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Woo, Wow, and Win
Service Design, Knowledge
Management, and the Art of
Customer Delight
SIKM August 20, 2019
Today’s Webinar
• What’s design got to do with it?
• How you WOO: What experience do you want customers to have?
• How you WOW: The Five Principles of Service Design and
Delivery
• What’s KM got to do with it?
• How you WIN: Planning Your journey
• Your Service Design Report Card
• Three big moments
• Three fundamental questions
2
What’s Design Got
to Do with It?
3
Customer Experience:
The Next Battleground
TOP THREE CUSTOMER CONCERNS
83%
70%
64%
48%
36%
Quality
Customer experience
Price
Selection (breadth of
service/product offerings)
Innovativeness
Source: National Center for the Middle Market 4
Customer Experience:
The Next Battleground
Quality
Customer experience
Price
Selection (breadth of
service/product offerings)
Innovativeness Source: Walker Information, Customers 2020, 2016
5
Designing a Service,
Designing an Experience
“The Italians had created the theater,
romance, art and magic of experiencing
espresso. We began to elevate the
romance and theater of the beverage,
integrated with the merchandising and
storytelling of roasting and selling whole
bean coffee. It’s all steeped in that trip
to Italy in 1983.”
--Howard Schultz
“The America that we’re talking about
here are the everyday folks who get
things done. They’re unpretentious,
comfortable just being themselves, and
like to order their coffee in small, medium
or large, thank you very much. They’re
busy people who use Dunkin’ to get
fueled up for work or play. They don’t
have time to linger, because they’ve got
things to do. But they do like to have fun.”
--Hill Holliday blog 2006
6
Four Fundamental Beliefs
• The design of a service—what it does and doesn’t do, the
experience it creates, the value it delivers—is an essential element
of every business, from a coffee shop to an investment bank
• Excellence in service delivery, like quality in manufactured goods,
needs to be built in from the start, not slapped on at the end
• Great service should be free—i.e., well-designed service pays for
itself and more, by saving you and your customers time and money
• Service design is a sustainable, repeatable way to differentiate your
company; it is a pillar of strategy, not a fancy form of customer
service
7
Your Goal: An “Ahh” Moment
8
How You WOO
9
THE AGGREGATOR
We’ve got everything in one
place. One-stop – and maybe
even one-click -- shopping.
“We’re the Amazon of ____”
THE UTILITY
Often regulated and bureau-
cratic, we provide essential
services—and do it well.
“We’re the Ma Bell of ____”
THE CLASSIC
We’re the best. Not the hippest,
probably not the cutting edge—
just the best.
“We’re the Mercedes of ____”
THE BARGAIN
If price is your problem, we’re
your solution. Don’t come here for
anything fancy.
“We’re the Walmart of ____”
THE SOLUTION
Different from the aggregator, we
put things together or
choreograph others.
“We’re the IBM of _____”
THE SAFE CHOICE
We’re solid. You might not be
thrilled, but you won’t be sorry.
Bring your in-laws.
“We’re the Allstate of _____”
THE SPECIALIST
We’re the laser to others’
shotguns. No one is better at
what we do.
“We do one thing really well”
THE TRENDSETTER
We’re sleek, quick, hip. We give
you a dazzling experience.
“We’re the Apple of ____”
THE OLD SHOE
Decent place, decent price, you
know us well, and we know you.
“We’re the Cheers of ____”
The Promise You Make:
Service Design Archetypes
10
Wizards of “Ahhs”
THE TRENDSETTER
THE SAFE CHOICE
THE AGGREGATOR
THE UTILITY
THE CLASSIC
THE BARGAIN
THE SOLUTIONTHE SPECIALIST
THE OLD SHOE
11
How You WOW
The Five Principles
of Experience Design
12
The Challenges of
Service Design
• The customer shares in the act of production
• Relationships involve multiple interactions—touchpoints,
channels, conversations
• It is harder for customers to know in advance what they are
getting
• Emotions play a bigger role
You must be able to handle variety and customization
Every department and every partner affects your success
You must create clear expectations and tangible evidence of quality
Transactions evolve into partnerships
13
The Customer Is Always
Right—
If the Customer Is Right for
You
“The industry too often
gets in the way of investor
success”
“Convenient face-to-face
financial advice to
conservative individual
investors who delegate
their financial decisions”
The First Principle
14
Don’t Surprise and Delight
Your Customers—Just Delight
Them
Expectations are disappointments waiting to happen
IN THE AD ON THE PLATE
The Second Principle
15
Great Service Can’t Require
Heroic Efforts by You or Your
Customer
The Third Principle
The Downton Abbey
syndrome
Lean service design
Being easy to do business
with
16
Are You Easy to Do Business With?
