Gamification : l'enjeu du premier contactRavard & Co
La gamification constitue un enjeu important pour tout éditeur de contenus ou marque souhaitant créer des expériences digitales capables de retenir l'attention; elle repose sur la prédisposition humaine au jeu. Comme pour tout objet de divertissement, cela ne s'improvise pas. L'industrie du jeu vidéo, dont l'engagement du public est une question de survie, a développé de vraies techniques et méthodes pour impliquer durablement des utilisateurs. Tout se joue à la prise en main, lors du premier contact, et dans le savoir faire qu'est le game design (qui ne s'improvise pas non plus). Sur un jeu qui peut se jouer durant plusieurs heures, les 300 premières secondes sont stratégiques. Ces enseignements sont cruciaux pour créer de véritables expériences interactives engageantes...
Mème Culture : analyse du phénomène mèmesRavard & Co
"Rage Against The Mainstream. Mème Culture". Lolcats, Nyan Cat, Troll Faces, Rage Comics, autant d'objets a priori stupides et souvent drôles, que nous avons tous croisés sans forcément les nommer : les mèmes. Dé"nition, exemples, mécanismes et analyse des enjeux pour les marques : So/Cult, spécialistes du storytelling, et Curiouser, observateurs des univers digitaux, s'associent pour livrer une analyse ludique et pointue au public francophone.
JavaScript Closures for Dummies & JavaScript prototype, closures and OOP.Jin-Hwa Kim
This document discusses JavaScript closures and prototypes. It provides an example of a closure being created by defining a function within another function that retains access to local variables even after the outer function returns. It also shows how prototypes can be used for inheritance in JavaScript and provides examples of defining Bird and Duck constructor functions and objects that inherit properties and methods. Polymorphism is demonstrated by calling fly() on different bird objects. Use cases for closures include how frameworks like Prototype use closures to bind functions to object contexts.
Introductory analysis of tv documentariessamclark337
A documentary is a film or television program that provides information about a specific topic to audiences. Documentaries typically include actuality footage of real events or people, an exposition at the beginning to introduce the theme, interviews with people related to the topic, a voiceover narration, and different modes like poetic, expositional, observational, reflexive, and performative.
How effective is the combination of your main product and ancillary textssamclark337
The combination of a documentary, magazine articles, and radio trailers effectively promotes and sells the documentary. The supporting media products use clips from the documentary to encourage viewers and listeners to watch it. The documentary focuses on raising awareness of fitness and health issues among teenagers and young adults aged 13-25 in Birmingham and surrounding areas. Both the documentary and supporting media were created to appeal to people from a range of socioeconomic backgrounds.
Gamification : l'enjeu du premier contactRavard & Co
La gamification constitue un enjeu important pour tout éditeur de contenus ou marque souhaitant créer des expériences digitales capables de retenir l'attention; elle repose sur la prédisposition humaine au jeu. Comme pour tout objet de divertissement, cela ne s'improvise pas. L'industrie du jeu vidéo, dont l'engagement du public est une question de survie, a développé de vraies techniques et méthodes pour impliquer durablement des utilisateurs. Tout se joue à la prise en main, lors du premier contact, et dans le savoir faire qu'est le game design (qui ne s'improvise pas non plus). Sur un jeu qui peut se jouer durant plusieurs heures, les 300 premières secondes sont stratégiques. Ces enseignements sont cruciaux pour créer de véritables expériences interactives engageantes...
Mème Culture : analyse du phénomène mèmesRavard & Co
"Rage Against The Mainstream. Mème Culture". Lolcats, Nyan Cat, Troll Faces, Rage Comics, autant d'objets a priori stupides et souvent drôles, que nous avons tous croisés sans forcément les nommer : les mèmes. Dé"nition, exemples, mécanismes et analyse des enjeux pour les marques : So/Cult, spécialistes du storytelling, et Curiouser, observateurs des univers digitaux, s'associent pour livrer une analyse ludique et pointue au public francophone.
JavaScript Closures for Dummies & JavaScript prototype, closures and OOP.Jin-Hwa Kim
This document discusses JavaScript closures and prototypes. It provides an example of a closure being created by defining a function within another function that retains access to local variables even after the outer function returns. It also shows how prototypes can be used for inheritance in JavaScript and provides examples of defining Bird and Duck constructor functions and objects that inherit properties and methods. Polymorphism is demonstrated by calling fly() on different bird objects. Use cases for closures include how frameworks like Prototype use closures to bind functions to object contexts.
Introductory analysis of tv documentariessamclark337
A documentary is a film or television program that provides information about a specific topic to audiences. Documentaries typically include actuality footage of real events or people, an exposition at the beginning to introduce the theme, interviews with people related to the topic, a voiceover narration, and different modes like poetic, expositional, observational, reflexive, and performative.
How effective is the combination of your main product and ancillary textssamclark337
The combination of a documentary, magazine articles, and radio trailers effectively promotes and sells the documentary. The supporting media products use clips from the documentary to encourage viewers and listeners to watch it. The documentary focuses on raising awareness of fitness and health issues among teenagers and young adults aged 13-25 in Birmingham and surrounding areas. Both the documentary and supporting media were created to appeal to people from a range of socioeconomic backgrounds.
What have you learned from your audience feedback (1)samclark337
The document summarizes audience feedback from questionnaires about media products created by the author's group. 83% of respondents felt they learned something from the documentary, but there is room for improvement as 17% did not. Sound levels were inconsistent according to 77% of respondents. For the radio trailer, 72% said sound levels were not consistent throughout. However, 94% felt the magazine resembled a real life product. In the future, the author will focus on improving sound consistency based on this feedback.
What have you learned from your audience feedback (1)samclark337
The student created a documentary, radio trailer, and magazine article for a class project. They surveyed audiences to gather feedback. While most respondents felt the projects resembled real products and had positive elements, feedback also identified areas for improvement. Sound levels were inconsistent across the documentary and radio trailer. The summaries highlighted both what worked well and what could be enhanced, showing the value of audience feedback for creating successful media.
How effective is the combination of your main product and ancillary textssamclark337
The combination of a documentary, magazine articles, and radio trailers effectively promotes and sells the documentary. The supporting media products use clips from the documentary to encourage viewers and listeners to watch it. The documentary focuses on raising awareness of fitness and health issues among teenagers and young adults aged 13-25 in Birmingham and surrounding areas. Both the documentary and supporting media were created to appeal to people from a range of socioeconomic backgrounds.
How did you use media technologies in thesamclark337
Sam Clark used various media technologies throughout the research, planning, filming, editing, and evaluation stages of producing a documentary, radio trailer, and magazine double page spread. These included using websites like BBC and YouTube for research, Final Cut Express and GarageBand for editing, and Word, PowerPoint, and Excel for presenting findings. Technology allowed for efficient research, high quality production through tools like professional cameras and microphones, and novel ways of sharing the final projects online.
In what ways does your media product usesamclark337
Our radio trailer uses conventions of real media in three key ways:
1) It includes a soft, mellow backing track to set the tone and allow the voiceover to be clearly heard, as is typical in real radio trailers.
2) It features a consistent professional narrator matching the documentary voice, to pass information accurately without mistakes.
3) It incorporates relevant audio clips from the documentary to attract listeners' interest while avoiding spoilers, as real radio trailers do.