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CREATIVE-LEARNING INNOVATION CYCLE – CLIC:
                      Work motivation and organizational creativity
                                                                  by

                                             Vincent NASSAR (PhD)
                                                        Professor
                                    Institute for Entrepreneurship and Management
                                                   HES-SO Valais Wallis




                                  Supervisor: Prof. Christopher TUCCI
                                   Co-supervisor: Prof. Ron SANCHEZ

                                                         October 04, 2012

COLLEGE OF MANAGEMENT OF TECHNOLOGY – Chair of Corporate Strategy & Innovation


                                                                                    -1-
Research Question



           WHY do certain leaders’ management of organizational resources
             encourage creative people engaged in New Product
             Development (NPD) to achieve high performance, on time, while
             other leaders’ practices foster frustration and delays?




COLLEGE OF MANAGEMENT OF TECHNOLOGY – Chair of Corporate Strategy & Innovation


                                                                                 -2-
Brief Abstract of my PhD

                                 I. Paper 1: CLIC Conceptual Model (Literature Review)




                                      II. Paper 2: Data sources via Action Research:



                   Dr. Albert GAIDE, CEO
                Swiss Aeronautical Industries
                        Group (SAIG)



                                                   III: Paper 3. Lab Experiment



                                                         Research Grant




COLLEGE OF MANAGEMENT OF TECHNOLOGY – Chair of Corporate Strategy & Innovation


                                                                                         -3-
Definitions

          Creativity in Organizations is the production of both novel (i.e., original,
             unexpected) and useful ideas concerning products, services, processes, or
             procedures in the frame of open-ended tasks (Sternberg & Lubart, 2008;
             Amabile, 1983, 1988, 1996).


          Creativity of individuals is only the starting point for innovation (Amabile, 1996;
             Amabile et al., 1996; Amabile, 1997).


          Leadership for Creativity is those “local leaders” of the teams who direct and
             evaluate their work, facilitate or impede their access to resources and
             information, and touch their engagement with tasks and with other people in
             multiple and different ways that affect their perception of the work environment,
             and subsequently their creativity components – mainly motivation (Amabile, et
             al., 2004).


          Innovation: Creative ideas become innovations when they are successfully
             implemented at the individual, group, or organization level (Amabile, 1996;
             1997; Anderson & King, 1993; Mumford & Gustafson, 1988).

COLLEGE OF MANAGEMENT OF TECHNOLOGY – Chair of Corporate Strategy & Innovation


                                                                                                 -4-
Controversial Challenges for Creative People


  Creative people engaged in NPD need to                              (1) Environmental changes (i.e. acquisitions,
    directly experience personal                                      joint ventures, getting global, etc.) cause (2)
    confrontations with sources of problems,                          delays on NPD launching dates – Sources of
    opportunities, and threats like changes in                        stress (Van De Ven, 1986)
    environmental conditions or needs of
                                                                      The (3) outcome of creative efforts is
    demanding customers to trigger their
                                                                      uncertain so it is an additional source of
    action thresholds so they can pay attention                       stress (Mumford, 2000).
    to innovative ideas (Van De Ven, 1996).
                                                                      (1) + (2) + (3) = important stressful factors




      Creative people need to be under moderate stressful conditions and be allocated sufficient
                         time and resources to make decisions (Janis, 1985).



COLLEGE OF MANAGEMENT OF TECHNOLOGY – Chair of Corporate Strategy & Innovation


                                                                                                                      -5-
The Phenomenon of Flow in Firms
                       Wrestling to Accelerate their NPD Processes in a
                                 Changing Work Environment

      Vigilance and discretion will lead people
      to feel that they are in the state of Flow1




    Definition of flow in work situation2 :
    It is “a short-term peak experience at work
    that is characterized by absorption, work
    enjoyment and intrinsic work motivation”.




(1) Csikszentmihalyi; 1996
(2) Bakker, 2005.

