This is an assigment for Design Thinking ActionLab @ Coursera (Stanford) here's the link to my assigment where I show a process that takes into account users. https://novoed.com/designthinking/reports/117061
Why Prototypes Matter: From User Experience to Design ThinkingGENinnovate
Until 2015, innovation came from outside newsrooms. Today, journalists, developers and graphic designers are able to set up prototypes and test new editorial services internally: innovation is back in the newsroom! How do these media innovators understand user engagement and practise a new collaborative process to craft better quality journalism?
With:
Justin Ferrell, Media Experiments & Fellowships Director, Institute of Design, Stanford University
Mariana Santos, Director of Interactive and Animation, Fusion Media
Adam Thomas, Chief of Product, Storyful
Moderator: Gerold Riedmann, CEO, Russmedia Digital
The document discusses prototypes for an online networking site for college students to connect with professionals. Prototype 1 involves a social networking site hosted by the college, allowing students and alumni to interact, follow mentors, and participate in webinars. Feedback noted the need to attract industry professionals and connect to other social media. Prototype 2 develops a page on LinkedIn to leverage its large user base and brand the college. Feedback focused on differentiating the college and attracting professionals to discussions. Reflection acknowledges the prototypes were similar and more work is needed to refine or develop a new prototype.
The document describes two prototypes for improving the job interview process: 1) A virtual job interviewer software that allows applicants to practice answering interview questions and receives feedback on weaknesses. 2) An online board job game where multiple participants compete for a job title by answering interview questions and solving case studies. Both prototypes aim to help candidates better prepare for real job interviews by simulating the experience.
This is an assigment for Design Thinking ActionLab @ Coursera (Stanford) here's the link to my assigment where I show a process that takes into account users. https://novoed.com/designthinking/reports/117061
Why Prototypes Matter: From User Experience to Design ThinkingGENinnovate
Until 2015, innovation came from outside newsrooms. Today, journalists, developers and graphic designers are able to set up prototypes and test new editorial services internally: innovation is back in the newsroom! How do these media innovators understand user engagement and practise a new collaborative process to craft better quality journalism?
With:
Justin Ferrell, Media Experiments & Fellowships Director, Institute of Design, Stanford University
Mariana Santos, Director of Interactive and Animation, Fusion Media
Adam Thomas, Chief of Product, Storyful
Moderator: Gerold Riedmann, CEO, Russmedia Digital
The document discusses prototypes for an online networking site for college students to connect with professionals. Prototype 1 involves a social networking site hosted by the college, allowing students and alumni to interact, follow mentors, and participate in webinars. Feedback noted the need to attract industry professionals and connect to other social media. Prototype 2 develops a page on LinkedIn to leverage its large user base and brand the college. Feedback focused on differentiating the college and attracting professionals to discussions. Reflection acknowledges the prototypes were similar and more work is needed to refine or develop a new prototype.
The document describes two prototypes for improving the job interview process: 1) A virtual job interviewer software that allows applicants to practice answering interview questions and receives feedback on weaknesses. 2) An online board job game where multiple participants compete for a job title by answering interview questions and solving case studies. Both prototypes aim to help candidates better prepare for real job interviews by simulating the experience.
This is an assigment for Design Thinking ActionLab @ Coursera (Stanford) here's the link to my assigment where I show ideation asubmission. https://novoed.com/designthinking/reports/144496/make_public
Tounes Sourcing Consulting est un cabinet de consulting spécialisé dans le management de l'Achat Industriel. Le cabinet est localisé en Tunisie. Nous ciblons en plus des sociétés totalement exportatrices en Tunisie, les marchés Libyens, Algériens et Européens de l’Ouest...
Grâce à une gestion optimale, recherchez facilement vos articles par le prix et stock.
Optimizze est un logiciel en français de type ERP / CRM entièrement modulable et évolutif distribué par Utildata. Facturation, vente de caisse, gestion de stock, lots et traçabilité sont ses spécialités.
Optimisez le rendement de votre PME est notre métier.
Plus d'informations sur http://www.optimizze.com
Distributeur: http://www.utildata.com
Prototyping and Testing solutions for Kev!Martín Hoare
The document describes two prototypes created to help Kev, a recent graphic design graduate who is struggling with procrastination and uncertainty about his career.
The first prototype is called "The Bridge to Reality" and presents the idea of a program that places recent graduates in real-world problem-solving experiences with companies and organizations. The prototype uses a 3D model to demonstrate what such a facility might look like.