Among B2B companies,
say they focus on
improving ease of doing
business
80%
57%
<40%%
Customers agree
Think they are
succeeding
17
Are You Easy to Do Business With?
80%
57%
<40%%
How easy are you to do business with?
0 We make the DMV look good
1 Fair at best
2 Good, as long as nothing is too
complicated
3 Very solid
4 So good that it wins us business
18
The Third Principle
Fix Your Customers’ Pain
Points
“Please listen carefully as our menu options have changed.”
19
Deliver a Coherent Experience
Across All Touchpoints &
Channels
“Our customers don’t think of engaging with us through separate
channels. They think of us as a brand. It’s about engaging with
Warby Parker, not whether they do it on our website, on their phone
with our mobile experience, or in retail.”
Dave Gilboa, co-founder and co-president,
Warby Parker
The Fourth Principle
20
Coherence = Coordination
• What it takes
o Unified view of the
customer
o Single face to the
customer
o “Feedforward” and
feedback loops
o The ability to partner with
other providers
80% of companies with strong
omnichannel capabilities retain
customers, vs.
33% of companies with weak
omnichannel capabilities
--Aberdeen Group
72% of B2B marketing executives
say brand experience is often
inconsistent and fragmented across
channels and platforms
--DeSantis Breindel
The Fourth Principle
21
Who Else Affects Your
Clients’ Experience?
The Fourth Principle
LOGISTICS SERVICES PROVIDER
Clients’
customers
Trucking
cos.,
drivers,
unions
Foreign
gov’t
(regs, tax,
customs)
Banks
(trade
finance,
payments)
Insurance
Federal,
provincial,
local gov’t
(regs, tax,
customs)
Port and
highway
authorities
Container
and other
leasing
companies
22
Example: Caring for Cancer Patients
at a Major Hospital
ThedaCare facility and employees
No direct relationshipCo-ownership, joint venture
ThedaCare facility, independent contractors
PRIMARY CARE PHYSICIAN
IN-PATIENT SURGERY, CHEMO
RETAIL PHARMACY
HOSPICE
HOME CARE
Acuity
TREATMENT ECOSYSTEM FOR CANCER PATIENTS AT THEDACARE
SURVIVORSHIP
PROGRAMS
Adapted from presentation by Mike Stoecklein at the ThedaCare Center for Healthcare Value
Patient Experience Summit, Oct 28-29, 2013
The Fourth Principle
23
You’re Never Done
The Fifth Principle
24
The Fifth Principle
Innovation in Services:
It’s Different
Customer / user experience is the locus
of innovation
Intuit’s “Design for Delight” framework
The customer is an active part of the process
Innovation can and should happen at
touchpoints all along the value chain
Coherence must be maintained
• Along the journey
• Across channels
Cadence is critical
25
What’s KM Got to
Do with It?
24
26
What Would “Bi-directional”
Knowledge Management Look Like?
Strategy
 What is our strategy? (Where do we play,
how do we win, what do we do?)
 What knowledge makes us different
(creates barriers, makes us the best at
what we do)?
Content and
capabilities
Tools, processes,
key performance
indicators
OutsideInside
SHARPENING DIFFERENTIATION
AND HELPING CUSTOMERS WIN
 Custom solutions, “co-creation”
 Customer access to your knowledge
 A knowledge-enabled sales force
 Metrics: Market share, pricing power
BECOMING “EASY TO DO
BUSINESS WITH”
 Tools that help customers “use us”
 Concierge services
 Turbocharged customer support
 Metrics: Share of wallet, repeat
business, transaction costs
EFFICIENCY
 Metrics: cost, usage stats,
comprehensiveness of data
EFFECTIVENESS
 Metrics: alignment and relevance,
teaming and learning, speed and
quality of work
KNOWLEDGE MANAGEMENT
 Explicit and embedded knowledge,
KM platforms, content repositories,
data; intellectual property
KNOWLEDGE SHARING
 Tacit knowledge, communities of
practice, innovation, networks,
institutional memory, culture
27
The Four Dimensions of the
Customer Experience
Emotion Knowledge
Onstage
Backstage
 What is customer feeling?
 Do we want to change the
feeling (up or down, etc.)?
 Can we create engagement?
 Can we create an “Ahh”
moment?
 What proof points do
customers need?
 What overall knowledge does
customer have? What gaps
exist? How are they filled?
 What customer knowledge do
we have? What gaps exist?
 What do we want to learn?
What did we learn?
 Have we agreed on expectations?
 Does customer know whom to deal with?
 Can customers monitor performance?