COLLEGE OF MANAGEMENT OF TECHNOLOGY – Chair of Corporate Strategy & Innovation


                                                                                 -6-
Analogies and Differences between Sanchez’s (2001; 2005)
      Proposals for Managing Individuals’ Learning and Amabile’s
         (1997) Proposals for Managing Individuals’ Creativity
                             Components


                     New knowledge                Cyclical                 Intrinsic Motivation    Feedback from
                       & Creative             permeation of the                 Principle of      commercialization
                         output                 created new                      Creativity           process
                                                 knowledge
  Amabile                    =                           No                        Yes                   No

  Sanchez                    =                          Yes                        No                    No
                 .




COLLEGE OF MANAGEMENT OF TECHNOLOGY – Chair of Corporate Strategy & Innovation


                                                                                                               -7-
Needs
                                                                                              &
                                                                                         Opportunities




                                                                                                                Feedback
                                                                                     Commercialization
                                                                                        Process
Creative-Learning Innovation Cycle




                                                                              Organizational Process Innovation                                                               Leadership for creativity should
                                                                                                                                                                              manage the components of the
                                                                                                                                                                              work environment in a way to
                                                                                          Components                                                                          decrease distractions and
                                                                                            of Work
                                                                                                                                                                              maintain moderate stressful




                                                                                                                              C r e a t i v i t y
                                                                                                                              Leadership for
                                                                                          Environment
                                                                                                                                                                              conditions so their creative
              “CLIC”


                                     Organization boundaries




                                                                                                                                                                              people reach the state of flow;
                                                                  F e e d s




                                                                                                                                                    Organization boundaries
                                                                                                                                                                              the latter work situation
                                                                                                                                                                              resulting in high creativity
                                                                                                                                                                              performances.
                                                                                          Individuals

                                                                                   Creative-Learning Process




                                                               Emergence                                                   Individuals’
                                                                of New
                                                                                         State of Flow                      Creativity
                                                               Knowledge                                                   Components



                                                                                    Creative-Learning Process

                                                                                           Individuals




                                                                                                                                                                                                            -8-
Managerial Practices of
          Communication Channels and Time Management of
       Creative people to enhance their state Flow at Work and to
                       accelerate NPD processes
      Planning
                               New creative ideas for innovations
       Sales,
       Mrktng,                      satisfying VOC & ORG
        Tech
       Supprt




                           Development            Careful
VOC               ENGRNG                                            Commercialization
                             “T” Time         Extension of “T”


      Molders &
      Vendors




Fully understand the complexity of the process to achieve the
     goal, then assign the completion date for the project




                                                                                        -9-
II. Realizations:
             Emerging Theory & Roadmap for Leadership for Creativity




COLLEGE OF MANAGEMENT OF TECHNOLOGY – Chair of Corporate Strategy & Innovation


                                                                                 - 10 -
Managerial Practices within the
                                   Creative-Learning Innovation Cycle “CLIC” to
                                         Enhance the State of Flow and to
                                           Accelerate the NPD Process

                               Market Needs, Current Performance, and Future Goals

                                                III. Commercialization
                                                    Work Enjoyment
                                                5. Engineers touch their
                                                     performance

Organization Borders                                                                             I. Planning
                                                                                                 Absorption
        II. Development                                                                        1. Engineers direct
      Intrinsic Motivation                                                                 communication with VOC
     4. Customer integration                        State of Flow                          in // to Marketing & Sales
      mainly during testing



                          Emergence                                              Creative Peoples’
                              of                  Creative-Learning                 Creativity
                        New Knowledge                 Process                      Components


                                                      State of Flow
                                                    II. Development
                                                  Intrinsic Motivation
                                  2. Engineers direct communication with all persons who
                                       interact with the product & bring meaning to it
                                    3. Managerial attention to engineers & Rational Time
                                                          allowance                        Organization Borders
                                                                                                               - 11 -
Emerging Theory: Priorities of Organizational
                                                                                 Resource Allowance to Enhance Creativity

                                                   PS: Adding more resources above a
                                                  “threshold of sufficiency” will not be             1. Engineers
                                                         beneficial for creativity                       direct
                                                   (Amabile1998a; Csikszentmihalyi,                 communication
                                                                 1997).                              with VOC in //
                                                                                                 to Marketing & Sales
                         I. Planning
Creativity Performance




