive ProjectLets Bring Web 2 0 Technologies Into Language Classrooms An Interactive Project
Lets Bring Web 2 0 Technologies Into Language Classrooms An Interactive Project
 
E-Learn 2011
E-Learn 2011E-Learn 2011
E-Learn 2011
 
Mobile learning story board week 8 & 9
Mobile learning story board week 8 & 9Mobile learning story board week 8 & 9
Mobile learning story board week 8 & 9
 
Assisting Language Learning Through Technology
Assisting Language Learning Through TechnologyAssisting Language Learning Through Technology
Assisting Language Learning Through Technology
 
Northlands presentation
Northlands presentationNorthlands presentation
Northlands presentation
 
Core skill
Core skillCore skill
Core skill
 
Alan Roberts: Student engagement in shaping Higher Education
Alan Roberts: Student engagement in shaping Higher EducationAlan Roberts: Student engagement in shaping Higher Education
Alan Roberts: Student engagement in shaping Higher Education
 
Tech. Vs Int.
Tech. Vs Int.Tech. Vs Int.
Tech. Vs Int.
 
Trends and Issues in the use of ICT in Language Teaching
Trends and Issues in the use of ICT in Language TeachingTrends and Issues in the use of ICT in Language Teaching
Trends and Issues in the use of ICT in Language Teaching
 
Artificial Intelligence English 2.0
Artificial Intelligence English 2.0Artificial Intelligence English 2.0
Artificial Intelligence English 2.0
 
technology in language learning and teaching Prepared by AHMET YUSUF
technology in language learning and teaching Prepared by AHMET YUSUFtechnology in language learning and teaching Prepared by AHMET YUSUF
technology in language learning and teaching Prepared by AHMET YUSUF
 
My ICT Project
My ICT ProjectMy ICT Project
My ICT Project
 
Ictproposal
IctproposalIctproposal
Ictproposal
 
M-Learning in Your ESL Classroom
M-Learning in Your ESL ClassroomM-Learning in Your ESL Classroom
M-Learning in Your ESL Classroom
 
Online learning
Online learningOnline learning
Online learning
 
Continuing the Transition Into the Age of Video
Continuing the Transition Into the Age of VideoContinuing the Transition Into the Age of Video
Continuing the Transition Into the Age of Video
 

En vedette

Designing and Developing a Blended Course: Best Practices for Japanese Learners
Designing and Developing a Blended Course: Best Practices for Japanese LearnersDesigning and Developing a Blended Course: Best Practices for Japanese Learners
Designing and Developing a Blended Course: Best Practices for Japanese LearnersParisa Mehran
 
Students' Comments on Their Trip to the HeART of the Unseen Iran via the VR ...
Students' Comments on Their Trip to the HeART of  the Unseen Iran via the VR ...Students' Comments on Their Trip to the HeART of  the Unseen Iran via the VR ...
Students' Comments on Their Trip to the HeART of the Unseen Iran via the VR ...Parisa Mehran
 
Tech Resources from Osaka University Global English Online (OUGEO)
Tech Resources from Osaka University Global English Online (OUGEO)Tech Resources from Osaka University Global English Online (OUGEO)
Tech Resources from Osaka University Global English Online (OUGEO)Parisa Mehran
 
A Virtual Trip to the Unseen Iran, MAVR SIG Forum, JALT2017
A Virtual Trip to the Unseen Iran, MAVR SIG Forum, JALT2017A Virtual Trip to the Unseen Iran, MAVR SIG Forum, JALT2017
A Virtual Trip to the Unseen Iran, MAVR SIG Forum, JALT2017Parisa Mehran
 
Developing a Blended Course: Why Quality Matters
Developing a Blended Course: Why Quality MattersDeveloping a Blended Course: Why Quality Matters
Developing a Blended Course: Why Quality MattersParisa Mehran
 

En vedette (7)

Iran 360
Iran 360Iran 360
Iran 360
 
Designing and Developing a Blended Course: Best Practices for Japanese Learners
Designing and Developing a Blended Course: Best Practices for Japanese LearnersDesigning and Developing a Blended Course: Best Practices for Japanese Learners
Designing and Developing a Blended Course: Best Practices for Japanese Learners
 
Students' Comments on Their Trip to the HeART of the Unseen Iran via the VR ...
Students' Comments on Their Trip to the HeART of  the Unseen Iran via the VR ...Students' Comments on Their Trip to the HeART of  the Unseen Iran via the VR ...
Students' Comments on Their Trip to the HeART of the Unseen Iran via the VR ...
 
