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The Metaverse: Towards a 3D Web and the integration of the digital world in our reality August 2007
Towards the metaverse Metaverse: The convergence of: •  virtually enhanced reality •  persistent virtual spaces => Towards a mix of the real and the virtual
http://metaverseroadmap.org/ 4 leading trends
Virtual Worlds 2. Mirror Worlds 3. Enhanced Reality Towards the metaverse 1. 4. Lifelogging Beyond the Metaverse…
From simple online games (the MMORPG)  …  to virtual worlds: ,[object Object],[object Object],[object Object],[object Object],[object Object]
Virtual Reality From the dreams of science fiction writers… …  to one of the fastest growing markets today
Tamagoshi-like Jeux de rôle MMORPG Sexe et jeux d’argent Place de marché Univers virtuels génériques Environnements 3D Générateurs d’univers Environnements en 3D isométrique Environnements liés au jeu Environnements liés à a musique An explosion of virtual worlds ©  Fred cavazza.net
Virtual Worlds on the Web 2.0 ©  Fred cavazza.net Social Leisure 2D 3D
The Avatar, a Vehicle in Virtual Worlds According to Metaverse Roadmap experts :  50%  of users in 2016 will use an interactive 3D avatar at least once a week for any purpose other than games and entertainment, including socializing, communication, creativity, education, barter, commerce, exercise According to Gartner Group :  80%  of active internet users will have an avatar in a virtual environment as Second Life by 2011  Oddcast's  Photo-to-Avatar  Technology  Second life Perfect World
Second Life, today the most highly developed WV Economics  via L$ Design Contents generated by user
Prospects for links between WV Anshe Chung Studio opened a real virtual bank in June between Second Life and Entropia which will enable  monetary exchange  between these two economies Emergence of inter-économics: IBM: Is looking for the standards of the virtual world Hipihi Stratégie Globale: to collaborate with Internet leaders and principal 3D virtual worlds to establish standards Interoperability of the avatars?
Future prospects (continued) Development of MV in open source (or release of the Second Life code…) => For a massive distribution of VWs
1. Virtual Worlds Mirror Worlds 3. Enhanced Reality Towards the metaverse 4. Lifelogging Beyond the Metaverse… 2.
Mirror Worlds:  A digital reproduction of our reality From the simple map Enhanced with satellite images
A digital reproduction of our reality… Completed with images taken on the ground with 3D navigation…
With at times instructive close-ups… Source wired.com, compilation of the best photos from googlemap
A digital reproduction of our reality… Completed with 3D modelling tools… and links to other sources of data (climate, subsoil, population...)
Development of professional uses of Mirror Worlds
Towards a social dimension in Mirror Worlds? Social network + Mirror World + Virtual World
1. Virtual Worlds 2. Mirror Worlds Enhanced Reality Towards the metaverse 4. Lifelogging Beyond the Metaverse… 3.
Enhanced Reality An enhancement of our perception of the outside world through intelligent objects.
“ In a longer-term future, different people may have very different experiences of the same physical location.” Metaverse Roadmap
1. Virtual Worlds 2. Mirror Worlds 3. Enhanced Reality Towards the metaverse Lifelogging Beyond the Metaverse… 4.
Lifelogging  Recording, storing and restitution of all the personal states and all the experiences: . of an object (“Object Lifeblogs”) . or of a human being (“life catching”, “documented lives”…) The cost of a gigabyte of computer memory, over time. 1956 | $10 million  1980 | $233,000  1990 | $7,700  2000 | $13.30  2006 | $1  Sources: ALTS LLC and  PC World. Figures not adjusted for inflation.
Object Lifelogging  A backup of all the states of an object => geo-localisation / security / ... A GPS Lifelog connected to Google Earth Networked localised weapons : a future lifelog development ? Source : Metaverse Roadmap
Users Lifelogging Towards a digital memory of one’s existence For the past seven years, Gordon Bell has been conducting an audacious experiment in "lifelogging"--creating a near-total digital record of his experience. ... The last time he counted, MyLifeBits had more than 101,000 emails, almost 15,000 Word and PDF documents, 99,000 Web pages, and 44,000 pictures.  Fast Compagny – november 2006
Users Lifelogging : Towards a sharing of experiences
Users Lifelogging: Many questions ,[object Object],[object Object],[object Object]
Towards the metaverse: An extension of reality
Beyond the Metaverse… towards the enhanced body
Robots
Exoskeletons
Cyborgs
Direct body-computer connection
Artificial intelligence ?
