SlideShare une entreprise Scribd logo
1  sur  14
Télécharger pour lire hors ligne
ChangeThis

The “lost chapter”
from The Back of the Napkin
by Dan Roam

No 44.03

Info

/14
ChangeThis

Visual thinking is the future
of business problem solving.
Using our innate ability to see—both with our
eyes and our mind’s eye—gives us entirely
new ways to discover hidden ideas, develop
those ideas intuitively, and then share those
ideas with other people in a way they are
simply going to “get.”
In fact—as we all know—visual thinking isn’t
“new” at all. It’s our oldest problem-solving
toolkit of all, predating verbal communications
in the evolutionary chain by eons, and giving
us as Kindergartners the ability to explore
and explain our ideas long before we could
read and write.
As globalized supply chains and emerging
markets flatten the world, as information
overload becomes the status quo, and as communication channels proliferate, problemsolving complexity is only going to increase.
In other words, there’s more data out there
in more forms and languages than ever before,
and there’s a greater need than ever for
businesspeople to make good decisions and
communicate their thinking to others.

No 44.03

Info

As businesspeople, becoming comfortable
with our visual abilities again—improving
our ability to look at complex information,
see important patterns emerge, imagine new
possibilities, and clearly show those discoveries to others—is about to become our most
valuable skill.
In my book, The Back Of The Napkin: Solving
Problems And Selling Ideas With Pictures, I give
dozens of examples of how businesspeople
have solved complex problems through learning
to think with their eyes. But more importantly,
I introduce my simple set of four basic visual
thinking tools that anyone can use to address
any problem at any time.
In order to keep the book as focused as possible
on the “how-to,” I decided to remove one
of my favorite chapters. Entitled “The Ten and
a Half Commandments of Visual Thinking,”
I’m pleased to present that missing chapter here
in its entirety. I hope you find it useful and
eye-opening.
—Dan Roam

/14
ChangeThis

1. Any problem can be solved with a picture.

Strategic, financial, operational, conceptual, personal, and emotional—it doesn’t matter
the nature of the problem we face—if we can imagine it, we can draw it. By drawing it
we will see otherwise invisible aspects and potential solutions emerge. Drawing out our
problem is always worth a try. Even in the worst case—if no solution becomes visible—
we’ll still end up with an infinitely clearer view of our situation.

No 44.03

Info

/14
ChangeThis

2. Everyone starts by saying, “I can’t draw, but...”

If you think you can’t draw, you’re in good company. The only demographic group
who really knows they can draw is in Kindergarten today. Wait a minute... weren’t you once
in Kindergarten, too? The fact is, we are all born excellent visual thinkers. If you’re visual
enough to walk into a room without falling down, you’re visual enough to solve problems
with pictures.

No 44.03

Info

/14
ChangeThis

3. Avoid drawing on the linen.

The whole point of “napkin sketching” is that you never know when you might want to visually
explore an idea. Any paper napkin will work as a drawing surface, which is why cafes and bars are
great idea-sharing places. But when you’re in a more proper establishment with fancy linens, you’ll
need to BYOP (Bring Your Own Paper). Best lesson: always carry a little notebook and a pen.
(Tip: while waiters in proper establishments are always willing to loan a pen, be sure to give it back.)

No 44.03

Info

/14
ChangeThis

4. To start, draw a circle and give it a name.

The hardest line to draw is the first one—so don’t even think about it.
Just draw a circle in the middle of your page and label it with the first name that comes to mind:
“me,” “you,” “them,” “today,” “yesterday,” “tomorrow,” “profit,” “loss,” “our product,”
“our company,” “our competitor,” “the globe,” “the weather”—whatever.
It really doesn’t matter what you select at this point; all that matters is that you get started.

No 44.03

Info

/14
ChangeThis

5. Select the best picture type from the “Basic Six”
(Who/What, How Much, Where, When, How, Why).

Once we’ve got that first circle drawn, all we need to do to keep our sketch going is select
which of the “Basic Six” frameworks best supports the type of problem we’re solving:
1) a PORTRAIT for a “Who” or “What” problem; 2) a CHART for a “how much” problem;
3) a MAP for a “where” problem; 4) a TIMELINE for a “when” problem; 5) a FLOWCHART for
a “how” problem; or 6) a MULTI- VARIABLE PLOT for a “why” problem. From just these six,
we have the backbone framework for any problem-solving picture.

No 44.03

Info

/14
ChangeThis

6. Anthropomorphize everything.

People respond to people. Faces and stick-figures, however crudely drawn, immediately
elicit attention, understanding, and reaction. Whether to show relationships and quantities,
emphasize a point, or just provide a sense of scale, draw people in by drawing in people.
(In a similar vein, the reason hand-drawn sketches are particularly powerful in sales
and communications is their visibly human imperfections—and their “work-in-progress”
appearance—invite participatory input from the audience.)

