This instructional game software called Mingoville is designed for 3rd grade English students. It combines narrative methods from entertainment with language learning. The game aims to improve students' communication, writing, reading and critical thinking skills by integrating different activities. Teachers can use it systematically by following missions or creating their own activity sequences. While it provides a variety of educational activities, some students may initially find the navigation difficult without teacher explanation.
2. This software is an instructional game. Mingoville is a narrative universe that frames a
variety of themes. It is a digital interactive textbook that combines the
narrative methods known from the entertainment industry and second language
acquisition.
The objectives of this software are:
To suit students’ wide ranges of learning styles and their multiple intelligences
To improve student’s communication skills
To integrate digital tools and curriculum in the learning environment.
To enhance writing and reading skills
To activate student’s memory
To improve critical-thinking skills
The target learners are 3 rd grade English according to the Danish curriculum.
Students roles are:
Depending on how teacher have chosen to use the application the students can
use it in two ways.
If the teacher has not made any changes, the students can work their way through
the learning course
mission by mission.
If he has planned a sequence of activities, the students have to open and check
“My Book” to see
which activities they must complete and which ones are optional.
Teacher roles are:
can be used in various ways. It can be used systematically by following the
recommended order of activities presented in each mission or you can put your own
sequence of activities together by mixing the activities as you prefer. Teacher will do:
Planning
Evaluation
Administration
This program can be used by teachers in the classroom or outside the classroom. By this
program teacher can teach students writing and learning skills. Also enhance critical
thinking skills through appropriate activities, like building drawing,... , and teach them the
name of many things with the pictures.
This software is a little bit difficult for the target learners especially the navigation, some of
them may don't know the function of all button. they the help of the teacher to explain the
buttons of the game so they can't work individually from the first time.
3. Software evaluation:
Educational aspects:
There is a variety of activities
Concepts and vocabulary are relevant to students
The information cover all the topics for student
Documentation :
It describe the specific software
Give student the option for installing the program
It include teacher’s guide
Technical aspects:
Use of appropriate and supportive feedback
Provide print option
Provide record option
Provide help button
Provide student with the time he spends on the game
Controllable sound
Provide exist button.
Weakness:
1. Student can't move to next question until doing the previous question
2. There is no opportunity for increasing the complexity of the activities….
Screenshots: