HTML 5, applications natives ou hybrides : comment choisir ?Philippe Dumont
Avant de vous lancer dans votre prochain développement, il est important de faire les bons choix technologiques.
Ce webinaire vous permettra de comprendre et de sélectionner les meilleures approches à la fois en terme de développements mobiles mais également en terme d'intégration au système d'information en fonction de vos objectifs marketing.
Nicolas Georgeault: Nouveaux Scenarios Hybrides et Office PlannerMSDEVMTL
16 février 2016
Sujet: Nouveaux Scenarios Hybrides et Office Planner
Conférenciers: Nicolas Georgeault, Vincent Biret, Sebastien Levert
Le rendez-vous mensuel pour découvrir les nouveautés Office 365. La disponibilité prochaine des versions 2016 de plusieurs des produits, annonce de nouveaux scenarios hybrides. Nous vous proposons de les découvrir ensemble ainsi qu'un aperçu de l'application Office Planner disponible en Preview pour vous permettre la gestion de vos taches.
Réaliser une application mobile pour un groupe de presse avec PhoneGapBenjamin LUPU
Retour d'expérience sur la création d'une application mobile pour une groupe de presse professionnelle. Ce retour d'expérience a eu lieu lors du 8ème meetup PhoneGap Paris.
Une introduction au framework de développement mobile Xamarin. Développer de véritables apps natives dans le langage C# en utilisant les objets de Microsoft .NET, presqu'un jeu d'enfant avec Xamarin
Challenge Exakis - Applications universelles - IntroductionJonathan Le Guellec
Présentation dans le cadre d'un challenge d'entreprise.
Les applications universelles de Windows 10 :
- Principes d’une application universelle
- Universel : Plateformes et limites
- Avantages et inconvénients de ce nouveau format
HTML 5, applications natives ou hybrides : comment choisir ?Philippe Dumont
Avant de vous lancer dans votre prochain développement, il est important de faire les bons choix technologiques.
Ce webinaire vous permettra de comprendre et de sélectionner les meilleures approches à la fois en terme de développements mobiles mais également en terme d'intégration au système d'information en fonction de vos objectifs marketing.
Nicolas Georgeault: Nouveaux Scenarios Hybrides et Office PlannerMSDEVMTL
16 février 2016
Sujet: Nouveaux Scenarios Hybrides et Office Planner
Conférenciers: Nicolas Georgeault, Vincent Biret, Sebastien Levert
Le rendez-vous mensuel pour découvrir les nouveautés Office 365. La disponibilité prochaine des versions 2016 de plusieurs des produits, annonce de nouveaux scenarios hybrides. Nous vous proposons de les découvrir ensemble ainsi qu'un aperçu de l'application Office Planner disponible en Preview pour vous permettre la gestion de vos taches.
Réaliser une application mobile pour un groupe de presse avec PhoneGapBenjamin LUPU
Retour d'expérience sur la création d'une application mobile pour une groupe de presse professionnelle. Ce retour d'expérience a eu lieu lors du 8ème meetup PhoneGap Paris.
Une introduction au framework de développement mobile Xamarin. Développer de véritables apps natives dans le langage C# en utilisant les objets de Microsoft .NET, presqu'un jeu d'enfant avec Xamarin
Challenge Exakis - Applications universelles - IntroductionJonathan Le Guellec
Présentation dans le cadre d'un challenge d'entreprise.
Les applications universelles de Windows 10 :
- Principes d’une application universelle
- Universel : Plateformes et limites
- Avantages et inconvénients de ce nouveau format
Présentation au Journées ANSTIA 2013 (Association Nationale des Services TICE et Audiovisuels), Université de Lorraine. Exemples de services et associations TICE en Europe.
Presentation at the annual ANSTIA seminar, on edtech departments, associations and networks in Europe.