No 44.03

Info

/14
ChangeThis

7. Take advantage of every mental trigger you can.
(a.k.a. Use “pre-cognitive” attributes.)

The human mind has evolved to process a wide range of visual cues instantly, even before
we consciously “see” them—hence the term “pre-cognitive.” We recognize and apply meaning
to size, shape, orientation, direction, and position—and make associations and distinctions
between these traits—long before we have time to think about them. Since we don’t waste
any “higher-level” cognitive cycles processing these basic attributes, the more information
we convey through them, the more we free up our minds (and those of our audience) to look
for deeper meaning.

No 44.03

Info

/14
ChangeThis

8. Doodle aloud—and erase even louder.

		

When the first person said, “A picture is worth a thousand words,” he or she permanently warped
our understanding of pictures. The point of a good picture isn’t to eliminate words, it’s to replace as
many as possible so that the words we do use are the important ones. (Rather than spending time
verbally describing coordinates, positions, percentages, qualities and quantities, if we simply show
them, we have more time to talk about what they mean.) So as you work through your picture, make
a point of describing—even if it’s only to yourself—what the pieces mean and why you’re drawing
them where you are. Even a stream-of-consciousness babble makes sense when it supports an
emerging picture. And when something looks wrong, go ahead and erase it, talking through that
as well. The combination of simultaneous creation and narration is magic.

No 44.03

Info

10/14
ChangeThis

9. Don’t draw what’s out there, draw what’s in here.
(a.k.a. The sky is blue, except when I think it isn’t.)

Everybody has his or her own idea of what things “really look like,” and we’re all wrong. The point
of problem solving pictures isn’t to create great art. We’re not trying to show to ourselves and to
others what things look like “out there” (in the real world); we’re trying to show what things look like
“in here” (what we see in our own heads). The human brain is a remarkable problem-solving device.
More often than not, we already know the solution to our problem—usually because we’ve already
seen it somewhere before—but it’s locked away just out of grasp. When we see our problem mapped
out in front of us pictorially, the solution often jumps right off the page. Don’t worry about what
your picture looks like, concentrate on what it shows.

No 44.03

Info

11/14
ChangeThis

10. Draw a conclusion.

The simple act of creating our picture is the most important part of visual problem solving.
Drawing things out helps us look, see, imagine, and show ideas that would have remained hidden
had we not picked up the pen. That said, it’s always worth it to take our picture to the point
where something new emerges. When you think you’re done, push that pen one more time to
write a title, a conclusion, an insight, or a comment. Squeezing one last drop out of your
visual thinking muscle almost always delivers a “eureka!”

No 44.03

Info

12/14
ChangeThis

10 1/2 . Don’t lie (not to yourself, not to your audience, and most of all not to your picture).

Pictures are powerful. Because processing images activates more corners of our minds
than words alone, we have a greater tendency to believe what we see—and the images we
create are far stickier than things we only hear. While any problem can be helped with a
picture, the wrong picture can make any problem worse. So when you’re done with your image,
go back and take one more look, if only to make sure that you haven’t gotten so caught in
the marvelous act of drawing that you’ve mislead even yourself.

No 44.03

Info

13/14
ChangeThis

info
About the Author
Dan Roam is the founder of Digital Roam Inc, a management consulting company that helps business
executives solve complex problems through visual thinking. Dan developed his understanding
of the power of pictures as a business problem-solving tool when he founded Red Square Productions
in Moscow in 1990, the first marketing communications company in the (then) Soviet Union.
When he arrived in Russia, his lack of Russian language skills forced him to use his visual skills to
share ideas with colleagues and clients, and that is when he began developing the visual thinking
tools introduced in The Back of the Napkin. He now lives in San Francisco.
send this
buy the book
Get more details or buy
a copy of Dan Roam’s
The Back of the Napkin.

Pass along a copy of this manifesto to others.
Subscribe
Sign up for our free e-newsletter to learn about our latest manifestos as soon as they are available.
Born on date
This document was created on March 5, 2008 and is based on the best information available at that time.
Check here for updates.
ABOUT CHANGETHIS

Copyright info

WHAT YOU CAN DO

ChangeThis is a vehicle, not a publisher.
We make it easy for big ideas to spread.
While the authors we work with are
responsible for their own work, they don’t
necessarily agree with everything
available in ChangeThis format. But you
knew that already.

The copyright of this work belongs
to the author, who is solely responsible
for the content.

You are given the unlimited right to
print this manifesto and to distribute it
electronically (via email, your website,
or any other means). You can print out
pages and put them in your favorite
coffee shop’s windows or your doctor’s
waiting room. You can transcribe the
author’s words onto the sidewalk, or you
can hand out copies to everyone you
meet. You may not alter this manifesto
in any way, though, and you may not
charge for it.

ChangeThis is supported by the love and
tender care of 800-CEO-READ. Visit us
at 800-CEO-READ or at our daily blog.

No 44.03

Info

This work is licensed under the Creative
Commons Attribution-NonCommercialNoDerivs License. To view a copy of this
license, visit Creative Commons or send a
letter to Creative Commons, 559 Nathan
Abbott Way, Stanford, California 94305, USA.