 Is interface robust and easy to use? Can
clients work in it, not just read it?
 How are problems solved?
 Are we easy to do business with?
 Is our technology robust?
 Are our processes mapped and flexible?
 Can we handle multiple types of data
streams (database, pdf, etc)
 Can everyone who touches the customer
see all relevant info?
 Can we deliver reliably without rework and
without heroics? 28
 Identify customers’ knowledge
needs at key touchpoints. What
must they know to make decisions,
get the most value?
 Identify internal knowledge needs
at key touchpoints. What must your
people know to “win” this
touchpoint?
 Link KM and CRM: knowledge for
customers and knowledge about
them
 Forge continuous learning
loops among customers, your
front line, and the back office
 Share knowledge horizontally,
vertically, with partner
companies, and with
customers
 Develop knowledge-based
ways to make customers
more valuable
Six Ways KM Can Strengthen
Customer Experience
29
On Customers’ Journeys with
You, They Need Knowledge, Too
Source: adapted from Yves Pigneur, e-service blueprint and visualization
https://www.slideshare.net/ypigneur/service-blueprint-presentation
Customer Actions
Onstage Contact
Employee Actions
Support Processes /
Staff / Data / IT
Backstage Contact
Employee Actions
Onstage
Backstage
30
Example: A MarTech Company
Redesigned Touchpoints to Increase
Learning
Selling
Learning Loops
Implementation
Sustaining
• Consultative
• Focus on
customer value,
not price
• Lots of inquiry
• Often senior
level on both
sides
• 3-12 months
• Consultative, broad teams
• Custom or at least customized
• Deep knowledge sharing
PREVIOUS
• Focus on SLAs, uptime metrics,
activity
• Meetings involved only client
admin and company RM
• Little senior level, more
monitoring than learning
IMPROVED
• Make activity / SLA metrics live
and real-time
• Focus client review meetings on
insights, customer initiatives and
goals, strategy, challenges
• Emphasize helping customers
learn how to become better
users of company software and
use it to address business
challenges
• Regularly engage senior leaders 31
A Large Learning / Customer
Development Opportunity
Well-known Customers
Engaged Customers
Total Customers
Individual Users
Most companies regularly communicate with, learn from,
and teach to only a fraction of their customers
32
Capitalize on Customer
Knowledge
Transactional
Investment
Co-Creation
Strategic Partnering: At the top of the ladder, you and
your customers share responsibility for a successful
outcome
Integration: On the next rung, expertise and resources are reciprocally
shared, with customer directly leveraged into operations and product
development
Bundling: Up one rung, multiple products and/or services are purchased
as integrated combinations
Selling: On the lowest rung, products and services are purchased as isolated
entities, with no interaction beyond the exchange of money
Adapted from Strategic Insights
Not all relationships can or should advance all the way up the ladder. However, with ascendancy,
relationships become more stable. Price sensitivity decreases. Mutual learning increases.
Knowledge gained going up the ladder can be converted into offerings that scale down the ladder.
Enhancement
Learning Scaling
33
How You WIN
Planning Your
Journey
34
Experience Design Report
Card
DELIGHT
TECHNICAL
EXCELLENCE
CUSTOMER
EXPERIENCE
= X
35
Your Experience Design
Report Card
Customer Experience
• Empathy (0-4) ____
• Expectation ____
• Emotion ____
• Elegance ____
• Engagement ____
Total ____
Experience GPA (÷5) ____
Technical Excellence
• Execution (0-4) ____
• Engineering ____
• Economics ____
• Experimentation ____
• Equivalence ____
Total ____
Excellence GPA (÷5) ____
Overall GPA _____
Get your GPA: www.woowowwin.com/report-scorecard 36
What Stands Between
You and a 4.0?
37
What Stands Between
You and a 4.0?
• Values issues
• Overpromising
• The front line
• The back office
• Technical breakdowns
• Silos
• Regulations
• Money
• Weak knowledge management
• Ecosystem partners
• Inadequate training
• Planning, KPIs, etc.
38
How to Start
Ahh and Ow:
Analyze the Customer Journey
Peak and Last:
What Customers Remember Most
Make or Break:
Moments of Truth
Are you solid on the basics, competitive on the essentials,
and awesome when it counts most?
39
Fundamental Questions:
Three Sets of Three
Service Design
What experience do we want our customer to have?
What does the customer see at each stage of his or her journey?
What must happen backstage to make the magic happen every time?
Knowledge Management
How can we capture what we know?
How can we share what we know?
How can we apply what we know?
Knowledge Strategy
What knowledge sets us apart?
Where should we create, renew, or expand our knowledge?
What is our knowledge worth?