This Docebo presentation about Cloud focuses on:
- SaaS Vs. Open Source
- Cloud Vs. SaaS
- Cloud Revolution
- Cloud E-Learning
- Cloud and Integration
- Cloud E-Learning Case Study
- Cloud evolution, Data Security
Research: Learning Management System SaaS market for Small-Medium BusinessesDoceboElearning
www.docebo.com - an independent report by Craig Weiss, about the Learning Management System market for small and medium sized businesses. How SMB can leverage E-Learning advantages via the Software as a Service delivery method supported by a robust Cloud technology.
Web 2.0 - Teaching and Learning in the CloudChris Penny
These slides cover some of the latest Web 2.0 applications/services including Diigo, Evernote Twitter, Sumo Paint and UStream. There information on how Web 2.0 technologies are changing the way we interact and how we can use these tools to enhance teaching and learning.
A literature review of personalized learning and the CloudTheSoFGr
MSc Luc Zwartjes (editor),
School on the Cloud,
ICT Key Action 3 European Project
As technology has become an agent of immense change, it has forced upon the education system Cloud Computing which in the future will have significant ripple effect. In this new educational environment personalized learning should take a central place. To reach this we first need to analyse what personalized learning exactly is. Although there are many definitions and interpretations there is a consensus that personalized learning starts with the learner with the learner in the centre, actively designing the learning goals, deciding how to access and acquire information, and owning the learning. To make this possible the existing virtual learning environment (VLEs) must be transformed into real personal learning environments, using an adapted pedagogy and making i-learning possible.
This document summarizes a presentation given by John Kimotho from the Kenya Institute of Curriculum Development (KICD) on how eLearning is transforming employability. The KICD has developed interactive digital curriculum content for primary and secondary schools in Kenya to address the skills gap between education and industry needs. ELearning nurtures skills like creativity, innovation, and problem solving that employers demand. It also allows learners to build skills in collaboration, networking and lifelong learning that support career success. By exposing learners to globally relevant, interactive content, eLearning helps develop citizens who are holistic, flexible and competitive for the modern workforce.
8 Techniques and Tons of Tools for Creating Excellent Engaging LessonsKelly Walsh
This document discusses 8 engaging ways to use technology in the classroom to create lessons that are not boring. It provides examples of tools for each technique: 1) Incorporate student input and gather feedback using tools like Socrative, Plickers, and Twitter. 2) Gamify lessons using techniques like gamifying grading, awarding badges, integrating educational games, and competition. 3) Let students create using tools like Canva, ThingLink, and Blendspace. 4) Get interactive using online whiteboards and Bounceapp. 5) Have students collaborate using Google Drive, MindMeister, and collaborative research. 6) Use project-based learning with resources from TeachThought. 7) Use simulations in subjects like
This report documents the state of the art concerning the Cloud in education in partner countries across Europe. It describes policy perspectives, agencies and organisations promoting the Cloud in education, initiatives, projects and developments in different countries, it offers a list of relevant events and activities taking place in Europe, as well as key publications related to the project’s scope. The report indicates that the Cloud is developing rapidly in business but in many countries education has not recognised the advantages offered.
MSc Luc Zwartjes (editor),
School on the Cloud,
ICT Key Action 3 European Project
As technology has become an agent of immense change, it has forced upon the education system Cloud Computing which in the future will have significant ripple effect. In this new educational environment personalized learning should take a central place. To reach this we first need to analyse what personalized learning exactly is. Although there are many definitions and interpretations there is a consensus that personalized learning starts with the learner in the centre, actively designing the learning goals, deciding how to access and acquire information, and owning the learning. To make this possible the existing virtual learning environment (VLEs) must be transformed into real personal learning environments, using an adapted pedagogy thus making i-learning possible.
Define your pedagogical approach; Define your business model; Define (inter)national opportunities and threats; Define institutional opportunities and threats; Define student attractors and deterrents; Review your pedagogical model; Review your business model
Les enjeux de la formation tout au long de la vie
Les défis de l’apprentissage avec le numérique
Quel futur pour les plateformes d’apprentissages ?
https://accu2015.univ-st-etienne.fr
This document is a student paper analyzing the potential use of e-learning in a company. It finds that the company and its employees are prepared for e-learning based on technological skills. The paper recommends a two-stage e-learning system starting with enhancing current training and later adding equipment. Potential benefits identified include reducing travel costs and expanding training reach. Challenges like resistance and technology changes are also addressed.