14/14

Contenu connexe

Tendances

Validating Ideas Through Prototyping
Validating Ideas Through PrototypingValidating Ideas Through Prototyping
Validating Ideas Through PrototypingChris Risdon
 
SxSW 2013: Behavior Change as Value Proposition
SxSW 2013: Behavior Change as Value PropositionSxSW 2013: Behavior Change as Value Proposition
SxSW 2013: Behavior Change as Value PropositionChris Risdon
 
Speaker Notes: Stop Trying to Make Delight Happen
Speaker Notes: Stop Trying to Make Delight HappenSpeaker Notes: Stop Trying to Make Delight Happen
Speaker Notes: Stop Trying to Make Delight HappenKarah Salaets
 
Do What You Dream
Do What You DreamDo What You Dream
Do What You DreamIndi Young
 
Design Thinking Workshop - By the people for the people
Design Thinking Workshop - By the people for the peopleDesign Thinking Workshop - By the people for the people
Design Thinking Workshop - By the people for the peopleRafael Citadella Daron
 
Intent & Impact at Data In Sight
Intent & Impact at Data In SightIntent & Impact at Data In Sight
Intent & Impact at Data In SightBenjamin Wiederkehr
 
A Developer’s Guide to Interaction and Interface Design
A Developer’s Guide to Interaction and Interface DesignA Developer’s Guide to Interaction and Interface Design
A Developer’s Guide to Interaction and Interface DesignHoltstrom
 
Denis cronin 10103031 individual report interaction design
Denis cronin 10103031 individual report   interaction designDenis cronin 10103031 individual report   interaction design
Denis cronin 10103031 individual report interaction designDenis Cronin
 
Designing a human centred mindset to lead at the edge
Designing a human centred mindset to lead at the edgeDesigning a human centred mindset to lead at the edge
Designing a human centred mindset to lead at the edgeZaana Jaclyn
 
Design thinking for designing and delivering services
Design thinking for designing and delivering servicesDesign thinking for designing and delivering services
Design thinking for designing and delivering servicesZaana Jaclyn
 
Fire Up Your Brain To Get Noticed, Get Results!
Fire Up Your Brain To Get Noticed, Get Results!Fire Up Your Brain To Get Noticed, Get Results!
Fire Up Your Brain To Get Noticed, Get Results!Ray Anthony
 
Design Sprints for Awesome Teams: Workshop at Museums & the Web 2017
Design Sprints for Awesome Teams: Workshop at Museums & the Web 2017Design Sprints for Awesome Teams: Workshop at Museums & the Web 2017
Design Sprints for Awesome Teams: Workshop at Museums & the Web 2017Dana Mitroff Silvers
 
Developing design thinking practice in complex organisations
Developing design thinking practice in complex organisationsDeveloping design thinking practice in complex organisations
Developing design thinking practice in complex organisationsZaana Jaclyn
 

Tendances (19)

Validating Ideas Through Prototyping
Validating Ideas Through PrototypingValidating Ideas Through Prototyping
Validating Ideas Through Prototyping
 
Insighting introduction
Insighting introductionInsighting introduction
Insighting introduction
 
Bp 0550
Bp 0550Bp 0550
Bp 0550
 
Thinking Visually
Thinking VisuallyThinking Visually
Thinking Visually
 
Logo Design Love free chapter
Logo Design Love free chapterLogo Design Love free chapter
Logo Design Love free chapter
 
SxSW 2013: Behavior Change as Value Proposition
SxSW 2013: Behavior Change as Value PropositionSxSW 2013: Behavior Change as Value Proposition
SxSW 2013: Behavior Change as Value Proposition
 
Speaker Notes: Stop Trying to Make Delight Happen
Speaker Notes: Stop Trying to Make Delight HappenSpeaker Notes: Stop Trying to Make Delight Happen
Speaker Notes: Stop Trying to Make Delight Happen
 
Big ideas
Big ideasBig ideas
Big ideas
 
Do What You Dream
Do What You DreamDo What You Dream
Do What You Dream
 
Design Thinking Workshop - By the people for the people
Design Thinking Workshop - By the people for the peopleDesign Thinking Workshop - By the people for the people
Design Thinking Workshop - By the people for the people
 
Intent & Impact at Data In Sight
Intent & Impact at Data In SightIntent & Impact at Data In Sight
Intent & Impact at Data In Sight
 
A Developer’s Guide to Interaction and Interface Design
A Developer’s Guide to Interaction and Interface DesignA Developer’s Guide to Interaction and Interface Design
A Developer’s Guide to Interaction and Interface Design
 
Ideaicide
IdeaicideIdeaicide
Ideaicide
 
Denis cronin 10103031 individual report interaction design
Denis cronin 10103031 individual report   interaction designDenis cronin 10103031 individual report   interaction design
Denis cronin 10103031 individual report interaction design
 
Designing a human centred mindset to lead at the edge
Designing a human centred mindset to lead at the edgeDesigning a human centred mindset to lead at the edge
Designing a human centred mindset to lead at the edge
 
Design thinking for designing and delivering services
Design thinking for designing and delivering servicesDesign thinking for designing and delivering services
Design thinking for designing and delivering services
 
Fire Up Your Brain To Get Noticed, Get Results!
Fire Up Your Brain To Get Noticed, Get Results!Fire Up Your Brain To Get Noticed, Get Results!
Fire Up Your Brain To Get Noticed, Get Results!
 