Group Number Signs
Group Number SignsGroup Number Signs
Group Number Signs
 
Tech Resources from Osaka University Global English Online (OUGEO)
Tech Resources from Osaka University Global English Online (OUGEO)Tech Resources from Osaka University Global English Online (OUGEO)
Tech Resources from Osaka University Global English Online (OUGEO)
 
A Virtual Trip to the Unseen Iran, MAVR SIG Forum, JALT2017
A Virtual Trip to the Unseen Iran, MAVR SIG Forum, JALT2017A Virtual Trip to the Unseen Iran, MAVR SIG Forum, JALT2017
A Virtual Trip to the Unseen Iran, MAVR SIG Forum, JALT2017
 
Developing a Blended Course: Why Quality Matters
Developing a Blended Course: Why Quality MattersDeveloping a Blended Course: Why Quality Matters
Developing a Blended Course: Why Quality Matters
 

Similaire à Learning by Design: Bringing Poster Carousels to Life Through Augmented Reality in a Blended English Course

Multimedia presentation to board of education on augmented reality for diffus...
Multimedia presentation to board of education on augmented reality for diffus...Multimedia presentation to board of education on augmented reality for diffus...
Multimedia presentation to board of education on augmented reality for diffus...Jeannie Frazier
 
The International Journal of Multimedia & Its Applications (IJMA)
The International Journal of Multimedia & Its Applications (IJMA)The International Journal of Multimedia & Its Applications (IJMA)
The International Journal of Multimedia & Its Applications (IJMA)ijma
 
The new age of learning
The new age of learningThe new age of learning
The new age of learningDoris Randell
 
International Journal of Multimedia & Its Applications (IJMA)
International Journal of Multimedia & Its Applications (IJMA)International Journal of Multimedia & Its Applications (IJMA)
International Journal of Multimedia & Its Applications (IJMA)ijma
 
International Journal of Multimedia & Its Applications (IJMA)
International Journal of Multimedia & Its Applications (IJMA)International Journal of Multimedia & Its Applications (IJMA)
International Journal of Multimedia & Its Applications (IJMA)ijma
 
AlexGill6610Module3
AlexGill6610Module3AlexGill6610Module3
AlexGill6610Module3mun
 
39335591.pdf
39335591.pdf39335591.pdf
39335591.pdfparulian
 
Literature informed Pedagogy of VR and AR in Medical Education
Literature informed Pedagogy of VR and AR in Medical EducationLiterature informed Pedagogy of VR and AR in Medical Education
Literature informed Pedagogy of VR and AR in Medical EducationPoh-Sun Goh
 
Hologram Lecturers and Tele-Presence Teachers in the Next Dimension
Hologram Lecturers and Tele-Presence Teachers in the Next DimensionHologram Lecturers and Tele-Presence Teachers in the Next Dimension
Hologram Lecturers and Tele-Presence Teachers in the Next DimensionZac Woolfitt
 
Ict in reading instruction
Ict in reading instructionIct in reading instruction
Ict in reading instructionriandi2018
 
Virtual Reality: A Technology Benefiting Students
Virtual Reality: A Technology Benefiting StudentsVirtual Reality: A Technology Benefiting Students
Virtual Reality: A Technology Benefiting Studentssamhauck
 
Interactive Mixed Reality for Enhanced Learning, Skills and Engagement
Interactive Mixed Reality for Enhanced Learning, Skills and EngagementInteractive Mixed Reality for Enhanced Learning, Skills and Engagement
Interactive Mixed Reality for Enhanced Learning, Skills and EngagementBond University
 
Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Ex...
Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Ex...Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Ex...
Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Ex...Helen Farley
 
How Augmented Reality via Mobile Devices Aids Real World Learning - CoSN 2014...
How Augmented Reality via Mobile Devices Aids Real World Learning - CoSN 2014...How Augmented Reality via Mobile Devices Aids Real World Learning - CoSN 2014...
How Augmented Reality via Mobile Devices Aids Real World Learning - CoSN 2014...Heidi Larson
 
A Content Analysis Of Virtual Reality Studies In Foreign Language Education
A Content Analysis Of Virtual Reality Studies In Foreign Language EducationA Content Analysis Of Virtual Reality Studies In Foreign Language Education
A Content Analysis Of Virtual Reality Studies In Foreign Language EducationJim Webb
 
Augmented reality vs Virtual reality.pptx
Augmented reality vs Virtual reality.pptxAugmented reality vs Virtual reality.pptx
Augmented reality vs Virtual reality.pptxAREEJ ALDAEJ
 
Rhetoric and reality: critical perspectives on education in a 3D virtual world
Rhetoric and reality: critical perspectives on education in a 3D virtual worldRhetoric and reality: critical perspectives on education in a 3D virtual world
Rhetoric and reality: critical perspectives on education in a 3D virtual worldHelen Farley
 
3 d virtual worlds as art media and exhibition arenas
3 d virtual worlds as art media and exhibition arenas3 d virtual worlds as art media and exhibition arenas
3 d virtual worlds as art media and exhibition arenasZahidah Aziz
 
Different types of Augumented reality applicaitons
Different types of Augumented reality applicaitonsDifferent types of Augumented reality applicaitons
Different types of Augumented reality applicaitonsBhaskar Reddy
 
Mobiles, Vocabulary & Connecting Experiences
Mobiles, Vocabulary & Connecting ExperiencesMobiles, Vocabulary & Connecting Experiences
Mobiles, Vocabulary & Connecting ExperiencesJoshua Underwood
 

Similaire à Learning by Design: Bringing Poster Carousels to Life Through Augmented Reality in a Blended English Course (20)

Multimedia presentation to board of education on augmented reality for diffus...
Multimedia presentation to board of education on augmented reality for diffus...Multimedia presentation to board of education on augmented reality for diffus...
Multimedia presentation to board of education on augmented reality for diffus...
 