40
40
www.woowowwin.com
info@woowowwin.com
http://woowowwin.com/report-card/#/1
Customer experience differentiates you.
Differentiation happens by design.
Design will help you woo, wow, and win.
41
41

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Service design, knowledge management, and the art of customer delight

  • 1. Woo, Wow, and Win Service Design, Knowledge Management, and the Art of Customer Delight SIKM August 20, 2019
  • 2. Today’s Webinar • What’s design got to do with it? • How you WOO: What experience do you want customers to have? • How you WOW: The Five Principles of Service Design and Delivery • What’s KM got to do with it? • How you WIN: Planning Your journey • Your Service Design Report Card • Three big moments • Three fundamental questions 2
  • 3. What’s Design Got to Do with It? 3
  • 4. Customer Experience: The Next Battleground TOP THREE CUSTOMER CONCERNS 83% 70% 64% 48% 36% Quality Customer experience Price Selection (breadth of service/product offerings) Innovativeness Source: National Center for the Middle Market 4
  • 5. Customer Experience: The Next Battleground Quality Customer experience Price Selection (breadth of service/product offerings) Innovativeness Source: Walker Information, Customers 2020, 2016 5
  • 6. Designing a Service, Designing an Experience “The Italians had created the theater, romance, art and magic of experiencing espresso. We began to elevate the romance and theater of the beverage, integrated with the merchandising and storytelling of roasting and selling whole bean coffee. It’s all steeped in that trip to Italy in 1983.” --Howard Schultz “The America that we’re talking about here are the everyday folks who get things done. They’re unpretentious, comfortable just being themselves, and like to order their coffee in small, medium or large, thank you very much. They’re busy people who use Dunkin’ to get fueled up for work or play. They don’t have time to linger, because they’ve got things to do. But they do like to have fun.” --Hill Holliday blog 2006 6
  • 7. Four Fundamental Beliefs • The design of a service—what it does and doesn’t do, the experience it creates, the value it delivers—is an essential element of every business, from a coffee shop to an investment bank • Excellence in service delivery, like quality in manufactured goods, needs to be built in from the start, not slapped on at the end • Great service should be free—i.e., well-designed service pays for itself and more, by saving you and your customers time and money • Service design is a sustainable, repeatable way to differentiate your company; it is a pillar of strategy, not a fancy form of customer service 7
  • 8. Your Goal: An “Ahh” Moment 8
  • 10. THE AGGREGATOR We’ve got everything in one place. One-stop – and maybe even one-click -- shopping. “We’re the Amazon of ____” THE UTILITY Often regulated and bureau- cratic, we provide essential services—and do it well. “We’re the Ma Bell of ____” THE CLASSIC We’re the best. Not the hippest, probably not the cutting edge— just the best. “We’re the Mercedes of ____” THE BARGAIN If price is your problem, we’re your solution. Don’t come here for anything fancy. “We’re the Walmart of ____” THE SOLUTION Different from the aggregator, we put things together or choreograph others. “We’re the IBM of _____” THE SAFE CHOICE We’re solid. You might not be thrilled, but you won’t be sorry. Bring your in-laws. “We’re the Allstate of _____” THE SPECIALIST We’re the laser to others’ shotguns. No one is better at what we do. “We do one thing really well” THE TRENDSETTER We’re sleek, quick, hip. We give you a dazzling experience. “We’re the Apple of ____” THE OLD SHOE Decent place, decent price, you know us well, and we know you. “We’re the Cheers of ____” The Promise You Make: Service Design Archetypes 10
  • 11. Wizards of “Ahhs” THE TRENDSETTER THE SAFE CHOICE THE AGGREGATOR THE UTILITY THE CLASSIC THE BARGAIN THE SOLUTIONTHE SPECIALIST THE OLD SHOE 11
  • 12. How You WOW The Five Principles of Experience Design 12
  • 13. The Challenges of Service Design • The customer shares in the act of production • Relationships involve multiple interactions—touchpoints, channels, conversations • It is harder for customers to know in advance what they are getting • Emotions play a bigger role You must be able to handle variety and customization Every department and every partner affects your success You must create clear expectations and tangible evidence of quality Transactions evolve into partnerships 13
  • 14. The Customer Is Always Right— If the Customer Is Right for You “The industry too often gets in the way of investor success” “Convenient face-to-face financial advice to conservative individual investors who delegate their financial decisions” The First Principle 14
  • 15. Don’t Surprise and Delight Your Customers—Just Delight Them Expectations are disappointments waiting to happen IN THE AD ON THE PLATE The Second Principle 15
  • 16. Great Service Can’t Require Heroic Efforts by You or Your Customer The Third Principle The Downton Abbey syndrome Lean service design Being easy to do business with 16