Design Sprints for Awesome Teams: Workshop at Museums & the Web 2017
Design Sprints for Awesome Teams: Workshop at Museums & the Web 2017Design Sprints for Awesome Teams: Workshop at Museums & the Web 2017
Design Sprints for Awesome Teams: Workshop at Museums & the Web 2017
 
Developing design thinking practice in complex organisations
Developing design thinking practice in complex organisationsDeveloping design thinking practice in complex organisations
Developing design thinking practice in complex organisations
 

En vedette

C1 clef pour_la_neuro
C1 clef pour_la_neuroC1 clef pour_la_neuro
C1 clef pour_la_neuroElsa von Licy
 
L agressivite en psychanalyse (21 pages 184 ko)
L agressivite en psychanalyse (21 pages   184 ko)L agressivite en psychanalyse (21 pages   184 ko)
L agressivite en psychanalyse (21 pages 184 ko)Elsa von Licy
 
Neuropsychophysiologie
NeuropsychophysiologieNeuropsychophysiologie
NeuropsychophysiologieElsa von Licy
 
Strategie Decisions Incertitude Actes conference fnege xerfi
Strategie Decisions Incertitude Actes conference fnege xerfiStrategie Decisions Incertitude Actes conference fnege xerfi
Strategie Decisions Incertitude Actes conference fnege xerfiElsa von Licy
 

En vedette (6)

Hemostase polycop
Hemostase polycopHemostase polycop
Hemostase polycop
 
C1 clef pour_la_neuro
C1 clef pour_la_neuroC1 clef pour_la_neuro
C1 clef pour_la_neuro
 
L agressivite en psychanalyse (21 pages 184 ko)
L agressivite en psychanalyse (21 pages   184 ko)L agressivite en psychanalyse (21 pages   184 ko)
L agressivite en psychanalyse (21 pages 184 ko)
 
Neuropsychophysiologie
NeuropsychophysiologieNeuropsychophysiologie
Neuropsychophysiologie
 
Rainville pierre
Rainville pierreRainville pierre
Rainville pierre
 
Strategie Decisions Incertitude Actes conference fnege xerfi
Strategie Decisions Incertitude Actes conference fnege xerfiStrategie Decisions Incertitude Actes conference fnege xerfi
Strategie Decisions Incertitude Actes conference fnege xerfi
 

Similaire à 44.03.ten commandments

Design Thinking for Startups - Are You Design Driven?
Design Thinking for Startups - Are You Design Driven?Design Thinking for Startups - Are You Design Driven?
Design Thinking for Startups - Are You Design Driven?Amir Khella
 
Innovation Excellence Weekly - Issue 21
Innovation Excellence Weekly - Issue 21Innovation Excellence Weekly - Issue 21
Innovation Excellence Weekly - Issue 21Innovation Excellence
 
Trainiac Culture Code
Trainiac Culture CodeTrainiac Culture Code
Trainiac Culture CodeRob Dennison
 
The Human Kind Scale
The Human Kind ScaleThe Human Kind Scale
The Human Kind Scaletriso01
 
Back of the Napkin / Blah-Blah-Blah Seminar
Back of the Napkin / Blah-Blah-Blah SeminarBack of the Napkin / Blah-Blah-Blah Seminar
Back of the Napkin / Blah-Blah-Blah SeminarDan Roam
 
A conversation about Design thinking
A conversation about Design thinkingA conversation about Design thinking
A conversation about Design thinkingAbhinav Soni
 
Practical Tips for Powerful Presentations
Practical Tips for Powerful PresentationsPractical Tips for Powerful Presentations
Practical Tips for Powerful PresentationsChris Heinz
 
Practical Tips for Powerful Presentations
Practical Tips for Powerful PresentationsPractical Tips for Powerful Presentations
Practical Tips for Powerful PresentationsEnergyCAP, Inc.
 