The International Journal of Multimedia & Its Applications (IJMA)
The International Journal of Multimedia & Its Applications (IJMA)The International Journal of Multimedia & Its Applications (IJMA)
The International Journal of Multimedia & Its Applications (IJMA)
 
The new age of learning
The new age of learningThe new age of learning
The new age of learning
 
International Journal of Multimedia & Its Applications (IJMA)
International Journal of Multimedia & Its Applications (IJMA)International Journal of Multimedia & Its Applications (IJMA)
International Journal of Multimedia & Its Applications (IJMA)
 
International Journal of Multimedia & Its Applications (IJMA)
International Journal of Multimedia & Its Applications (IJMA)International Journal of Multimedia & Its Applications (IJMA)
International Journal of Multimedia & Its Applications (IJMA)
 
AlexGill6610Module3
AlexGill6610Module3AlexGill6610Module3
AlexGill6610Module3
 
39335591.pdf
39335591.pdf39335591.pdf
39335591.pdf
 
Literature informed Pedagogy of VR and AR in Medical Education
Literature informed Pedagogy of VR and AR in Medical EducationLiterature informed Pedagogy of VR and AR in Medical Education
Literature informed Pedagogy of VR and AR in Medical Education
 
Hologram Lecturers and Tele-Presence Teachers in the Next Dimension
Hologram Lecturers and Tele-Presence Teachers in the Next DimensionHologram Lecturers and Tele-Presence Teachers in the Next Dimension
Hologram Lecturers and Tele-Presence Teachers in the Next Dimension
 
Ict in reading instruction
Ict in reading instructionIct in reading instruction
Ict in reading instruction
 
Virtual Reality: A Technology Benefiting Students
Virtual Reality: A Technology Benefiting StudentsVirtual Reality: A Technology Benefiting Students
Virtual Reality: A Technology Benefiting Students
 
Interactive Mixed Reality for Enhanced Learning, Skills and Engagement
Interactive Mixed Reality for Enhanced Learning, Skills and EngagementInteractive Mixed Reality for Enhanced Learning, Skills and Engagement
Interactive Mixed Reality for Enhanced Learning, Skills and Engagement
 
Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Ex...
Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Ex...Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Ex...
Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Ex...
 
How Augmented Reality via Mobile Devices Aids Real World Learning - CoSN 2014...
How Augmented Reality via Mobile Devices Aids Real World Learning - CoSN 2014...How Augmented Reality via Mobile Devices Aids Real World Learning - CoSN 2014...
How Augmented Reality via Mobile Devices Aids Real World Learning - CoSN 2014...
 
A Content Analysis Of Virtual Reality Studies In Foreign Language Education
A Content Analysis Of Virtual Reality Studies In Foreign Language EducationA Content Analysis Of Virtual Reality Studies In Foreign Language Education
A Content Analysis Of Virtual Reality Studies In Foreign Language Education
 
Augmented reality vs Virtual reality.pptx
Augmented reality vs Virtual reality.pptxAugmented reality vs Virtual reality.pptx
Augmented reality vs Virtual reality.pptx
 
Rhetoric and reality: critical perspectives on education in a 3D virtual world
Rhetoric and reality: critical perspectives on education in a 3D virtual worldRhetoric and reality: critical perspectives on education in a 3D virtual world
Rhetoric and reality: critical perspectives on education in a 3D virtual world
 
3 d virtual worlds as art media and exhibition arenas
3 d virtual worlds as art media and exhibition arenas3 d virtual worlds as art media and exhibition arenas
3 d virtual worlds as art media and exhibition arenas
 
Different types of Augumented reality applicaitons
Different types of Augumented reality applicaitonsDifferent types of Augumented reality applicaitons
Different types of Augumented reality applicaitons
 
Mobiles, Vocabulary & Connecting Experiences
Mobiles, Vocabulary & Connecting ExperiencesMobiles, Vocabulary & Connecting Experiences
Mobiles, Vocabulary & Connecting Experiences
 

Plus de Parisa Mehran

How to Transform Your Classroom with AR and VR
How to Transform Your Classroom with AR and VRHow to Transform Your Classroom with AR and VR
How to Transform Your Classroom with AR and VRParisa Mehran
 
Design, Implementation, and Evaluation of an English Blended Course
Design, Implementation, and Evaluation of an English Blended CourseDesign, Implementation, and Evaluation of an English Blended Course
Design, Implementation, and Evaluation of an English Blended CourseParisa Mehran
 
