SlideShare une entreprise Scribd logo
1  sur  34
Vincent Guigui – Innovative Interactions Advisor
Immersive Experiences
Best practices
Virtualized Reality
Augmented Virtuality
Mediated Reality
Augmented Reality
Amplified Reality
Virtual Reality
Reality
Mixed Realities
V
Virtual
A
Augmented
M
Mixed
Quizz
Sci-Fi : Hologram
Reality (not really augmented)
1930 - 1980
Stereoscopy
Head up display (HUD) ~ Augmented Reality
Add digital information in the field of view
VR / Stereoscopy
1995
Virtual Reality (mobile)
Virtual Reality (on Desktop)
Head up display (HUD) / Augmented Reality
Augmented Reality
Mixed Reality (HoloLens)
Virtual content co-exist with the physical world
Facebook Oculus Rift
HTC Vive
Playstation VR
Intel Alloy
Acer, AMD, ASUS, CyberPowerPC, Dell, Falcon Northwest,
HP, HTC, iBuyPower, Intel, Lenovo, LG, MSI, Qualcomm, Samsung…
Virtual Reality devices
Google Cardboard/Homido
Samsung Gear VR
Mattel View Master + Apple
Google Daydream
VR on Mobile
• Motion (Translation, walking)
• Hand tracking
• Head tracking (accelerometer: pitch-roll)
• Direction (compass : yaw)
• Localisation (GPS)
• Gaze and click
• Teleport
• Motion (with Google Tango)
Head tracking Yes Yes Yes Yes
Motion External tracking External tracking External tracking Inside-out tracking
Scale Room Scale < Room Scale Sofa scale Room Scale
Gaze and click Yes Yes Yes Yes
Gesture tracking Vive controller Oculus touch PS Move Yes
Finger tracking Leap Motion Leap Motion ?
Manipulation (in)Direct (in)Direct (in)Direct (in)Direct
VR on Desktop/Console
Virtual Reality with direct manipulation
Phone / Tablet
Google Glass
Optinvent
Epson Moverio
ODG
DAQRI
AR / HUD devices
AR / HUD
• Translation or walking
• Immersion
• Hand tracking
• Head rotation (accelerometer: pitch-roll)
• Direction (compass : yaw)
• Localisation (GPS)
• Gaze and click
• Marker or Marker-less
Microsoft Hololens
Meta
Magic Leap
?
Mixed Reality devices
Mixed Reality
• Immersion
• Direct manipulation ?
• Inside-out tracking
• Head rotation/direction
• Localisation or walking
• Marker-less
• Gaze and tap (simple gestures)
Microsoft Store
Publishing platformCode / Runtime3D content editing
VR/AR development workflow
3D Modeling
It’s a real job
But you can find free/cheap 3D Meshes
(SketchFab, Unity Asset Store, Autodesk, TF3DM, TurboSquid…)
AR Frameworks: Vuforia, Augment, Wikitude, Blippar, ...
AR with / without marker
Cross platform
• OSVR : Open-Source Virtual Reality
• All (?) devices and accessories
• All (?) rendering engines (Unity, Unreal, Crytek, WebVR…)
• Open VR (Valve) : Open source for Oculus, Vive, …
• Rendering
• Controllers
• Steam VR includes:
• Open VR
• Chaperone
• Lighthouse Tracking
• Steam Integration
Interactions
• Direct or indirect manipulation
• Can I touch my Virtual stuff ?
• Gaming Controllers
• Keyboard, mouse
• Vocal interaction
• Immersive (360) vs Panoramic (center of FoV) experience
Menu and UI elements
• Field of view is limited. Don’t obstruct it !!!
• Floating in the FOV
• Pin/unPin (like in real-life)
• Companion, Tag along and peripheral vision
• Button: life-like or abstract ?
• Slider: can I grad and move ?
• Input Text: virtual keyboard, speech recognition…
• Popup: Find something else
• WebPage: Are you kidding me ?
Stabilization plane
• All (floating) UI elements have to be aligned to something
• Where is the user center of focus ?
• Distance and accomodation
• On the object surface
• At 2 meters
Focus !!!
Motion sickness
Motion sickness
• Inconsistent signal from our eyes and vestibular system (inner ear)
• Lack of control, unexcepted acceleration
• Room-scale VR doesn’t have this problem
• unless you play a FPS, Racing, Roller coaster…
 Don’t trigger a camera movement without physical user interaction
• Movement or button
 Reduce FoV (stable peripheral vision)
 Teleport, constant speed (no acceleration)
• Can you be 3D Designer/Motion Designer/Game Designer/Coder ?
• Choose your platform(s)
• Define your interactions
• Don’t forget 3D positioning of UI elements
• Prevent motion sickness
• Test and Learn
Take-aways
Thanks