Design Thinking: Finding Problems Worth Solving In Health
Design Thinking: Finding Problems Worth Solving In HealthDesign Thinking: Finding Problems Worth Solving In Health
Design Thinking: Finding Problems Worth Solving In HealthAdam Connor
 
Visualizing Resumes 2.0
Visualizing Resumes 2.0Visualizing Resumes 2.0
Visualizing Resumes 2.0Chiara Ojeda
 
How to start your career in advertising
How to start your career in advertising How to start your career in advertising
How to start your career in advertising Lucio Ribeiro
 
The Write Stuff Thinking Through Essays
The Write Stuff Thinking Through EssaysThe Write Stuff Thinking Through Essays
The Write Stuff Thinking Through EssaysPaper Writer Service
 
The Field Guide to Human-Centered DesignBy IDE.docx
The Field Guide to Human-Centered DesignBy IDE.docxThe Field Guide to Human-Centered DesignBy IDE.docx
The Field Guide to Human-Centered DesignBy IDE.docxarnoldmeredith47041
 
The Field Guide to Human-Centered DesignBy IDE.docx
The Field Guide to Human-Centered DesignBy IDE.docxThe Field Guide to Human-Centered DesignBy IDE.docx
The Field Guide to Human-Centered DesignBy IDE.docxtodd771
 
How to foil the three villains of data visualization - Tableau Software Edition
How to foil the three villains of data visualization - Tableau Software EditionHow to foil the three villains of data visualization - Tableau Software Edition
How to foil the three villains of data visualization - Tableau Software EditionLee Feinberg
 
Raechel Alexis Gasparac Creative Portfolio
Raechel Alexis Gasparac Creative PortfolioRaechel Alexis Gasparac Creative Portfolio
Raechel Alexis Gasparac Creative PortfolioRaechel Gasparac
 

Similaire à 44.03.ten commandments (20)

Napkin
NapkinNapkin
Napkin
 
Design Thinking for Startups - Are You Design Driven?
Design Thinking for Startups - Are You Design Driven?Design Thinking for Startups - Are You Design Driven?
Design Thinking for Startups - Are You Design Driven?
 
Innovation Excellence Weekly - Issue 21
Innovation Excellence Weekly - Issue 21Innovation Excellence Weekly - Issue 21
Innovation Excellence Weekly - Issue 21
 
Trainiac Culture Code
Trainiac Culture CodeTrainiac Culture Code
Trainiac Culture Code
 
The Human Kind Scale
The Human Kind ScaleThe Human Kind Scale
The Human Kind Scale
 
Back of the Napkin / Blah-Blah-Blah Seminar
Back of the Napkin / Blah-Blah-Blah SeminarBack of the Napkin / Blah-Blah-Blah Seminar
Back of the Napkin / Blah-Blah-Blah Seminar
 
A conversation about Design thinking
A conversation about Design thinkingA conversation about Design thinking
A conversation about Design thinking
 
Practical Tips for Powerful Presentations
Practical Tips for Powerful PresentationsPractical Tips for Powerful Presentations
Practical Tips for Powerful Presentations
 
Practical Tips for Powerful Presentations
Practical Tips for Powerful PresentationsPractical Tips for Powerful Presentations
Practical Tips for Powerful Presentations
 
Design Thinking: Finding Problems Worth Solving In Health
Design Thinking: Finding Problems Worth Solving In HealthDesign Thinking: Finding Problems Worth Solving In Health
Design Thinking: Finding Problems Worth Solving In Health
 
Slideology sample30
Slideology sample30Slideology sample30
Slideology sample30
 
Visualizing Resumes 2.0
Visualizing Resumes 2.0Visualizing Resumes 2.0
Visualizing Resumes 2.0
 
How to start your career in advertising
How to start your career in advertising How to start your career in advertising
How to start your career in advertising
 
The Write Stuff Thinking Through Essays
The Write Stuff Thinking Through EssaysThe Write Stuff Thinking Through Essays
The Write Stuff Thinking Through Essays
 
Vision Mission Breaking The Joojoo
Vision Mission   Breaking The JoojooVision Mission   Breaking The Joojoo
Vision Mission Breaking The Joojoo
 
The Impact of Visual Arts in the Business Place
The Impact of Visual Arts in the Business Place The Impact of Visual Arts in the Business Place
The Impact of Visual Arts in the Business Place
 
The Field Guide to Human-Centered DesignBy IDE.docx
The Field Guide to Human-Centered DesignBy IDE.docxThe Field Guide to Human-Centered DesignBy IDE.docx
The Field Guide to Human-Centered DesignBy IDE.docx
 
The Field Guide to Human-Centered DesignBy IDE.docx
The Field Guide to Human-Centered DesignBy IDE.docxThe Field Guide to Human-Centered DesignBy IDE.docx
The Field Guide to Human-Centered DesignBy IDE.docx
 
How to foil the three villains of data visualization - Tableau Software Edition
How to foil the three villains of data visualization - Tableau Software EditionHow to foil the three villains of data visualization - Tableau Software Edition
How to foil the three villains of data visualization - Tableau Software Edition
 
Raechel Alexis Gasparac Creative Portfolio
Raechel Alexis Gasparac Creative PortfolioRaechel Alexis Gasparac Creative Portfolio
Raechel Alexis Gasparac Creative Portfolio
 

Plus de Elsa von Licy

Styles of Scientific Reasoning, Scientific Practices and Argument in Science ...
Styles of Scientific Reasoning, Scientific Practices and Argument in Science ...Styles of Scientific Reasoning, Scientific Practices and Argument in Science ...
Styles of Scientific Reasoning, Scientific Practices and Argument in Science ...Elsa von Licy
 
