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(Instructional game)




Done by:
      Abeer ALmawali
      Ameena AlRawahi(68707)
This software is an instructional game. Mingoville is a narrative universe that frames a
variety of themes. It is a digital interactive textbook that combines the
narrative methods known from the entertainment industry and second language
acquisition.

The objectives of this software are:
    To suit students’ wide ranges of learning styles and their multiple intelligences
    To improve student’s communication skills
    To integrate digital tools and curriculum in the learning environment.
    To enhance writing and reading skills
    To activate student’s memory
    To improve critical-thinking skills

The target learners are 3 rd grade English according to the Danish curriculum.

Students roles are:
    Depending on how teacher have chosen to use the application the students can
     use it in two ways.
    If the teacher has not made any changes, the students can work their way through
     the learning course
      mission by mission.
    If he has planned a sequence of activities, the students have to open and check
     “My Book” to see
      which activities they must complete and which ones are optional.

Teacher roles are:
      can be used in various ways. It can be used systematically by following the
recommended order of activities presented in each mission or you can put your own
sequence of activities together by mixing the activities as you prefer. Teacher will do:
    Planning
    Evaluation
    Administration

This program can be used by teachers in the classroom or outside the classroom. By this
program teacher can teach students writing and learning skills. Also enhance critical
thinking skills through appropriate activities, like building drawing,... , and teach them the
name of many things with the pictures.
This software is a little bit difficult for the target learners especially the navigation, some of
them may don't know the function of all button. they the help of the teacher to explain the
buttons of the game so they can't work individually from the first time.
Software evaluation:


Educational aspects:

    There is a variety of activities
    Concepts and vocabulary are relevant to students
    The information cover all the topics for student

Documentation :

    It describe the specific software
    Give student the option for installing the program
    It include teacher’s guide


Technical aspects:

      Use of appropriate and supportive     feedback
      Provide print option
      Provide record option
      Provide help button
      Provide student with the time he spends on the game
      Controllable sound
      Provide exist button.

Weakness:

   1. Student can't move to next question until doing the previous question
   2. There is no opportunity for increasing the complexity of the activities….




                                   Screenshots:
report about the game
report about the game
report about the game
report about the game

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report about the game

  • 1. (Instructional game) Done by: Abeer ALmawali Ameena AlRawahi(68707)
  • 2. This software is an instructional game. Mingoville is a narrative universe that frames a variety of themes. It is a digital interactive textbook that combines the narrative methods known from the entertainment industry and second language acquisition. The objectives of this software are:  To suit students’ wide ranges of learning styles and their multiple intelligences  To improve student’s communication skills  To integrate digital tools and curriculum in the learning environment.  To enhance writing and reading skills  To activate student’s memory  To improve critical-thinking skills The target learners are 3 rd grade English according to the Danish curriculum. Students roles are:  Depending on how teacher have chosen to use the application the students can use it in two ways.  If the teacher has not made any changes, the students can work their way through the learning course mission by mission.  If he has planned a sequence of activities, the students have to open and check “My Book” to see which activities they must complete and which ones are optional. Teacher roles are: can be used in various ways. It can be used systematically by following the recommended order of activities presented in each mission or you can put your own sequence of activities together by mixing the activities as you prefer. Teacher will do:  Planning  Evaluation  Administration This program can be used by teachers in the classroom or outside the classroom. By this program teacher can teach students writing and learning skills. Also enhance critical thinking skills through appropriate activities, like building drawing,... , and teach them the name of many things with the pictures. This software is a little bit difficult for the target learners especially the navigation, some of them may don't know the function of all button. they the help of the teacher to explain the buttons of the game so they can't work individually from the first time.
  • 3. Software evaluation: Educational aspects:  There is a variety of activities  Concepts and vocabulary are relevant to students  The information cover all the topics for student Documentation :  It describe the specific software  Give student the option for installing the program  It include teacher’s guide Technical aspects:  Use of appropriate and supportive feedback  Provide print option  Provide record option  Provide help button  Provide student with the time he spends on the game  Controllable sound  Provide exist button. Weakness: 1. Student can't move to next question until doing the previous question 2. There is no opportunity for increasing the complexity of the activities…. Screenshots: