Portail metier entreprise dans office 365Vincent Biret
Session donnée lors du #SPSummit #montreal 2014. Au travers de cette session nous avons vu comment avec #yammer, #powerbi #azure et les #apps #SharePoint une équipe peut retrouver tous ses outils au même endroit et sauver la journée.
This document discusses and debunks 10 common myths about inclusive design. Each myth is stated and then refuted with an explanation. The myths addressed are that inclusive design is expensive, boring, only about physical objects, only about disability, only about assistive technology, not relevant personally, unconcerned with aesthetics, only for niche markets, just a buzzword, and only about public services.
This document provides an introduction to inclusive design. It discusses inclusive design as creating websites that are beautiful, usable, and accessible to all users. It outlines 10 principles of inclusive design: equitable, flexible, simple and intuitive, perceptible, informative, preventative, tolerant, effortless, accommodating, and consistent. For each principle, it explains what the designer/developer should aim for and the expected effects, and provides suggestions on how to implement each principle. The overall message is that inclusive design means considering diversity and meeting the needs of all users.
Inclusive Design From Approach to ExecutionCorey Timpson
This document discusses the inclusive design approach taken for a museum project. It began with establishing an Inclusive Design Advisory Council to provide guidance and ensure all audiences and abilities were considered. An iterative design process was used, involving prototyping and testing at every phase. This included extensive testing and input on exhibit design, digital experiences, products, and the mobile app to ensure usability and accessibility. Facilities were also designed above building code standards. The work is ongoing to continually evolve and adapt the museum experiences to be as inclusive as possible.
Portail metier entreprise dans office 365Vincent Biret
Session donnée lors du #SPSummit #montreal 2014. Au travers de cette session nous avons vu comment avec #yammer, #powerbi #azure et les #apps #SharePoint une équipe peut retrouver tous ses outils au même endroit et sauver la journée.
This document discusses and debunks 10 common myths about inclusive design. Each myth is stated and then refuted with an explanation. The myths addressed are that inclusive design is expensive, boring, only about physical objects, only about disability, only about assistive technology, not relevant personally, unconcerned with aesthetics, only for niche markets, just a buzzword, and only about public services.
This document provides an introduction to inclusive design. It discusses inclusive design as creating websites that are beautiful, usable, and accessible to all users. It outlines 10 principles of inclusive design: equitable, flexible, simple and intuitive, perceptible, informative, preventative, tolerant, effortless, accommodating, and consistent. For each principle, it explains what the designer/developer should aim for and the expected effects, and provides suggestions on how to implement each principle. The overall message is that inclusive design means considering diversity and meeting the needs of all users.
Inclusive Design From Approach to ExecutionCorey Timpson
This document discusses the inclusive design approach taken for a museum project. It began with establishing an Inclusive Design Advisory Council to provide guidance and ensure all audiences and abilities were considered. An iterative design process was used, involving prototyping and testing at every phase. This included extensive testing and input on exhibit design, digital experiences, products, and the mobile app to ensure usability and accessibility. Facilities were also designed above building code standards. The work is ongoing to continually evolve and adapt the museum experiences to be as inclusive as possible.
The document discusses principles of inclusive and accessible design. It outlines 10 principles for good design: equitable use, flexibility in use, simple and intuitive use, perceptible information, tolerance for error, low physical effort, size and space for approach and use. It emphasizes designing with purpose and intent, collaborating, communicating, innovating, planning, organizing, structuring, developing features from a user perspective through testing. The overall message is about making design welcoming, useful and understandable for anyone and everyone through following principles of inclusive design.
This document discusses web accessibility and inclusive design. It defines key concepts like accessibility, perceivable, operable, understandable and robust. It notes that accessibility benefits everyone and improves design. The document provides tips on incorporating accessibility into the design process from the start. It shares examples of how making a website accessible increased traffic, conversions and earnings. Resources are included to help get started with accessibility.