The second prototype is an app called "Job Hunters" designed to help people like Kev build professional networks and find jobs in a gamified, social environment to reduce stress. Screen sketches demonstrate the app's potential interface and features. Both prototypes received positive feedback from testers, with suggestions for improvements.
Maquettes IHM - Présentation USE AGE - 20-02-2014Use Age
Petit Déj' Maquettes IHM organisé par Use Age le 20 Février 2014 à Sophia Antipolis : "Maquettes IHM : outils et méthodes". Présentation de Leonid Synyukov - Introduction par Sophie de Bonis.
Prototypes can help make or break the usability of a website. In the age of the multi-device web, how can we use prototypes to craft better experiences for our end users – and collaborate more effectively with internal teams and clients along the way?
This session, originally presented at the Penn State Web Conference 2014, covers eight flexible ideas (and a number of tools) for building better prototypes for a variety of screen sizes and input types.
This presentation has been executed on 14th april, 2009 in Valtech Technology Consulting, Paris, France.
This is an overview of the SWTBot test framework.
Download the ppt for the comments on each slide.
Lessons learned from testing prototypes in real lifeTilen Travnik
As one of the Product Discovery facilitators at D·Labs I came across some mind-blowing revelations while testing product prototypes in real world. From leaking caps on whiskey tasting packs to printout reports being unreadable by chemical company technician in the lab. My aim is to demonstrate the power of simple ways to test parts of complex products in order to make them more relevant. Lots of picutes, a few words. Hopefully some laughs.
The document discusses using Second Life for application prototyping and testing. It describes how a company called ItOnlyTakes1 developed visualization tools and moved from 2D and 3D versions to using Second Life to prototype and test applications. The document outlines the initial issues with the move to Second Life, both the good and bad unexpected results, how preparation was optimized, and the positive results of using Second Life. It is intended for educators, programmers and product developers inside and outside of Second Life.
Prototyping uses a model to design and develop a batch system the same as it does for an on-line system. To know more please feel free to visit, http://www.compumod.com.au/
A Virtual Environment for Designing User Interface Prototypes with Accessibil...Cynthia Calongne
Students and the instructor discuss the use of Second Life for prototyping and evaluating user interfaces in a CS 820 Usability and Interaction doctoral class.
The projects featured accessibility projects, including a news stand for low vision users, a refrigerator for users in wheelchairs and an electronic voting machine. The students designed low fidelity prototypes, then conducted usability tests with subjects from class and from other schools.
Presented at the CCSC Rocky Mountain Regional Conference 2008, October 17, 2008. Authors: Cynthia Calongne, Dawn Frankovich, Steven Endorf and Johnny Sandaire. See http://ctusoftware.blogspot.com for additional information.
Présentation de la démarche innovation Fluid<lab /> chez @Objectif
www.objectif.paris
Vous voulez :
- Valider les concepts et la « value proposition »
- Evaluer une solution technique
- Affiner un besoin utilisateur
- Identifier de nouvelles solutions
Nous transformons vos idées en réalité
- Définition des besoins des utilisateurs finaux à travers l’observation et l’immersion;
- Brainstorming et expérimentation, pour produire un maximum d’idées avant de - sélectionner les meilleures;
- Réalisation des prototypes ;
- Test et d’amélioration des prototypes
We partner with you on an collaborative and Agile R&D process.
We deal with Tech and Design to make things happen.
We bring in expert innovation project management
We help you navigate the uncertainty and risks of your projects
We strive on delivering operational results and feasibility demonstrations
We prepare (and we can take care of) your product industrialisation
We are creative technologists and designers.
We are enthousiast at providing solutions where tech is used only where needed
We partner with you on an collaborative and Agile R&D process.
We deal with Tech and Design to make things happen.
We bring in expert innovation project management
We help you navigate the uncertainty and risks of your projects
We strive on delivering operational results and feasibility demonstrations
We prepare (and we can take care of) your product industrialisation
We are creative technologists and designers.
We are enthousiast at providing solutions where tech is used only where needed
This is an assigment for Design Thinking ActionLab @ Coursera (Stanford) here's the link to my assigment where I show ideation asubmission. https://novoed.com/designthinking/reports/144496/make_public
Tounes Sourcing Consulting est un cabinet de consulting spécialisé dans le management de l'Achat Industriel. Le cabinet est localisé en Tunisie. Nous ciblons en plus des sociétés totalement exportatrices en Tunisie, les marchés Libyens, Algériens et Européens de l’Ouest...