Vuillez jean philippe_p01
Vuillez jean philippe_p01Vuillez jean philippe_p01
Vuillez jean philippe_p01Elsa von Licy
 
Spr ue3.1 poly cours et exercices
Spr ue3.1   poly cours et exercicesSpr ue3.1   poly cours et exercices
Spr ue3.1 poly cours et exercicesElsa von Licy
 
Plan de cours all l1 l2l3m1m2 p
Plan de cours all l1 l2l3m1m2 pPlan de cours all l1 l2l3m1m2 p
Plan de cours all l1 l2l3m1m2 pElsa von Licy
 
Bioph pharm 1an-viscosit-des_liquides_et_des_solutions
Bioph pharm 1an-viscosit-des_liquides_et_des_solutionsBioph pharm 1an-viscosit-des_liquides_et_des_solutions
Bioph pharm 1an-viscosit-des_liquides_et_des_solutionsElsa von Licy
 
Poly histologie-et-embryologie-medicales
Poly histologie-et-embryologie-medicalesPoly histologie-et-embryologie-medicales
Poly histologie-et-embryologie-medicalesElsa von Licy
 
Methodes travail etudiants
Methodes travail etudiantsMethodes travail etudiants
Methodes travail etudiantsElsa von Licy
 
Atelier.etude.efficace
Atelier.etude.efficaceAtelier.etude.efficace
Atelier.etude.efficaceElsa von Licy
 
There is no_such_thing_as_a_social_science_intro
There is no_such_thing_as_a_social_science_introThere is no_such_thing_as_a_social_science_intro
There is no_such_thing_as_a_social_science_introElsa von Licy
 
Principles and neurobiological_correlates_of.5
Principles and neurobiological_correlates_of.5Principles and neurobiological_correlates_of.5
Principles and neurobiological_correlates_of.5Elsa von Licy
 
A short history of man — progress and decline
A short history of man — progress and declineA short history of man — progress and decline
A short history of man — progress and declineElsa von Licy
 
Commento a 'meditazione sui tarocchi'
Commento a 'meditazione sui tarocchi'Commento a 'meditazione sui tarocchi'
Commento a 'meditazione sui tarocchi'Elsa von Licy
 

Plus de Elsa von Licy (20)

Styles of Scientific Reasoning, Scientific Practices and Argument in Science ...
Styles of Scientific Reasoning, Scientific Practices and Argument in Science ...Styles of Scientific Reasoning, Scientific Practices and Argument in Science ...
Styles of Scientific Reasoning, Scientific Practices and Argument in Science ...
 
Antiphilos
AntiphilosAntiphilos
Antiphilos
 
Vuillez jean philippe_p01
Vuillez jean philippe_p01Vuillez jean philippe_p01
Vuillez jean philippe_p01
 
Spr ue3.1 poly cours et exercices
Spr ue3.1   poly cours et exercicesSpr ue3.1   poly cours et exercices
Spr ue3.1 poly cours et exercices
 
Plan de cours all l1 l2l3m1m2 p
Plan de cours all l1 l2l3m1m2 pPlan de cours all l1 l2l3m1m2 p
Plan de cours all l1 l2l3m1m2 p
 
M2 bmc2007 cours01
M2 bmc2007 cours01M2 bmc2007 cours01
M2 bmc2007 cours01
 
Feuilletage
FeuilletageFeuilletage
Feuilletage
 
Chapitre 1
Chapitre 1Chapitre 1
Chapitre 1
 
Biophy
BiophyBiophy
Biophy
 
Bioph pharm 1an-viscosit-des_liquides_et_des_solutions
Bioph pharm 1an-viscosit-des_liquides_et_des_solutionsBioph pharm 1an-viscosit-des_liquides_et_des_solutions
Bioph pharm 1an-viscosit-des_liquides_et_des_solutions
 
Poly histologie-et-embryologie-medicales
Poly histologie-et-embryologie-medicalesPoly histologie-et-embryologie-medicales
Poly histologie-et-embryologie-medicales
 
Methodes travail etudiants
Methodes travail etudiantsMethodes travail etudiants
Methodes travail etudiants
 
Atelier.etude.efficace
Atelier.etude.efficaceAtelier.etude.efficace
Atelier.etude.efficace
 
There is no_such_thing_as_a_social_science_intro
There is no_such_thing_as_a_social_science_introThere is no_such_thing_as_a_social_science_intro
There is no_such_thing_as_a_social_science_intro
 
Prolegomena 4 0
Prolegomena 4 0Prolegomena 4 0
Prolegomena 4 0
 
Swa 2015 final
Swa 2015 finalSwa 2015 final
Swa 2015 final
 
Principles and neurobiological_correlates_of.5
Principles and neurobiological_correlates_of.5Principles and neurobiological_correlates_of.5
Principles and neurobiological_correlates_of.5
 