Do the right thing: accessibility and inclusive design (with Drupal)cspin
What developers, designers, content managers, and stakeholders need to know about the current state of web accessibility, the laws in Ontario enforcing accessibility by January 2014, and how Drupal can help.
Virtual Reality, disability inclusive design, ability net webinar, 26 jan 2017AbilityNet
This document outlines a webinar presented by AbilityNet on virtual reality, disability, and inclusive design. The webinar discussed the potential for VR to benefit people with disabilities by allowing access to new experiences, but also highlighted challenges in making VR accessible and inclusive for people with various disabilities that affect hearing, mobility, vision, blindness, and cognition. Case studies of existing assistive VR technologies were presented for each disability area. The webinar concluded that VR presents many opportunities for those with disabilities but designers need to consider accommodating a diverse range of users.
Empathy, Education and Excellence in Inclusive DesignDavid Sloan
How can we engage more effectively with inclusive design as a way to enhance user experience for everyone, including people with disabilities? Presented by David Sloan and Sarah Horton at UX Lausanne, June 4th 2015.
The document discusses inclusive design and accessibility. It defines inclusive design as crafting experiences to include everyone regardless of impairments, cultural backgrounds, or environments. It outlines three elements of inclusive design: catering for impairments, providing cultural consistency, and offering solutions for different environments. The document provides tips on integrating accessibility early, getting team buy-in, and emphasizing the business benefits of inclusive design such as a bigger audience and spending power. It also discusses development, UX, UI, and quality assurance methods to ensure inclusivity.
This document summarizes a presentation on inclusive design given by Jess Mitchell at OCAD University in Toronto. The presentation aims to change the audience's perspective on inclusive design. Mitchell defines inclusive design as design that considers the full range of human diversity and involves recognizing diversity, using an inclusive process, and having a broader beneficial impact. Mitchell discusses three tenants of inclusive design: recognizing diversity and uniqueness, using an inclusive process and tools, and having a broader beneficial impact. The presentation provides examples of how an inclusive design process can be applied and encourages practicing inclusive design to solve problems in a more creative and affordable way.
Inclusive Design: Thinking Beyond Accessibility | NERDSummit 2017Michael Miles
There are many differences that impact the way people experience the digital world. From age and gender, vision and dexterity, to location and education. Each difference affects digital inclusion and experiences. As builders of the digital world it is our job to build products that are usable by, and inclusive of, as many people as possible. To do so, it is important that we plan for the many differences that make up our users.
This session details the importance of having an inclusive mindset in the ux and content aspects of our digital projects. It explains how Inclusive Design allow for producing positive experiences for a wider audience. Attendees will learn four simple guidelines that they can follow to apply Inclusive Design principles to their ux and content phases. Attendees will leave with the tools they need to reach a bigger user base while also building towards an accessible and inclusive digital world.
This session is intended for anyone who wants to build digital products that reach as many people as possible.
"This manual contains design guidelines as starting points for meaningful change. Inclusive design is for those who want to make great products for the greatest number of people." - Microsoft Design
Dossier contenant notre problématique et ce que nous allons faire pour réaliser notre reportage sur les Fablabs et répondre à la problématique suivante :"Les FabLabs sont-ils des fertilisant de connaissances nouvelles?".
The document discusses principles of inclusive and accessible design. It outlines 10 principles for good design: equitable use, flexibility in use, simple and intuitive use, perceptible information, tolerance for error, low physical effort, size and space for approach and use. It emphasizes designing with purpose and intent, collaborating, communicating, innovating, planning, organizing, structuring, developing features from a user perspective through testing. The overall message is about making design welcoming, useful and understandable for anyone and everyone through following principles of inclusive design.
This document discusses web accessibility and inclusive design. It defines key concepts like accessibility, perceivable, operable, understandable and robust. It notes that accessibility benefits everyone and improves design. The document provides tips on incorporating accessibility into the design process from the start. It shares examples of how making a website accessible increased traffic, conversions and earnings. Resources are included to help get started with accessibility.
