2. !quot; Delineate playing #eld
$quot; Analyze what you have on hand and
take position
%quot; Stretch techno&pedagogical mindset
Produce design
1,2,3 go!
3. • Curriculum
• DE model: cohorts' pacing' teacher student
ration' teacher time' delivery systems etc
• Clientele
• Organizational vision
• Organizational standards
• Technological realities
• Budget and deadline realities
• Climate of change
1. Delineate the ID playing field
4. • the program: particular challenges?
• existing resources: what(s reusable or
inspirational?
• pedagogical strategies: what(s appropriate?
• evaluation: how will it function?
• communication' sharing' collaboration needs?
• teacher role?
2. Analyze and take position
5. • Showcase technology that is up and coming'
but with pedagogical perspective
• Provide referential frameworks
exquot; Collaboration can go from one &to&one' all the
way to completely public
• Show examples of what don(t want' and if
available exemplary models
• Throw in some indirectly related )wow* to
inspire
3. Expand techno-pedagogical mindset
6. Data Data
Tasks
Problems
Cognitive Social
Investigations
constructivist constructivist
Projects
Role playing
Teams
Data Tutorats
Collaboration
Exercises/activities
Data
Conferences
Simulations
Evaluation Tutorial
Learning Quiz Learner
Mentors
resources support
Peers
Sequences
Books/Documents Time line
Scaffolding
Articles/notes Instructions
Strategies
Links Procedures
Templates
Case studies News
Heuristics
Presentations
Data
Data
Produce instructional design
Inspired dby Oliver et Harrington, 2001 and Dennis et Maguire 2005