A short history of man — progress and decline
A short history of man — progress and declineA short history of man — progress and decline
A short history of man — progress and decline
 
Commento a 'meditazione sui tarocchi'
Commento a 'meditazione sui tarocchi'Commento a 'meditazione sui tarocchi'
Commento a 'meditazione sui tarocchi'
 
Valentin tomberg
Valentin tombergValentin tomberg
Valentin tomberg
 

44.03.ten commandments

  • 1. ChangeThis The “lost chapter” from The Back of the Napkin by Dan Roam No 44.03 Info /14
  • 2. ChangeThis Visual thinking is the future of business problem solving. Using our innate ability to see—both with our eyes and our mind’s eye—gives us entirely new ways to discover hidden ideas, develop those ideas intuitively, and then share those ideas with other people in a way they are simply going to “get.” In fact—as we all know—visual thinking isn’t “new” at all. It’s our oldest problem-solving toolkit of all, predating verbal communications in the evolutionary chain by eons, and giving us as Kindergartners the ability to explore and explain our ideas long before we could read and write. As globalized supply chains and emerging markets flatten the world, as information overload becomes the status quo, and as communication channels proliferate, problemsolving complexity is only going to increase. In other words, there’s more data out there in more forms and languages than ever before, and there’s a greater need than ever for businesspeople to make good decisions and communicate their thinking to others. No 44.03 Info As businesspeople, becoming comfortable with our visual abilities again—improving our ability to look at complex information, see important patterns emerge, imagine new possibilities, and clearly show those discoveries to others—is about to become our most valuable skill. In my book, The Back Of The Napkin: Solving Problems And Selling Ideas With Pictures, I give dozens of examples of how businesspeople have solved complex problems through learning to think with their eyes. But more importantly, I introduce my simple set of four basic visual thinking tools that anyone can use to address any problem at any time. In order to keep the book as focused as possible on the “how-to,” I decided to remove one of my favorite chapters. Entitled “The Ten and a Half Commandments of Visual Thinking,” I’m pleased to present that missing chapter here in its entirety. I hope you find it useful and eye-opening. —Dan Roam /14
  • 3. ChangeThis 1. Any problem can be solved with a picture. Strategic, financial, operational, conceptual, personal, and emotional—it doesn’t matter the nature of the problem we face—if we can imagine it, we can draw it. By drawing it we will see otherwise invisible aspects and potential solutions emerge. Drawing out our problem is always worth a try. Even in the worst case—if no solution becomes visible— we’ll still end up with an infinitely clearer view of our situation. No 44.03 Info /14
  • 4. ChangeThis 2. Everyone starts by saying, “I can’t draw, but...” If you think you can’t draw, you’re in good company. The only demographic group who really knows they can draw is in Kindergarten today. Wait a minute... weren’t you once in Kindergarten, too? The fact is, we are all born excellent visual thinkers. If you’re visual enough to walk into a room without falling down, you’re visual enough to solve problems with pictures. No 44.03 Info /14
  • 5. ChangeThis 3. Avoid drawing on the linen. The whole point of “napkin sketching” is that you never know when you might want to visually explore an idea. Any paper napkin will work as a drawing surface, which is why cafes and bars are great idea-sharing places. But when you’re in a more proper establishment with fancy linens, you’ll need to BYOP (Bring Your Own Paper). Best lesson: always carry a little notebook and a pen. (Tip: while waiters in proper establishments are always willing to loan a pen, be sure to give it back.) No 44.03 Info /14
  • 6. ChangeThis 4. To start, draw a circle and give it a name. The hardest line to draw is the first one—so don’t even think about it. Just draw a circle in the middle of your page and label it with the first name that comes to mind: “me,” “you,” “them,” “today,” “yesterday,” “tomorrow,” “profit,” “loss,” “our product,” “our company,” “our competitor,” “the globe,” “the weather”—whatever. It really doesn’t matter what you select at this point; all that matters is that you get started. No 44.03 Info /14
  • 7. ChangeThis 5. Select the best picture type from the “Basic Six” (Who/What, How Much, Where, When, How, Why). Once we’ve got that first circle drawn, all we need to do to keep our sketch going is select which of the “Basic Six” frameworks best supports the type of problem we’re solving: 1) a PORTRAIT for a “Who” or “What” problem; 2) a CHART for a “how much” problem; 3) a MAP for a “where” problem; 4) a TIMELINE for a “when” problem; 5) a FLOWCHART for a “how” problem; or 6) a MULTI- VARIABLE PLOT for a “why” problem. From just these six, we have the backbone framework for any problem-solving picture. No 44.03 Info /14
  • 8. ChangeThis 6. Anthropomorphize everything. People respond to people. Faces and stick-figures, however crudely drawn, immediately elicit attention, understanding, and reaction. Whether to show relationships and quantities, emphasize a point, or just provide a sense of scale, draw people in by drawing in people. (In a similar vein, the reason hand-drawn sketches are particularly powerful in sales and communications is their visibly human imperfections—and their “work-in-progress” appearance—invite participatory input from the audience.) No 44.03 Info /14
