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OAP – Opportunity
Analysis Project
Technology Entrepreneurship – Stanford
University
Team Members
Award winning marke-ng professional with 
nearly 10 years of experience on both the 
crea-ve agency side and the product side. 
Have worked with brands & products from 
Fortune 500 companies. 
20 y‐old, Engineer. I love startups! 
24 y‐old, SoJware Engineer. 
Passionate Entrepreneur. 
21 years old, fresh grad, want to make 
this world a beLer place. 
42 years old, Business and Marke-ng 
professional with 
managerial experience 
 in interna-onal companies. 
Startup engineer, experienced working 
for companies in Asia & USA. 
21‐years old, Computer Engineer doing 
PG in SoJware Systems from India! 
Social Commerce for Digital Art

Our Idea: 

An online marketplace for on-demand
custom digital art.  The site connects
talented artists around the world with
consumers seeking to buy simple custom
digital art via a website & mobile app.
Learning from Customer Feedback

Through interviews & surveys, we tested the
viability of our product by:
1.  Identifying the key problems weʼre trying to solve
with our product
2.  Identifying the target customer segment that has
these key problems
3.  Presenting our product and tracking whether this
solves their problems and who would be interested
in buying our product
4.  Learning what features are most important to our
customers
Customer Survey

We interviewed a total 170+ people in a span
of 4 days. For each participant we recorded
demographic data such as: age, gender,
country, relationship status, etc. 

This allowed us to later identify the customer
segment that was the most interested in our
product.
Customer Survey
Validating our Problems:

2 out of 3 of our hypothesized customer problems
proved to be true for the majority of our participants.
  32% agreed- Buying someone a gift that you think
theyʼll like is difficult
  42% agreed- They have a hard time finding art they
like
  19% agreed- They have a hard time trying to find an
interesting profile picture
Customer Survey
Validating Value proposition:

Overall, a significant number of our participants were
interested in our product.
  30% are interested in buying custom art for
themselves
  39% are interested in buying custom art as a gift for
someone
  25% entered their email to be notified when our
product launches
Customer Survey
Discovering our Key Customer Segment:

Large percentages of participants Aged 35+ expressed they
had all three of our hypothesized problems


Ages 35+ expressed the most interest in buying product for
themselves and/or someone else.


The majority of people that entered their email to be notified
when our product launches was 35+.
Market Size Analysis
We calculated our Market Size based on learning from our surveys that our
target customer segment will be woman 35years old +
  Since our product is an Online Social Marketplace, our target users will need
to be on a Social Network. We used demographic data from Facebook, the
worlds largest social network, to size our total market size:
✓  Target customer segment from survey results (woman - 35years old +)
✓  Facebook Data - Age and gender Statistic
Results:
  Woman 35+  US = 42.4M Facebook users
  Woman 35+ Brazil =10.78M Facebook users
  Total Market Size: 53.18M users
  Source:
http://www.quintly.com/facebook-country-statistics/brazil?period=3month
10
Market Size Analysis
  Woman - 35years old + (Results from our Survey)
‐  Based on the survey, 67% of woman in this age more
likely to be interested to order our product/service. 

53M x 67% = 35M Facebook user (Women, 35+)
‐  30% interested to buy custom art for themselves = 35M x
30% = 10.5M
‐  70% interested to buy custom art for friends = 35M x
70% 

= 24.5M
11
Market Size Analysis
  Custom Art Market Size in dollar - online market

  Pricing: researching the market of digital photography such as: Shutterfly,
Fiverr, etc... we built our price of custom art for digital purpose or for gifts:

‐  Digital Art $5 
‐  Gifts ($15-$100), average estimate $45 :
•  wall decor - $85 
•  wall decals - $65
•  Ornaments - $15
•  Blankets $65
•  Mugs $15
•  Mobile Cover = $15 
•  T-shirt = $35
•  Pillow $45
12
Market Size Analysis
  Custom Art Market Size in dollar - online market

‐  30% interested in custom art for themselves (digital
art) = 10.5M users x 5$ = $52.5M
‐  70% interested in custom art for friends (gift) =
24.5M users x $45 = $1.10B
  OUR TOTAL MARKET SIZE IN DOLLARS = 1.15B
  Our market share represents 1.3% of the currently
global online art sales. Reference on next page.
13
Global Online Art Sales
  The market share of online art sales are estimated using the overall finding from IBIS
World ʻOnline Art Sales in the US: Market Research Reportʼ 2011, which estimated the
market to be $287 million in 2011. If we combine this with the overall market size ($17.4
billion) of the US art market in 2011 according to the TEFAF report, then online art sales
accounts for 1.6% of the overall US art market. Although there will be regional differences,
to provide an estimate for the global online art sales online we have used the same
percentage (1.6%), which gives us a global online sales estimate of $870 million (based on
global art market size of $56 billion in 2012 according to the recently published TEFAF
report).
  In terms of estimated annual growth rate of the online art market, we have used 19% to
arrive at an estimated online art market sales figure for 2016. This is the same growth rate
used in rapidly growing online luxury goods market, according to the last report by
Mckinsey Altagama ʻDigital Luxury Experienceʼ 2012. They estimate the overall online
luxury goods market to grow from $4.9 billion in 2010 to $15 billion in 2016, representing
5.3% of the overall luxury good market estimate of $287 billion.Sources: Size of the global
art market TEFAF Report 2013, March 2013
  http://www.hiscox.com/~/media/Files/H/Hiscox/content-pdf/Online-Art-Trade-Report-UPDATED-
FINAL.pdf   
  ( -   Page 6)

