Is your team composed of gamers or former gamers with an experience in playing the Zelda game series ? If so, here is a nice way to plan your goals together.
Lucknow 💋 Escort Service in Lucknow ₹7.5k Pick Up & Drop With Cash Payment 89...
Turn complex to epic - Zelda goals planning
1. TURN COMPLEX TO EPIC
DESIGN YOUR EPIC ”ZELDA GAME LIKE” JOURNEY TOGETHER
Alexandre QUACH, 2017
2. Disclaimer
The Legend of Zelda (ゼルダの伝説, Zeruda no densetsu) is a trademark belonging to the Nintendo Co. Ltd. All related elements are
related to them, I have no rights over this content which is distributed for free. I do it both as a fan of the Zelda series and a team coach,
and do not have intention to sell this content. I however hope that people sharing my passion for games and teambuilding will enjoy this
content.
To all users : in case Nintendo claims any rights over this document, there are high chances that I delete it or make it unavailable to
comply to their claim. If it happens, you will still find I hope you will enjoy
4. WHY ?
We HAVE PRACTICED thE
“growing stRONGER” MINDSET
IN THE ZELDA VIDEOGAMES
WE ALSO HAVE QUITE CLEAR
AMBITIONS ON BECOMING A
BETTER TEAM, AND ALREADY
HAVE INTUITION ABOUT
OBJECTIVES
HOWEVER WE DO NOT
INDIVIDUALLY KNOW, OR DO NOT
FEEL FREE TO SUGGEST AT
TEAM-LEVEL “WhERE TO BEGIN”,
AND “THEN WHERE TO
CONTINUE”
6. HOW ?
SHARED POTENTIAL : EXPRESS
TO EACH OTHER HOW WE
INDIVIDUALLY IMAGINE THE
POTENTIAL OF TEAM
GAME REFERENCES : USE
ZELDA GAME REFERENCES TO
DEFINE TOGETHER (OR UPDATE)
LEVELS OF THIS COMMON
POTENTIAL, AND TRANSITIONS
BETWEEN THESE LEVELS
ENGAGEMENT & FUN : HAVE
FUN IN GROWING STRONGER
TOGETHER AS A TEAM
8. WHAT?
STEP 1 :
SHORT EXPRESSION ON ENERGY
LEVEL.
EACH TEAM MEMBER EXPRESSES
HIS/HER HEALTH LEVEL
(BETWEEN 0 HEART AND 3
HEARTS) WITH STEPS OF 0.5
HEARTS, AND COLORIZES THE
HEARTS.
HEALTH LEVEL REPRESENTS
MOTIVATION, ENERGY LEVEL,
ACTUAL HEALTH, ETC.
THE SUM OF HEARTS MAKE THE
TEAM HEALTH LEVEL. HEARTS
ARE DISPLAYED IN LINE.
9. WHAT?
STEP 2:
WHAT TEAM SUCCESSES COULD
WE UNLOCK ?
PARTICIPANTS CHOOSE CARDS
AND WRITE ON IT. (2 MIN, SILENT)
THEN EACH PARTICIPANT
SHARES HIS/HER THOUGHTS ON
TEAM POTENTIAL.
IDEALLY, SUCH SUCCESSES CAN
BE UNLOCKED IN ONE SPRINT
(OR ARE “CONSIDERED AS
UNLOCKABLE IN ONE SPRINT”)
10. WHAT?
STEP 2 EXAMPLE : WRITE YOUR
GOALS DOWN HERE
Unlock
with
WE WIN
…………………………………………………...
…………………………………………………...
FROM CUSTOMERS
11. WHAT?
STEP 2 EXAMPLES :
Unlock
with
WE WIN
5% increase in retention
FROM CUSTOMERS
Unlock
with
WE CAN PRODUCE
MORE / NEW
Plugin for smartwatches
Unlock
with
WE ARE MORE IN
SYNC ON
Merge requests
12. WHAT?
STEP 3 : UNLOCKER
FOR EACH ITEM, DEFINE
TOGETHER WHAT WE NEED TO
UNLOCK IT.