Contenu connexe

En vedette

COMIT March 2017 - Virtual Reality for Zero Harm
COMIT March 2017 - Virtual Reality for Zero HarmCOMIT March 2017 - Virtual Reality for Zero Harm
COMIT March 2017 - Virtual Reality for Zero HarmComit Projects Ltd
 
The Power of Visual Storytelling
The Power of Visual StorytellingThe Power of Visual Storytelling
The Power of Visual StorytellingRobin Richards
 
Cartographic Design as Visual Storytelling
Cartographic Design as Visual StorytellingCartographic Design as Visual Storytelling
Cartographic Design as Visual Storytellingreroth
 
Mythbusting Websites: What Prospects Value About #HigherEd Websites (and What...
Mythbusting Websites: What Prospects Value About #HigherEd Websites (and What...Mythbusting Websites: What Prospects Value About #HigherEd Websites (and What...
Mythbusting Websites: What Prospects Value About #HigherEd Websites (and What...mStoner, Inc.
 
Storytelling Through Faculty
Storytelling Through FacultyStorytelling Through Faculty
Storytelling Through FacultymStoner, Inc.
 
Storytelling to Recruit Students
Storytelling to Recruit StudentsStorytelling to Recruit Students
Storytelling to Recruit StudentsmStoner, Inc.
 
The Anatomy of a Story
The Anatomy of a StoryThe Anatomy of a Story
The Anatomy of a StorymStoner, Inc.
 
Mobile Augmented Reality
Mobile Augmented RealityMobile Augmented Reality
Mobile Augmented RealityMarios Bikos
 
Video Marketing Essentials: Search Vs Social #OMSyd
Video Marketing Essentials: Search Vs Social #OMSydVideo Marketing Essentials: Search Vs Social #OMSyd
Video Marketing Essentials: Search Vs Social #OMSydJamie Andrei
 
Writing For The Web - 10 minute tutorial/refresher
Writing For The Web - 10 minute tutorial/refresherWriting For The Web - 10 minute tutorial/refresher
Writing For The Web - 10 minute tutorial/refresherJamie Andrei
 
CaseStudy-Qantas
CaseStudy-QantasCaseStudy-Qantas
CaseStudy-QantasLee Stewart
 

En vedette (12)

COMIT March 2017 - Virtual Reality for Zero Harm
COMIT March 2017 - Virtual Reality for Zero HarmCOMIT March 2017 - Virtual Reality for Zero Harm
COMIT March 2017 - Virtual Reality for Zero Harm
 
The Power of Visual Storytelling
The Power of Visual StorytellingThe Power of Visual Storytelling
The Power of Visual Storytelling
 
Cartographic Design as Visual Storytelling
Cartographic Design as Visual StorytellingCartographic Design as Visual Storytelling
Cartographic Design as Visual Storytelling
 
Mythbusting Websites: What Prospects Value About #HigherEd Websites (and What...
Mythbusting Websites: What Prospects Value About #HigherEd Websites (and What...Mythbusting Websites: What Prospects Value About #HigherEd Websites (and What...
Mythbusting Websites: What Prospects Value About #HigherEd Websites (and What...
 