“Write 4 Change”: Cultivating Autonomous, Global EFL Learners through Blogging
“Write 4 Change”: Cultivating Autonomous, Global EFL Learners through Blogging“Write 4 Change”: Cultivating Autonomous, Global EFL Learners through Blogging
“Write 4 Change”: Cultivating Autonomous, Global EFL Learners through BloggingParisa Mehran
 
Physically Banned yet Virtually Connected at EUROCALL2017: How Technology Ove...
Physically Banned yet Virtually Connected at EUROCALL2017: How Technology Ove...Physically Banned yet Virtually Connected at EUROCALL2017: How Technology Ove...
Physically Banned yet Virtually Connected at EUROCALL2017: How Technology Ove...Parisa Mehran
 
Debunking Stereotypes about Middle Eastern Women in the EFL Classroom
Debunking Stereotypes about Middle Eastern Women in the EFL Classroom Debunking Stereotypes about Middle Eastern Women in the EFL Classroom
Debunking Stereotypes about Middle Eastern Women in the EFL Classroom Parisa Mehran
 
Building Global Awareness and Responsible World Citizenship through Augmented...
Building Global Awareness and Responsible World Citizenship through Augmented...Building Global Awareness and Responsible World Citizenship through Augmented...
Building Global Awareness and Responsible World Citizenship through Augmented...Parisa Mehran
 
Connecting to Puerto Rico through Augmented and Virtual Realities
Connecting to Puerto Rico through Augmented and Virtual RealitiesConnecting to Puerto Rico through Augmented and Virtual Realities
Connecting to Puerto Rico through Augmented and Virtual RealitiesParisa Mehran
 
Are You Listening? Responding to the Challenges of Diversity (Tottori JALT)
Are You Listening? Responding to the Challenges of Diversity (Tottori JALT)Are You Listening? Responding to the Challenges of Diversity (Tottori JALT)
Are You Listening? Responding to the Challenges of Diversity (Tottori JALT)Parisa Mehran
 
Being an Iranian Woman Today イラン人女性として現代に生きるということ
Being an Iranian Woman Today イラン人女性として現代に生きるということBeing an Iranian Woman Today イラン人女性として現代に生きるということ
Being an Iranian Woman Today イラン人女性として現代に生きるということParisa Mehran
 
A Virtual Trip to the Real Iran
A Virtual Trip to the Real IranA Virtual Trip to the Real Iran
A Virtual Trip to the Real IranParisa Mehran
 
Are You Listening? Responding to the Challenges of Diversity (Kyoto JALT)
Are You Listening? Responding to the Challenges of Diversity (Kyoto JALT)Are You Listening? Responding to the Challenges of Diversity (Kyoto JALT)
Are You Listening? Responding to the Challenges of Diversity (Kyoto JALT)Parisa Mehran
 
How Can I Change the World: Postcards for Puerto Rico
How Can I Change the World: Postcards for Puerto RicoHow Can I Change the World: Postcards for Puerto Rico
How Can I Change the World: Postcards for Puerto RicoParisa Mehran
 
I Am More Than A Stereotype: Actions and Stories for Diversity Awareness and ...
I Am More Than A Stereotype: Actions and Stories for Diversity Awareness and ...I Am More Than A Stereotype: Actions and Stories for Diversity Awareness and ...
I Am More Than A Stereotype: Actions and Stories for Diversity Awareness and ...Parisa Mehran
 
Moments of Love and Support
Moments of Love and SupportMoments of Love and Support
Moments of Love and SupportParisa Mehran
 
A Journey to the Real Iran
A Journey to the Real IranA Journey to the Real Iran
A Journey to the Real IranParisa Mehran
 
Discussion Topic: Communication and Critical Thinking
Discussion Topic: Communication and Critical ThinkingDiscussion Topic: Communication and Critical Thinking
Discussion Topic: Communication and Critical ThinkingParisa Mehran
 
Discussion Topic: International Chain Stores in Iran and Japan
Discussion Topic: International Chain Stores in Iran and Japan Discussion Topic: International Chain Stores in Iran and Japan
Discussion Topic: International Chain Stores in Iran and Japan Parisa Mehran
 
Discussion Topic: Persian and Japanese Superstitions
Discussion Topic: Persian and Japanese Superstitions Discussion Topic: Persian and Japanese Superstitions
Discussion Topic: Persian and Japanese Superstitions Parisa Mehran
 

Plus de Parisa Mehran (20)

How to Transform Your Classroom with AR and VR
How to Transform Your Classroom with AR and VRHow to Transform Your Classroom with AR and VR
How to Transform Your Classroom with AR and VR
 
Design, Implementation, and Evaluation of an English Blended Course
Design, Implementation, and Evaluation of an English Blended CourseDesign, Implementation, and Evaluation of an English Blended Course
Design, Implementation, and Evaluation of an English Blended Course
 
“Write 4 Change”: Cultivating Autonomous, Global EFL Learners through Blogging
“Write 4 Change”: Cultivating Autonomous, Global EFL Learners through Blogging“Write 4 Change”: Cultivating Autonomous, Global EFL Learners through Blogging
“Write 4 Change”: Cultivating Autonomous, Global EFL Learners through Blogging
 
Physically Banned yet Virtually Connected at EUROCALL2017: How Technology Ove...
Physically Banned yet Virtually Connected at EUROCALL2017: How Technology Ove...Physically Banned yet Virtually Connected at EUROCALL2017: How Technology Ove...
Physically Banned yet Virtually Connected at EUROCALL2017: How Technology Ove...
 
