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AISB07 - AI and Narrative Games for Education
             Newcastle 2nd-5th april 2007



      Effects of Narrative Levels
          on Comprehension :
Theoretical Framework and Methodology

                 Baptiste Campion

          Université catholique de Louvain (UCL)
  Groupe de Recherche en Médiation des savoirs (GReMS)
               Louvain-la-Neuve (Belgium)

             baptiste.campion@uclouvain.be
              http://www.uclouvain.be/comu/
General Overview
• Current PhD research led under supervision of
  Pr Philippe Marion (UCL) and Daniel Peraya
  (Univ. of Genève)
• Attempt to combine cognitive and narratological
  approaches for studying interactive narrative
• Object: Science popularization interactive
  narrative
• Current presentation: work in progress
Whatʼs the matter ?
• There exists different uses of narration in
  educative interactive documents
• Is the educative ʻeffectʼ similar in each case ?
 Interest of dinstinctions between situations
 Interest of modelling presumed effects of narration
  and testing real effects
 Interest both for classic and interactive narratives
 Interest for researchers and designers
Comprehension
I define ʻeducative effectsʼ in terms of
comprehension.

Comprehension is defined following
Model of Comprehension of Van Dijk and
Kintsch (1983)

Comprehension process: double process
(top down and bottom up) of construction of
a coherent representation
Understanding narrative

The reader must build a representation of
narrative referent

• Story Schemata (for ex. Mandler 1984)
• Mental Models Theory (Johnson-Laird 1983)
• Consistent and coherent with narratology
Narrative comprehension

Following Herman (2002) narrative comprehension
goes through the construction (by the reader) of a
storyworld

This storyworld is:

•A mental model of ʻwhatʼs going on?ʼ
•Set up by bottum-up (microdesign) and top-down
(macrodesign) process
Use of narrative for
comprehension

Herman (2003):

“My hypothesis is that stories provide, to a degree that
needs to be determined by future research, domain-
general tools for thinking”


 → Storyworld is the base on which
 comprehension of educative matter transmitted
 through a narrative is allowed
The ʻlevelsʼ of narration
We postulate educational use of narrative on at least
two levels:

•Surface level (storyworld related to the story)
•Deep level (storyworld related to knowledge domain)



     → Different comprehension effects ?
Research Assumptions

• Deep level narrative should lead subjects to build
  a relatively unified representation
• Surface level narrative should oblige subjects to
  work with two levels of representation : one for
  the story itself and one another for the educative
  content
Research Assumptions (II)
 A&B mixed                 A. Storyworld useful for
 Storyworld useful for:           the story
 •The story                           +
 •The educative content     B. Representation of
                              educative content




                   STORY
Methodology
• Quasi-experimentation
• Comparison of representation of a scientific
  phenomenon whether explained with a surface level
  narrative or a deep level narrative
• Coherence of representations is observed with
  questionnaires : definition question, problem-solving
  question and drawing the phenomena
• Indicators : relations between elements, specific
  vocabulary, conjunctions and disjunctions, ability of
  abstracting and re-use gathered info
Current experimentations
• Subjects : 100 children of 5th year elementary school
  (+/-11 year old)
• Experimental material : 3 versions of the explanation
  (short website) of a scientific phenomenon (decay
  formation)
• Deep level, surface level and control group (non-
  narrative unfollowing Adam criteria [1996])
• Individual passation
Current experimentations (II)
Summary of (quasi) experimental design:
                 Identification questionnaire



 Deep level      Surface level                  Control
 conditon        condition                      group

 Deep level      Surface level                 Non-narrative
 narrative       narrative                     explanation

               Same questionnaire
Conclusions
• Forthcoming results
• Elements to take in consideration:

      Nuances in results
      Extraction operations
      Never forget whatʼs the goal of an
       educative document: the
       presented distinction make no
       sense without this
Thank you for your attention.