  • 17. Are You Easy to Do Business With? Among B2B companies, say they focus on improving ease of doing business 80% 57% <40%% Customers agree Think they are succeeding 17
  • 18. Are You Easy to Do Business With? 80% 57% <40%% How easy are you to do business with? 0 We make the DMV look good 1 Fair at best 2 Good, as long as nothing is too complicated 3 Very solid 4 So good that it wins us business 18
  • 19. The Third Principle Fix Your Customers’ Pain Points “Please listen carefully as our menu options have changed.” 19
  • 20. Deliver a Coherent Experience Across All Touchpoints & Channels “Our customers don’t think of engaging with us through separate channels. They think of us as a brand. It’s about engaging with Warby Parker, not whether they do it on our website, on their phone with our mobile experience, or in retail.” Dave Gilboa, co-founder and co-president, Warby Parker The Fourth Principle 20
  • 21. Coherence = Coordination • What it takes o Unified view of the customer o Single face to the customer o “Feedforward” and feedback loops o The ability to partner with other providers 80% of companies with strong omnichannel capabilities retain customers, vs. 33% of companies with weak omnichannel capabilities --Aberdeen Group 72% of B2B marketing executives say brand experience is often inconsistent and fragmented across channels and platforms --DeSantis Breindel The Fourth Principle 21
  • 22. Who Else Affects Your Clients’ Experience? The Fourth Principle LOGISTICS SERVICES PROVIDER Clients’ customers Trucking cos., drivers, unions Foreign gov’t (regs, tax, customs) Banks (trade finance, payments) Insurance Federal, provincial, local gov’t (regs, tax, customs) Port and highway authorities Container and other leasing companies 22
  • 23. Example: Caring for Cancer Patients at a Major Hospital ThedaCare facility and employees No direct relationshipCo-ownership, joint venture ThedaCare facility, independent contractors PRIMARY CARE PHYSICIAN IN-PATIENT SURGERY, CHEMO RETAIL PHARMACY HOSPICE HOME CARE Acuity TREATMENT ECOSYSTEM FOR CANCER PATIENTS AT THEDACARE SURVIVORSHIP PROGRAMS Adapted from presentation by Mike Stoecklein at the ThedaCare Center for Healthcare Value Patient Experience Summit, Oct 28-29, 2013 The Fourth Principle 23
  • 24. You’re Never Done The Fifth Principle 24
  • 25. The Fifth Principle Innovation in Services: It’s Different Customer / user experience is the locus of innovation Intuit’s “Design for Delight” framework The customer is an active part of the process Innovation can and should happen at touchpoints all along the value chain Coherence must be maintained • Along the journey • Across channels Cadence is critical 25
  • 26. What’s KM Got to Do with It? 24 26
  • 27. What Would “Bi-directional” Knowledge Management Look Like? Strategy  What is our strategy? (Where do we play, how do we win, what do we do?)  What knowledge makes us different (creates barriers, makes us the best at what we do)? Content and capabilities Tools, processes, key performance indicators OutsideInside SHARPENING DIFFERENTIATION AND HELPING CUSTOMERS WIN  Custom solutions, “co-creation”  Customer access to your knowledge  A knowledge-enabled sales force  Metrics: Market share, pricing power BECOMING “EASY TO DO BUSINESS WITH”  Tools that help customers “use us”  Concierge services  Turbocharged customer support  Metrics: Share of wallet, repeat business, transaction costs EFFICIENCY  Metrics: cost, usage stats, comprehensiveness of data EFFECTIVENESS  Metrics: alignment and relevance, teaming and learning, speed and quality of work KNOWLEDGE MANAGEMENT  Explicit and embedded knowledge, KM platforms, content repositories, data; intellectual property KNOWLEDGE SHARING  Tacit knowledge, communities of practice, innovation, networks, institutional memory, culture 27
  • 28. The Four Dimensions of the Customer Experience Emotion Knowledge Onstage Backstage  What is customer feeling?  Do we want to change the feeling (up or down, etc.)?  Can we create engagement?  Can we create an “Ahh” moment?  What proof points do customers need?  What overall knowledge does customer have? What gaps exist? How are they filled?  What customer knowledge do we have? What gaps exist?  What do we want to learn? What did we learn?  Have we agreed on expectations?  Does customer know whom to deal with?  Can customers monitor performance?  Is interface robust and easy to use? Can clients work in it, not just read it?  How are problems solved?  Are we easy to do business with?  Is our technology robust?  Are our processes mapped and flexible?  Can we handle multiple types of data streams (database, pdf, etc)  Can everyone who touches the customer see all relevant info?  Can we deliver reliably without rework and without heroics? 28