Grâce à une gestion optimale, recherchez facilement vos articles par le prix et stock.
Optimizze est un logiciel en français de type ERP / CRM entièrement modulable et évolutif distribué par Utildata. Facturation, vente de caisse, gestion de stock, lots et traçabilité sont ses spécialités.
Optimisez le rendement de votre PME est notre métier.
Plus d'informations sur http://www.optimizze.com
Distributeur: http://www.utildata.com
Prototyping and Testing solutions for Kev!Martín Hoare
The document describes two prototypes created to help Kev, a recent graphic design graduate who is struggling with procrastination and uncertainty about his career.
The first prototype is called "The Bridge to Reality" and presents the idea of a program that places recent graduates in real-world problem-solving experiences with companies and organizations. The prototype uses a 3D model to demonstrate what such a facility might look like.
The second prototype is an app called "Job Hunters" designed to help people like Kev build professional networks and find jobs in a gamified, social environment to reduce stress. Screen sketches demonstrate the app's potential interface and features. Both prototypes received positive feedback from testers, with suggestions for improvements.
Maquettes IHM - Présentation USE AGE - 20-02-2014Use Age
Petit Déj' Maquettes IHM organisé par Use Age le 20 Février 2014 à Sophia Antipolis : "Maquettes IHM : outils et méthodes". Présentation de Leonid Synyukov - Introduction par Sophie de Bonis.
Prototypes can help make or break the usability of a website. In the age of the multi-device web, how can we use prototypes to craft better experiences for our end users – and collaborate more effectively with internal teams and clients along the way?
This session, originally presented at the Penn State Web Conference 2014, covers eight flexible ideas (and a number of tools) for building better prototypes for a variety of screen sizes and input types.
This presentation has been executed on 14th april, 2009 in Valtech Technology Consulting, Paris, France.
This is an overview of the SWTBot test framework.
Download the ppt for the comments on each slide.
Lessons learned from testing prototypes in real lifeTilen Travnik
As one of the Product Discovery facilitators at D·Labs I came across some mind-blowing revelations while testing product prototypes in real world. From leaking caps on whiskey tasting packs to printout reports being unreadable by chemical company technician in the lab. My aim is to demonstrate the power of simple ways to test parts of complex products in order to make them more relevant. Lots of picutes, a few words. Hopefully some laughs.
The document discusses using Second Life for application prototyping and testing. It describes how a company called ItOnlyTakes1 developed visualization tools and moved from 2D and 3D versions to using Second Life to prototype and test applications. The document outlines the initial issues with the move to Second Life, both the good and bad unexpected results, how preparation was optimized, and the positive results of using Second Life. It is intended for educators, programmers and product developers inside and outside of Second Life.
Prototyping uses a model to design and develop a batch system the same as it does for an on-line system. To know more please feel free to visit, http://www.compumod.com.au/
A Virtual Environment for Designing User Interface Prototypes with Accessibil...Cynthia Calongne
Students and the instructor discuss the use of Second Life for prototyping and evaluating user interfaces in a CS 820 Usability and Interaction doctoral class.
The projects featured accessibility projects, including a news stand for low vision users, a refrigerator for users in wheelchairs and an electronic voting machine. The students designed low fidelity prototypes, then conducted usability tests with subjects from class and from other schools.
Presented at the CCSC Rocky Mountain Regional Conference 2008, October 17, 2008. Authors: Cynthia Calongne, Dawn Frankovich, Steven Endorf and Johnny Sandaire. See http://ctusoftware.blogspot.com for additional information.
Présentation de la démarche innovation Fluid<lab /> chez @Objectif
www.objectif.paris
Vous voulez :
- Valider les concepts et la « value proposition »
- Evaluer une solution technique
- Affiner un besoin utilisateur
- Identifier de nouvelles solutions
Nous transformons vos idées en réalité
- Définition des besoins des utilisateurs finaux à travers l’observation et l’immersion;
- Brainstorming et expérimentation, pour produire un maximum d’idées avant de - sélectionner les meilleures;
- Réalisation des prototypes ;
- Test et d’amélioration des prototypes
We partner with you on an collaborative and Agile R&D process.
We deal with Tech and Design to make things happen.