                                                                                                  2. Engineers direct
   State of Flow &




                                                                                                communication with all
                                                                                               persons who interact with
                                                                                           the product & bring meaning to it
                         II. Development




                                                                                                3. Managerial attention
                                                                                                    to engineers &
                                                                                               Rational Time allowance



                                                                                               4. Customer integration
                                                                                                during testing phase
                         III. Commercialization




                                                                                       5. Engineers touch their performance




                                                                                            Organizational Resources            - 12 -
Last Word
                                             People used to live to work

                                          Nowadays, people work to live

                                   Let people ENJOY work to SAVOR life!



                                                      Ra & D?
                                                 Vincent NASSAR (PhD)
                                                       Professor
                                   Institute for Entrepreneurship and Management
                                                  HES-SO Valais Wallis

                                                   vincent.nassar@hevs.ch

                                                    Mobile :41 79 385 28 17


COLLEGE OF MANAGEMENT OF TECHNOLOGY – Chair of Corporate Strategy & Innovation


                                                                                   - 13 -

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Létat idéal pour innover? Le flow - Vincent Nassar, HES-SO / EPFL

  • 1. CREATIVE-LEARNING INNOVATION CYCLE – CLIC: Work motivation and organizational creativity by Vincent NASSAR (PhD) Professor Institute for Entrepreneurship and Management HES-SO Valais Wallis Supervisor: Prof. Christopher TUCCI Co-supervisor: Prof. Ron SANCHEZ October 04, 2012 COLLEGE OF MANAGEMENT OF TECHNOLOGY – Chair of Corporate Strategy & Innovation -1-
  • 2. Research Question WHY do certain leaders’ management of organizational resources encourage creative people engaged in New Product Development (NPD) to achieve high performance, on time, while other leaders’ practices foster frustration and delays? COLLEGE OF MANAGEMENT OF TECHNOLOGY – Chair of Corporate Strategy & Innovation -2-
  • 3. Brief Abstract of my PhD I. Paper 1: CLIC Conceptual Model (Literature Review) II. Paper 2: Data sources via Action Research: Dr. Albert GAIDE, CEO Swiss Aeronautical Industries Group (SAIG) III: Paper 3. Lab Experiment Research Grant COLLEGE OF MANAGEMENT OF TECHNOLOGY – Chair of Corporate Strategy & Innovation -3-
  • 4. Definitions Creativity in Organizations is the production of both novel (i.e., original, unexpected) and useful ideas concerning products, services, processes, or procedures in the frame of open-ended tasks (Sternberg & Lubart, 2008; Amabile, 1983, 1988, 1996). Creativity of individuals is only the starting point for innovation (Amabile, 1996; Amabile et al., 1996; Amabile, 1997). Leadership for Creativity is those “local leaders” of the teams who direct and evaluate their work, facilitate or impede their access to resources and information, and touch their engagement with tasks and with other people in multiple and different ways that affect their perception of the work environment, and subsequently their creativity components – mainly motivation (Amabile, et al., 2004). Innovation: Creative ideas become innovations when they are successfully implemented at the individual, group, or organization level (Amabile, 1996; 1997; Anderson & King, 1993; Mumford & Gustafson, 1988). COLLEGE OF MANAGEMENT OF TECHNOLOGY – Chair of Corporate Strategy & Innovation -4-