Do the right thing: accessibility and inclusive design (with Drupal)cspin
What developers, designers, content managers, and stakeholders need to know about the current state of web accessibility, the laws in Ontario enforcing accessibility by January 2014, and how Drupal can help.
Virtual Reality, disability inclusive design, ability net webinar, 26 jan 2017AbilityNet
This document outlines a webinar presented by AbilityNet on virtual reality, disability, and inclusive design. The webinar discussed the potential for VR to benefit people with disabilities by allowing access to new experiences, but also highlighted challenges in making VR accessible and inclusive for people with various disabilities that affect hearing, mobility, vision, blindness, and cognition. Case studies of existing assistive VR technologies were presented for each disability area. The webinar concluded that VR presents many opportunities for those with disabilities but designers need to consider accommodating a diverse range of users.
Empathy, Education and Excellence in Inclusive DesignDavid Sloan
How can we engage more effectively with inclusive design as a way to enhance user experience for everyone, including people with disabilities? Presented by David Sloan and Sarah Horton at UX Lausanne, June 4th 2015.
The document discusses inclusive design and accessibility. It defines inclusive design as crafting experiences to include everyone regardless of impairments, cultural backgrounds, or environments. It outlines three elements of inclusive design: catering for impairments, providing cultural consistency, and offering solutions for different environments. The document provides tips on integrating accessibility early, getting team buy-in, and emphasizing the business benefits of inclusive design such as a bigger audience and spending power. It also discusses development, UX, UI, and quality assurance methods to ensure inclusivity.
This document summarizes a presentation on inclusive design given by Jess Mitchell at OCAD University in Toronto. The presentation aims to change the audience's perspective on inclusive design. Mitchell defines inclusive design as design that considers the full range of human diversity and involves recognizing diversity, using an inclusive process, and having a broader beneficial impact. Mitchell discusses three tenants of inclusive design: recognizing diversity and uniqueness, using an inclusive process and tools, and having a broader beneficial impact. The presentation provides examples of how an inclusive design process can be applied and encourages practicing inclusive design to solve problems in a more creative and affordable way.
Inclusive Design: Thinking Beyond Accessibility | NERDSummit 2017Michael Miles
There are many differences that impact the way people experience the digital world. From age and gender, vision and dexterity, to location and education. Each difference affects digital inclusion and experiences. As builders of the digital world it is our job to build products that are usable by, and inclusive of, as many people as possible. To do so, it is important that we plan for the many differences that make up our users.
This session details the importance of having an inclusive mindset in the ux and content aspects of our digital projects. It explains how Inclusive Design allow for producing positive experiences for a wider audience. Attendees will learn four simple guidelines that they can follow to apply Inclusive Design principles to their ux and content phases. Attendees will leave with the tools they need to reach a bigger user base while also building towards an accessible and inclusive digital world.
This session is intended for anyone who wants to build digital products that reach as many people as possible.
"This manual contains design guidelines as starting points for meaningful change. Inclusive design is for those who want to make great products for the greatest number of people." - Microsoft Design
Dossier contenant notre problématique et ce que nous allons faire pour réaliser notre reportage sur les Fablabs et répondre à la problématique suivante :"Les FabLabs sont-ils des fertilisant de connaissances nouvelles?".
Plateformes collaborative et e-vitrines sur le web pour un territoireWoomeet
Développement d'une vitrine du territoire, Les outils principalement utilisés, les services proposés par ses vitrines, Fonctionnement / gouvernance / organisation de l'édition général, Développer une collaboration territoriale grâce aux outils Web, Facteurs de succès
INTERACTIONS 2.0 =) « Après la communication unidirectionnelle centrée sur la marque et le produit, après le buzz généralisé autour des contenus publicitaires, les contenus de marque permettent aux gens d’agir et interagir en mode 2.0 »
jérémy dumont, planneur stratégique
"PLANNEUR STRATEGIQUE 2.0 = CONTENT MANAGER x COMMUNITY MANAGER x CONCEPTEUR MULTIMEDIA"
Dans le cadre de la présentation du programme "Transformation Digitale des Organisations", lancé en 2017 par em Lyon Business School et Visiativ:
https://executive.em-lyon.com/Formations/Diplomes/EMS02-Programme-Transformation-Digitale-des-Organisations#index
Voici la presentation de l'evenement.