We bring in expert innovation project management
We help you navigate the uncertainty and risks of your projects
We strive on delivering operational results and feasibility demonstrations
We prepare (and we can take care of) your product industrialisation
We are creative technologists and designers.
We are enthousiast at providing solutions where tech is used only where needed
We partner with you on an collaborative and Agile R&D process.
We deal with Tech and Design to make things happen.
We bring in expert innovation project management
We help you navigate the uncertainty and risks of your projects
We strive on delivering operational results and feasibility demonstrations
We prepare (and we can take care of) your product industrialisation
We are creative technologists and designers.
We are enthousiast at providing solutions where tech is used only where needed
Découvrez les fondamentaux de l'approche du design UX. Vous verrez comment concevoir une expérience globale grâce aux différentes méthodes qui constituent un processus de design.
Introduction à l'ergonomie lors d'une réunion Drupal à Lyon, France.
Concept de bases - recherche et comprendre à qui s'adresse le logiciel ou le site web en conception.
Deux exemples d'outils ont été utilisé: Chalmark (test utilisateur sans modération) et Optimal Sort (architecture d'information)
Support de l'atelier animé à WeForge le 14 avril 2016.
Google Ventures propose de remplacer les cahiers des charges par 5 jours de prototypage.
Je vous propose de faire ensemble nos premiers pas dans cette nouvelle approche de la conception de produit.
Sommaire :
Ca sert à quoi ?
Quel avantage ?
Qui l’utilise déjà ?
C’est adapté pour mon contexte ?
Ca débouche sur quoi ?
Quelle équipe ?
La méthode
1 semaine pour prototyper
Comment démarrer ?
Dans un format intimiste, Tech4Exec démystifie, le temps d’une matinée, les sujets et technologies stratégiques du moment, pour en comprendre les implications, les déclinaisons opérationnelles concrètes et leur intérêt pour l’entreprise.
Le format est simple et efficace : 15 mn de vulgarisation, 25 mn de mise en oeuvre et 1h de retours d’expérience client.
La vidéo est disponible ici : https://youtu.be/Psv0KJsF8kw
https://tech4exec.fr/
Workshop IA : Comment protéger vos innovations tech avec l'Inpi ?Stéphanie Roger
Pour cette 1ère édition, l'Inpi - Institut National de la Propriété Industrielle - propose aux startups un workshop exclusif.
L’Intelligence Artificelle, qu’elle porte sur la recommandation, la prédiction ou la sélection, s’exprime par différents outils (chatbot, algorythme, objet connecté…). En partant d'exemples concrets, Julie et Pénélope vous détailleront comment l'Inpi peut vous accompagner dans votre stratégie PI.
1 - Vous développez des solutions IA à plusieurs... mais QUI en est propriétaire ? Zoom sur les questions de titularité et de co-développement
2 - Comment protéger et valoriser vos dernières innovations en IA ?
Réalisation d’un projet en expérience utilisateur (6-764-15) : IntroductionPierre-Majorique Léger
Introduction au cours Réalisation d’un projet
en expérience utilisateur (6-764-15) dans le cadre du Micro-Programme en Expérience Utilisation (UX) de HEC Montréal
Explication des tests utilisateurs par l'axe Design Sprint - Soirée Sketch ap...Fabrice liut
Comment réaliser des tests utilisateurs ? Pourquoi les réaliser ? Comment alors co-construire les produits et services AVEC les clients plutôt que POUR eux.
Comment mettre la démarche Design au centre du business pour l'améliorer et penser besoin réel et long terme ?
Explication des tests utilisateurs par l'axe Design Sprint - Soirée Sketch ap...
Prototype first
1.
2.
3.
4. Un “prototype” désigne le premier,
ou l'un des premiers exemplaires
d'un produit industriel.
La réalisation du “prototype” est une
des phases de la conception de produit.
L'existence d'un prototype ouvre
la possibilité de tests réalistes afin
de valider les choix faits lors
de la conception de l'ensemble.
5.
6.
7.
8.
9.
10. Du point de vue de l'ergonomie informatique,
un prototype est une version incomplète d'un logiciel
ou d'un site web, conçu pour tester son fonctionnement
avant la phase de programmation.
Il permet de tester de façon très réaliste,
avec le concours actif des utilisateurs,
l'utilisation et l'utilisabilité d'un produit.
Le prototypage est la clé de voûte
du développement itératif.