Educational Technology is becoming increasingly important in the higher education sector as innovative educators are using technology to improve pedagogy and student learning. This is not limited to academic institutions as corporate trainers also seek to leverage their people development resources to improve the operating performance of their organizations.
As a result the field of EdTech has been growing rapidly over the past decade as entrepreneurs see the opportunities to use technology to improve the speed and depth of learning. The drive ultimately stems from the transition to a knowledge economy where information is the vital fuel and improved learning can provide breakthrough insights that have substantial public or private value.
This presentation will look at the trends impacting and being impacted by EdTech, student and faculty perceptions, economics, adoption success, factors, investment patterns and the major technologies that are being used in higher educational institutions.
21st century learners around the world demand personalized curriculum from educators who can easily synthesize global Open Educational Resources (OER) into intentional instruction for students via individualized learning plans and interventions linked to core standards. Discover a cloud-based set of solutions proving these concepts with exceptional student achievement results. Featuring Silverback Mileposts Instructional Improvement System ( www.silverbacklearning.com ), LinkIt Assessment System ( www.linkit.com ) and Gooru search engine for learning ( www.goorulearning.org )
Les secrets du développement d'une application mobileEutech SSII
Présentation du 25 septembre 2012 dans le cadre d'un atelier technique à destination de clients, partenaires et prospects d'Eutech SSII. Dans un format court, il est question des jalons du développement d'une application mobile, iOs, Android, Webmobile
Présentation au Journées ANSTIA 2013 (Association Nationale des Services TICE et Audiovisuels), Université de Lorraine. Exemples de services et associations TICE en Europe.
Presentation at the annual ANSTIA seminar, on edtech departments, associations and networks in Europe.
This Docebo presentation about Cloud focuses on:
- SaaS Vs. Open Source
- Cloud Vs. SaaS
- Cloud Revolution
- Cloud E-Learning
- Cloud and Integration
- Cloud E-Learning Case Study
- Cloud evolution, Data Security
Research: Learning Management System SaaS market for Small-Medium BusinessesDoceboElearning
www.docebo.com - an independent report by Craig Weiss, about the Learning Management System market for small and medium sized businesses. How SMB can leverage E-Learning advantages via the Software as a Service delivery method supported by a robust Cloud technology.
Web 2.0 - Teaching and Learning in the CloudChris Penny
These slides cover some of the latest Web 2.0 applications/services including Diigo, Evernote Twitter, Sumo Paint and UStream. There information on how Web 2.0 technologies are changing the way we interact and how we can use these tools to enhance teaching and learning.
A literature review of personalized learning and the CloudTheSoFGr
MSc Luc Zwartjes (editor),
School on the Cloud,
ICT Key Action 3 European Project
As technology has become an agent of immense change, it has forced upon the education system Cloud Computing which in the future will have significant ripple effect. In this new educational environment personalized learning should take a central place. To reach this we first need to analyse what personalized learning exactly is. Although there are many definitions and interpretations there is a consensus that personalized learning starts with the learner with the learner in the centre, actively designing the learning goals, deciding how to access and acquire information, and owning the learning. To make this possible the existing virtual learning environment (VLEs) must be transformed into real personal learning environments, using an adapted pedagogy and making i-learning possible.
This document summarizes a presentation given by John Kimotho from the Kenya Institute of Curriculum Development (KICD) on how eLearning is transforming employability. The KICD has developed interactive digital curriculum content for primary and secondary schools in Kenya to address the skills gap between education and industry needs. ELearning nurtures skills like creativity, innovation, and problem solving that employers demand. It also allows learners to build skills in collaboration, networking and lifelong learning that support career success. By exposing learners to globally relevant, interactive content, eLearning helps develop citizens who are holistic, flexible and competitive for the modern workforce.