  • 29.  Identify customers’ knowledge needs at key touchpoints. What must they know to make decisions, get the most value?  Identify internal knowledge needs at key touchpoints. What must your people know to “win” this touchpoint?  Link KM and CRM: knowledge for customers and knowledge about them  Forge continuous learning loops among customers, your front line, and the back office  Share knowledge horizontally, vertically, with partner companies, and with customers  Develop knowledge-based ways to make customers more valuable Six Ways KM Can Strengthen Customer Experience 29
  • 30. On Customers’ Journeys with You, They Need Knowledge, Too Source: adapted from Yves Pigneur, e-service blueprint and visualization https://www.slideshare.net/ypigneur/service-blueprint-presentation Customer Actions Onstage Contact Employee Actions Support Processes / Staff / Data / IT Backstage Contact Employee Actions Onstage Backstage 30
  • 31. Example: A MarTech Company Redesigned Touchpoints to Increase Learning Selling Learning Loops Implementation Sustaining • Consultative • Focus on customer value, not price • Lots of inquiry • Often senior level on both sides • 3-12 months • Consultative, broad teams • Custom or at least customized • Deep knowledge sharing PREVIOUS • Focus on SLAs, uptime metrics, activity • Meetings involved only client admin and company RM • Little senior level, more monitoring than learning IMPROVED • Make activity / SLA metrics live and real-time • Focus client review meetings on insights, customer initiatives and goals, strategy, challenges • Emphasize helping customers learn how to become better users of company software and use it to address business challenges • Regularly engage senior leaders 31
  • 32. A Large Learning / Customer Development Opportunity Well-known Customers Engaged Customers Total Customers Individual Users Most companies regularly communicate with, learn from, and teach to only a fraction of their customers 32
  • 33. Capitalize on Customer Knowledge Transactional Investment Co-Creation Strategic Partnering: At the top of the ladder, you and your customers share responsibility for a successful outcome Integration: On the next rung, expertise and resources are reciprocally shared, with customer directly leveraged into operations and product development Bundling: Up one rung, multiple products and/or services are purchased as integrated combinations Selling: On the lowest rung, products and services are purchased as isolated entities, with no interaction beyond the exchange of money Adapted from Strategic Insights Not all relationships can or should advance all the way up the ladder. However, with ascendancy, relationships become more stable. Price sensitivity decreases. Mutual learning increases. Knowledge gained going up the ladder can be converted into offerings that scale down the ladder. Enhancement Learning Scaling 33
  • 34. How You WIN Planning Your Journey 34
  • 36. Your Experience Design Report Card Customer Experience • Empathy (0-4) ____ • Expectation ____ • Emotion ____ • Elegance ____ • Engagement ____ Total ____ Experience GPA (÷5) ____ Technical Excellence • Execution (0-4) ____ • Engineering ____ • Economics ____ • Experimentation ____ • Equivalence ____ Total ____ Excellence GPA (÷5) ____ Overall GPA _____ Get your GPA: www.woowowwin.com/report-scorecard 36
  • 37. What Stands Between You and a 4.0? 37
  • 38. What Stands Between You and a 4.0? • Values issues • Overpromising • The front line • The back office • Technical breakdowns • Silos • Regulations • Money • Weak knowledge management • Ecosystem partners • Inadequate training • Planning, KPIs, etc. 38
  • 39. How to Start Ahh and Ow: Analyze the Customer Journey Peak and Last: What Customers Remember Most Make or Break: Moments of Truth Are you solid on the basics, competitive on the essentials, and awesome when it counts most? 39
  • 40. Fundamental Questions: Three Sets of Three Service Design What experience do we want our customer to have? What does the customer see at each stage of his or her journey? What must happen backstage to make the magic happen every time? Knowledge Management How can we capture what we know? How can we share what we know? How can we apply what we know? Knowledge Strategy What knowledge sets us apart? Where should we create, renew, or expand our knowledge? What is our knowledge worth? 40 40
  • 41. www.woowowwin.com info@woowowwin.com http://woowowwin.com/report-card/#/1 Customer experience differentiates you. Differentiation happens by design. Design will help you woo, wow, and win. 41 41

Notes de l'éditeur

  1. TAS: TO INTRO THIS . HOW THE CHALLENGES SET US UP FOR THE FIVE PRINCIPLES
  2. TAS: THE FIVE PRINCIPLES SECTION STARTS AT 11:45 ENDS AT 12:25 TAS INTRO TO THE FIVE PRINCIPLES FIVE PRINCIPLES: POC POC: After considerable research and work in understanding service design and customer experience, we realized that the essence of being able to deliver a superior customer experience – and for it to be superior, it has to work for both you and your customer – comes down to five simple ideas. But they are not easy. This is true in B2B and B2C; whether you are giving a haircut or deciding whether to give a loan; whether you’re organizing digital assets or manufacturing electronic components.  