WE MIGHT NEED ONE ITEM TO
UNLOCK THE OTHER, ELSE WE
CAN CREATE ITEMS
13. WHAT?
STEP 3 EXAMPLE : WRITE THE
UNLOCKER HERE
Unlock
with
Push
notifications
on watches
WE WIN
+5% retention
FROM CUSTOMERS
15. WHAT?
STEP 4 : CHAIN THE GOALS THAT CAN
BE CHAINED SO THAT YOUR ORDER
WILL EMERGE
Unlock
with
WE WIN
…………………………………………………...
…………………………………………………...
FROM CUSTOMERS
Unlock
with
WE CAN PRODUCE
MORE / NEW
…………………………………………………...
…………………………………………………...
Unlock
with
WE FEEL MORE
MOTIVATED BY
…………………………………………………...
…………………………………………………...
16. WHAT?
STEP 4 EXAMPLES : DISPLAY
YOUR CARDS SO THAT YOU CAN
SEE YOUR JOURNEY
Unlock
with
Push
notifications
on watches
WE WIN
+5% retention
FROM CUSTOMERS
Unlock
with
WE CAN PRODUCE
MORE / NEW
Plugin for smartwatches
17. WHAT?
STEP 4 CLUES : THE PATH MAY NOT BE
LINEAR, YET IT HAS SOME STARTING
POINTS AND ENDING POINTS
GOALS CAN BE DISPLAYED IN THE TEAM
SCRUM OR KANBAN BOARD AND
FOLLOWED UP AS ANY OTHER TICKETS
19. FROM COMPLEX TO EPIC
SUCCESSION OF GOALS (ACTIONS ARE DEFINED ON
THE PATH)
SHARED VISION, CONCRETE LANDMARKS
WILL TO PLAY THE GAME
FOCUS
A GOOD TIME TOGETHER TO TURN SOMETHING
20. THAT’S IT, NOW THAT YOU
DESIGNED THE GAME,
START PLAYING YOUR
JOURNEY !
27. UNLOCK
WITH
……………………
BOOMERANG : WE GET
MORE FEEDBACK ABOUT
…………………………………………………...
…………………………………………………...
UNLOCK
WITH
………………………
OCARINA : WE ARE
MORE LiSTENED
By
…………………………………………………...
UNLOCK
WITH
……………………
SHIELD : WE ARE
PROTECTED FROM
…………………………………………………...
…………………………………………………...
UNLOCK
WITH
…………………………
COMPASS :WE
DECIDE MORE
EASILY ON
…………………………………………………...
UNLOCK
WITH
………………………
TRIFORCE : WE
BECOME SKILLED
IN
…………………………………………………...
UNLOCK
WITH
…………………………
BOMBS : WE CAN
HIT ALL
…………………………………………………...
IN ONE SHOT
UNLOCK
WITH
………………………
BOOTS : WE ARE
MORE IN SYNC ON
…………………………………………………...
…………………………………………………...
UNLOCK
WITH
…………………………
…………...
TELESCOPE : WE
HAVE MORE
VISIBILITY OVER
………………………………………………………
28. UNLOCK
WITH
………………………
……………...
RUBY : WE WIN
………………………………………………………..
………………………………………………………..
FROM CUSTOMERS
UNLOCK
WITH
…………………………
…………...
POWER GAUNTLET : WE
CAN MOVE BIGGER
THINGS LIKE
…………………………………………………...
…………………………………………………...
UNLOCK
WITH
………………………
……………...
SWORD : WE CAN
PRODUCE MORE
………………………………………………………..
………………………………………………………..
UNLOCK
WITH
…………………………
…………...
HAMMER :WE CAN
REMOVE ALL
…………………………………………………...
IMPEDIMENTS
UNLOCK
WITH
………………………
……………...
HEART : WE FEEL
MOTIVATED BY
………………………………………………………..
………………………………………………………..
UNLOCK
WITH
…………………………
…………...
……………………………………………………….
.……………………………………………………
UNLOCK
WITH
………………………
……………...
………………………………………………………..
………………………………………………………..
………………………………………………………..
………………………………………………………..
UNLOCK
WITH
…………………………
…………...
……………………………………………………….
.……………………………………………………