  • 9. ChangeThis 7. Take advantage of every mental trigger you can. (a.k.a. Use “pre-cognitive” attributes.) The human mind has evolved to process a wide range of visual cues instantly, even before we consciously “see” them—hence the term “pre-cognitive.” We recognize and apply meaning to size, shape, orientation, direction, and position—and make associations and distinctions between these traits—long before we have time to think about them. Since we don’t waste any “higher-level” cognitive cycles processing these basic attributes, the more information we convey through them, the more we free up our minds (and those of our audience) to look for deeper meaning. No 44.03 Info /14
  • 10. ChangeThis 8. Doodle aloud—and erase even louder. When the first person said, “A picture is worth a thousand words,” he or she permanently warped our understanding of pictures. The point of a good picture isn’t to eliminate words, it’s to replace as many as possible so that the words we do use are the important ones. (Rather than spending time verbally describing coordinates, positions, percentages, qualities and quantities, if we simply show them, we have more time to talk about what they mean.) So as you work through your picture, make a point of describing—even if it’s only to yourself—what the pieces mean and why you’re drawing them where you are. Even a stream-of-consciousness babble makes sense when it supports an emerging picture. And when something looks wrong, go ahead and erase it, talking through that as well. The combination of simultaneous creation and narration is magic. No 44.03 Info 10/14
  • 11. ChangeThis 9. Don’t draw what’s out there, draw what’s in here. (a.k.a. The sky is blue, except when I think it isn’t.) Everybody has his or her own idea of what things “really look like,” and we’re all wrong. The point of problem solving pictures isn’t to create great art. We’re not trying to show to ourselves and to others what things look like “out there” (in the real world); we’re trying to show what things look like “in here” (what we see in our own heads). The human brain is a remarkable problem-solving device. More often than not, we already know the solution to our problem—usually because we’ve already seen it somewhere before—but it’s locked away just out of grasp. When we see our problem mapped out in front of us pictorially, the solution often jumps right off the page. Don’t worry about what your picture looks like, concentrate on what it shows. No 44.03 Info 11/14
  • 12. ChangeThis 10. Draw a conclusion. The simple act of creating our picture is the most important part of visual problem solving. Drawing things out helps us look, see, imagine, and show ideas that would have remained hidden had we not picked up the pen. That said, it’s always worth it to take our picture to the point where something new emerges. When you think you’re done, push that pen one more time to write a title, a conclusion, an insight, or a comment. Squeezing one last drop out of your visual thinking muscle almost always delivers a “eureka!” No 44.03 Info 12/14
  • 13. ChangeThis 10 1/2 . Don’t lie (not to yourself, not to your audience, and most of all not to your picture). Pictures are powerful. Because processing images activates more corners of our minds than words alone, we have a greater tendency to believe what we see—and the images we create are far stickier than things we only hear. While any problem can be helped with a picture, the wrong picture can make any problem worse. So when you’re done with your image, go back and take one more look, if only to make sure that you haven’t gotten so caught in the marvelous act of drawing that you’ve mislead even yourself. No 44.03 Info 13/14
  • 14. ChangeThis info About the Author Dan Roam is the founder of Digital Roam Inc, a management consulting company that helps business executives solve complex problems through visual thinking. Dan developed his understanding of the power of pictures as a business problem-solving tool when he founded Red Square Productions in Moscow in 1990, the first marketing communications company in the (then) Soviet Union. When he arrived in Russia, his lack of Russian language skills forced him to use his visual skills to share ideas with colleagues and clients, and that is when he began developing the visual thinking tools introduced in The Back of the Napkin. He now lives in San Francisco. send this buy the book Get more details or buy a copy of Dan Roam’s The Back of the Napkin. Pass along a copy of this manifesto to others. Subscribe Sign up for our free e-newsletter to learn about our latest manifestos as soon as they are available. Born on date This document was created on March 5, 2008 and is based on the best information available at that time. Check here for updates. ABOUT CHANGETHIS Copyright info WHAT YOU CAN DO ChangeThis is a vehicle, not a publisher. We make it easy for big ideas to spread. While the authors we work with are responsible for their own work, they don’t necessarily agree with everything available in ChangeThis format. But you knew that already. The copyright of this work belongs to the author, who is solely responsible for the content. You are given the unlimited right to print this manifesto and to distribute it electronically (via email, your website, or any other means). You can print out pages and put them in your favorite coffee shop’s windows or your doctor’s waiting room. You can transcribe the author’s words onto the sidewalk, or you can hand out copies to everyone you meet. You may not alter this manifesto in any way, though, and you may not charge for it. ChangeThis is supported by the love and tender care of 800-CEO-READ. Visit us at 800-CEO-READ or at our daily blog. No 44.03 Info This work is licensed under the Creative Commons Attribution-NonCommercialNoDerivs License. To view a copy of this license, visit Creative Commons or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. 14/14