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Presentation oap

  • 1. OAP – Opportunity Analysis Project Technology Entrepreneurship – Stanford University
  • 3. Social Commerce for Digital Art Our Idea: An online marketplace for on-demand custom digital art.  The site connects talented artists around the world with consumers seeking to buy simple custom digital art via a website & mobile app.
  • 4. Learning from Customer Feedback Through interviews & surveys, we tested the viability of our product by: 1.  Identifying the key problems weʼre trying to solve with our product 2.  Identifying the target customer segment that has these key problems 3.  Presenting our product and tracking whether this solves their problems and who would be interested in buying our product 4.  Learning what features are most important to our customers
  • 5. Customer Survey We interviewed a total 170+ people in a span of 4 days. For each participant we recorded demographic data such as: age, gender, country, relationship status, etc. This allowed us to later identify the customer segment that was the most interested in our product.
  • 6. Customer Survey Validating our Problems: 2 out of 3 of our hypothesized customer problems proved to be true for the majority of our participants.   32% agreed- Buying someone a gift that you think theyʼll like is difficult   42% agreed- They have a hard time finding art they like   19% agreed- They have a hard time trying to find an interesting profile picture
  • 7. Customer Survey Validating Value proposition: Overall, a significant number of our participants were interested in our product.   30% are interested in buying custom art for themselves   39% are interested in buying custom art as a gift for someone   25% entered their email to be notified when our product launches
  • 8. Customer Survey Discovering our Key Customer Segment: Large percentages of participants Aged 35+ expressed they had all three of our hypothesized problems
 Ages 35+ expressed the most interest in buying product for themselves and/or someone else.
 The majority of people that entered their email to be notified when our product launches was 35+.
  • 9. Market Size Analysis We calculated our Market Size based on learning from our surveys that our target customer segment will be woman 35years old +   Since our product is an Online Social Marketplace, our target users will need to be on a Social Network. We used demographic data from Facebook, the worlds largest social network, to size our total market size: ✓  Target customer segment from survey results (woman - 35years old +) ✓  Facebook Data - Age and gender Statistic Results:   Woman 35+  US = 42.4M Facebook users   Woman 35+ Brazil =10.78M Facebook users   Total Market Size: 53.18M users   Source: http://www.quintly.com/facebook-country-statistics/brazil?period=3month
  • 10. 10 Market Size Analysis   Woman - 35years old + (Results from our Survey) ‐  Based on the survey, 67% of woman in this age more likely to be interested to order our product/service. 
 53M x 67% = 35M Facebook user (Women, 35+) ‐  30% interested to buy custom art for themselves = 35M x 30% = 10.5M ‐  70% interested to buy custom art for friends = 35M x 70% 
 = 24.5M
  • 11. 11 Market Size Analysis   Custom Art Market Size in dollar - online market
   Pricing: researching the market of digital photography such as: Shutterfly, Fiverr, etc... we built our price of custom art for digital purpose or for gifts:
 ‐  Digital Art $5 ‐  Gifts ($15-$100), average estimate $45 : •  wall decor - $85 •  wall decals - $65 •  Ornaments - $15 •  Blankets $65 •  Mugs $15 •  Mobile Cover = $15 •  T-shirt = $35 •  Pillow $45
  • 12. 12 Market Size Analysis   Custom Art Market Size in dollar - online market
 ‐  30% interested in custom art for themselves (digital art) = 10.5M users x 5$ = $52.5M ‐  70% interested in custom art for friends (gift) = 24.5M users x $45 = $1.10B   OUR TOTAL MARKET SIZE IN DOLLARS = 1.15B   Our market share represents 1.3% of the currently global online art sales. Reference on next page.
  • 13. 13 Global Online Art Sales   The market share of online art sales are estimated using the overall finding from IBIS World ʻOnline Art Sales in the US: Market Research Reportʼ 2011, which estimated the market to be $287 million in 2011. If we combine this with the overall market size ($17.4 billion) of the US art market in 2011 according to the TEFAF report, then online art sales accounts for 1.6% of the overall US art market. Although there will be regional differences, to provide an estimate for the global online art sales online we have used the same percentage (1.6%), which gives us a global online sales estimate of $870 million (based on global art market size of $56 billion in 2012 according to the recently published TEFAF report).   In terms of estimated annual growth rate of the online art market, we have used 19% to arrive at an estimated online art market sales figure for 2016. This is the same growth rate used in rapidly growing online luxury goods market, according to the last report by Mckinsey Altagama ʻDigital Luxury Experienceʼ 2012. They estimate the overall online luxury goods market to grow from $4.9 billion in 2010 to $15 billion in 2016, representing 5.3% of the overall luxury good market estimate of $287 billion.Sources: Size of the global art market TEFAF Report 2013, March 2013   http://www.hiscox.com/~/media/Files/H/Hiscox/content-pdf/Online-Art-Trade-Report-UPDATED- FINAL.pdf      ( -   Page 6)