8 Techniques and Tons of Tools for Creating Excellent Engaging LessonsKelly Walsh
This document discusses 8 engaging ways to use technology in the classroom to create lessons that are not boring. It provides examples of tools for each technique: 1) Incorporate student input and gather feedback using tools like Socrative, Plickers, and Twitter. 2) Gamify lessons using techniques like gamifying grading, awarding badges, integrating educational games, and competition. 3) Let students create using tools like Canva, ThingLink, and Blendspace. 4) Get interactive using online whiteboards and Bounceapp. 5) Have students collaborate using Google Drive, MindMeister, and collaborative research. 6) Use project-based learning with resources from TeachThought. 7) Use simulations in subjects like
This report documents the state of the art concerning the Cloud in education in partner countries across Europe. It describes policy perspectives, agencies and organisations promoting the Cloud in education, initiatives, projects and developments in different countries, it offers a list of relevant events and activities taking place in Europe, as well as key publications related to the project’s scope. The report indicates that the Cloud is developing rapidly in business but in many countries education has not recognised the advantages offered.
MSc Luc Zwartjes (editor),
School on the Cloud,
ICT Key Action 3 European Project
As technology has become an agent of immense change, it has forced upon the education system Cloud Computing which in the future will have significant ripple effect. In this new educational environment personalized learning should take a central place. To reach this we first need to analyse what personalized learning exactly is. Although there are many definitions and interpretations there is a consensus that personalized learning starts with the learner in the centre, actively designing the learning goals, deciding how to access and acquire information, and owning the learning. To make this possible the existing virtual learning environment (VLEs) must be transformed into real personal learning environments, using an adapted pedagogy thus making i-learning possible.
Define your pedagogical approach; Define your business model; Define (inter)national opportunities and threats; Define institutional opportunities and threats; Define student attractors and deterrents; Review your pedagogical model; Review your business model
Les enjeux de la formation tout au long de la vie
Les défis de l’apprentissage avec le numérique
Quel futur pour les plateformes d’apprentissages ?
https://accu2015.univ-st-etienne.fr
This document is a student paper analyzing the potential use of e-learning in a company. It finds that the company and its employees are prepared for e-learning based on technological skills. The paper recommends a two-stage e-learning system starting with enhancing current training and later adding equipment. Potential benefits identified include reducing travel costs and expanding training reach. Challenges like resistance and technology changes are also addressed.
Educational Technology is becoming increasingly important in the higher education sector as innovative educators are using technology to improve pedagogy and student learning. This is not limited to academic institutions as corporate trainers also seek to leverage their people development resources to improve the operating performance of their organizations.
As a result the field of EdTech has been growing rapidly over the past decade as entrepreneurs see the opportunities to use technology to improve the speed and depth of learning. The drive ultimately stems from the transition to a knowledge economy where information is the vital fuel and improved learning can provide breakthrough insights that have substantial public or private value.
This presentation will look at the trends impacting and being impacted by EdTech, student and faculty perceptions, economics, adoption success, factors, investment patterns and the major technologies that are being used in higher educational institutions.
21st century learners around the world demand personalized curriculum from educators who can easily synthesize global Open Educational Resources (OER) into intentional instruction for students via individualized learning plans and interventions linked to core standards. Discover a cloud-based set of solutions proving these concepts with exceptional student achievement results. Featuring Silverback Mileposts Instructional Improvement System ( www.silverbacklearning.com ), LinkIt Assessment System ( www.linkit.com ) and Gooru search engine for learning ( www.goorulearning.org )
Les secrets du développement d'une application mobileEutech SSII
Présentation du 25 septembre 2012 dans le cadre d'un atelier technique à destination de clients, partenaires et prospects d'Eutech SSII. Dans un format court, il est question des jalons du développement d'une application mobile, iOs, Android, Webmobile
#ScalaBigDay
Jeudi 12 juin 2014
"Saisir les nouveaux enjeux de la mobilité et exploiter le potentiel du mobile" (Salle 5, 16h30 - 17h30)
Speaker : Mathieu Molinaro (@MatMolinaro)
"Introduction aux Developements iOS" in Three hoursLaurent MEURISSE
Après le succès de la première séance, je présente avec Mélanie Bessagnet (@mbessagnet) pour la deuxième fois la session "Introduction au développement iOS" organisée par iConcept à Toulouse et ekito.