Storytelling Through Faculty
Storytelling Through FacultyStorytelling Through Faculty
Storytelling Through Faculty
 
Storytelling to Recruit Students
Storytelling to Recruit StudentsStorytelling to Recruit Students
Storytelling to Recruit Students
 
The Anatomy of a Story
The Anatomy of a StoryThe Anatomy of a Story
The Anatomy of a Story
 
Mobile Augmented Reality
Mobile Augmented RealityMobile Augmented Reality
Mobile Augmented Reality
 
Video Marketing Essentials: Search Vs Social #OMSyd
Video Marketing Essentials: Search Vs Social #OMSydVideo Marketing Essentials: Search Vs Social #OMSyd
Video Marketing Essentials: Search Vs Social #OMSyd
 
True money_Content Strategy
True money_Content StrategyTrue money_Content Strategy
True money_Content Strategy
 
Writing For The Web - 10 minute tutorial/refresher
Writing For The Web - 10 minute tutorial/refresherWriting For The Web - 10 minute tutorial/refresher
Writing For The Web - 10 minute tutorial/refresher
 
CaseStudy-Qantas
CaseStudy-QantasCaseStudy-Qantas
CaseStudy-Qantas
 

Plus de Vincent Guigui

Extended Reality Usecases
Extended Reality UsecasesExtended Reality Usecases
Extended Reality UsecasesVincent Guigui
 
Les Métavers: quels usages et quels impacts ?
Les Métavers: quels usages et quels impacts ?Les Métavers: quels usages et quels impacts ?
Les Métavers: quels usages et quels impacts ?Vincent Guigui
 
Augmented Retail - Meetup Retail 2021
Augmented Retail - Meetup Retail 2021Augmented Retail - Meetup Retail 2021
Augmented Retail - Meetup Retail 2021Vincent Guigui
 
Extended Reality usecases for B2C and B2E - Virtual Meetup September 2021
Extended Reality usecases for B2C and B2E - Virtual Meetup September 2021Extended Reality usecases for B2C and B2E - Virtual Meetup September 2021
Extended Reality usecases for B2C and B2E - Virtual Meetup September 2021Vincent Guigui
 
Chatbot - La voix du client et l'oreille de la machine - PSBeduParis
Chatbot - La voix du client et l'oreille de la machine - PSBeduParisChatbot - La voix du client et l'oreille de la machine - PSBeduParis
Chatbot - La voix du client et l'oreille de la machine - PSBeduParisVincent Guigui
 
MyUSI 2018 Chatbot : où en sommes nous ? Où est l'intelligence artificielle
MyUSI 2018 Chatbot : où en sommes nous ? Où est l'intelligence artificielleMyUSI 2018 Chatbot : où en sommes nous ? Où est l'intelligence artificielle
MyUSI 2018 Chatbot : où en sommes nous ? Où est l'intelligence artificielleVincent Guigui
 
Initiation à la Réalité Mixte et aux Expériences Immersives
Initiation à la Réalité Mixte et aux Expériences ImmersivesInitiation à la Réalité Mixte et aux Expériences Immersives
Initiation à la Réalité Mixte et aux Expériences ImmersivesVincent Guigui
 
Rebuild 2018 - Bonnes pratiques de développement Mixed Reality
Rebuild 2018 - Bonnes pratiques de développement Mixed RealityRebuild 2018 - Bonnes pratiques de développement Mixed Reality
Rebuild 2018 - Bonnes pratiques de développement Mixed RealityVincent Guigui
 
Rebuild 2018 - Comment faire un bon Chatbot avec Microsoft Luis et Bot Builder
Rebuild 2018 - Comment faire un bon Chatbot avec Microsoft Luis et Bot BuilderRebuild 2018 - Comment faire un bon Chatbot avec Microsoft Luis et Bot Builder
Rebuild 2018 - Comment faire un bon Chatbot avec Microsoft Luis et Bot BuilderVincent Guigui
 
Social Media Awards 2018 - Le Futur des Expériences Utilisateur
Social Media Awards 2018 - Le Futur des Expériences UtilisateurSocial Media Awards 2018 - Le Futur des Expériences Utilisateur
Social Media Awards 2018 - Le Futur des Expériences UtilisateurVincent Guigui
 
TF1 Parcours Connect - Médias Immersifs
TF1 Parcours Connect - Médias ImmersifsTF1 Parcours Connect - Médias Immersifs
TF1 Parcours Connect - Médias ImmersifsVincent Guigui
 
Virtuality 2017 - Accenture / OCTO La réalité augmentée et la maintenance ind...
Virtuality 2017 - Accenture / OCTO La réalité augmentée et la maintenance ind...Virtuality 2017 - Accenture / OCTO La réalité augmentée et la maintenance ind...
Virtuality 2017 - Accenture / OCTO La réalité augmentée et la maintenance ind...Vincent Guigui
 