Debunking Stereotypes about Middle Eastern Women in the EFL Classroom
Debunking Stereotypes about Middle Eastern Women in the EFL Classroom Debunking Stereotypes about Middle Eastern Women in the EFL Classroom
Debunking Stereotypes about Middle Eastern Women in the EFL Classroom
 
Building Global Awareness and Responsible World Citizenship through Augmented...
Building Global Awareness and Responsible World Citizenship through Augmented...Building Global Awareness and Responsible World Citizenship through Augmented...
Building Global Awareness and Responsible World Citizenship through Augmented...
 
Connecting to Puerto Rico through Augmented and Virtual Realities
Connecting to Puerto Rico through Augmented and Virtual RealitiesConnecting to Puerto Rico through Augmented and Virtual Realities
Connecting to Puerto Rico through Augmented and Virtual Realities
 
Are You Listening? Responding to the Challenges of Diversity (Tottori JALT)
Are You Listening? Responding to the Challenges of Diversity (Tottori JALT)Are You Listening? Responding to the Challenges of Diversity (Tottori JALT)
Are You Listening? Responding to the Challenges of Diversity (Tottori JALT)
 
Being an Iranian Woman Today イラン人女性として現代に生きるということ
Being an Iranian Woman Today イラン人女性として現代に生きるということBeing an Iranian Woman Today イラン人女性として現代に生きるということ
Being an Iranian Woman Today イラン人女性として現代に生きるということ
 
A Virtual Trip to the Real Iran
A Virtual Trip to the Real IranA Virtual Trip to the Real Iran
A Virtual Trip to the Real Iran
 
Are You Listening? Responding to the Challenges of Diversity (Kyoto JALT)
Are You Listening? Responding to the Challenges of Diversity (Kyoto JALT)Are You Listening? Responding to the Challenges of Diversity (Kyoto JALT)
Are You Listening? Responding to the Challenges of Diversity (Kyoto JALT)
 
How Can I Change the World: Postcards for Puerto Rico
How Can I Change the World: Postcards for Puerto RicoHow Can I Change the World: Postcards for Puerto Rico
How Can I Change the World: Postcards for Puerto Rico
 
Inspiring Women
Inspiring WomenInspiring Women
Inspiring Women
 
I Am More Than A Stereotype: Actions and Stories for Diversity Awareness and ...
I Am More Than A Stereotype: Actions and Stories for Diversity Awareness and ...I Am More Than A Stereotype: Actions and Stories for Diversity Awareness and ...
I Am More Than A Stereotype: Actions and Stories for Diversity Awareness and ...
 
Let's Go to Iran
Let's Go to IranLet's Go to Iran
Let's Go to Iran
 
Moments of Love and Support
Moments of Love and SupportMoments of Love and Support
Moments of Love and Support
 
A Journey to the Real Iran
A Journey to the Real IranA Journey to the Real Iran
A Journey to the Real Iran
 
Discussion Topic: Communication and Critical Thinking
Discussion Topic: Communication and Critical ThinkingDiscussion Topic: Communication and Critical Thinking
Discussion Topic: Communication and Critical Thinking
 
Discussion Topic: International Chain Stores in Iran and Japan
Discussion Topic: International Chain Stores in Iran and Japan Discussion Topic: International Chain Stores in Iran and Japan
Discussion Topic: International Chain Stores in Iran and Japan
 
Discussion Topic: Persian and Japanese Superstitions
Discussion Topic: Persian and Japanese Superstitions Discussion Topic: Persian and Japanese Superstitions
Discussion Topic: Persian and Japanese Superstitions
 

Dernier

Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)Jisc
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsMebane Rash
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfDr Vijay Vishwakarma
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseAnaAcapella
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxDenish Jangid
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...Poonam Aher Patil
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the ClassroomPooky Knightsmith
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxJisc
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.christianmathematics
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxAmanpreet Kaur
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...Nguyen Thanh Tu Collection
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Association for Project Management
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsKarakKing
 
Interdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxInterdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxPooja Bhuva
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.pptRamjanShidvankar
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.MaryamAhmad92
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentationcamerronhm
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 

Dernier (20)

Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 
Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
 
Interdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxInterdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptx
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 

Learning by Design: Bringing Poster Carousels to Life Through Augmented Reality in a Blended English Course

