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page 1
Transferring an educational board game
to a multi-user mobile learning game
to increase shared situational awareness.
Roland Klemke
Open University of the Netherlands
Sahalini Kurapati, Gwendolyn Kolfschoten
Delft University of Technology
page 2
PROBLEM SITUATION IN
LOGISTICS
page 3
Container terminal: complex logistic
processes
Source: Voss et al. (2008)
page 4
Internal disruptions
APP.com
www.portstrategy.com
External disruptions
The Huffington Post, 2002
usnews.nbc.com, 2012
TIB,Wa
Setsail.com
page 5
Challenges in disruption mitigation
We need:
• Relevant information
sharing
• Maintaining safe
operating
environment
• Satisfying customers
and economics
• Fast and good
decisions
We have:
• Insufficient or excessive
information
• Lack of overview on
interdependencies in
standalone departments
• Individualistic sense of
urgency and action
• Redundant and
contradicting decisions
page 6
BACKGROUND:
SALOMO PROJECT
page 7
SALOMO – Situational Awareness for LOgistic
Multimodal Operations
Mission:
• Empower the terminals in the Port of Rotterdam and
their hinterland connections by facilitating better
decisions and planning through increased shared
situational awareness as well as better trained staff
able to flexibly deal with dynamic circumstances.
• Develop and test 8 innovations to improve shared
situational awareness in multi-stakeholder settings
7
page 8
Shared Situational Awareness: Conceptual
Framework for Intermodal Transportation
8
page 9
SOLUTION APPROACH:
GAME DESIGN
page 10
Disruption mitigation game
•  Disruption scenarios introduced in the game
•  Situation deteriorates unless appropriate decisions are
taken
•  Decision making to mitigate the effects of disruptions
•  Information sharing and communication
•  Scoring on individual and overall performance indicators
•  Varying levels of information visibility, and communication
options
Role
descriptions
Vessel
planner
Resource
planner
Control
towerSales
Yard
planner
page 11
Role description
1. Vessel planner
•  Plan the unloading and loading of the ship
•  Plan the mooring slot for ships
•  Reduce ship waiting times
Source: http://www.hine-consultancy.co.uk/
Source: Dai, Lin, Moorthy & Teo (2008)
page 12
Role description
2. Yard planner
•  Decides the storage positions for the incoming and
outbound containers in the yard.
•  Receiving outbound containers of a group for a vessel or
unloading of inbound containers.
•  The yard planner is responsible for sufficient stack capacity
to maintain overall performance.
Source: sciencedirect.com
page 13
Role description
3. Control tower
•  Gives permissions for operations that are outside
the existing plans.
•  Control tower keeps track of operations
page 14
Role description
4. Sales
•  Responsible for the bookings and financial transactions
between the clients and the terminal
•  Arrange alternatives to clients during disruptions of
container flow in and out of the terminal.
•  They need to keep the customer informed at all time, and
responsible for customer satisfaction.
page 15
Role Description
5. Resource planner
•  Assign resources to each vessel planned for your terminal
resources per shift planned for gangs
•  Get an overview of all resources demanded for per time slot
over the next days or weeks
•  Equipment allocation
•  Quay cranes, automated guided vehicles, gantry cranes,
reach stackers
Source:arl-shipzine.com
page 16
Game pieces
Boards
• Individual game boards
• Overall game boards
Cards
• Information cards
• Decision cards
• Joker cards
• Game leader score cards
Items
• Pawns
• Rolling dice
• Stopwatch
• Communication tokens
page 17
Basic game rules
•  Game leader orchestrates the
game
•  5 rounds, 1 decision to be made
each round
•  Information cards can be
communicated (phone, e-mail,
meetings)
•  Costs and chances of
communication
•  Choose between two decision
options or use joker
•  After every round the game leader
announce your score based on
your decision
•  Individual and overall
performance indicators
•  Individual scores for each
role, contribute to overall
scores
•  Overall performance
indicators
Safety
Performance
Customer satisfaction
Scoring
page 18
An impression of game play
page 19
MOBILE GAME DESIGN
page 20
Mobile game design requirements
• Follow board game process
• Multi-role design
• Individualized event notifications
• Individual decisions causing
common effects
• Cross-role dependencies
• Communication means
page 21
PLATFORM SELECTION:
ARLEARN
page 22
ARLearn – A platform for multi-user, multi-role
mobile learning games
Core platform:
• Event-based action
model
• Support for teams
and multi-players
• Dependency
modelling
• Game process
automation
Additional benefits:
• Authoring
environment
• Event tracking for
later analysis
• Available through
standard app
distribution chanels
page 23
Game design level 1: individual decisions
page 24
Game design level 2: additional communication
phase
page 25
SALOMO Game realized in ARLearn
page 26
Mobile game results
• Game playable with five players / five devices
per team simultaneously
• No game leader needed, game process is
automated
• Realistic event notification behaviour (SMS,
call): players receive information like they
usually do on their phone
• Realistic isolation impression: players can be
locally distributed in different rooms
page 27
Thank you!