HumanTalks - Les Expériences Immersives
HumanTalks - Les Expériences ImmersivesHumanTalks - Les Expériences Immersives
HumanTalks - Les Expériences ImmersivesVincent Guigui
 
Les usages réels de la réalité virtuelle - Microsoft HoloLens
Les usages réels de la réalité virtuelle - Microsoft HoloLensLes usages réels de la réalité virtuelle - Microsoft HoloLens
Les usages réels de la réalité virtuelle - Microsoft HoloLensVincent Guigui
 
NCrafts.IO 2015 - Future of User eXperiences
NCrafts.IO 2015 - Future of User eXperiencesNCrafts.IO 2015 - Future of User eXperiences
NCrafts.IO 2015 - Future of User eXperiencesVincent Guigui
 
Softshake 2014 - Création d'expériences immersives
Softshake 2014  - Création d'expériences immersivesSoftshake 2014  - Création d'expériences immersives
Softshake 2014 - Création d'expériences immersivesVincent Guigui
 
JDC2014 - Kinect et usages professionnels
JDC2014 - Kinect et usages professionnelsJDC2014 - Kinect et usages professionnels
JDC2014 - Kinect et usages professionnelsVincent Guigui
 

Plus de Vincent Guigui (17)

Extended Reality Usecases
Extended Reality UsecasesExtended Reality Usecases
Extended Reality Usecases
 
Les Métavers: quels usages et quels impacts ?
Les Métavers: quels usages et quels impacts ?Les Métavers: quels usages et quels impacts ?
Les Métavers: quels usages et quels impacts ?
 
Augmented Retail - Meetup Retail 2021
Augmented Retail - Meetup Retail 2021Augmented Retail - Meetup Retail 2021
Augmented Retail - Meetup Retail 2021
 
Extended Reality usecases for B2C and B2E - Virtual Meetup September 2021
Extended Reality usecases for B2C and B2E - Virtual Meetup September 2021Extended Reality usecases for B2C and B2E - Virtual Meetup September 2021
Extended Reality usecases for B2C and B2E - Virtual Meetup September 2021
 
Chatbot - La voix du client et l'oreille de la machine - PSBeduParis
Chatbot - La voix du client et l'oreille de la machine - PSBeduParisChatbot - La voix du client et l'oreille de la machine - PSBeduParis
Chatbot - La voix du client et l'oreille de la machine - PSBeduParis
 
MyUSI 2018 Chatbot : où en sommes nous ? Où est l'intelligence artificielle
MyUSI 2018 Chatbot : où en sommes nous ? Où est l'intelligence artificielleMyUSI 2018 Chatbot : où en sommes nous ? Où est l'intelligence artificielle
MyUSI 2018 Chatbot : où en sommes nous ? Où est l'intelligence artificielle
 
Initiation à la Réalité Mixte et aux Expériences Immersives
Initiation à la Réalité Mixte et aux Expériences ImmersivesInitiation à la Réalité Mixte et aux Expériences Immersives
Initiation à la Réalité Mixte et aux Expériences Immersives
 
Rebuild 2018 - Bonnes pratiques de développement Mixed Reality
Rebuild 2018 - Bonnes pratiques de développement Mixed RealityRebuild 2018 - Bonnes pratiques de développement Mixed Reality
Rebuild 2018 - Bonnes pratiques de développement Mixed Reality
 
Rebuild 2018 - Comment faire un bon Chatbot avec Microsoft Luis et Bot Builder
Rebuild 2018 - Comment faire un bon Chatbot avec Microsoft Luis et Bot BuilderRebuild 2018 - Comment faire un bon Chatbot avec Microsoft Luis et Bot Builder
Rebuild 2018 - Comment faire un bon Chatbot avec Microsoft Luis et Bot Builder
 
Social Media Awards 2018 - Le Futur des Expériences Utilisateur
Social Media Awards 2018 - Le Futur des Expériences UtilisateurSocial Media Awards 2018 - Le Futur des Expériences Utilisateur
Social Media Awards 2018 - Le Futur des Expériences Utilisateur
 
TF1 Parcours Connect - Médias Immersifs
TF1 Parcours Connect - Médias ImmersifsTF1 Parcours Connect - Médias Immersifs
TF1 Parcours Connect - Médias Immersifs
 
Virtuality 2017 - Accenture / OCTO La réalité augmentée et la maintenance ind...
Virtuality 2017 - Accenture / OCTO La réalité augmentée et la maintenance ind...Virtuality 2017 - Accenture / OCTO La réalité augmentée et la maintenance ind...
Virtuality 2017 - Accenture / OCTO La réalité augmentée et la maintenance ind...
 