  • 1. Learning by Design: Bringing Poster Carousels to Life Through Augmented Reality in a Blended English Course Mehrasa Alizadeh Parisa Mehran Ichiro Koguchi Haruo Takemura EUROCALL 2017 The University of Southampton Photo: http://7-themes.com/7035473-toy-carousel-horses-bench.html
  • 2. 1962 1968 1975 1992 1996 1999 2004 2008 2014 Morton Heilig created a motorcycle simulator called “the Sensorama” Today Ivan Sutherland invented the first Virtual Reality (VR) device, “The Sword of Damocles” “The Videoplace” was created by Myron Krueger The term “Augmented Reality” (AR) was coined by Boeing researchers, Tom Caudell and David Mizell Paul Milgram and Fumio Kishino defined the continuum of AR and VR 1994 2002 Jun Rekimoto develops an AR prototype called NaviCam and advances the idea of the 2D matrix marker The company, Total Immersion, is founded as the first AR solutions provider 2006 2009 2011 2013 AR hardware and software make the leap toward consumer audiences The first outdoor mobile- Augmented Reality (mAR) game (ARQuake) was built at the University of South Australia by Thomas et al. 2016 The first system for tracking 3D markers on mobile phones was presented by Mathias Möhring Nokia initiates the Mobile Augmented Reality Applications (MARA) project Wikitude started to introduce the first mobile-AR application for smartphones SPRXmobile launches Layar Autonomy demonstrated Aurasma publicly Car manufacturers begin to use AR as the new age vehicle service manuals Google announces shipment of Google Glass devices for customers, thus starting the trend of wearable AR Microsoft HoloLens Developer Kit and the Meta 2 Developer Kit set to ship this year A Brief History of Augmented Reality Created based on Kipper and Rampolla (2013), Jamali, Shiratuddin, and Wong (2014), and Augment (2016) 1
  • 3. A well-established definition of AR by Azuma (1997, p. 356) “AR allows the user to see the real world, with virtual objects superimposed upon the real world. Therefore, AR supplements reality, rather than completely replacing it.” 2
  • 4. “A technology that superimposes information onto the user’s environment, for example, by accessing the camera of a mobile device and providing an augmented or enhanced experience of reality” (Hockly, 2016, p. 137). 3
  • 5. A continuum of reality and virtuality, adapted from Milgram, Takemura, Utsumi, and Kishino (1994), by Sheehy, Ferguson, and Clough (2014) Virtual world Augmented reality Mixed reality Augmented reality Real world 4
  • 7. More engaging & constructive learning contexts The students become active participants AR supplements formal educational settings by facilitating open learning opportunities Duh and Klopfer (2013) Manning, Powers, and Pedisich (2012) Sommerauer and Müller (2014) Augmenting Learning and Edutaining through AR 6
  • 8. AR use is aligned with recent learning theories Bower, Howe, McCredie, Robinson, and Grover (2014) Dunleavy and Dede (2014) Dunleavy, Dede, and Mitchell (2009) Liao and Ho (2011) 7
  • 9. Constructivist Learning Theory Situated Learning Theory Game-based Learning Theory Inquiry-based Learning Theory Cognitive Theory of Multimedia Learning Theory 8
  • 10. Project Description: An AR-Based Exploratory Case Study at Osaka University 9
  • 11. Osaka University Global English Online (OUGEO) Photo Credit: http://reallifeglobal.com/ 10
  • 12. 11
  • 15. 14
  • 16. 14 Groups of Five to Six Members 15
  • 17. The total number of the participants: 71 35 (49.3%) males 36 (50.7%) females mean age of 19 (ranging from 18 to 22). all undergraduate students majoring in humanities mainly from the faculties of Letters, Law and Economics 56 (78.9%) never experienced using AR 67 (94.4%) had not known about BlippAR Participants 16
  • 18. A usage experience questionnaire, adapted from Davis (1989), Venkatesh, Morris, Davis, and Davis (2003), and Chow, Thadani, Wong, and Pegrum (2015) An open-ended feedback form Observation Instrumentation 17
  • 19. After being trained on Blipp creation, the students designed and generated their interactive AR-based posters. LearnAR-generated AR Content 18
  • 20. Sample student-generated AR-based poster 1 Code: 238935 19
  • 21. Items Strongly Disagree Disagree Agree Strongly Agree 1. I find BlippAR easy to use. 7.0% 43.7% 43.7% 5.6% 2. BlippAR makes learning English more interesting. 4.2% 26.8% 57.7% 11.3% 3. Working with BlippAR is fun. 2.9% 22.5% 57.7% 16.9% 4. I do not like working with BlippAR. 11.3% 57.7% 26.8% 4.2% 5. My overall usage experience with BlippAR is good. 2.8% 38.0% 56.3% 2.9% 6. Using BlippAR would improve my English. 8.4% 62.0% 26.8% 2.8% Usage Experience 20
  • 22. About half of the students (52.1%) were not sure whether they would use BlippAR again outside the class, and 28.2% of them said they were not intending to. The Subsequent Use of BlippAR 21
  • 23. The qualitative data (i.e., open-ended feedback and observations): AR could make the process of English learning interesting and fun, but it cannot directly improve their English. A few students believed that AR could improve their English skills as it provided more opportunities for getting exposed to English and it engaged all their auditory and visual senses. Discussion 22