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  7. TAS: THE FIVE PRINCIPLES SECTION STARTS AT 11:45 ENDS AT 12:25 TAS INTRO TO THE FIVE PRINCIPLES FIVE PRINCIPLES: POC POC: After considerable research and work in understanding service design and customer experience, we realized that the essence of being able to deliver a superior customer experience – and for it to be superior, it has to work for both you and your customer – comes down to five simple ideas. But they are not easy. This is true in B2B and B2C; whether you are giving a haircut or deciding whether to give a loan; whether you’re organizing digital assets or manufacturing electronic components.  
  8. POC A key element of your strategy is the promise you make: your value proposition, or what we call your Service Design Archetype. Your Service Design Archetype isn’t about your industry but how you want people to see you. An important thing to recognize is that examples of each are in almost every industry. Look outside your industry, but within your archetype for inspiration. Remember Netflix, back in the days before it was eating the lunch of the networks and the movie studios, had an all-you-can rent model, and of course it now has an all you can binge-watch model. It served as the inspiration for a subscription airline, SurfAir.
  9. POC Who are service design stars—the Wizards of Ahh’s? They come in every industry and type of business. These are just some of the ones we like. What do they differently to delight their customers? We call these companies Wizards of Ahhs because through their understanding and expression of their archetype, they do a great job of creating those Ahh moments. Remember, Ahh moments happen when customers, clients, the people you serve know not only that they are in good hands, but they are in your hands. Are you living up to your archetype? How do you do this. Well, try to be your own customer. Or do the job of people on the front line. No joke. Neil Blumenthal and Dave Gilboa, the co-CEOs of Warby Parker, take shifts answering the phone. Katrina Lake, the CEO and founder of online clothing stylist StitchFix, still styles several customers a week.
  10. TAS: THE FIVE PRINCIPLES SECTION STARTS AT 11:45 ENDS AT 12:25 TAS INTRO TO THE FIVE PRINCIPLES FIVE PRINCIPLES: POC POC: After considerable research and work in understanding service design and customer experience, we realized that the essence of being able to deliver a superior customer experience – and for it to be superior, it has to work for both you and your customer – comes down to five simple ideas. But they are not easy. This is true in B2B and B2C; whether you are giving a haircut or deciding whether to give a loan; whether you’re organizing digital assets or manufacturing electronic components.  
  11. TAS: TO INTRO THIS . HOW THE CHALLENGES SET US UP FOR THE FIVE PRINCIPLES
  12. POC This is a counterintuitive idea, and flies in the face of everything we’ve all been taught. Figure out who are the customers you can serve profitably, repeatably, reliably, and scaleably. And work like heck to go after and to retain those customers.    A more sophisticated approach to service design than Starbucks vs. Dunkin, but the same idea: Two brokerage houses, going after clients who probably have about the same amount of money to invest – a half million to $2 million dollars. Schwab is for the client who wants to do it him or herself; Edwards Jones for the client who wants a broker.   Service design helps you define your right client then arrange the links of your value chain to capture and encourage the clients you want, while siphoning away clients whom you cannot serve profitably or well. A client who doesn’t understand your value proposition, or care what you as a firm uniquely promise and deliver, is the wrong client for you.   The right customer is one you are prepared to serve in every sense. It is the one you are targeting—not the other way around. You have the capability, you understand what the customer wants and needs, this is the customer around whom you have proactively designed your service offering, and a customer whose business you can realistically win—and serve profitably and in a superior fashion. Is your brand working hard enough to attract the client you want—and not the ones you don’t?