To conclude: A tribute to our writers and visionaries
Contacts
Repères Communities : ,[object Object],[object Object],[object Object],[object Object],[object Object]

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Reperes Metaverse Roadmap 290807 Gb

  • 1. The Metaverse: Towards a 3D Web and the integration of the digital world in our reality August 2007
  • 2. Towards the metaverse Metaverse: The convergence of: • virtually enhanced reality • persistent virtual spaces => Towards a mix of the real and the virtual
  • 4. Virtual Worlds 2. Mirror Worlds 3. Enhanced Reality Towards the metaverse 1. 4. Lifelogging Beyond the Metaverse…
  • 5.
  • 6. Virtual Reality From the dreams of science fiction writers… … to one of the fastest growing markets today
  • 7. Tamagoshi-like Jeux de rôle MMORPG Sexe et jeux d’argent Place de marché Univers virtuels génériques Environnements 3D Générateurs d’univers Environnements en 3D isométrique Environnements liés au jeu Environnements liés à a musique An explosion of virtual worlds © Fred cavazza.net
  • 8. Virtual Worlds on the Web 2.0 © Fred cavazza.net Social Leisure 2D 3D
  • 9. The Avatar, a Vehicle in Virtual Worlds According to Metaverse Roadmap experts : 50% of users in 2016 will use an interactive 3D avatar at least once a week for any purpose other than games and entertainment, including socializing, communication, creativity, education, barter, commerce, exercise According to Gartner Group : 80% of active internet users will have an avatar in a virtual environment as Second Life by 2011 Oddcast's Photo-to-Avatar Technology Second life Perfect World
  • 10. Second Life, today the most highly developed WV Economics via L$ Design Contents generated by user
  • 11. Prospects for links between WV Anshe Chung Studio opened a real virtual bank in June between Second Life and Entropia which will enable monetary exchange between these two economies Emergence of inter-économics: IBM: Is looking for the standards of the virtual world Hipihi Stratégie Globale: to collaborate with Internet leaders and principal 3D virtual worlds to establish standards Interoperability of the avatars?
  • 12. Future prospects (continued) Development of MV in open source (or release of the Second Life code…) => For a massive distribution of VWs
  • 13. 1. Virtual Worlds Mirror Worlds 3. Enhanced Reality Towards the metaverse 4. Lifelogging Beyond the Metaverse… 2.
  • 14. Mirror Worlds: A digital reproduction of our reality From the simple map Enhanced with satellite images
  • 15. A digital reproduction of our reality… Completed with images taken on the ground with 3D navigation…
  • 16. With at times instructive close-ups… Source wired.com, compilation of the best photos from googlemap
  • 17. A digital reproduction of our reality… Completed with 3D modelling tools… and links to other sources of data (climate, subsoil, population...)
  • 18. Development of professional uses of Mirror Worlds
  • 19. Towards a social dimension in Mirror Worlds? Social network + Mirror World + Virtual World
  • 20. 1. Virtual Worlds 2. Mirror Worlds Enhanced Reality Towards the metaverse 4. Lifelogging Beyond the Metaverse… 3.
  • 21. Enhanced Reality An enhancement of our perception of the outside world through intelligent objects.
  • 22. “ In a longer-term future, different people may have very different experiences of the same physical location.” Metaverse Roadmap
  • 23. 1. Virtual Worlds 2. Mirror Worlds 3. Enhanced Reality Towards the metaverse Lifelogging Beyond the Metaverse… 4.
  • 24. Lifelogging Recording, storing and restitution of all the personal states and all the experiences: . of an object (“Object Lifeblogs”) . or of a human being (“life catching”, “documented lives”…) The cost of a gigabyte of computer memory, over time. 1956 | $10 million 1980 | $233,000 1990 | $7,700 2000 | $13.30 2006 | $1 Sources: ALTS LLC and PC World. Figures not adjusted for inflation.
  • 25. Object Lifelogging A backup of all the states of an object => geo-localisation / security / ... A GPS Lifelog connected to Google Earth Networked localised weapons : a future lifelog development ? Source : Metaverse Roadmap
  • 26. Users Lifelogging Towards a digital memory of one’s existence For the past seven years, Gordon Bell has been conducting an audacious experiment in "lifelogging"--creating a near-total digital record of his experience. ... The last time he counted, MyLifeBits had more than 101,000 emails, almost 15,000 Word and PDF documents, 99,000 Web pages, and 44,000 pictures. Fast Compagny – november 2006
  • 27. Users Lifelogging : Towards a sharing of experiences
  • 28.
  • 29. Towards the metaverse: An extension of reality
  • 30. Beyond the Metaverse… towards the enhanced body
  • 36. To conclude: A tribute to our writers and visionaries
  • 38.