@rklemke
roland.klemke@ou.nl
www.linkedin.com/in/rolandklemke

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Transferring an educational board game to a multiuser mobile learning game to increase shared situational awareness

  • 1. page 1 Transferring an educational board game to a multi-user mobile learning game to increase shared situational awareness. Roland Klemke Open University of the Netherlands Sahalini Kurapati, Gwendolyn Kolfschoten Delft University of Technology
  • 3. page 3 Container terminal: complex logistic processes Source: Voss et al. (2008)
  • 4. page 4 Internal disruptions APP.com www.portstrategy.com External disruptions The Huffington Post, 2002 usnews.nbc.com, 2012 TIB,Wa Setsail.com
  • 5. page 5 Challenges in disruption mitigation We need: • Relevant information sharing • Maintaining safe operating environment • Satisfying customers and economics • Fast and good decisions We have: • Insufficient or excessive information • Lack of overview on interdependencies in standalone departments • Individualistic sense of urgency and action • Redundant and contradicting decisions
  • 7. page 7 SALOMO – Situational Awareness for LOgistic Multimodal Operations Mission: • Empower the terminals in the Port of Rotterdam and their hinterland connections by facilitating better decisions and planning through increased shared situational awareness as well as better trained staff able to flexibly deal with dynamic circumstances. • Develop and test 8 innovations to improve shared situational awareness in multi-stakeholder settings 7
  • 8. page 8 Shared Situational Awareness: Conceptual Framework for Intermodal Transportation 8
  • 10. page 10 Disruption mitigation game •  Disruption scenarios introduced in the game •  Situation deteriorates unless appropriate decisions are taken •  Decision making to mitigate the effects of disruptions •  Information sharing and communication •  Scoring on individual and overall performance indicators •  Varying levels of information visibility, and communication options Role descriptions Vessel planner Resource planner Control towerSales Yard planner
  • 11. page 11 Role description 1. Vessel planner •  Plan the unloading and loading of the ship •  Plan the mooring slot for ships •  Reduce ship waiting times Source: http://www.hine-consultancy.co.uk/ Source: Dai, Lin, Moorthy & Teo (2008)
  • 12. page 12 Role description 2. Yard planner •  Decides the storage positions for the incoming and outbound containers in the yard. •  Receiving outbound containers of a group for a vessel or unloading of inbound containers. •  The yard planner is responsible for sufficient stack capacity to maintain overall performance. Source: sciencedirect.com
  • 13. page 13 Role description 3. Control tower •  Gives permissions for operations that are outside the existing plans. •  Control tower keeps track of operations
  • 14. page 14 Role description 4. Sales •  Responsible for the bookings and financial transactions between the clients and the terminal •  Arrange alternatives to clients during disruptions of container flow in and out of the terminal. •  They need to keep the customer informed at all time, and responsible for customer satisfaction.
  • 15. page 15 Role Description 5. Resource planner •  Assign resources to each vessel planned for your terminal resources per shift planned for gangs •  Get an overview of all resources demanded for per time slot over the next days or weeks •  Equipment allocation •  Quay cranes, automated guided vehicles, gantry cranes, reach stackers Source:arl-shipzine.com
  • 16. page 16 Game pieces Boards • Individual game boards • Overall game boards Cards • Information cards • Decision cards • Joker cards • Game leader score cards Items • Pawns • Rolling dice • Stopwatch • Communication tokens
  • 17. page 17 Basic game rules •  Game leader orchestrates the game •  5 rounds, 1 decision to be made each round •  Information cards can be communicated (phone, e-mail, meetings) •  Costs and chances of communication •  Choose between two decision options or use joker •  After every round the game leader announce your score based on your decision •  Individual and overall performance indicators •  Individual scores for each role, contribute to overall scores •  Overall performance indicators Safety Performance Customer satisfaction Scoring
  • 18. page 18 An impression of game play
  • 20. page 20 Mobile game design requirements • Follow board game process • Multi-role design • Individualized event notifications • Individual decisions causing common effects • Cross-role dependencies • Communication means
  • 22. page 22 ARLearn – A platform for multi-user, multi-role mobile learning games Core platform: • Event-based action model • Support for teams and multi-players • Dependency modelling • Game process automation Additional benefits: • Authoring environment • Event tracking for later analysis • Available through standard app distribution chanels
  • 23. page 23 Game design level 1: individual decisions
  • 24. page 24 Game design level 2: additional communication phase
  • 25. page 25 SALOMO Game realized in ARLearn
  • 26. page 26 Mobile game results • Game playable with five players / five devices per team simultaneously • No game leader needed, game process is automated • Realistic event notification behaviour (SMS, call): players receive information like they usually do on their phone • Realistic isolation impression: players can be locally distributed in different rooms