  13. POC “Surprise and delight” has become a mantra for customer experience. We’ve learned that’s wrong. And we know that too is counterintuitive. Wikipedia’s definition of customer delight is “surprising a customer by exceeding his or her expectations and thus creating a positive emotional reaction.” ” But why should doing a good job be a surprise?   You delight clients by designing and delivering on your terms, by fully meeting the expectations of customers.   Here is the other thing about surprise: It puts the burden on employees. Your job as a manager/leader is to design something solid and reliable. And if someone adds the equivalent of a mint on the pillow, great. But delight comes from getting it right, every time. Surprise can raise expectations to the point where they cannot be met. SOUTHWEST: A GREAT EXAMPLE
  14. NEW SLIDE FROM TAS POC: THIS SLIDE SHOULD BE ABOUT YOUR HEROICS—NOT THE CISTOMER’S. FOCUS ON INTERNAL ON THIS SLIDE. HIT THE POINTS ON RELIABLE, REPEATABLE SCALEABLE AND PROFITABLE. \ Design is a way of matching lean production with lean consumption, getting rid of friction both with the client and in the office. A well designed firm is easy to do business with. It doesn’t waste its clients’ time or effort any more than it overextends its own staff. One of the companies we talked to is Mobile Mini, which is in the very unsexy business of storage. But they have made customers want to do business with them, and charge a premium price, by being easy to do business with. They had centralized their billing and logistics operation – and when a new CEO came in a few years ago, he realized that had been a mistake, so they undid it. Weber Shandwicke, a PR firm, discovered that its various service lines and geographies sent invoices in different forms that made it extremely difficult for clients. In fact, they told us they almost lost a major client over the way they were billing—not the amount! A reminder to listen to your customers, because you never know what’s bothering them.  Once you have decided who that right customer is, and what delighting them looks like, you can design your service – that is your business, your offering, the customer experience – in such a way that again, it works for both of you. Neither one of you is suffering. That involves making sure both sides are working both as hard but as efficiently as they need to be. But not more so. When we say both sides, we’re not just talking about you on one side and the customer on the other. There is another dimension to this -- what we call onstage and offstage. That leads very well into the fourth principle.  
  15. NEW SLIDE FROM TAS POC: THIS SLIDE SHOULD BE ABOUT YOUR HEROICS—NOT THE CISTOMER’S. FOCUS ON INTERNAL ON THIS SLIDE. HIT THE POINTS ON RELIABLE, REPEATABLE SCALEABLE AND PROFITABLE. \ Design is a way of matching lean production with lean consumption, getting rid of friction both with the client and in the office. A well designed firm is easy to do business with. It doesn’t waste its clients’ time or effort any more than it overextends its own staff. One of the companies we talked to is Mobile Mini, which is in the very unsexy business of storage. But they have made customers want to do business with them, and charge a premium price, by being easy to do business with. They had centralized their billing and logistics operation – and when a new CEO came in a few years ago, he realized that had been a mistake, so they undid it. Weber Shandwicke, a PR firm, discovered that its various service lines and geographies sent invoices in different forms that made it extremely difficult for clients. In fact, they told us they almost lost a major client over the way they were billing—not the amount! A reminder to listen to your customers, because you never know what’s bothering them.  Once you have decided who that right customer is, and what delighting them looks like, you can design your service – that is your business, your offering, the customer experience – in such a way that again, it works for both of you. Neither one of you is suffering. That involves making sure both sides are working both as hard but as efficiently as they need to be. But not more so. When we say both sides, we’re not just talking about you on one side and the customer on the other. There is another dimension to this -- what we call onstage and offstage. That leads very well into the fourth principle.  
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  20. DOES THIS GO IN THE OTHER REPORT? OR DO WE USE THIS AS A BASIS FOR THINGS ON WHICH SEPIRE MUST CREATE TANGIBLE EVIDENCE? I AM NOT SURE THESE SHOULD BE QUESTIONS BUT STATEMENTS. OR ELSE THESE QUESTIONS SHOULD BE ANSWERED
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  22. TAS: THE FIVE PRINCIPLES SECTION STARTS AT 11:45 ENDS AT 12:25 TAS INTRO TO THE FIVE PRINCIPLES FIVE PRINCIPLES: POC POC: After considerable research and work in understanding service design and customer experience, we realized that the essence of being able to deliver a superior customer experience – and for it to be superior, it has to work for both you and your customer – comes down to five simple ideas. But they are not easy. This is true in B2B and B2C; whether you are giving a haircut or deciding whether to give a loan; whether you’re organizing digital assets or manufacturing electronic components.  
  23. POCHOW YOU WIN You win customers by actually delivering these delightful experiences, full of ahh moments, avoiding the ow moments, and doing so reliably and repeatably. You win for your company by doing it profitably and scaleably.  
  24. POC REPORT CARD This is a great exercise you can do with your senior team, with business line leaders, ask them to do it within their departments and report back to you, or to benchmark yourself against competitors.   Pages 244-245
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  27. POC These are the fundamental questions for a customer experience designer. We’re here to tell you that you should all think of yourselves as being critical to designing and creating that experience. And that means you should all be asking these questions, asking them of your teammates, your colleagues, thinking about how your competitors would answer these questions.
  28. Design that experience, that journey the one you and your customer go on together. And design is what makes service, experiences, and journeys worthwhile, memorable and the stuff of which if not dreams, then lasting business relationships are made.