HumanTalks - Les Expériences Immersives
HumanTalks - Les Expériences ImmersivesHumanTalks - Les Expériences Immersives
HumanTalks - Les Expériences Immersives
 
Les usages réels de la réalité virtuelle - Microsoft HoloLens
Les usages réels de la réalité virtuelle - Microsoft HoloLensLes usages réels de la réalité virtuelle - Microsoft HoloLens
Les usages réels de la réalité virtuelle - Microsoft HoloLens
 
NCrafts.IO 2015 - Future of User eXperiences
NCrafts.IO 2015 - Future of User eXperiencesNCrafts.IO 2015 - Future of User eXperiences
NCrafts.IO 2015 - Future of User eXperiences
 
Softshake 2014 - Création d'expériences immersives
Softshake 2014  - Création d'expériences immersivesSoftshake 2014  - Création d'expériences immersives
Softshake 2014 - Création d'expériences immersives
 
JDC2014 - Kinect et usages professionnels
JDC2014 - Kinect et usages professionnelsJDC2014 - Kinect et usages professionnels
JDC2014 - Kinect et usages professionnels
 

Dernier

Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoffsammart93
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...apidays
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusZilliz
 
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...Orbitshub
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodJuan lago vázquez
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDropbox
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingEdi Saputra
 
[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdfSandro Moreira
 
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...apidays
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...apidays
 
Spring Boot vs Quarkus the ultimate battle - DevoxxUK
Spring Boot vs Quarkus the ultimate battle - DevoxxUKSpring Boot vs Quarkus the ultimate battle - DevoxxUK
Spring Boot vs Quarkus the ultimate battle - DevoxxUKJago de Vreede
 
Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxRustici Software
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAndrey Devyatkin
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherRemote DBA Services
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FMESafe Software
 
Platformless Horizons for Digital Adaptability
Platformless Horizons for Digital AdaptabilityPlatformless Horizons for Digital Adaptability
Platformless Horizons for Digital AdaptabilityWSO2
 
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ..."I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...Zilliz
 
FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024The Digital Insurer
 

Dernier (20)

Understanding the FAA Part 107 License ..
Understanding the FAA Part 107 License ..Understanding the FAA Part 107 License ..
Understanding the FAA Part 107 License ..
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with Milvus
 
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor Presentation
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
 
[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf
 
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
 
Spring Boot vs Quarkus the ultimate battle - DevoxxUK
Spring Boot vs Quarkus the ultimate battle - DevoxxUKSpring Boot vs Quarkus the ultimate battle - DevoxxUK
Spring Boot vs Quarkus the ultimate battle - DevoxxUK
 
Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Platformless Horizons for Digital Adaptability
Platformless Horizons for Digital AdaptabilityPlatformless Horizons for Digital Adaptability
Platformless Horizons for Digital Adaptability
 
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ..."I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
 
FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024
 

TechLunch VR - Immersive Experiences Guidelines and Best Practices

  • 1. Vincent Guigui – Innovative Interactions Advisor Immersive Experiences Best practices
  • 2. Virtualized Reality Augmented Virtuality Mediated Reality Augmented Reality Amplified Reality Virtual Reality Reality Mixed Realities
  • 6. Reality (not really augmented)
  • 8. Head up display (HUD) ~ Augmented Reality Add digital information in the field of view
  • 12. Head up display (HUD) / Augmented Reality
  • 14. Mixed Reality (HoloLens) Virtual content co-exist with the physical world
  • 15. Facebook Oculus Rift HTC Vive Playstation VR Intel Alloy Acer, AMD, ASUS, CyberPowerPC, Dell, Falcon Northwest, HP, HTC, iBuyPower, Intel, Lenovo, LG, MSI, Qualcomm, Samsung… Virtual Reality devices Google Cardboard/Homido Samsung Gear VR Mattel View Master + Apple Google Daydream
  • 16. VR on Mobile • Motion (Translation, walking) • Hand tracking • Head tracking (accelerometer: pitch-roll) • Direction (compass : yaw) • Localisation (GPS) • Gaze and click • Teleport • Motion (with Google Tango)
  • 17. Head tracking Yes Yes Yes Yes Motion External tracking External tracking External tracking Inside-out tracking Scale Room Scale < Room Scale Sofa scale Room Scale Gaze and click Yes Yes Yes Yes Gesture tracking Vive controller Oculus touch PS Move Yes Finger tracking Leap Motion Leap Motion ? Manipulation (in)Direct (in)Direct (in)Direct (in)Direct VR on Desktop/Console
  • 18. Virtual Reality with direct manipulation
  • 19. Phone / Tablet Google Glass Optinvent Epson Moverio ODG DAQRI AR / HUD devices
  • 20. AR / HUD • Translation or walking • Immersion • Hand tracking • Head rotation (accelerometer: pitch-roll) • Direction (compass : yaw) • Localisation (GPS) • Gaze and click • Marker or Marker-less
  • 22. Mixed Reality • Immersion • Direct manipulation ? • Inside-out tracking • Head rotation/direction • Localisation or walking • Marker-less • Gaze and tap (simple gestures)
  • 23. Microsoft Store Publishing platformCode / Runtime3D content editing VR/AR development workflow
  • 24. 3D Modeling It’s a real job But you can find free/cheap 3D Meshes (SketchFab, Unity Asset Store, Autodesk, TF3DM, TurboSquid…)
  • 25. AR Frameworks: Vuforia, Augment, Wikitude, Blippar, ... AR with / without marker
  • 26. Cross platform • OSVR : Open-Source Virtual Reality • All (?) devices and accessories • All (?) rendering engines (Unity, Unreal, Crytek, WebVR…) • Open VR (Valve) : Open source for Oculus, Vive, … • Rendering • Controllers • Steam VR includes: • Open VR • Chaperone • Lighthouse Tracking • Steam Integration
  • 27. Interactions • Direct or indirect manipulation • Can I touch my Virtual stuff ? • Gaming Controllers • Keyboard, mouse • Vocal interaction • Immersive (360) vs Panoramic (center of FoV) experience
  • 28. Menu and UI elements • Field of view is limited. Don’t obstruct it !!! • Floating in the FOV • Pin/unPin (like in real-life) • Companion, Tag along and peripheral vision • Button: life-like or abstract ? • Slider: can I grad and move ? • Input Text: virtual keyboard, speech recognition… • Popup: Find something else • WebPage: Are you kidding me ?
  • 29. Stabilization plane • All (floating) UI elements have to be aligned to something • Where is the user center of focus ? • Distance and accomodation • On the object surface • At 2 meters Focus !!!
  • 31.
  • 32. Motion sickness • Inconsistent signal from our eyes and vestibular system (inner ear) • Lack of control, unexcepted acceleration • Room-scale VR doesn’t have this problem • unless you play a FPS, Racing, Roller coaster…  Don’t trigger a camera movement without physical user interaction • Movement or button  Reduce FoV (stable peripheral vision)  Teleport, constant speed (no acceleration)
  • 33. • Can you be 3D Designer/Motion Designer/Game Designer/Coder ? • Choose your platform(s) • Define your interactions • Don’t forget 3D positioning of UI elements • Prevent motion sickness • Test and Learn Take-aways

Notes de l'éditeur

  1. 1995 : Virtual Boy
  2. 1995 : Virtual Boy
  3. Ligne 1 : Mobile Ligne 2 : Desktop Ligne 3 : Tous les nouveaux qui rentre dans la course à la VR
  4. On peut interagir - Par manette - Par gestuelle avec capteur Pour rendre le monde virtuelle interactif Comme vue dans le mime avant, interagie avec ce monde
  5. 1) Conception et production d'assets. 2) Moteur de rendu et composition de l'expérience. 3) Diffusion / publication
  6. Augment se met par-dessus Vuforia Computer Vision : Reconnaitre des objets du réel pour afficher du virtuel Vidéo : Vue a travers tablette, le jongleur est positionner par rapport au tableau. TAG / MARKER /TRACKER
  7. Kinet, leapmotion