  Baptiste Campion

  baptiste.campion@uclouvain.be

  Université catholique de Louvain
  Ruelle de la Lanterne Magique 14
  BE 1348 Louvain-la-Neuve (Belgium)

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AISB'07

  • 1. AISB07 - AI and Narrative Games for Education Newcastle 2nd-5th april 2007 Effects of Narrative Levels on Comprehension : Theoretical Framework and Methodology Baptiste Campion Université catholique de Louvain (UCL) Groupe de Recherche en Médiation des savoirs (GReMS) Louvain-la-Neuve (Belgium) baptiste.campion@uclouvain.be http://www.uclouvain.be/comu/
  • 2. General Overview • Current PhD research led under supervision of Pr Philippe Marion (UCL) and Daniel Peraya (Univ. of Genève) • Attempt to combine cognitive and narratological approaches for studying interactive narrative • Object: Science popularization interactive narrative • Current presentation: work in progress
  • 3. Whatʼs the matter ? • There exists different uses of narration in educative interactive documents • Is the educative ʻeffectʼ similar in each case ?  Interest of dinstinctions between situations  Interest of modelling presumed effects of narration and testing real effects  Interest both for classic and interactive narratives  Interest for researchers and designers
  • 4. Comprehension I define ʻeducative effectsʼ in terms of comprehension. Comprehension is defined following Model of Comprehension of Van Dijk and Kintsch (1983) Comprehension process: double process (top down and bottom up) of construction of a coherent representation
  • 5. Understanding narrative The reader must build a representation of narrative referent • Story Schemata (for ex. Mandler 1984) • Mental Models Theory (Johnson-Laird 1983) • Consistent and coherent with narratology
  • 6. Narrative comprehension Following Herman (2002) narrative comprehension goes through the construction (by the reader) of a storyworld This storyworld is: •A mental model of ʻwhatʼs going on?ʼ •Set up by bottum-up (microdesign) and top-down (macrodesign) process
  • 7. Use of narrative for comprehension Herman (2003): “My hypothesis is that stories provide, to a degree that needs to be determined by future research, domain- general tools for thinking” → Storyworld is the base on which comprehension of educative matter transmitted through a narrative is allowed
  • 8. The ʻlevelsʼ of narration We postulate educational use of narrative on at least two levels: •Surface level (storyworld related to the story) •Deep level (storyworld related to knowledge domain) → Different comprehension effects ?
  • 9. Research Assumptions • Deep level narrative should lead subjects to build a relatively unified representation • Surface level narrative should oblige subjects to work with two levels of representation : one for the story itself and one another for the educative content
  • 10. Research Assumptions (II) A&B mixed A. Storyworld useful for Storyworld useful for: the story •The story + •The educative content B. Representation of educative content STORY
  • 11. Methodology • Quasi-experimentation • Comparison of representation of a scientific phenomenon whether explained with a surface level narrative or a deep level narrative • Coherence of representations is observed with questionnaires : definition question, problem-solving question and drawing the phenomena • Indicators : relations between elements, specific vocabulary, conjunctions and disjunctions, ability of abstracting and re-use gathered info
  • 12. Current experimentations • Subjects : 100 children of 5th year elementary school (+/-11 year old) • Experimental material : 3 versions of the explanation (short website) of a scientific phenomenon (decay formation) • Deep level, surface level and control group (non- narrative unfollowing Adam criteria [1996]) • Individual passation
  • 13. Current experimentations (II) Summary of (quasi) experimental design: Identification questionnaire Deep level Surface level Control conditon condition group Deep level Surface level Non-narrative narrative narrative explanation Same questionnaire
  • 14. Conclusions • Forthcoming results • Elements to take in consideration:  Nuances in results  Extraction operations  Never forget whatʼs the goal of an educative document: the presented distinction make no sense without this
  • 15. Thank you for your attention. Baptiste Campion baptiste.campion@uclouvain.be Université catholique de Louvain Ruelle de la Lanterne Magique 14 BE 1348 Louvain-la-Neuve (Belgium)