  • 5. Controversial Challenges for Creative People Creative people engaged in NPD need to (1) Environmental changes (i.e. acquisitions, directly experience personal joint ventures, getting global, etc.) cause (2) confrontations with sources of problems, delays on NPD launching dates – Sources of opportunities, and threats like changes in stress (Van De Ven, 1986) environmental conditions or needs of The (3) outcome of creative efforts is demanding customers to trigger their uncertain so it is an additional source of action thresholds so they can pay attention stress (Mumford, 2000). to innovative ideas (Van De Ven, 1996). (1) + (2) + (3) = important stressful factors Creative people need to be under moderate stressful conditions and be allocated sufficient time and resources to make decisions (Janis, 1985). COLLEGE OF MANAGEMENT OF TECHNOLOGY – Chair of Corporate Strategy & Innovation -5-
  • 6. The Phenomenon of Flow in Firms Wrestling to Accelerate their NPD Processes in a Changing Work Environment Vigilance and discretion will lead people to feel that they are in the state of Flow1 Definition of flow in work situation2 : It is “a short-term peak experience at work that is characterized by absorption, work enjoyment and intrinsic work motivation”. (1) Csikszentmihalyi; 1996 (2) Bakker, 2005. COLLEGE OF MANAGEMENT OF TECHNOLOGY – Chair of Corporate Strategy & Innovation -6-
  • 7. Analogies and Differences between Sanchez’s (2001; 2005) Proposals for Managing Individuals’ Learning and Amabile’s (1997) Proposals for Managing Individuals’ Creativity Components New knowledge Cyclical Intrinsic Motivation Feedback from & Creative permeation of the Principle of commercialization output created new Creativity process knowledge Amabile = No Yes No Sanchez = Yes No No . COLLEGE OF MANAGEMENT OF TECHNOLOGY – Chair of Corporate Strategy & Innovation -7-
  • 8. Needs & Opportunities Feedback Commercialization Process Creative-Learning Innovation Cycle Organizational Process Innovation Leadership for creativity should manage the components of the work environment in a way to Components decrease distractions and of Work maintain moderate stressful C r e a t i v i t y Leadership for Environment conditions so their creative “CLIC” Organization boundaries people reach the state of flow; F e e d s Organization boundaries the latter work situation resulting in high creativity performances. Individuals Creative-Learning Process Emergence Individuals’ of New State of Flow Creativity Knowledge Components Creative-Learning Process Individuals -8-
  • 9. Managerial Practices of Communication Channels and Time Management of Creative people to enhance their state Flow at Work and to accelerate NPD processes Planning New creative ideas for innovations Sales, Mrktng, satisfying VOC & ORG Tech Supprt Development Careful VOC ENGRNG Commercialization “T” Time Extension of “T” Molders & Vendors Fully understand the complexity of the process to achieve the goal, then assign the completion date for the project -9-
  • 10. II. Realizations: Emerging Theory & Roadmap for Leadership for Creativity COLLEGE OF MANAGEMENT OF TECHNOLOGY – Chair of Corporate Strategy & Innovation - 10 -
  • 11. Managerial Practices within the Creative-Learning Innovation Cycle “CLIC” to Enhance the State of Flow and to Accelerate the NPD Process Market Needs, Current Performance, and Future Goals III. Commercialization Work Enjoyment 5. Engineers touch their performance Organization Borders I. Planning Absorption II. Development 1. Engineers direct Intrinsic Motivation communication with VOC 4. Customer integration State of Flow in // to Marketing & Sales mainly during testing Emergence Creative Peoples’ of Creative-Learning Creativity New Knowledge Process Components State of Flow II. Development Intrinsic Motivation 2. Engineers direct communication with all persons who interact with the product & bring meaning to it 3. Managerial attention to engineers & Rational Time allowance Organization Borders - 11 -
  • 12. Emerging Theory: Priorities of Organizational Resource Allowance to Enhance Creativity PS: Adding more resources above a “threshold of sufficiency” will not be 1. Engineers beneficial for creativity direct (Amabile1998a; Csikszentmihalyi, communication 1997). with VOC in // to Marketing & Sales I. Planning Creativity Performance 2. Engineers direct State of Flow & communication with all persons who interact with the product & bring meaning to it II. Development 3. Managerial attention to engineers & Rational Time allowance 4. Customer integration during testing phase III. Commercialization 5. Engineers touch their performance Organizational Resources - 12 -
  • 13. Last Word People used to live to work Nowadays, people work to live Let people ENJOY work to SAVOR life! Ra & D? Vincent NASSAR (PhD) Professor Institute for Entrepreneurship and Management HES-SO Valais Wallis vincent.nassar@hevs.ch Mobile :41 79 385 28 17 COLLEGE OF MANAGEMENT OF TECHNOLOGY – Chair of Corporate Strategy & Innovation - 13 -