  • 24. Overall, a positive user AR experience was reported by the participants of this study. Chow et al. (2015); Küçük, Yılmaz, and Göktaş (2014) The participants found their AR experience as interesting and pleasant, but about half of them also found it difficult due to technical glitches (e.g., the long loading time for some overlayed videos). Li, Chen, Whittinghill, and Vorvoreanu’s (2014) Discussion (Cont.) 23
  • 25. Despite having technical challenges, this study demonstrated that AR could engage students and motivate them to learn. Chow et al. (2015): AR can improve the level of students’ engagement in learning. Reinders and Lakarnchua (2014): AR has the potential to increase students’ motivation, and with more engagement and motivation comes the improvement of English language skills. Discussion (Cont.) 24
  • 26. The participants got more engaged in the learning scenario, and they found AR motivating and enjoyable. Using AR and getting students involved with generating their own AR-based content may improve the effectiveness of language learning. It will be increasingly easier to bring more of AR to the classroom in the near future. Concluding Remarks and Future Vision 25
  • 27. References Augment. (2016). Infographic: The history of augmented reality. Retrieved from http://www. augment.com/blog/infographic-lengthy-history-augmented-reality/ Azuma, R. T. (1997). A survey of augmented reality. Presence, 6(4), 355-385. Retrieved from http://www.mitpressjournals.org/doi/pdfplus/10.1162/pres.1997.6.4.355 Bower, M., Howe, C., McCredie, N., Robinson, A., & Grover, D. (2014). Augmented Reality in education – cases, places and potentials. Educational Media International, 51(1), 1-15. doi:10.1080/09523987.2014.889400 Chow, E. H. C., Thadani, D. R., Wong, E. Y. W., & Pegrum, M. (2015). Mobile technologies and augmented reality: Early experiences in helping students learn about academic integrity and ethics. International Journal of Humanities, Social Sciences and Education, 2(7), 112–120. Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 319-340. doi:10.2307/249008 Duh, H. B. L., & Klopfer, E. (2013). Augmented reality learning: New learning paradigm in co-space. Computers & Education, 68, 534-535. doi:10.1016/j.compedu.2013.07.030 Dunleavy, M., Dede, C. (2014). Augmented reality teaching and learning. In J. M. Spector, M. D Merrill, J. Elen, & M. J. Bishop (Eds.), The handbook of research for educational communications and technology (4th Ed.). New York, NY: Springer. Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, 18(1), 7-22. doi:10.1007/s10956-008-9119-1 26
  • 28. References (Cont.) Hockly, N. (2016). Focus on learning technologies. Oxford: Oxford University Press. Jamali, S. S., Shiratuddin, M. F., & Wong, K. (2014). A review of augmented reality (AR) and mobile- augmented reality (mAR) technology: Learning in tertiary education. The International Journal of Learning in Higher Education, 20(2), 37-54. Kipper, G., & Rampolla, J. (2013). Augmented reality: An emerging technologies guide to AR. Waltham, MA: Syngress. Küçük, S., Yılmaz, R. M., & Göktaş, Y. (2014). Augmented reality for learning English: Achievement, attitude and cognitive load levels of students. Education and Science, 39(176), 393–404. doi: 10.15390/EB.2014.3595 Li, S., Chen, Y., Whittinghill, D. M., & Vorvoreanu, M. (2014). A pilot study exploring augmented reality to increase motivation of Chinese college students learning English. Paper presented at the 2014 ASEE Annual Conference. Indianapolis, IN. Retrieved from https://goo.gl/LLm3GX Liao, W. W., & Ho, R. G. (2011). The study of developing spatial ability by applying game-based learning. In M. Chang, W. Y. Hwang, M. P. Chen, & W. Muller (Eds.), Edutainment technologies: Educational games and virtual reality/augmented reality applications (pp. 159-162). New York, NY: Springer. doi:10.1007/978-3-642-23456-9_29 Manning, A., Powers, R., & Pedisich, X. (2012). Better learning through augmented reality: AR in the classroom. Anthós, 4(2). Retrieved from http://pdxscholar.library.pdx.edu/cgi/viewcontent. cgi? article =1027&context=anthos 27
  • 29. References (Cont.) Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1994). Augmented reality: A class of displays on the reality-virtuality continuum. In H. Das (Ed.), Proceedings of Telemanipulator and Telepresence Technologies (vol. 2351, pp. 282-292). Bellingham, WA: SPIE. Retrieved from http://etclab.mie. utoronto.ca/publication/1994/Milgram_Takemura_SPIE1994.pdf Reinders, H., & Lakarnchua, O. (2014). Implementing mobile language learning with an augmented reality activity. Modern English Teacher, 23(2), 42–50. Retrieved from http://innovationinteaching. org/wp-content/themes/default/images/met2014.pdf Sheehy, K., Ferguson, R., & Clough, G. (2014). Augmented education: Bringing real and virtual learning together. New York, NY: Palgrave. doi:10.1057/9781137335814 Sommerauer, P., & Müller, O. (2014). Augmented reality in informal learning environments: A field experiment in a mathematics exhibition. Computers & Education, 79, 59-68. doi:10.1016/ j.compedu.2014.07.013 Venkatesh, V., Morris, M. G., Davis, G. B., & Davis, F. D. (2003). User acceptance of information technology: Toward a unified view. MIS Quarterly, 27(3), 425-478. Retrieved from http://www. jstor.org/stable/30036540 28