La présentation permettra en 3 heures d'aborder de nombreux thèmes, aussi bien pratiques que techniques sur le développement d'application iOS (iPhone et iPad). Elle est destinée à la fois aux néophytes, mais aussi aux développeurs (java, web, php) ... car une séance de 45 minutes sera du code pure (et donc du pure bonheur ;).
Voici le programme :
Succès d'IOS
iOS
l'excellence Ergonomique
App Store (en quoi consiste la publication sur l'app store ? nous expliquerons aussi en détail les différentes licences développeurs)
Développer
Concevoir (avec Story Boarding)
Profiles et Certificats
Beta Testing
MDM (nous expliquerons comment est géré une flotte de terminaux (iPhone, iPad) gràce au Mobile Device Management)
Coder
L'environnement de développement XCode
Objective-C en 15 minutes
Les nouveautés du SDK iOS 5 (ARC, iCloud, Apparearence, ...)
Coding (Pratique)
il s'agit de coder une première (petite) application. Le code de l'application sera disponible en début de séance.
Web Mobile : quelles opportunités face aux apps ?NiceToMeetYou
"It's an App World", nous disait Flurry (solution de mobile analytics) en 2014. Pourtant, les marques font face à des coûts de déploiement et de maintien des applications souvent élevés. Pire encore, selon Google, seules 3 applications - sur la moyenne de 15 qu'en compte un smartphone en France - seraient régulièrement utilisées par un mobinaute. Alors avec ses 20% de temps passé sur mobile, le navigateur web présente-t-il une alternative efficace aux stores ? Etat des lieux des usages, des solutions techniques, des expériences créatives et des enjeux marketing que le Mobile Web permet encore d'adresser. Avec beaucoup d'exemples concrets à la clé !
Actionscript. Language de programmation utilisé pour le développement de jeux, d'applications web, de lecteurs vidéo et de sites web.
Il est maintenant possible de l'utiliser pour le développement pour les mobiles et les tablettes. Que ça soit pour la plate-forme Android, iOS ou pour la tablette Blackberry Playbook, un projet en actionscript peut être utilisé pour tous.
Une code pour les développer tous.
Cette présentation montrera la situation réel de l'actionscript dans l'éco-système du développement mobile actuel.
Ce qui sera couvert:
Quels sont les avantages et les désavantages de cette technologie?
Un exemple réel svp!
Mon équipe web peut-il développer mon application? Oui, mais... voici mes conseils.
adobe platform flash est un ensemble intégré de technologies bénéficiant de divers programmes de support d'un solide réseau de partenaires commerciaux et de commautés d'utilisateurs enthousiastes.
Le support introduit et compare les différents systèmes d'exploitation mobile, les types d'applications mobiles et les différents outils de développement d'applications.
Présentation utilisée en guise de support lors du Symfony Live 2014 à Paris sur comment migrer rapidement et simplement une application Symfony2 sur Azure. L'exemple se base principalement sur comment migrer son système de stockage de données et sa gestion des fichiers via la mise en place d'un Blob Storage.
17. Plateforme Flash
‣ multimédia, 3D, POO, outils...
‣ export web, applications bureau & mobiles
‣ pas de version navigateur pour iOS et arrêt
global du plugin pour navigateurs mobiles
18. Flash & Flash player
‣ outil de création et de
visualisation de contenu
multimédia interactif
animation, audio, vidéo, 3D,
streaming, jeux, visualisation
de données...
19. Flex
‣ Kit de développement
d’applications riches pour
l’entreprise
= Flash + nombreux
composants graphiques
extensibles, connexion Java,
PHP, .Net, localisation ...
20. AIR : Adobe Integrated Runtime
‣ des applications web
sur le bureau...
et sur mobile !
+ accès aux systèmes de
fichiers, base de données
locales, streaming audio/
video...