Le site web de paris 2.0 sur le branded entertainment : http://fr.amiando.com/brandedentertainment.html
Pour participer =) #entertain_me
Contact =) contact@psst.fr
Similaire à Inclusive Design - Meetup FLUPA Toulouse (20)
2. Présentation
Resp. UX et Marketing digital
Consultant / Formateur UX
Rédacteur
Enseignant Marketing Digital
Intervenant stratégie digitale
Hospitalidée
Agences et Incubateurs
newflux.fr
TBS Casablanca
IAE / Com’ SUP
@Maxime_Frere
Meetup FLUPA Tlse / 20 octobre 2016 Maxime FRERE
3. Inclusive
Design
Accessible
Design
Focus sur les personnes avec des
handicaps (besoins spécifiques)
Tout le monde avec la plus
grande extension possible
Meetup FLUPA Tlse / 20 octobre 2016 Maxime FRERE
5. Inclusive
Design
Accessible
Design
Focus sur les personnes avec des
handicaps (besoins spécifiques)
Tout le monde avec la plus
grande extension possible
Meetup FLUPA Tlse / 20 octobre 2016 Maxime FRERE
6. Inclusive Design
Une forme d’exclusion absolue de soi
en tant qu’utilisateur
Prendre en compte que les utilisateurs
changent
Meetup FLUPA Tlse / 20 octobre 2016 Maxime FRERE
7. À quel moment est t-on exclu ?
1980 2001
Attribut Contexte
CIH CIFH
Meetup FLUPA Tlse / 20 octobre 2016 Maxime FRERE
8. « Le fonctionnement et le handicap sont des concepts multidimensionnels qui permettent
de mettre en avant l’interaction dynamique entre plusieurs composantes :
– les fonctions organiques et les structures anatomiques des individus
– les activités que font les individus et les domaines de la vie auxquels ils participent
– les facteurs environnementaux qui influencent leur participation
– les facteurs personnels »
Disparité/déficience avec les
interactions humaines
OMS
Meetup FLUPA Tlse / 20 octobre 2016 Maxime FRERE
9. Concentrer sur les contextes
et son influence sur les interactions humaines
« Au royaume des aveugles … »
Meetup FLUPA Tlse / 20 octobre 2016 Maxime FRERE
10. 3 dimensions de la disability
Permanente Temporaire Situationelle
Meetup FLUPA Tlse / 20 octobre 2016 Maxime FRERE
14. Elle peut concerner les « infrastructures »
Licences 4G, censure, sous investissements
Étatique
Fibre, perte de connexion
Opérateurs
Meetup FLUPA Tlse / 20 octobre 2016 Maxime FRERE
15. Facebook et les 2G Tuesday
Meetup FLUPA Tlse / 20 octobre 2016 Maxime FRERE
16. Elle peut être « sociale »
Famille Amis Travail Étrangers
Meetup FLUPA Tlse / 20 octobre 2016 Maxime FRERE
20. 10 principes
1 – être équitable et essayer de ne pas discriminer les gens dans vos design
2 – être flexible et proposer plusieurs options d’utilisation (mobilité, destop)
3 – être direct et non ambigu, amener de la valeur et pas de la complexité
4 – être simple et clair, avoir une structure et un contenu qui a du sens
5 – être informatif et s’assurer que les utilisateurs trouvent ce qu’ils cherchent
6 – être préventif et guider l’utilisateur tout au long de son parcours et de ses différentes utilisations
7 – être tolérant et indiquer précisément le pourquoi du comment des erreurs
8 – être sans efforts et éviter les restrictions
9 – être accommodant, épuré et discret
10 – être cohérent en suivant des standards, des guidelines et des bonnes pratiques
Meetup FLUPA Tlse / 20 octobre 2016 Maxime FRERE