Notes de l'éditeur

  1. In 1962, Morton Heilig, a cinematographer, created a motorcycle simulator called the Sensorama. It is the earliest known examples of immersive, multi-sensory (now known as multimodal) technology. In 1968, Ivan Sutherland invented the first Virtual Reality (VR) device which is a Head Mounted Display (HMD) “The Sword of Damocles”. In 1975, “the Videoplace”, which allowed users to interact with virtual objects in a real-time application, was created by Myron Krueger. In 1992, the term “Augmented Reality” or AR was coined by Tom Caudell and David Mizell in a project for Boeing’s Computer Services Adaptive Neural Systems Research and Development. In 1994, Paul Milgram and Fumio Kishino defined the continuum of Augmented Reality (AR) and Virtual Reality (VR) In 1996, Jun Rekimoto developed an AR prototype called NaviCam and advances the idea of the 2D matrix marker. In 1999, the company, Total Immersion, was founded as the first AR solutions provider. In 2002, the first outdoor mobile-Augmented Reality (mAR) game (ARQuake) was built at the University of South Australia by Thomas et al. In 2004, the first system for tracking 3D markers on mobile phones was presented by Mathias Möhring. In 2006, Nokia initiated the Mobile Augmented Reality Applications (MARA) project. In 2008, Wikitude started to introduce the first mobile-AR application for smartphones. In 2009, SPRXmobile launches Layar. In 2011, Autonomy demonstrated Aurasma publicly. In 2013, Car manufacturers begin to use AR as the new age vehicle service manuals (such as the Volkswagen MARTA app). In 2014, Google announces shipment of Google Glass devices for customers, thus starting the trend of wearable AR. In 2016, Microsoft HoloLens Developer Kit and the Meta 2 Developer Kit set to ship this year. AR hardware and software make the leap toward consumer audiences. Refs: Kipper and Rampolla (2013) Jamali, Shiratuddin, and Wong (2014) Augment (2016) http://www.augment.com/blog/infographic-lengthy-history-augmented-reality/
  2. AR can be regarded as one of the formats within the notion of the Reality–Virtuality (RV) continuum, ranging from a completely real world to a completely virtual one (Milgram & Kishino, 1994).
  3. A 15-week blended course of English for General Academic Purposes (EGAP), titled Osaka University Global English Online (OUGEO), was designed, developed, and implemented at Osaka University for second-year undergraduate students. Ten weeks were purely online, and five were face-to-face.
  4. Poster presentation carousel was selected as the term project, which allowed the students to go around, visit posters, listen to their peers’ presentations, ask/answer questions, and develop their oral fluency.
  5. Initially, through a technology survey, it was found that all of the students owned a smartphone.
  6. A face-to-face training session both on poster presentation and on using BlippAR to create Blipps was then held (the slides are available at https://www.slideshare.net/parisamehran/blippar-tutorial),
  7. and the students formed 14 groups of five to six members each to present at two poster sessions. For the purpose of this paper, we focus on data collected during the first poster session where seven groups presented their posters in three rounds to three different listener groups (see Figure 1). Each presenting group was asked to select a global theme, create a poster based on the topic, and find or make a video related to the content to overlay on the poster using BlippAR.
  8. A usage experience questionnaire, adapted from Davis (1989), Venkatesh, Morris, Davis, and Davis (2003), and Chow, Thadani, Wong, and Pegrum (2015), an open-ended feedback form, and observation were utilized to collect data on respondents’ attitude toward the use and experience of AR.
  9. Despite the fact that about half of the students found BlippAR difficult to use, the majority of them believed that working with BlippAR was fun and that it made learning English more interesting, which led to their positive overall usage experience with BlippAR. However, a majority of the students felt that using BlippAR would not directly contribute to the improvement of their English. Table 1 shows the results of the usage experience questionnaire.
  10. The qualitative data (i.e., open-ended feedback and observations), also revealed that, to a large number of students, AR could make the process of English learning interesting and fun, but it cannot directly improve their English.
  11. This result is in line with those of previous studies (e.g., Chow et al., 2015; Küçük, Yılmaz, & Göktaş, 2014) which investigated the attitude of students toward the use of AR. Li, Chen, Whittinghill, and Vorvoreanu’s (2014) study also revealed that technical issues decreased the users’ satisfaction and diverted their attention from the learning task.
  12. It will be increasingly easier to bring more of AR to the classroom in the near future, and interactive, engaging learning environments can be created to enhance learning and meet the needs of students in the 21st century.